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Proto:Pokémon Gold and Silver/Spaceworld 1997 Demo/Maps

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This is a sub-page of Proto:Pokémon Gold and Silver/Spaceworld 1997 Demo.

Sub-Pages

PokeGS SW97 Johto Unused Blocks.png
Graphical Comparisons
Down the rabbit hole we go...

Region Map

PokéGear Map In-Game Map
PKMN GS Prototype Town Map.PNG PokemonGS Proto Overworld Map.png

The region seen in the prototype is incredibly different from the final Johto region. It seems to be based on the entirety of Japan, with Kanto having been compressed into a single map found in the area of the real-life Kanto region. Most of the region is mapped out, with only a couple of potential routes missing from the prototype. Some of these maps are closed off and do not connect anywhere, even if accessed through Debug Mode.

Most of the maps are missing scripts for NPCs and most trainers are missing scripts for trainer battles, with only the first few areas having working trainers. Also, the collision data for most maps doesn't work properly, and so the player is able to walk through most tiles if these maps are accessed. Due to this, much of the wild grass also does not function as the lack of collision data means it cannot be walked upon. Regardless, every area does contain encounter data, and if loaded in the tileset used in the demo area, these grass patches function.

The Town Map can be accessed by using the PokéGear option in Debug Mode.


Comparing the full overworld with the Town Map shows a few discrepancies between the two:

  • Although the Town Map shows routes between West and High-Tech and between High-Tech and Font, maps for these routes do not actually exist in the game's overworld. Their depiction on the map suggests they would have been at least partially water-based.
    • The overworld maps for West and High-Tech include a western and southern exit respectively, which suggests a connecting route between the two. However, this still differs from the Town Map's layout, which instead shows the route connecting from West's north side to High-Tech's east side.
    • The overworld maps for High-Tech and Font include a northern and southern exit respectively. Unlike above, these do match up with the intended route shown on the Town Map.
  • The route north from West to Birdon exists only on the overworld, and is not marked on the Town Map. Combined with the discrepancy noted above regarding the location of the intended route from West to High-Tech, it's possible that this area of the overworld was undergoing redevelopment at the time the demo was compiled, and that the Town Map reflects an earlier plan for the overworld's layout.
  • The overworld maps for the route from Silent Hill to Prince and Mt. Fuji do not appear to connect properly, and likely were blocked off for the demo version. Interestingly, the map matching Mt. Fuji's location on the Town Map strongly resembles an empty version of the Prince map, missing both the waterfall and all of the town's buildings. Exactly what this map was intended for, or how the maps on this route were intended to link together, is currently unknown.
  • Although the eastern side of Silent Hill is blocked off by a small rock structure, both the Town Map and overworld layout suggest it was supposed to directly connect to the route leading east to Kanto. It's possible this may have been blocked off specifically for the demo, and keep the player in the demo's intended area.
  • According to the map, the "forest dungeon" on Route 15 was originally intended for Route 13. Also, the map has dots placed over routes 6 and 21, indicating those routes had dungeons, but these are not reflected on the demo's overworld.

Real-World Analogues

The prototype overworld is a direct reflection of real-life Japan. These are the likely analogues to the game's locations.

