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Proto:Pizza Tower/Peppino's Xmas Break

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This is a sub-page of Proto:Pizza Tower.

Windows-PizzaTower-XmasBreak Tower-1.png

"Hooooo ho ho ho, Merry Christmas!" On December 30th, 2019, the final public demo for Pizza Tower was released, being this short Christmas-themed demo for all to enjoy. Just like Hardoween, this demo has several decorations made by the Pizza Tower Discord, which also came with some custom Toppin reskins. The only level that's featured (at least without modifying the game) is Strongcold; basically Bloodsauce Dungeon backwards, but it's way harder as a result. It also has a boss fight with The Noise at the tail end of the level, which is a surprise since 2018's Halloween Demo was the only other available build at the time, to include a bossfight that was accessible by normal means.

Unused Backgrounds

bg_xmastreasure

PC-PizzaTower-bg xmastreasure-1.gif

Unused background for the treasure room, now decorated with Christmas stuff. For some reason, straight from the game's files, the image looks like a JPEG. Probably left out due to time constraints, since the release for this build was already delayed.

Unused Rooms

rm_test

Pizza Tower Xmas Break Rm test.png

A small area with some breakables and a Cheeseslime. This room was created to demonstrate an issue related to live room editing when using GMLive. The game would leave a variable related crash if a Cheeseslime was added to the room, which was fixed in a later GMLive release. Somehow, it STILL exists in the files of the final release.

Leftover Levels

Entrance

The entirety of Entrance (known as John Gutter in the final game) from this point in development. Also featuring the Swedish Monkey, who at that time had only been publically seen during a sprite-crafting development livestream. This level can be accessed via a leftover Hub (from December 13th's Patreon demo) that resides hidden within the files. Aside from Entrance, there is not much else to this build that wasn't leftover from the SAGE 2019 and Hardoween demos.