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Proto:Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!/May 12, 2018/Early Maps

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This is a sub-page of Proto:Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!/May 12, 2018.

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Hmmm...
To do:
Need to update with all areas. Then, move the Imgur links into the actual page with a proper layout and comparisons when needed. Maybe change the items into comparison tables (with item icons) with the final?

Various areas lack NPCs, have early visuals, sport different items, and some locations were cut from the game entirely. If a location isn't here, that means it's the same in the final. For Wild Encounter and Trainer battle differences in each location, see here and here.

Many differences will have images associated with them, which can be found through clicking their text.

Pallet Town

Main Details

  • Many areas (particularly in the early game starting in Pallet Town) feature water that doesn't animate.
  • The cutscene of stepping out into Pallet Town for the first time is missing.
  • Wild Pokémon from Route 21 can be seen from Pallet Town, which does not happen in the final game.
Visible Pokémon
LGEMay2018PalletTownPokemon.png
  • The Player's Room includes a cushion in front of the table, which was removed in the final.
Proto Final
LGEMay2018PlayersRoom.png LGEFinalPlayersRoom.png
  • Additionally, the player's house lacks an NPC next to it in May 2018.
Proto Final
LGEMay2018TraceHouseOutside.png LGEFinalTraceHouseOutside.png
  • Your rival's house uses a completely different color scheme on the inside. This could possibly be a reference to the original Rival's house in Generation 1, known as Green. An earlier February 2018 build suggests that this was the case given that the outside is also completely green.
  • An early map of Kanto can be seen on the table underneath a book, which was removed by the time of the final.
Proto Final
LGEMay2018TraceHouseInside.png LGEFinalTraceHouseInside.png

Viridian City

NPCs

  • Plenty of NPCs dotted around Viridian City are completely absent in this build.
Proto Final
LGEMay2018ViridianCityGirl.png LGEFinalViridianCityGirl.png
Proto Final
LGEMay2018ViridianManOnBench1.png LGEFinalViridianManOnBench1.png
Proto Final
LGEMay2018ViridianManOnBench2.png LGEFinalViridianManOnBench2.png
Proto Final
LGEMay2018ViridianTrainersSchoolNPC.png LGEFinalViridianTrainersSchoolNPC.png
  • Blue can be found out of bounds in the Viridian City Gym.
Viridian Gym
LGEMay2018ViridianGymBlueOOB.png

Route 22

Main Details

  • The player cannot interact with this sign in this build.
Proto
LGEMay2018Rt22Sign.png

Viridian Forest

Main Details

  • The camera in Viridian Forest is noticeably closer to the player for the most part when compared to the final.
Proto Final
LGEProtoViridianForestCamera.png LGEFinalViridianForestCamera.png
  • Both Viridian Forest Gates lack NPCs, with the Exit gate having a noticeably low camera angle.
Proto Entrance Final Entrance
LGEProtoViridianForestGateEntrance.png LGEFinalViridianForestGateEntrance.png
Proto Exit Final Exit
LGEFinalViridianForestGateExit.png LGEFinalFinalViridianForestGateExit.png
  • Many signs don't begin with the "Trainer Tips" text that they should in this build, and are very much a work-in progress when compared to the final.
Proto
LGEProtoViridianForestTrainerTips.png

NPCs

  • This Bug Catcher has a different placement in the final build.
Proto Final
LGEProtoViridianBugCatcher1.png LGEFinalViridianBugCatcher1.png
  • Includes Coach Trainer Kareem, who was moved to Route 3 in the final.
Proto (Viridian Forest) Final (Route 3)
LGEProtoCoachTrainerKareem.png LGEFinalCoachTrainerKareem.png
  • The Bug Catcher at the first split in Viridian Forest is completely absent.
Proto Final
LGEProtoViridianBugCatcher2.png LGEFinalViridianBugCatcher2.png

Items

  • An X Defend can be found that isn't there in the final game.
X Defend
LGEXDefendViridianForest.png

Pewter City

Main Details

  • The Pewter Museum has unfinished graphics, and also is missing many NPCs.
Proto Museum 2F Final Museum 2F
LGEProtoPewterMuseum1.png LGEProtoPewterMuseum2.png