Name Translation Real Location Rationale Relation to Final
サイレント Silent Shizuoka The first kanji for Shizuoka (静) can have the meaning of silent, matching the name of this in-game location, Silent Hill. Retooled without the Pokémon Center as New Bark Town. An intermediate map of this town, with some differences to the demo version, still exists in the final ROM.
オールド Old Kyoto Kyoto was for centuries the capital of Japan, and holds a great deal of its history. This concept was split across Violet City and Ecruteak City, which both feature historical wooden towers.
ウエスト West Osaka Osaka is a major city whose port faces west. Ultimately retooled into Goldenrod City, albeit dropping the port.
ハイテク High-Tech Kochi Kochi is a city on the island of Shikoku whose name means high knowledge (高知). No direct match; may have been an influence for Olivine City and Cianwood City.
フォント Font Izumo The city of Izumo strongly resembles the Japanese word 泉 izumi, meaning a spring or fountain. Izumo is also notable for its tombs, which may be the inspiration for the Ruins of Alph. The Ruins of Alph were moved to their own, non-town zone.
バードン Birdon Tottori Tottori contains tori, which means bird in Japanese. Birdon is a desert town, and Tottori is known for its sand dunes. Additionally, the "-don" suffix seems to come from Slowpoke's Japanese name, Yadon (ヤドン). The Slowpoke Well concept was reused for Azalea Town, but the desert town theme was not.
ニュータイプ New Type Niigata 新潟 Niigata is literally "New Lagoon", but -gata is also a possible reading of 型, meaning type. Niigata has a famous bridge, and New Type is a city of bridges. Has a functional relation to Mahogany Town. It may be the inspiration for one later revision of the Lake of Rage, which has a town surrounding a lake in the middle.
シュガー Sugar Sado Sado is an island off the coast of Niigata, in the same relation as Sugar to New Type. The Japanese word for sugar, 砂糖 (さとう), sounds similar to Sado. No clear correspondence, but has a functional relation to the Lake of Rage, the body of water north of Mahogany Town. The Lake of Rage is a Flyable destination in the final for no clear reason; Sugar is a town.
ブルーフォレスト Blue Forest Aomori The kanji for 青森 Aomori literally translate to blue and forest. Blue Forest is at the very tip of the main island. The snowy overworld was scrapped. Generation IX would use northern Tohoku (Aomori, Akita, and Iwate) as the inspiration for Kitakami, which is geographically more similar to that of Towada-Hachimantai National Park.
スタンド Stand Sendai Sendai is a major city between Tokyo and Aomori. The second kanji 台 in Sendai means "stand" or "pedestal". Contains a zoo like Fuchsia City, and a gate on the west possibly leading to its own Safari Zone. May have been deemed redundant when Fuchsia was restored, as the Safari Zone was going to be included early on in the Kanto maps but was later cut itself.
カントー Kanto Tokyo Unlike the leafy portrayal of Generation I, the Tokyo-Yokohama conurbation occupies most of the real-world Kanto region. Additionally, "Kanto" essentially being a combination of towns could be based on how Tokyo's wards can be seen as their own municipalities. "Kanto" in the prototype is heavily compressed down to one map, and left unfinished. It was replaced with an altered port of the original Kanto from Generation I.
サウス South Kyushu Kyushu in southern Japan is known for its volcanoes. The tropical island idea was scrapped. May have been an influence for Cinnabar Island's destruction in the final. Generation III would use Kyushu as the basis for Hoenn.
ノース North Hokkaido Hokkaido is the northernmost island. The snowy overworld concept was scrapped, but an unusual ice cave is found in the final product. Generation IV would use Hokkaido as the basis for Sinnoh.
プりンス Prince Fuji The current kanji for 富士 Fuji mean wealth and man of status, which matches the definition of a prince. The city of Fuji is northeast of Shizuoka and below Mt. Fuji. In-game, Prince is located directly north of Silent Hill and is similarly located right below Mt. Fuji. The Pokémon League is located at Indigo Plateau, adjacent to Mt. Silver, which is Mt. Fuji's in-game counterpart.
フジヤマ Mt. Fuji Mt. Fuji The real-world basis for this map is obvious, as it's literally labelled Mt. Fuji. Ultimately retooled as Mt. Silver.

City Comparisons

Silent Hill/New Bark Town

SpaceWorld '97 Early Final
PokeGoldDemo-SilentHills.png PKMN GS Map2A 7AFB TS20.PNG PokemonGSC-New Bark Town.png

An earlier map of New Bark Town is present in the final game, which resembles Silent Hill in the demo.

Pallet Town

Generation I SpaceWorld '97 Final
PokeGen1-Pallet Town.png PokeGoldDemo-PalletTown.png PokeGSC-Pallet Town.png

The demo's representation of the Kanto region has been heavily scaled down into a single large map, with most towns and cities represented by only one or two buildings. The area of the map representing Pallet Town is the only area which retains the town's full layout from Generation I, albeit slightly compressed in size compared to the original. For ease of comparison, only the relevant section of the demo's map is shown here.

There are many small differences between the demo map's Pallet Town compared to both the Generation I map and the final game - the signs are placed on opposite sides of the houses, an extra row of fencing has been added to the south, and trees are present behind the fencing to the north (which is also the case in the later remakes, FireRed and LeafGreen). The roofs of the buildings have some noticeable differences in detailing and shading, especially Professor Oak's laboratory which has its roof split into three separate panels. Although the demo's laboratory retains the sloped roof of the Generation I games, the laboratory was given a flat roof in the final game.

