If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
🎃 Happy Halloween, TCRF! 🎃

Proto:Pokémon Black and White/February 27, 2009 Build

From The Cutting Room Floor
Jump to navigation Jump to search

This is a sub-page of Proto:Pokémon Black and White.

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Hmmm...
To do:
  • Find more screenshots featuring the build and the final to compare.
  • Test crashes and download play test on real hardware.
  • Add images.
February 27, 2009 Final (JPN)
PkmnBW proto Titlescreen27022009.png Pokemon black-final titlescreen.png
  • Background of title screen consists of flat colors instead of a checkerboard pattern.
  • Early Japanese logo; lacks the white background of the final version.
  • No Reshiram on the bottom screen.
  • Debug functions on the bottom left corner of the upper screen.
  • No "Developed by GAMEFREAK inc." text.
  • "Push Start Button" is on the bottom screen instead of the top, along with the same instructions in Japanese, and is written in a taller and thinner font.
    • Interestingly, in the Japanese text, there appears to be a missing character - a question mark in the place of お in the word おして (which means “push”).

Main Menu

PkmnBW Proto Mainmenu30092009.png

Press Start for the main menu.

Japanese English
さいしょからはじめる New Game
ふしぎなおくりもの Mystery Gift
Wi-Fiせってい Wi-Fi Settings
eメールせってい Email Settings

New Game

Starting a new game will show a white screen, with "Firestarter - The Prodigy" playing in the background and a very early C-Gear.

Mystery Gift

Boots an early Mystery Gift menu.

Japanese English
おくりものをうけとる Receive the gift
やめる Cancel
ふぎなおくりものへようこそ! Welcome to the mystery gift!

Wi-Fi Settings

Opens Wi-Fi settings.

Email Settings

Starts the game normally, which results in a crash.

New Game

PkmnBW proto Newgame27092009.png

Starting a new game will show a white screen, with "Firestarter - The Prodigy" playing in the background and a very early C-Gear.

Pressing Start will put you in a Pokémon battle.

If you the battle ends, you'll be put back to the white screen with the early C-Gear, with Platinum's protagonist sprite visible for a second before dissapearing.

In-game Menu 1

PkmnBW proto Debugmenu127092009.png

Pressing Select will open a menu with these options:

Japanese English
カメラ操作 Camera Operation
スケール切かえ Scale Switch
スケール調節 Scale Adjustment
マップせん移 Map Scrolling
四季ジャンプ Seasonal Jump
カメラサンプル Camera Sample
テスト Test
通信開始 Start Communication
赤外線 Infrared

Camera Operation

Will open a textbox on the top right with debug camera positions that you can change. Doesn't appear to change anything in the game, as nothing is rendered.

Scale Switch

Crashes the game.

Scale Adjustment

Does nothing.

Map Scrolling

Loads other maps.

Some maps can crash the game, like GSSAMPLE.

Seasonal Jump

Opens another textbox with 4 options: MAPSPRING, MAPSUMMER, MAPAUTUMN, MAPWINTER.

Picking any of these is presumably meant to change the season, but instead they do nothing.

Camera Sample

Opens a textbox with the following 4 options:

Japanese English
すぎもり Sugimori
ますだ0 Masuda 0
ますだ1 Masuda 1
リセット Reset

Picking any of these does nothing.

Test

Does nothing.

Start Communication

Opens a textbox with 3 options (and plenty of space for more):

Japanese English
通信開始 Start Communication
?入開始 ? Start Entry (missing character at the beginning)
通信終? End Communication ? (missing character at the end)

Pressing Start communication will ask for confirmation.

PkmnBW proto Confirmation27092009.png
Japanese English
通信を開始します。よろしいですか? Start communication. Is that okay?
はい Yes
いいえ No

Pressing Yes will start wireless communication and add a communication icon on the C-Gear.

Pressing Start entry will ask for confirmation.

