Proto:Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team/Kiosk Demo
This is a sub-page of Proto:Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team.
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
Download Pokémon Mystery Dungeon: Red Rescue Team (Demo)
File: Pokemon Mystery Dungeon Red (Demo).zip (3.66 MB) (info)
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Download Pokémon Mystery Dungeon: Blue Rescue Team (Demo)
File: MysteryDungeonBlueRescueTeamDemoNDS.zip (4.63 MB) (info)
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A kiosk demo version of Red Rescue Team and Blue Rescue Team, with various differences.
To do: Check if there is anything different from the final game
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Contents
Build Date
The demo build is made on May 29, 2006 around one month earlier than the retail build and 4 months earlier than the final game's release.
Demo Lockouts
- You are restricted to Pikachu as the player character, and Charmander as your partner character.
- The demo doesn't allow you to choose a name for Pikachu. As a result, the game skips the part where you input a name.
- Because of the lack of name entry, the game defaults to Pokémon as your team's name.
- The demo is limited to 10 minutes of gameplay.
- Only two dungeons can be explored, those two being Tiny Woods and Thunderwave Cave. The demo will end if you complete these two dungeons.
Playing as other Pokémon
82038206 ???? - Hero 8203826A ???? - Partner
Using an Action Replay code, you can replace the player and partner characters, and play as a few other Pokémon; namely the starter Pokémon found in the demo's opening cutscene. These Pokémon lack face portraits, however, but their overworld sprites contain the movement sprites necessary for gameplay (including the Team Salute animation, which the game needs or else the game will crash). Some risk crashing the game, however.
Title Screen
The title screens for both demos are nearly identical to the final game's, with the word demo tacked on in either green, for Red Rescue Team, or in red, for Blue Rescue Team.
Red Rescue Team
Kiosk Demo | Final |
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Blue Rescue Team
Kiosk Demo | Final |
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Warning Screen
Both demos display a seizure warning at boot, Red Rescue Team would later replace this screen with a Health And Safety warning screen in the final game, while Blue Rescue Team removes this screen entirely.
Red Rescue Team
Kiosk Demo | Final |
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Blue Rescue Team
Kiosk Demo | Final |
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N/A |
ESRB Screen
The demo contains an ERSB screen after the previous Seizure warning. This was removed from the final game.
Kiosk Demo | Final |
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N/A |
Menu Screen
The demo version's main menu does not have an option to read the Adventure Logs.
Red Rescue Team
Kiosk Demo | Final |
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Blue Rescue Team
Blue Rescue Team's demo has a dungeon control tutorial, which the final game lacks, and opts to display the game's logo instead.
Kiosk Demo | Final |
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Gameplay Differences
The gameplay is extremely similar to the final game, with a few notable differences.
Inside The Base
Since saving is disabled in the demo, the tutorial lacks the part where you need to rest and save the game, afterwards meeting your partner. The demo version also starts later, when the player is confused about their predicament.
The demo version will display the confused portrait, while the final game will display the neutral portrait instead.
The remake would however retain the confused portrait from the demo version, due to the remake's auto-saving feature which removed the part mentioned earlier.
Kiosk Demo | Final |
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