One difference not immediately apparent from the map itself is that Red's and Blue's houses appear to have swapped places in the demo. In Generation I and the final game, Red's house is to the west and Blue's is to the east; however, the demo's map appears to link the westmost house to the interior for Blue's house and the eastmost house to the interiors for Red's house. Unfortunately, without the intended events and scripts for the area, it's impossible to know whether this was an error on the development team's part or an intentional change.

Interior Comparisons

PokeGoldSW97-BirdonLotteryShop.png
Interiors
The lottery shop was shut down for being a money-laundering scheme.

Dungeons

Found in the last map group are a series of early dungeon maps. These maps lack any event data, meaning all warps are non-functional.

Power Plant

Map Notes
PokeGoldSpaceworld Power Plant Room 1.png はつでんしょ1 - Entrance
PokeGoldSpaceworld Power Plant Room 2.png はつでんしょ2 - Hallway
PokeGoldSpaceworld Power Plant Room 3.png はつでんしょ3 - Main Room 1F
PokeGoldSpaceworld Power Plant Room 4.png はつでんしょ4 - Main Room 2F

An indoor Power Plant dungeon, similar to the one featured in the first generation, but much larger. Uses a tileset not seen in the final, though clearly based on the building tileset found in the final game.

Ruins of Alph

Puzzle Chamber

SpaceWorld '97 Final (SGB) Final (CGB)
PokeGoldSpaceworld Ruins of Alph Puzzle Chamber.png PokemonGSC Final RuinsOfAlphPuzzleChamberSGB.png PokemonGSC Final RuinsOfAlphPuzzleChamberCGB.png

An early version of the puzzle chambers found in the Ruins of Alph. Uses an earlier version of the final tileset, with less descernable Unown glyphs on the walls. Is also quite a bit more spacious than the final ones, with quite a bit of empty space. Interestingly, in the remakes, an entrance was added to the Inner Chamber, which closely resembles the demo map.

Inner Chamber

PokeGoldSpaceworld Ruins of Alph Inner Chamber.png

A far more elaborate inner chamber than what the final game offers, featuring walled off sections, and more runes with different graphics.

Mineshaft

Map Notes
PokeGoldSpaceworld MineshaftRoom1.png はいこう1 - Ladders seem to line up with Room 2.
PokeGoldSpaceworld MineshaftRoom2.png はいこう2 - Ladders seem to line up with Room 1. Room 3 is a duplicate of this one.
PokeGoldSpaceworld MineshaftRoom3.png はいこう4 - Ladders seem to line up with Room 5.
PokeGoldSpaceworld MineshaftRoom4.png はいこう5 - Ladders seem to line up with Room 4.
PokeGoldSpaceworld MineshaftRoom5.png はいこう6 - Smaller than the previous maps. Connects to Room 7.
PokeGoldSpaceworld MineshaftRoom6.png はいこう7 - Connects to Room 6.

A series of underground maps that make use of an early version of the underground tileset. Notably, it uses the minecart graphics that go unused in the final tileset.

Hideout

Map Notes
PokeGoldSpaceworld Hideout Room1.png アジト 1
PokeGoldSpaceworld Hideout Room2.png アジト 2
PokeGoldSpaceworld Hideout Room3.png アジト 3

An early hideout map, presumably meant for Team Rocket. Uses an earlier version of the building tileset, which contains the angled tables seen in the third room.

Slowpoke Well

Map Notes
PokeGoldSpaceworld Slowpoke Well 1F.png ヤドンの いど1 - 1F
PokeGoldSpaceworld Slowpoke Well B1F.png ヤドンの いど2 - B1F

An early version of Slowpoke Well that doesn't resemble either of the final maps in any way. Showcases another element of the early underground tileset: rope ladders!

The early 1F map bears a resemblance to the first room of the Slowpoke Well in HeartGold & SoulSilver.

Possible Sinnoh Cities

There are three cities that bear a resemblance to ones found in Diamond, Pearl, and Platinum. In the Gold/Silver prototype ROM, they go by "New Type", "North", and "Blue Forest". New Type seemingly features a port (given the presence of sailors and a captain) and bears a very similar layout to Canalave City. North and Blue Forest are both covered in snow, and may have served as inspiration for Snowpoint City. Additionally, the route connecting the two snowy cities is comparable to Route 223, which connects Sunyshore City and the Pokémon League.