Japanese English
?入を開始します。よろしいですか? Start entry. Is that okay?
はい Yes
いいえ No

Pressing Yes will start wireless communication and add a communication icon on the C-Gear.

Pressing End Communication does nothing, but will cancel the communication if there's one active.

Infrared

PkmnBW proto Infrared27092009.png

Opens a selection on the bottom screen.

Japanese English
対戦 Battle
交かん Exchange
もどる Go Back

Pressing Battle or Exchange will open the following selection:

Japanese English
二人で対戦 Two-Player Battle
4人で対戦 Four-Player Battle
もどる Go Back
PkmnBW proto Infraredscreen27092009.png

Pressing either Two-Player Battle or Four-Player Battle will change the screen to an early infrared communication screen. Go back can also be pressed, and it'll bring you to the same screen.

In-game Menu 2

PkmnBW proto Debugmenu227092009.png

Pressing X will open a menu with these options:

Japanese English
図? Pokédex ? (missing character at the end)
ポケモン Pokémon
バッグ Bag
自分 Myself
レポート Report
設定 Settings
閉じる Close

Pokédex

Will show a textbox with the text "図?を選?しました" (Selected Pokédex ?) (two missing characters)

Pokémon

Opens a very early Pokémon menu with 4 options (Pokémon):

Japanese English
ミュウツー Mewtwo
ホウオウ Ho-Oh
ミロカロス Milotic
ビーダル Bidoof

Pressing A on any of them will take you back.

Bag

Will show a textbox with the text "バッグを選?しました" (Selected the bag) (1 missing character)

Myself

Opens an early HGSS trainer card.

The playtime is 0:00 regardless of the time, stats are all 0, your trainer ID is 00000, and the trainer name you picked is visible there.

Report

PkmnBW proto Savefile27092009.png

Shows the text "ポケモンレポートに書きこんでいます" (Writing in the Pokémon report) before crashing the game.

This saves the game, and your save file is visible the next time you go to the main menu.

Settings

The screen fades to black as if transitioning to the settings menu, then crashes.

Close

Closes the menu.

Title Debug Menu

PkmnBW proto Titledebugmenu27022009.png

Press Select at the title screen. At the bottom of the top screen, the ROM build date (February 27 2009 03:08:45) and current RTC time is shown.

The options in the debug menu are as follows:

Japanese English
デバッグ開始 Start Debugging
続きから Continue
続きから(通信) Continue (Communication)
名前を選んで開始 Select a name and start
RTC調整 RTC Adjustment
セーブ破かい Save Corruption (Break save)
SOUND (Sound test)
ドレスアップ Dress Up
わたなべ てつや Tetsuya Watanabe
たまだ そうすけ Sosuke Tamada
そがべひさし Hisashi Sogabe
おおのかつみ Katsumi Ohno
たまさお Sao Tamada
Sample1 Sample1
まつだ よしのり Yoshinori Matsuda
かがや けいた Keita Kagawa
あらいずみ のぶひこ Nobuhiko Araisumi
DlPlaySample Download Play Sample

NOTE: Pressing L + R + Select + Start once you've pressed any of these will return you to the title screen.

Start Debugging

Starts the game normally. Shows Platinum's protagonist sprite before dissapearing.

Continue

The game hangs. (If you don't have a save file) You can press L + R + Select + Start to go back to the title screen.

Continues the game normally if you do have a save file.

Continue (Communication)

Starts communication, and looks for another DS.

If a DS is found, only the second DS will load into the game, while the other DS will stay in the title screen debug menu.

Select a name and start

PkmnBW Proto Names30092009.png

Opens another menu with a bunch of Japanese names. Pressing any of them will start the game with what you chose as the trainer name, but the game crashes.

RTC adjustment

Opens another menu with options like "Decrease months, Increase days, Decrease days..." and a "back" (もどる) option.

