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Proto:Pokémon Mystery Dungeon: Rescue Team DX
This page details one or more prototype versions of Pokémon Mystery Dungeon: Rescue Team DX.
This article covers the demo version of the game.
To do: Check if there is anything different from the final game
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Contents
Demo Lockouts
- You can only explore two dungeons, Tiny Woods and Thunderwave Cave.
- The game will not let you progress in the story after Dugtrio appears. All you can do at this point is train in the Dojo to level up your Pokemon.
- You cannot recruit any Pokemon or access the Team Camps due to Mt. Steel and dungeon access being disabled.
- Certain features are disabled in the demo such as:
- Friend Rescue (Same goes for the post office)
- Wondermail
- Dungeon Exploring (After exploring two of the dungeons in the demo)
Bypass Demo Lockout
There is a way to bypass the demo lockout by using a save file from the final version of the game. After you beat Mt. Steel, import the save to the demo version via Yuzu. You can see some cutscenes you are normally not supposed to see in the demo. Some cutscenes crash the game however, due to the demo missing the files required for the cutscenes to load. Dungeon exploration is also still locked.
Rescue Team Camps
Rescue Team camps are not normally accessible in the demo version of the game, however, they can be accessed from a final game save file being imported to the demo version. They function like the final game but with no music, due to the files missing in the demo.
Unused Models
To do: There is more |
Pokémon
Various high-poly Pokémon models used in cutscenes and in the overworld area, are found in the game files. But are not used due to the demo lockouts, these would later be used in the final game.
- aabo_10.ab (Ekans)
- abusoru_10.ab (Absol)
- Most of the second/third evolution forms for the starter Pokemon.
Buildings
b01_01c_house_pikachuu.ab
Found in the demo's files, is this model for Pikachu's House. This can only be seen in the final game when you finish giving enough Chestnuts to the Mankeys while they are remodeling your Team Base. The .ab file includes the mailbox as well. This was used for promotional material, for a trading card called "Rescue Team DX's Pikachu (S-P Promo 36)".
Areas
a05_02_ending_dark.ab
This was only used in the final game, when you beat the game. Where the player gets brought back to the Human World raising to the stars.
Objects
Statues
These 4 statues are only obtainable in the final game.
Unused Portraits
To do:
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These new portraits for certain Pokemon in DX go unused in the demo version, due to the lockouts. But are present in the Demo's files.
Blastoise
This angry portrait for Blastoise is used in the final game, during one of the post-game cutscenes.
Shiftry
These portraits for Shiftry are used in the final game in cutscenes.
Gengar
These portraits for Gengar are used in the final game in cutscenes.
Alakazam
These portraits for Alakazam are used in the final game in cutscenes.
Octillery
This determined portrait for Octillery is used in the final game, during one of the cutscenes.
Tyranitar
This shocked portrait for Tyranitar is used in the final game, during one of the cutscenes.
Jumpluff
These portraits for Jumpluff are used in the final game in cutscenes.
Bellsprout
These portraits for Bellsprout are used in the final game in cutscenes.
Snubbull
These portraits for Snubbull are used in the final game in cutscenes.
Moltres
This pain portrait for Moltres, got overhualed in DX. But is only used in the final game when you defeat Moltres.
Unused Animations
To do: There is more |
Since the demo locks you out after two dungeons, some animations go unused.
ev107_hetaritachi
This animation is used in the final game when the partner is getting back up from sitting.
ev108_kusyami
This animation is used in the final game when the partner is sneezing.
ev108_shinkokyuu
This animation is used in the final game when the partner is breathing in and out in the Ninetales cutscene.
ev107_hetari
This animation is used in the final game when the partner falls into a sitting position.
ev108_tantenaosu
This animation is used in the final games Team A.C.T fight cutscene when the player is doing a backflip and landing.
Unused Sounds
ME_EVOLUTION
Goes unused due to the demo lockout. This sound is used for when you evolve in Luminous Cave after you beat the game's story.
Temporary/Unused Graphics
In-development screenshots of the game can be found within the demo’s files with the kanji for “Temporary”. They mostly are maps of boss arenas and dungeon-end areas from the original pair of games (some of which are crudely stitched together from multiple screenshots), most likely to help the remake team in designing the updated versions. Some strings of numbers appear at the bottom of a few of these images, probably debug information of some kind. The genshikaiki block is from a screenshot of a Windows Media Player video.
Amusingly, the cropping on the reference photographs isn't quite perfect, revealing that they were taken in an emulator.
Unused Files
A binary file entitled shiren_arts_data_info.bin is present in the demo's files. The name suggests a relation to Shiren the Wanderer, another Mystery Dungeon series developed by Spike Chunsoft.