New Type vs. Canalave City North vs. Snowpoint City Blue Forest vs. Snowpoint City
PKMN Gold Spaceworld Canalave.png PKMN Gold Spaceworld Snowpoint 1.png PKMN Gold Spaceworld Snowpoint 2.png
Much like Canalave City, New Type's defining feature is a canal dividing the city into two. It has an ocean to the north, similar bridge and building placement, and a southeast connection to a route. North is covered with snow, and the buildings and the cave are arranged roughly into a star shape comparable to Snowpoint City. Both locations also have an ocean located to the south. Blue Forest is covered with snow and has its buildings arranged around a central building, much like Snowpoint City. Both locations also have a southwest connection to a route.

Unused Landmarks

The following landmarks are not used by any of the maps.

Overworld Object Sprite Lists

The first two Generations of mainline Pokémon games use a system in which the game draws its overworld sprites from a table that contains ten byte entries. These correspond to the NPC sprites that can appear in each "zone" of the overworld (i.e., not inside buildings). This table can be used to load unique sprite data into memory (like loading the Rival in Silent Hill during the events of Story Mode). The table covers both towns and routes, but not indoor areas. The last two bytes of every entry are always two static sprites, here the itemball (Poké Ball) and Pokédex (the latter being used as padding). For comparison, the Gen I spriteset table instead uses the drunk old man as padding, with the final Gen II table being more versatile, actually using this spot to load relevant sprites (usually a Berry Tree).

As you play, some of the later inaccessible areas in the demo, you may notice that you can find copies of the player's sprite in several towns in the overworld. This is because the sprite data for that NPC hasn't been loaded by the game and instead falls back on the default sprite, which happens to be Gold's. This is because almost every area after West is using an older object layout that uses sprites not loaded by the table for that given area. As such, the overworld object sprite table consists of the NPCs for events that were planned by Game Freak at a relatively late stage of development. Blue Forest's and North's entries are the same, so they utilize the same NPCs.


Several observations can be made thanks to this data. For example, the Rival was meant to appear in High-Tech, New Type, South, and North (or its routes). Giovanni, meanwhile, was meant to make an appearance on the overworld in Stand, as was a male Geruge Member. Both the male and female Geruge Members were meant to appear in Mt. Fuji, too. As for Prof.Oak, he would have showed up in Prince, which doesn't have any objects on the map in the prototype. Below is a representation of the data in the tables:

Silent Hill

ID No Sprite Name Notes
$07
Blue GS.png
Blue (Green) Used for the story scenes that occur in the overworld that involve Blue leading the player to the Lab.
$04
Silver.png
Silver Used for the story scenes that occur in the overworld, which here happen in Silent Hill and on Route 2.
$44
Officer.png
Officer Unused.
$2A
Teacher.png
Beauty Used for an NPC in Silent Hill and for the Kimono Girl on Route 2.
$2C
Super nerd.png
Super Nerd Used for an NPC in Silent Hill and on Route 1.
$28
Youngster.png
Youngster Used on Route 1.
$3B
Fisher.png
Fisher Unused.
$4D
Sidon.png
Rhydon Unused.
$55
Poke ball.png
Poké Ball Unused. Meant for collectible overworld items.
$56
Pokedex.png
Pokédex Unused. Serves as padding.

Old City

ID No Sprite Name Notes
$30
Gramps.png
Old Man Unused.
$27
Twin.png
Little Girl Used in the city.
$26
PKMNGS Bug catcher boy.png
Little Boy Used throughout the city.
$28
Youngster.png
Youngster Used throughout Route 3. The one located on the very outer rim of the city that deloads as you enter the route was most likely meant to stop you from moving on until you defeated the Gym Leader.
$2A
Teacher.png
Beauty Unused.
$2C
Super nerd.png
Super Nerd Used outside the entrance to Route 3. This NPC deloads as you enter the route, so he was most likely meant to stop you from moving on until you defeated the Gym Leader.
$31
Granny.png
Old Woman Unused.
$4D
Sidon.png
Rhydon Unused. Likely meant to be paired with an NPC.
$55
Poke ball.png
Poké Ball Used, meant for a collectable item near the river in the city.
$56
Pokedex.png
Pokédex Unused. Serves as padding.