Save Corruption

PkmnBW Proto Savecorrupt30092009.png

Opens a menu on the bottom screen with 32 options.

Japanese English
0 A面エラー 0 A Face Error
1 A面エラー 1 A Face Error
2 A面エラー 2 A Face Error
3 A面エラー 3 A Face Error
4 A面エラー 4 A Face Error
5 A面エラー 5 A Face Error
6 A面エラー 6 A Face Error
7 A面エラー 7 A Face Error
8 A面エラー 8 A Face Error
9 A面エラー 9 A Face Error
10 A面エラー 10 A Face Error
11 A面エラー 11 A Face Error
12 A面エラー 12 A Face Error
13 A面エラー 13 A Face Error
14 A面エラー 14 A Face Error
15 A面エラー 15 A Face Error
16 A面エラー 16 A Face Error
17 A面エラー 17 A Face Error
18 A面エラー 18 A Face Error
19 A面エラー 19 A Face Error
20 A面エラー 20 A Face Error
21 A面エラー 21 A Face Error
22 A面エラー 22 A Face Error
23 A面エラー 23 A Face Error
24 A面エラー 24 A Face Error
25 A面エラー 25 A Face Error
26 A面エラー 26 A Face Error
27 A面エラー 27 A Face Error
28 A面エラー 28 A Face Error
29 A面エラー 29 A Face Error
CRCTABLE A面エラー CRCTABLE A Face Error
FOOTER A面エラー FOOTER A Face Error
セーブクリア Save Clear
Aボタンで With the A button
A面はかい A Face Release
Rボタンをおしながら While pressing the R button
Aボタンで With the A button
B面はかい B Face Release

Sound test

PkmnBW proto Soundtest27022009.png

Opens a sound test. It has been changed since the last build.

All the controls are now in the touchscreen, except Select, which switches the screens.

You can play BGM, sound effects, and pokémon cries.

Dress up

PkmnBW proto Dressup27092009.png

Boots an early dress up interface. It's part of the Pokémon Musical from the final game.

Tetsuya Watanabe

Spawns the player in one of two 3D maps, with NPCs walking around. The player can walk anywhere, through walls. NPCs also do this, and they walk randomly.

There's only one map, and more NPCs spawn in comparison to the November 28, 2008 build.

There's background music now, which can be interacted with using the sound test.

The controls are the following:

D-Pad - Move
A - Zoom out
B - Zoom in
X - Move camera down
Y - Move camera up
L - Rotate camera to the right
R - Rotate camera to the left
Select - Opens sound test
Start - Opens a keyboard on the bottom screen and a textbox which shows what you've written on top of the bottom screen. It appears to have no function once you press enter.

Sosuke Tamada

PkmnBW Proto Earlysettings30092009.png

Opens an early settings menu.

Japanese English
せっていをかえる Change Settings
サウンド Sound
おせい Easy
はやい Fast
ステレオ Stereo
モノラル Mono
せんとラアニメ Sento Ra Anime (this may be a specific term or name)
みない Don't Watch
しあいのルール Match Rules
いれかえ Swap
かちぬき Knockout
ボタンモード Button Mode
ノーマル Normal
START=XL=A START=XL=A
ウインドウ Window
タイプ1 Type 1
とじる Close

Hisashi Sogabe

When pressing this option, Giratina's 3D model for Platinum's title screen is visible for a split second.

Boots a Pokémon battle test. There's no background music, and an early animation of the move Fire Blast is used.

The battle can be interacted with using the controls:

A - Makes the player's Charizard attack the enemy team with the move Water Gun
B - Makes the enemy Charizard attack the player's team with the move Water Gun
Y - Makes the enemy Charizard attack the player's team with the move Fire Blast
X - Makes the player's Charizard attack the enemy team with the move Fire Blast
D-Pad - Moves the camera
L + D-Pad - Rotates the camera
Start - Returns the camera to its original position if you have moved it.
Select - Moves the camera (this is played in the final game when the player throws the pokéball)

Katsumi Ohno

Opens a menu with several options regarding wireless and WIFI tests.

