Proto:Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
This page details one or more prototype versions of Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!.
|This article is a work in progress.|
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
On December 24, 2020, an early prototype of Let's Go, Eevee! was unexpectedly dumped online by an anonymous user, using its prototype name of "beluga". It contains a wealth of work-in-progress content, cut material, and a variety of gameplay differences from the final release. The build has a git commit hash of ec44740ec89ca37d0be7d0fb40a76c603d074887 and constantly depicts a mouse on screen for debugging purposes.
The date of this build is May 12, 2018, over six months before the game's release. Notably, it features many differences from the publicly displayed demo of the games from E3 2018, which was first shown on June 13th, 2018. This means that this prototype was built prior to that version of the game.
- 1 Sub-Pages
- 2 Opening Scenes
- 3 Cut/Different Visuals
- 4 Cutscenes
- 5 Visual Oddities
| Trainer Teams|
A wealth of Trainer teams both big and small were changed for the final release.
| Early Maps|
Kanto in its purest form. Locations, items, and NPCs that were cut from or changed for the final.
| Mechanic Differences|
Moves, Catch Combos, and other mechanics worked very differently even at this point.
| Wild Encounter Tables|
Wild Pokémon were originally very different across the game.
| Music & Sound|
Features music that was cut, unused, or outright missing in the final.
| Script Changes|
Various major changes to the story and script can be found in this prototype that don't match with the final.
| Texture Changes|
Many Pokémon have a wealth of texture differences in this build.
| Pokemon Learnsets|
Don't be surprised if your Partner Pokémon is a little weaker in this build.
| Debug Tables|
Debug 'em if you can!
Title Screen and Intro
The title screen and logo are completely different. This version doesn't check for your Eevee's custom outfit, and instead uses a generic looping image. The individual frames for this image can be found in the files for this build. Interestingly, you can still access the final title screen through the debug mode on boot up. Press Select on Title --> DEMO PLAYER --> sd9010_title
A Prototype title screen that dates even further back in the game's development is also present within the game's files. This was also found in the files for the October 2020 Pokemon Sword Prototype builds.
Additionally, the language select text box has slight differences to its punctuation and text box color. There is no pre-rendered animation preceding the language select with Pikachu or Eevee like there is in the final game. Strangely enough, what follows is a tiled version of Ultra Sun & Ultra Moon's opening that often crashes the game.
Oak's intro is very different. You are never "woken up" by Pikachu or Eevee, and Oak sends them out in a Pokéball to introduce you to the world of Pokémon instead. In the final, he sends out a Cubone that follows him for a short while.
Interestingly, Oak mentions that you have been friends and rivals with Trace since you were babies, whereas in the final he simply mentions how you grew up next door to each other.
The appearance selection is noticeably unfinished, with it using recolored edits of the protagonists' concept art instead of their in-game 3D models as the previews.
Pallet Town and Opening
Get a video or GIF of this?
The opening to the game is radically different. The prototype depicts the player as if they're waking up from a dream cuddling a Poké Doll, whereas in the final the player appears in their body in front of their Nintendo Switch. Interestingly, the map in the background of the cutscene is replaced by the window in both the final build and after the cutscene ends in the prototype.
Replace with graphic?
This map heavily references Kanto's appearance in Red & Blue official art. This map is seen in other places throughout the game, such as under Trace's Pokémon Journal in his house - which also happens to be gone in the final.
|Proto||Red & Blue Art||Final LGPE Art|
Before he enters your room, your rival is known as "???" in the final, which isn't the case here. He asks "Did you have a weird dream or something?", which ties into the major difference in the intro. In the final, he suggests you check an email he sent which goes over the basic controls, whereas in the prototype he only teaches the player how to save.
The Save Select screen has some minor changes, including your trainer holding an Eevee that isn't there. This is fixed when they're able to ride on your head.
Text box graphics are also different in various areas throughout the game.
Your Starter Pokémon
When catching your starter Pokémon, the background skybox depicts a cityscape, which isn't the case in the final. An unused battle transition is also present.
The tutorial screens are obvious placeholders and have a strange orange tint to them in-game.
|Proto (LGE)||Final (LGP)|
The cutscene featuring your starter is also largely broken.
After leaving Oak's Lab, your mother comes over to give you Sports Wear, but in the final you're given a Town Map.
Unused Loading Animation
A very finished-looking loading animation is used whenever you load an existing save file from the title screen.
The UI during the results of a battle sports various differences when compared to the final, such as a more retro-styled font for a Pokemon's level and a different position for their gender symbol. It also depicts the amount of EXP gained differently.
The Town Map is noticeably unfinished, even at this late stage. Many areas don't register as being visited, and the preview icons for each area in the top right are all placeholder images. The icon that displays the player's position is also much larger than in the final.
Switch Menu Icon
The game's Nintendo Switch Menu Icon is noticeably different from the more refined one in the final.
Mega Evolution Icons
Mega Evolutions use the same unique sprites that were in the 3DS games, as opposed to the Mega Stone ones in the final.
The credits use noticeably unfinished assets, with "Eevee" just being a slightly recolored Pikachu. The player's animations are missing a frame, and there are no final variations for the their chosen skin color at this point either. Since the actual credits are a work-in-progress, it scrolls far faster than the animations do, which also causes the audio to finish before the sequence is complete.
The other assets for the Credits sequence like the ground and trees are also shown as placeholders when compared to the final. Notably, there are placeholder images for the pictures that appear during the credits from the player's adventure.
Every building in the prototype are one of two placeholders, and none of the unique buildings exclusive to certain areas have completed assets yet, a couple of which can be seen on the right.
Here's a comparison between the final credits sequence when many of the assets are paired together.
When the player aids Bill in transforming back into a human, the game overlays some sort of insignia during several frames during the cutscene. It's unknown what the purpose of this was.
|Proto Scene 1||Proto Scene 2|
The S.S. Anne cutscene is noticeably different. The smoke it emits is far more stylized than in the final, and the model is significantly less refined.
Texture, Model & Graphical Bugs
Certain Pokémon inexplicably shift downwards when interacted with.
The color on the outside of Chansey's mouth texture doesn't match up properly with the rest of its body.
|Proto Texture||Proto In-Game|
The summary screen for a Pokémon features a vast amount of visual differences to the final. Notably, every instance of showing a Pokémon's typing throughout the game (as can be seen in the bottom-right) remains in Japanese.
Koffing's & Weezing's Smoke Animation in this build is largely broken, as can be seen above.
The HP bar drains incrementally as opposed to a smoother animation in the final.