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Proto:Pokémon Gold and Silver/Minigames

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This is a sub-page of Proto:Pokémon Gold and Silver.
This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

Poker

GS Demo Poker 1.png GS Demo Poker 2.png

As the name says, this is straight up Poker. The deck is made up of 50 cards: Five different suits—Pikachu, Jigglypuff, Poliwag, Oddish, and Porygon—that rank between 1 and 10.

The player first chooses whether to bet 10 coins, 5 coins, or 1 coin. After having a 5-card hand dealt, the game will display the payout, and offer you the choice to replace some cards or keep the hand.

If the player wins, they're given the option to play Hi-Lo. Two cards are drawn from the top of the deck: One face up, and one face down. The player has to guess whether the face down card is higher or lower ranked than the face up card. If they guess right, their pot is doubled. If not, the pot is set to zero. In case of a tie, the pot stays the same and they play the game again. The player can continue playing Hi-Lo (Using the former face down card as the new face up card) until they either guess wrong or quit.

Important note: The dealer doesn't add cards back to the deck unless the deck is empty, making it very easy to count cards in this minigame. Once the deck is exhausted, the game pauses briefly to build a new randomized deck, then one of the pink bulbs on the upper border of the screen lights up. Filling up all the lights doesn't seem to do anything, and on the next shuffle, all of the lights go back out again.

Known Payouts:

Hand Payout
Two pair x1 Bet
Three of a kind x2 Bet
Straight x4 Bet
Full house x10 Bet
Flush x20 Bet
Four of a kind x40 Bet

15-tile sliding puzzle

This minigame lets the player rearrange tiles to assemble pictures of Pokémon. One of eight Pokémon overworld sprites is randomly selected. There is no way to exit the minigame until its completion.

Shinkei (memory game)

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Is this any more complete in programming compared to the final game?
GS Demo Memory 1.png

GS Demo Memory 2.png

A memory game with a 9×5 board. The player makes a bet of 10, 5, or 1 coins per game. You only get 5 turns, regardless of whether your guesses are correct or not. Despite all this, the game doesn't actually seem to reduce or reward you with any coins from playing.

Symbols:

  • Cleffa
  • Pokéball
  • Super (Mega) ball
  • Star
  • Pokémon Pikachu 2-esque thing
  • Moomoo Milk
  • Rare Candy

This minigame still remains in the final game, albeit unused.

Picross

A Pokémon Picross game was planned for the Game Boy Color in 1999 before getting cancelled, which this minigame might have been a precursor to.

One of four Picross puzzles based on Pokémon menu sprites is randomly picked when the minigame is selected. A view of the player in front of a wall is present in the top left corner. The cursor feels sluggish, but is still playable. As there is no penalty system in place, it is possible this was purely a minigame focused on completing the puzzle. Oddly the Diglett puzzle differs from the norm of a Picross puzzle being able to be completed with hints alone, instead requiring guesswork on the placement of the last set of squares.

As with the 15-tile slide puzzle, there is no way to exit the minigame until its completion.

Slot

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: How similar is the programming compared to the final?

"Cheats" towards/against 777 like in the final game (and real life pachislots).

2-digit number in top left corner shows the current round's mode. For instance, 10 = will score Squirtles, 08 = cherries, 12 = Pikachus, 14 = Staryus. 65 = no win; 00 = not cheating—777 possible

Running Pikachu

Demo Pikagame 1.png

This hidden minigame can be played after waiting for an extended period of time on the title screen. In it, Pikachu will run towards the left side of the screen, using sprites from the introduction cutscene. The player can use the A button to make Pikachu jump onto platforms and try to collect musical notes, with a score counter on the bottom. Pressing the start button will end the game and go back to the title screen, or if you play the minigame until the end you will eventually catch up to Jigglypuff.

PokemonSpaceworld-PikachuEnd.png

After playing the game the embers on the title screen will be replaced with musical notes. It is interesting to note that these musical notes also appear after backing out of the main menu, regardless of whether or not the minigame was played.

GS DEMO NOTES.png