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Proto:Pokémon Gold and Silver/Spaceworld 1997/Minigames

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This is a sub-page of Proto:Pokémon Gold and Silver/Spaceworld 1997.
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.


GS Demo Poker 1.png GS Demo Poker 2.png

As the name says, this is straight-up Poker. The deck is made up of 50 cards: Five different suits (Pikachu, Jigglypuff, Poliwag, Oddish, and Porygon) that rank between 1 and 10.

The player first chooses whether to bet 10 coins, 5 coins, or 1 coin. After having a 5-card hand dealt, the game will display the payout and offer you the choice to replace some cards or keep the hand.

If the player wins, they're given the option to play Hi-Lo. Two cards are drawn from the top of the deck: one face-up, one face-down. The player has to guess whether the face-down card is higher or lower ranked than the face-up card. If they guess right, their pot is doubled. If not, the pot is set to zero. In case of a tie, the pot stays the same and they play the game again. The player can continue playing Hi-Lo (using the former face-down card as the new face-up card) until they either guess wrong or quit.

Of note is that cards aren't added back to the deck unless the deck is empty, making it very easy to count cards in this minigame. Once the deck is exhausted, the game pauses briefly to build a new randomized deck, then one of the pink bulbs on the upper border of the screen lights up. Lighting the entire border doesn't seem to do anything, though, and on the next shuffle all of the lights go back out again.

Known Payouts:

Hand Payout
Two pair x1 Bet
Three of a kind x2 Bet
Straight x4 Bet
Full house x10 Bet
Flush x20 Bet
Four of a kind x40 Bet

Sliding Puzzle

This minigame lets the player rearrange tiles to assemble pictures of Pokémon. One of eight Pokémon overworld sprites is randomly selected. There is no way to exit the minigame until its completion.


Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Is this any more complete in programming compared to the final game?
GS Demo Memory 1.png

GS Demo Memory 2.png

A memory game with a 9×5 board. The player makes a bet of 10, 5, or 1 coins per game. You only get 5 turns, regardless of whether your guesses are correct or not. Despite all this, the game doesn't actually seem to give or take any coins from playing.


  • Cleffa
  • Pokéball
  • Super (Mega) ball
  • Star
  • Pokémon Pikachu 2-esque thing
  • Moomoo Milk
  • Rare Candy

This minigame still remains in the final game, albeit still unused.


A Pokémon Picross game was planned for the Game Boy Color in 1999 before getting cancelled, which this minigame might have been a precursor to.

One of four Picross puzzles based on Pokémon menu sprites is randomly picked when the minigame is selected. A view of the player in front of a wall is present in the top-left corner. The cursor feels sluggish, but is still playable. As there is no penalty system in place, it is possible this was purely a minigame focused on completing the puzzle, similar to the picture puzzle in the final game's Ruins of Alph. Oddly, the Diglett puzzle differs from the norm of a Picross puzzle being able to be completed with hints alone, instead requiring guesswork on the placement of the last set of squares.

As with the slide puzzle, there is no way to exit the minigame until its completion.


Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: How similar is the programming compared to the final?

"Cheats" towards/against 777 like in the final game (and real-life pachislots).

The two-digit number in the top-left corner shows the current round's mode. For instance:

  • 10 = will score Squirtles
  • 08 = will score cherries
  • 12 = will score Pikachus
  • 14 = will score Staryus
  • 65 = no win
  • 00 = not cheating, making 777 possible

Running Pikachu

PokemonSilver-SpaceWorldDemo Pikagame 1.png

This minigame can be played after waiting for an extended period of time on the title screen. In it, Pikachu will run towards the left side of the screen, using sprites from the introduction cutscene. Pressing A will make Pikachu jump onto platforms and try to collect musical notes, with a score counter on the bottom.

The game ends when Pikachu catches up to Jigglypuff, or if Start is pressed. Either way, the game returns to the title screen.


After playing the game, the embers on the title screen will be replaced with musical notes. It is interesting to note that these musical notes also appear after backing out of the main menu, regardless of whether the minigame was played.