Japanese English
WIFIクラブ WIFI Club
レイアウトエディタ Layout Editor
ワイヤレステスト Wireless Test
エラーテスト Error Test


  • WIFI Club
PkmnBW proto Wifitest27092009.png

Opens an early wifi connection screen, which uses the same background as Diamond and Pearl's screen.

Pressing back will hang the game and you can't go back to the menu with the button combination.

  • Layout Editor

Crashes the game.

  • Wireless test

Crashes the game.

  • Error test

Crashes the game.

Masao Taya

PkmnBW proto Newbattlesystem27022009.png

Opens a menu on the top screen, with both screens having a white background. The options are:

Japanese English
新しいバトルシステム New Battle System
通信バトル Communication Battle
マルチバトル親 Multi Battle Parent
マルチバトル子 Multi Battle Child
漢字モード切りかえ Switch to Kanji Mode
通信しながら漢字テスト Kanji Test While Communicating
スタンドアロン漢字テスト Standalone Kanji Test
  • あたらしいバトルシステム

Boots a very early Pokémon battle test. It's been improved since the November 28, 2008 build.

If you lose or win the battle, you'll go back to the menu automatically.

  • 通信バトル
Communication Battle

Adds the debug numbers (if they were not yet present) and a communication icon on the top right of the top screen.

The game will hang while looking for another DS in wireless communication. Once it is found, they will automatically connect and begin a communication battle.

  • マルチバトル親 and マルチバトル子

Behaves the same as communication battle, except it now specifies whether the console is the child or the parent.

  • かんじモードきりかえ

Switches the text with kanji instead of hiragana and viceversa.

  • つうしんしながらかんじテスト

Performs a communication test. A text is shown on the top of the screen which reads "つうしんしながらかんじテスト" (please wait a moment).

  • スタンドアロンかんじテスト

Shows text when the A button is pressed. Here's some of the text:

Aボタンをおすとメッセージおくりです - Press the A button to send a message.

ポケモンのテキストがうまれかわります! - The Pokémon text will be reborn!

やせいのピカチュウがとびだした!! - A wild Pikachu has appeared!!

かがくのちからってすげー! - The power of science is amazing!

このほかにも・・・ - Besides this...

Sample1

Crashes the game.

Yoshinori Matsuda

Hmmm...
To do:
  • Document all the options in this menu.
PkmnBW proto Yoshinorimatsuda27022009.png

Opens a menu on the bottom screen with several test options.

Japanese English
ふうせん Balloon
バレス編集 Bares Editing
あいしょうチェック Compatibility Check
きょだいビーコン送受信 Giant Beacon Send/Receive
アイテム Item
赤外線複数マッチング Infrared Multiple Matching
ワイヤレス通信テスト Wireless Communication Test
セーブテスト Save Test
ポケモンリスト Pokémon List
ポケモンこうかん Pokémon Exchange


Keita Kagawa

Starts the game normally, with no notable differences.

Nobuhiko Araisumi

PkmnBW proto Greeting27022009.png

Opens an early version of trainer greeting, used in the trainer card.

Setting the phrase will return you to the title screen.

DownloadPlay Sample

PkmnBW proto Guest27022009.png

Starts a download play distribution.

On the top screen, there's a textbox with text that reads "通信相手を探しています" (Searching for a communication partner.)

When a guest DS starts downloading the image, the host DS's top screen textbox will show "子機が見つかりました。ROMを送信しています。" (The child device has been found. Sending ROM.)

If a guest DS downloads the image, it'll boot and show the text "データの種類を選んでください。" (Please select the type of data.)

Pressing Y will do "DP" and X will to "PT"

Pressing Y or X will show this message on the guest DS and hang the game. "データの読み?みに失敗しました。" (Failed to read the data) (missing character)