West

ID No Sprite Name Notes
$29
PKMNGS Lass.png
Lass Used in the city.
$25
Cooltrainer f.png
Cooltrainer♀ Used in the city.
$2D
Rocker.png
Rocker Used in the city.
$4A
Sailor.png
Sailor Used in the city.
$41
Gentleman.png
Gentleman Unused.
$36
PKMNGS Rocket m.png
Rocket♂ Used in the city guarding the house in the west.
$3B
Fisher.png
Fisher Unused.
$4E
Pippi.png
Clefairy Used in the city.
$55
Poke ball.png
Poké Ball Unused. Meant for collectible overworld items.
$56
Pokedex.png
Pokédex Unused. Serves as padding.

High-Tech

ID No Sprite Name Notes
$04
Silver.png
Silver Unused. Seems to be a planned Rival encounter within the town or somewhere on the western route.
$27
Twin.png
Little Girl Used in the city.
$4A
Sailor.png
Sailor Used throughout the city.
$2E
Pokefan m.png
Middle-aged Man Unused.
$32
Swimmer m.png
Swimmer♂ Unused. Possible trainer for Route 7.
$33
Swimmer f.png
Swimmer♀ Unused. Possible trainer for Route 7.
$3B
Fisher.png
Fisher Unused.
$4D
Sidon.png
Rhydon Unused.
$55
Poke ball.png
Poké Ball Unused. Meant for collectable overworld items.
$56
Pokedex.png
Pokédex Unused. Serves as padding.

Font

ID No Sprite Name Notes
$29
PKMNGS Lass.png
Lass Unused.
$26
PKMNGS Bug catcher boy.png
Little Boy Unused.
$28
Youngster.png
Youngster Used in the city.
$4A
Sailor.png
Sailor Unused.
$49
Gym guy.png
Gym Guide Unused. Unclear why he might be on the overworld map (since there is no Gym), but might have prevented the player from going to the eastern route considering there's an NPC that moves around who despawns if you move to that route.
$32
Swimmer m.png
Swimmer♂ Unused. Possible trainer for the surrounding routes.
$33
Swimmer f.png
Swimmer♀ Unused. Possible trainer for the surrounding routes.
$4D
Sidon.png
Rhydon Used in the city.
$55
Poke ball.png
Poké Ball Unused. Meant for collectible overworld items.
$56
Pokedex.png
Pokédex Unused. Serves as padding.

Birdon

ID No Sprite Name Notes
$36
PKMNGS Rocket m.png
Rocket♂ Unused. Possible trainer or an unimplemented scenario involving captured Slowpokes around the town.
$29
PKMNGS Lass.png
Lass Unused.
$28
Youngster.png
Youngster Used in the city.
$24
Cooltrainer m.png
Cooltrainer♂ Unused.
$2E
Pokefan m.png
Middle-aged Man Unused.
$37
Rocket f.png
Rocket♀ Unused. Possible trainer or an unimplemented scenario involving captured Slowpokes around the town.
$3B
Fisher.png
Fisher Unused. Possible trainer.
$4D
Sidon.png
Rhydon Unused.
$55
Poke ball.png
Poké Ball Unused. Meant for collectible overworld items.
$56
Pokedex.png
Pokédex Unused. Serves as padding.

New Type

ID No Sprite Name Notes
$04
Silver.png
Silver Used. Looks like they were planning an encounter with Silver just as you entered New Type.
$28
Youngster.png
Youngster Unused.
$2B
Girl.png
Girl Used over by the restaurant.
$2D
Rocker.png
Rocker Used north in the city.
$2E
Pokefan m.png
Middle-aged Man Unused.
$41
Gentleman.png
Gentleman Unused.
$3B
Fisher.png
Fisher Used in the city.
$4D
Sidon.png
Rhydon Unused.
$55
Poke ball.png
Poké Ball Unused. Meant for collectible overworld items.
$56
Pokedex.png
Pokédex Unused. Serves as padding.

