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Proto:Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!/May 12, 2018/Script Differences

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This is a sub-page of Proto:Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!/May 12, 2018.

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

Despite most of the script and general story beats being finalised in a lot of areas, this prototype still hints at unused story events and has script changes that are missing from the final.

Note that a fair chunk of the dialogue script is ripped right from Pokémon FireRed and LeafGreen, and therefore won't be listed here as any sort of major change unless absolutely necessary.

Internal Codenames

Meltan & Melmetal

Pokémon Trainer Red

Pewter City

  • Red was likely planned to make an appearance far earlier on in the game outside of the post-game Master Trainer quest. It appears that he was to appear alongside Blue's debut in Pewter City, as the dialogue he has in this scene references Red as if he was standing right next to him. He also gives you 5 Rare Candy, as opposed to 5 Great Balls like in the final.
Dialogue Dialogue Gift
LGPEProtoBlueText2.png LGPEProtoBlueText1.png LGPEProtoBlueText3.png

Secret Techniques

Light Up

  • In this build, a kid in the house where you obtain "Light Up" refers to it as "Shine", whereas in the final this is not the case. This implies that the prototype name for this Secret Technique was originally Shine, which seems appropriate given that this move served the same purpose as Flash did in the original Pokémon Yellow. In every other instance within this build, this technique is still referred to as "Light Up".
Proto
LGPEShineLightUp.png

Bugs, Errors & Oddities

  • Character names ("TRACE", "OAK", etc.) are often formatted in all-caps, which was the case for all games in the series prior to Black & White.
  • Given that much of the script is directly copied from FireRed & LeafGreen, many [UNDEFINED TAG] errors appear rather frequently in dialogue. This is a holdover for when the original script would tell the game to do something, such as advance to the next cutscene or give the player an item.
Magikarp Salesman
LGPEFRLGUndefinedTag.png

Untranslated Text

  • The build seems to be in the middle of a localization period, so a fraction of the game's text is in Japanese.
Dialogue
LGPEJPCubone.png

Items

Various items have slightly different descriptions when compared to the final game. The S.S. Ticket, Silph Scope, and Lift Key have the same descriptions as in FireRed & LeafGreen.

Icon Item Name Proto Description Final Description
IconLGPESecretKey.png SecretKey The key that unlocks the front door of the Pokémon Gym on Cinnabar Island. The key that unlocks the front door of the Pokémon Gym on Cinnabar Island. It has a red decoration.
IconLGPESSTicket.png S.S. Ticket The ticket required for sailing on the S.S. Anne. It has a drawing of a ship on it. The ticket required to board the S.S. Anne. It has a drawing of a ship on it.
IconLGPESilphScope.png Silph Scope A scope that makes unseeable Pokémon visible. It is made by Silph Co. A scope that lets you see what cannot usually be seen. It is made by Silph Co.
IconLGPELiftKey.png Lift Key A key that operates the elevator in Team Rocket’s Hideout. It bears the Team Rocket logo. A key that operates the elevator in the Team Rocket Hideout. It bears the Team Rocket logo.
IconLGPELoneEarring.png Lone Earring A single earing that somebody dropped. A single earring that somebody dropped.
IconLGPEBeachGlass.png Beach Glass A piece of colored glass. Waves have rounded its edges. It’s slightly rough to the feel. A piece of colored glass. Waves have rounded its edges. It’s slightly rough to the touch.