NPCs

  • Pewter City is missing many NPCs that are present in the final game.
  • Notably, the lady with a Slowpoke that gives you one Nugget per day is missing, though her text seems to be present in the game's script.
Proto Final
LGEProtoPewterButterfreeGirl.png LGEFinalPewterButterfreeGirl.png
Proto Final
LGEProtoPewterWorkerCaterpie.png 400px
Proto Final
LGEProtoPewterManMissing.png 400px
Proto Final
LGEProtoPewterHikerGeodude.png 400px
Proto Final
LGEProtoPewterSlowpokeLady.png 400px
  • Some NPCs that are intended to be playing on Nintendo Switches simply are missing them in this build, despite the text still being similar to the final.
Proto Final
LGEProtoPewterSwitchKids.png 400px
  • Oddly, the Super Nerd at the counter is replaced with a Scientist in the final.
Proto Final
LGEProtoPewterMuseumNerd.png 400px
  • In the Pewter Pokémon Center, a girl mentions that Brock is a "Ground-type Pokémon user!". While this is technically true, it was changed to to "Rock-type" in the final. Strangely, this NPC doesn't appear to be a leftover from a previous game, like many other oddities of a similar nature.
Proto Final
LGEProtoGroundBrockGirl.png 400px

Items

  • Instead of giving you 5 Great Balls like in the final, Blue instead gives the player 5 Rare Candies.
Proto
LGPEProtoBlueText3.png

Route 3

Main Details

  • Route 3 has a slightly unfinished battle environment, with small differences in geometry (note the raised hill near the sign) and far less background trees.
Proto Final
LGEProtoRt3BattleBG.png LGEFinalRt3BattleBG.png

NPCs

  • A completely new Bug Catcher named Colton is found here that is missing in the final.
Proto Final
LGEProtoBugCatcherColton.png 400px
  • Coach Trainer Kareem was originally in Viridian Forest in this build, but was moved to Route 3 in the final.
Proto (Viridian Forest) Final (Route 3)
LGEProtoCoachTrainerKareem.png LGEFinalCoachTrainerKareem.png

Mt. Moon

Main Details

  • Mt. Moon has many overhangs that obscure the player's view. They're significantly pulled back in the final to the point where they aren't noticeable.
Proto Final
LGEProtoMtMoonOverhang.png 400px

NPCs

  • Lass Evelyn (known as Lass Hana in this build) has a different placement to the final. Interestingly, her placement is near-identical to a Lass in Pokémon FireRed and LeafGreen.
Proto Final
LGEProtoLassHana.png LGEFinalLassHana.png

Items

  • TM30 (Bulk Up) is on BF2 instead of in the Celadon Department Store.

Route 4

Main Details

NPCs

  • A Hiker is missing next to the Pokémon Center in this build.
Proto Final
LGEProtoRt4Hiker.png 400px

Items

  • In the center of this plateau, one Poké Ball item is present as opposed to the ×5 in the final.
Proto Final
LGEProtoRt4PokeBall.png 400px
  • This Paralyze Heal was seemingly a Burn Heal in this early build.
Proto Final
LGEProtoRt4ParaHeal.png 400px
  • In the final, this Lure became a Repel.
Proto Final
LGEProtoRt4Lure.png 400px

Cerulean City

Main Details

  • Beating Misty's Gym Battle crashes the game.
  • The "Cascade Badge" is spelled as "CASCADEBADGE" when given to the player as it was in previous games.
  • During your Rival battle in Cerulean City, the battle environment is largely a work in progress.
Proto Final
LGEProtoCeruleanRivalBattle.png LGEFinalCeruleanRivalBattle.png
  • The player cannot interact with various signs around Cerulean City.
Bike Shop Tips Sign Gym Front
LGEProtoCeruBikeSign.png LGEProtoCeruTipsSign.png LGEProtoCeruGymSign.png

