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Proto:Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!

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This page details one or more prototype versions of Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!.

This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

On December 24, 2020, an early prototype build of Let's Go, Eevee! was unexpectedly dumped online by an anonymous user, using its prototype name of "beluga". It contains a wealth of work-in-progress content, cut material, and a variety of gameplay differences from the final release. The build has a git commit hash of ec44740ec89ca37d0be7d0fb40a76c603d074887 and constantly depicts a mouse on screen for debugging purposes.

The date of this build is May 12, 2018, over six months before the game's release.


Trace LGPE Cutscene.png
Trainer Teams
A wealth of trainer teams both big and small were changed for the final release.
Wild Encounter Tables
Wild Pokemon were originally very different across the game.
Music & Sound
Features music that was cut, unused or outright missing in the final.
Early Maps
Kanto in its purest form. Locations, items, and NPCs that were cut from or changed for the final.
Script Changes
Various major changes to the story and script can be found in this prototype that don't match with the final.
Mechanic Differences
Catch Combos and attacks, among other things, worked a bit differently at this point.
Pokemon Learnsets
Don't be surprised if your Partner Pokemon is a little weaker in this build.
Debug Tables
Debug 'em if you can!

Opening Scenes

Title Screen and Intro

The title screen and logo are completely different. This version doesn't check for your Eevee's custom outfit, and instead uses a generic looping image. The individual frames for this image can be found in the files for this build. Interestingly, you can still access the final title screen through the debug mode on boot up. Press Select on Title --> DEMO PLAYER --> sd9010_title

Proto Final
Lets Go Eevee May 2018 Prototype Title Screen.png LGE Final Title Screen.jpg

Additionally, the language select text box has slight differences to its punctuation and text box color. There is no pre-rendered animation preceding the language select with Pikachu or Eevee like there is in the final game. Strangely enough, what follows is a tiled version of Ultra Sun & Ultra Moon's opening that often crashes the game.

Proto Final
LGPE May 2018 Proto Language Select.png LGPE Final Language Select.png

Oak's intro is very different. You are never "woken up" by Pikachu or Eevee, and Oak sends them out in a Pokéball to introduce you to the world of Pokémon instead. In the final, he sends out a Cubone that follows him for a short while.

Interestingly, Oak mentions that you have been friends and rivals with Trace since you were babies, whereas in the final he simply mentions how you grew up next door to each other. It should be noted that character names ("TRACE", "OAK", etc.) are formatted in all-caps, which was the case for all games in the series prior to Black & White.

Proto Final
LGPE May 2018 Proto Appearance Select.png LGPE Final Appearance Select.png

The appearance selection is noticeably unfinished, with it using recolored edits of the protagonists' concept art instead of their in-game 3D models as the previews.

Pallet Town and Opening

To do:
Get a video or GIF of this?

The opening to the game is radically different. The prototype depicts the player as if they're waking up from a dream cuddling a Poké Doll, whereas in the final the player appears in their body in front of their Nintendo Switch. Interestingly, the map in the background of the cutscene is replaced by the window in both the final build and after the cutscene ends in the prototype.

LGPE May 2018 Proto Intro 1.png LGPE May 2018 Proto Intro 2.png
LGPE Final Intro 1.png LGPE Final Intro 2.png
To do:
Replace with graphic?

This map heavily references Kanto's appearance in Red & Blue official art before its redesign for Let's Go. This map is seen in other places throughout the game, such as under Trace's Pokémon Journal in his house - which also happens to be gone in the final:

Proto Red & Blue Art Final LGPE Art
LGPE May 2018 Proto Kanto Map.png Red & Blue Kanto Map.png LGPE Map of Kanto.png

Before he enters your room, your rival is known as "???" in the final, which isn't the case here. He asks "Did you have a weird dream or something?" which ties into the major difference in the intro. In the final, he suggests you check an email he sent which goes over the basic controls, whereas in the prototype he only teaches the player how to save.

The cutscene of stepping out into Pallet Town for the first time is missing.

Strangely, the game spawns Pokémon on Route 21 when you're in Pallet Town, even though you can't access them.

Proto Final
LGPE May 2018 Proto Save Screen.png LGPE Final Save Select.png

The Save Select screen has some minor changes, including your trainer holding an Eevee that isn't there. This is fixed when they're able to ride on your head.

Proto Final
LGPE May 2018 Proto Text Box.png LGPE Final Text Box.png

Text box graphics are also different in various areas throughout the game.

Your Starter Pokémon

When catching your starter Pokémon, the background skybox depicts a cityscape, which isn't the case in the final. An unused battle transition is also present.

Proto Final
LGPE May 2018 Proto Tutorial Drawing.png LGPE Final Tutorial Drawing.png

The tutorial screens are obvious placeholders and have a strange orange tint to them in-game.

Proto (LGE) Final (LGP)
LGPE May 2018 Proto Starter Cutscene.png LGPE Final Starter Cutscene.png

The cutscene featuring your starter is also largely broken.

After leaving Oak's Lab, your mother comes over to give you Sports Wear, but in the final you're given a Town Map.

Cut/Different Visuals

Unused Loading Animation

A very finished-looking loading animation is used whenever you load an existing save file from the title screen.

Loading Screen
LGPE May 2018 Cut Loading Icon.gif.gif

Sprite, Model, and Graphical Differences

Mega Evolutions use the same unique sprites that were in the 3DS games, as opposed to the Mega Stone ones in the final.

Proto Final
MVenuOld.png MVenuNew.png

In this build, the color on the outside of Chansey's mouth texture doesn't match up properly with the rest of its body. Certainly an oversight.

Proto Texture Proto In-Game
LGPEProtoChanseyMouth.png LGPEProtoChanseyMouthInGame.png

The summary screen for a Pokemon feature a vast amount of visual differences to the final. Noticably, every instance of showing a Pokemon's typing throughout the game (as can be seen in the bottom right) remains in Japanese.

Proto Final
LGPEProtoBrokenSummaryScreen.png LGPEFinalSummaryScreen.png

Strangely, the Poke-Marts have their Potions positioned at a different angle in the final.

Proto (LGE) Final (LGP)
LGPEProtoPotions.png LGPEFinalPotions.png