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Proto:Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!/Script Changes

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This is a sub-page of Proto:Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!.

This page details one or more prototype versions of Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!.

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

Despite most of the script and general story beats being finalised in a lot of areas, this prototype still hints at unused story events and has script changes that are missing from the final.

A fair chunk of the dialogue script is ripped right from Pokemon FireRed & LeafGreen, and therefore won't be listed here as any sort of major change.

Pokemon Trainer Red

Pewter City

  • Red was likely planned to make an appearance far earlier on in the game outside of the post-game Master Trainer quest. It appears that he was to appear alongside Blue's debut in Pewter City, as the dialogue he has in this scene references Red as if he was standing right next to him. He also gives you 5 Rare Candy, as opposed to 5 Great Balls like in the final.
Dialogue Dialogue Gift
LGPEProtoBlueText2.png LGPEProtoBlueText1.png LGPEProtoBlueText3.png

Bugs and Major Errors

[Undefined Tag]

  • Given that much of the script is directly copied from Pokemon FireRed & LeafGreen, many [UNDEFINED TAG] errors appear rather frequently in dialogue. This is a hold-over for when the original script would tell the game to do something, such as advance to the next cutscene or give the player an item.

LGPEFRLGUndefinedTag.png