NPCs

  • Obtaining Bulbasaur requires the player to have caught at least 50 Pokémon, as opposed to 30+ in the final. This house is also missing a Sandshrew and Oddish, and lacks more prominent shadows & lighting.
Proto
LGEProtoBulbaGift.png
Proto Final
LGEProtoCeruBulbaHouse.png LGEFinalCeruBulbaHouse.png
  • NPC placement within the Cerulean Pokémon Center has minor differences.
  • Additionally, the girl that will trade you an Alolan Rattata for your Kantonian Rattata is not present in this build, and instead can be located in Vermilion City's Pokémon Center.
  • A Gentleman in the Pokémon Center refers to Bill as a Pokémaniac as opposed to the Pokémon fanatic like in the final.
Proto Final
LGEProtoCeruPokemonCenter.png LGEFinalCeruPokemonCenter.png
Gentleman (Proto) Gentleman (Final)
LGEProtoCeruGentleman.png LGEFinalCeruGentleman.png
  • Cerulean City lacks many NPCs that would appear in the final, such as the Hiker with his Clefairy that teaches you about how to style your Partner Pokémon's hair,
Hiker's House (Proto) Hiker's House (Final)
LGEProtoCeruClefairyHiker.png LGEFinalCeruClefairyHiker.png
Onix House (Proto) Onix House (Final)
LGEProtoCeruOnixHouse.png LGEFinalCeruOnixHouse.png
  • Trainers within the Cerulean Gym often have their models clip into the diving boards as if they're swimming in mid-air before jumping into the water.
Proto
LGEProtoCeruGymSwimmers.png

Items

Route 24

Main Details

Reveal Trailer Proto Final
LGETrailerNuggetBridgeBG1.png LGEProtoNuggetBridgeBG1.png LGEFinalNuggetBridgeBG1.png
Proto Final
LGEProtoNuggetBridgeBG2.png LGEFinalNuggetBridgeBG2.png

NPCs

Items

Route 25

Main Details

  • Although not exclusive to this area in particular, Pokémon encountered by the waterside using Sea Skim have an unfinished battle environment.
Proto Final
LGEProtoRt25BattleBG.png LGEFinalRt25BattleBG.jpg

NPCs

Items

Route 5

Main Details

NPCs

Items

Underground Path (Rt. 5 - Rt. 6)

Items

Route 6

Main Details

  • Route 6 has an unfinished battle environment, with primarily different geometry and tree placement.
Proto Final
LGEProtoRt6BattleBG.png LGEFinalRt6BattleBG.png

NPCs

Items

Vermilion City

Main Details

NPCs

Items

Route 10

Main Details

NPCs

Items


Rock Tunnel

Main Details

  • The visuals for Rock Tunnel's darkness effect before using Light Up are unfinished.
Proto Final
LGEProtoRockTunnelDarkness.png LGEFinalRockTunnelDarkness.jpg
  • Rock Tunnel's overall background geometry is vastly different in shape and texture mapping when compared to the final.
Proto Final
LGEProtoLvlGeometry.png LGEFinalLvlGeometry.png
  • The battle background for Rock Tunnel is largely unfinished when compared to the final.
Proto Final
LGEProtoRockTunnelBG.png LGEFinalRockTunnelBG.png

NPCs

  • Hiker Allen paces left and right in this build, whereas in the final he is a spinning trainer with a fixed location.
Proto Final
LGEProtoHikerAllenPlacement.png LGEFinalHikerAllenPlacement.png

Items

Celadon City

Main Details

NPCs

Items

  • TM30 (Bulk Up) is in Mt. Moon instead of the Celadon Department Store.

Saffron City

Main Details

NPCs

  • The Karate Master's lines loop multiple times before you start your battle against him.

Items

  • TM30 (Bulk Up) is in Mt. Moon instead of the Celadon Department Store.

GO Park Complex

Main Details

  • Is known simply as "GO Park" in the prototype.
  • Text found in the game's script mentions how you can hold 100 Pokémon in each GO Park, as opposed to the 50 in the final game.
Proto Final
Uh oh! There are already 100 Pokémon in ______! You can’t put more than 100 Pokémon in a park. Either select a different park to transfer your Pokémon to or move some Pokémon from ______. Uh-oh! This transfer can’t be completed because you can’t have more than 50 Pokémon in ______! Either select a different GO Park to transfer your Pokémon into or move some Pokémon from ______.

Indigo Plateau

Main Details

NPCs

Items

Recurring Buildings

Pokémon Centers

Poké Marts

  • Strangely, the Poké Marts have their Potions positioned at a different angle.
Proto Final
LGPEProtoPotions.png LGPEFinalPotions.png

Test Maps

This build also has plenty of maps clearly for testing purposes that can be accessed through the Debug Menu.

Test (Outside)

By going to field debug system --> AreaZoneJump --> area_test --> /Test (outside) the player is taken to a ghostly white version of Pallet Town with no collision. Entering any house will warp the player to the top left of the map, and the music played here is the same track as in the previous area when warping - which is not the case when warping to other areas with the Debug Menu. Above Pallet Town is a very basic-looking Route 1, which appears like it was used for testing ledge-hopping. The Poké Ball item is a Potion that is picked up twice for some reason.