Oddities
Using A Save File from the final version of the game
Since the save file system is exactly like the final game, it is possible to use a save file from the final version of the game via Yuzu. However, the game will crash when you attempt to load it, as the demo is missing files required for certain things such as upgradeable buildings.
Partner telling you to go to Mt. Steel
Despite the demo not allowing you to go there, your partner still asks you to check out Mt. Steel in the demo version.
Earlier Build Dates
Found in Streamingassets/data/revisionDataLocal.xml is various earlier build dates, likely from earlier prototype builds of the game. The final game actually got rid of these in the file, with the only build date that exists in the final is 2019-12-06 15:00:47
2019-12-03 11:07:53 2019-12-03 11:19:35 2019-12-03 18:59:15 2019-12-04 13:24:21 2019-12-05 11:48:32 2019-12-05 13:20:14 2019-12-05 14:45:17 2019-12-05 15:57:59 2019-12-05 16:36:18
Build Number
Found in revisionDataLocal.xml is the build number.
1499
Developer Usernames
Found in revisionDataLocal.xml is 3 developer usernames belonging to the creators of the game.
s-tomie
Shin-ichiro Tomie is one of the directors of the game.
e-tanaka
Emiko Tanaka is the event director of the game.
t-kanai
Takuya Kanai is the lead programmer of the game.
Developer Messages
...But what does it mean? This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation! Notes: Translation was done with DeepL and may be inaccurate. |
Also found in revisionDataLocal.xml is various developer messages in Japanese.
Japanese | Translation | Notes |
---|---|---|
PV07のテキストID振り忘れ対応 *makeエラーさせてしまい大変申し訳ありません | Correspondence to the forgotten text ID of PV07 *I am very sorry for the make error. |
Japanese | Translation | Notes |
---|---|---|
PV07重複IDエラー修正 | PV07 duplicate ID error corrected |
Japanese | Translation | Notes |
---|---|---|
PV07作成中。。。 | PV07 is under construction. |
Japanese | Translation | Notes |
---|---|---|
PV07完成 | PV07 completed |
Japanese | Translation | Notes |
---|---|---|
PV微修正 | Slight revision of PV |
Japanese | Translation | Notes |
---|---|---|
シナリオPV07「きゅうじょたいごっこ」セリフを修正 | Corrected scenario PV07 "Kyujyutai Gokko" line. |
Japanese | Translation | Notes |
---|---|---|
PV07微修正 キャタピーの隠れる瞬間が微バレしていたのを修正 | PV07 slight modification Fixed the slight exposure of the moment when the caterpillar hides. |
Japanese | Translation | Notes |
---|---|---|
ブラジルレーティング ClassIndを対応 | Support for Brazilian rating ClassInd |
Revisonal Differences
The demo build was made on January 9, 2020. It is around 2 months older than the final build. It features a similar title screen to the full game, but with the word "demo" added. The demo logo is still left in the final game, unused. The file size for the demo version is reduced to 1GB, rather than 3.7GB in the final game.
Demo Build | Final Game |
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The Mystery Dungeon series
| |
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Dragon Quest | |
SNES | Torneko no Daibouken: Fushigi no Dungeon |
Shiren the Wanderer | |
SNES | Fushigi no Dungeon 2: Fuurai no Shiren |
Nintendo 64 | Fushigi no Dungeon: Fuurai no Shiren 2: Oni Shuurai! Shiren-jou! |
Nintendo DS | Mystery Dungeon: Shiren the Wanderer |
PlayStation Portable | Fushigi no Dungeon: Fuurai no Shiren 3 Portable |
Wii | Shiren the Wanderer |
PlayStation Vita, Nintendo Switch, Steam, Smartphone | Shiren the Wanderer: The Tower of Fortune and the Dice of Fate |
Final Fantasy | |
PlayStation | Chocobo no Fushigina Dungeon • Chocobo's Dungeon 2 |
Pokémon | |
Game Boy Advance | Pokémon Mystery Dungeon: Red Rescue Team (Prototypes) |
Nintendo DS | Pokémon Mystery Dungeon: Blue Rescue Team (Prototypes) • Pokémon Mystery Dungeon: Explorers of Darkness & Time (Prototypes) • Pokémon Mystery Dungeon: Explorers of Sky (Demo) |
Nintendo 3DS | Pokémon Mystery Dungeon: Gates to Infinity • Pokémon Super Mystery Dungeon |
Nintendo Switch | Pokémon Mystery Dungeon: Rescue Team DX (Prototype) |