Pallet Town Test Map Rt. 1 Test Map
LGPEProtoTestMap1.png LGPEProtoTestMap2.png

When talking to the NPCs, the woman in the bottom left will crash the game when interacted with. The woman in the center references dialogue from Four Island in Pokémon FireRed and LeafGreen, as she mentions Pokémon Eggs and talking to her sister inside the building. This suggests that either Pokémon Breeding mechanics or Sevii Islands content from FireRed and LeafGreen was planned at some point. Your Rival offers to trade you an Alolan Rattata for a Kantonian Rattata (which is done by a different NPC in the final) and the remaining NPCs (one hidden in the top left of the map's geometry and in the bottom right of Pallet Town) cannot be interacted with at all. There is a cuttable tree near the rival.

FRLG Dialogue 1 FRLG Dialogue 2
LGPEProtoTestMap3.png LGPEProtoTestMap4.png

test_chr01 -> test_chr04

By going to field debug system --> AreaZoneJump --> test_chr01 --> ~tr0025/Character test~tr0025 a basic test map with many trainer models can be accessed. None of them can be interacted with besides the Coach Trainer at the top left, which instantly crashes the game. The area uses Route 1's music.

test_chr01 test_chr01
LGPEProtoTestMap5.png LGPEProtoTestMap6.png

Similarly, by going to field debug system --> AreaZoneJump --> test_chr02 --> ~tr0050/Character test~tr0050 another test map with non-interactable trainers can be found. Heading to field debug system --> AreaZoneJump --> test_chr03 --> ~tr0075/Character test~tr0075 also produces another test map with more NPCs. The music on these maps are also shared with Route 1.

test_chr02 test_chr03
LGEProtoTestMap7.png LGPEProtoTestMap8.png

The final test map can be accessed with field debug system --> AreaZoneJump --> test_chr04 --> ~tr00100/Character test~tr00100 and has yet another arrangement of NPCs that cannot be interacted with. Below that however is an assortment of NPCs that exist specifically to test their collision width, which range from 30 Units, 50 Units, and 70 Units from the top row to the bottom. A model of your Rival is also present, and just has a generic Yes/No dialogue box that serves no functionality outside of being interactable.

test_chr04 test_chr04 test_chr04
LGEProtoTestMap9.png LGPEProtoTestMap10.png LGPEProtoTestMap11.png

Town Map

Whilst not technically an area, the prototype's map screen has slightly different descriptions for various locations and landmarks.

Location Proto Description Final Description
Route 3 A rough road where many rocks mingle with the wild earth. A grassy road near the mountainside with large fallen rocks all about.
Route 12 A bridge known for its fishing. It’s also called “Silence Bridge.” A bridge where fishermen gather. It’s also called Silence Bridge.
Route 13 The maze-like path with a refreshing coastal view. - The mazelike path with a refreshing coastal view.
Route 16 The north side of Pokémon Road. A route that is always bustling. Links to the north side of Pokémon Road. A route that is always bustling.
Route 17 Pokémon Road, where Trainers and their Pokémon can enjoy walking together. Also known as Pokémon Road. A place where Trainers and Pokémon can walk together.
Route 18 The south side of Pokémon Road. A place where many Trainers gather looking to battle. Links to the south side of Pokémon Road. A place where Trainers gather, looking to battle.
Route 24 Cross the waterway on the famous Nugget Bridge, just north of Cerulean City. Crosses the waterway via the famous Nugget Bridge, just north of Cerulean City.
Pallet Town A small country town, home to Professor Oak’s Lab. A small country town, home to Professor Oak’s lab.
Viridian City The nature loving city where flowers bloom all year round. The nature-loving city where flowers bloom all year round.
Lavender Town A solemn and quiet town. People come to visit their departed Pokémon. A solemn, quiet town. People come to visit their departed Pokémon.
Fuschia City A town where many people and Pokémon gather. GO Park is located here. A town where many people and Pokémon gather. The Safari Zone is located here.
Saffron City The most populous city in all of the Kanto region, where tall buildings line the streets. Tall buildings tower overhead. It’s the most populous city in all of the Kanto region.
Landmark Names GO Park, Pokémon Lab, Silph Company GO Park complex, Cinnabar Lab, Silph Co.