Sugar

ID No Sprite Name Notes
$27
Twin.png
Little Girl Used. South within the city.
$26
PKMNGS Bug catcher boy.png
Little Boy Unused.
$30
Gramps.png
Old Man Used over by the Pokémon Center.
$31
Granny.png
Old Woman Used north in the city.
$32
Swimmer m.png
Swimmer♂ Unused. Possible trainer on Route 16.
$33
Swimmer f.png
Swimmer♀ Unused. Possible trainer on Route 16.
$3B
Fisher.png
Fisher Unused. Possible trainer on Route 16.
$4D
Sidon.png
Rhydon Unused.
$55
Poke ball.png
Poké Ball Unused. Meant for collectible overworld items.
$56
Pokedex.png
Pokédex Unused. Serves as padding.

Stand

ID No Sprite Name Notes
$0A
Sakaki.png
Giovanni Unused. Possibly used for an event within the town itself.
$45
Captain.png
Geruge Member♂ Unused. Uses the Captain graphics, meant for sprite $47, due to $45 not being tied to any unique spriteset.
$27
Twin.png
Little Girl Used north in the city by a cage.
$2A
Teacher.png
Beauty Used south within the city.
$2D
Rocker.png
Rocker Used within the city.
$4D
Sidon.png
Rhydon Used in the city.
$4E
Pippi.png
Clefairy Used in the city.
$4F
Poppo.png
Pidgey Used in the city.
$55
Poke ball.png
Poké Ball Unused. Meant for collectible overworld items.
$56
Pokedex.png
Pokédex Unused. Serves as padding.

Kanto

Oddly enough, there are no objects used at all in the overworld for this map and the surrounding maps.

ID No Sprite Name Notes
$29
PKMNGS Lass.png
Lass Unused.
$28
Youngster.png
Youngster Unused.
$25
Cooltrainer f.png
Cooltrainer♀ Unused.
$24
Cooltrainer m.png
Cooltrainer♂ Unused.
$2E
Pokefan m.png
Middle-aged Man Unused.
$41
Gentleman.png
Gentleman Unused.
$3B
Fisher.png
Fisher Unused.
$4D
Sidon.png
Rhydon Unused.
$55
Poke ball.png
Poké Ball Unused. Meant for collectible overworld items.
$56
Pokedex.png
Pokédex Unused. Serves as padding.

Prince

Oddly enough, there are no objects used at all in the overworld for this map and the surrounding maps.

ID No Sprite Name Notes
$05
Okido.png
Professor Oak Unused. Possibly used for an event within the town itself.
$27
Twin.png
Little Girl Unused.
$26
PKMNGS Bug catcher boy.png
Little Boy Unused.
$2C
Super nerd.png
Super Nerd Unused.
$2F
Pokefan f.png
Middle-aged Woman Unused.
$30
Gramps.png
Old Man Unused.
$31
Granny.png
Old Woman Unused.
$4E
Pippi.png
Clefairy Unused.
$55
Poke ball.png
Poké Ball Unused. Meant for collectible overworld items.
$56
Pokedex.png
Pokédex Unused. Serves as padding.

South

ID No Sprite Name Notes
$04
Silver.png
Silver Unused. An encounter with Silver was planned here.
$27
Twin.png
Little Girl Used.
$2A
Teacher.png
Beauty Unused.
$2D
Rocker.png
Rocker Used.
$3C
Fishing guru.png
Fishing Guru Used.
$32
Swimmer m.png
Swimmer♂ Unused. Possible trainer used for a route, but none uses this zone data in the prototype.
$33
Swimmer f.png
Swimmer♀ Unused. Possible trainer used for a route, but none uses this zone data in the prototype.
$3B
Fisher.png
Fisher Unused. Was originally a Pokémon in the current object layout but was planned to include a Fisher instead.
$55
Poke ball.png
Poké Ball Unused. Meant for collectible overworld items.
$56
Pokedex.png
Pokédex Unused. Serves as padding.

Fuji

Oddly enough, there are no objects used at all in the overworld for this map and the surrounding maps.

ID No Sprite Name Notes
$28
Youngster.png
Youngster Unused.
$2B
Girl.png
Girl Unused.
$24
Cooltrainer m.png
Cooltrainer♂ Unused.
$3D
Scientist.png
Scientist Unused.
$45
Captain.png
Geruge Member♂ Unused. Uses the Captain graphics, meant for sprite $47, due to $45 not being tied to any unique spriteset.
$46
Captain.png
Geruge Member♀ Unused. Uses the Captain graphics, meant for sprite $47, due to $46 not being tied to any unique spriteset.
$3B
Fisher.png
Fisher Unused.
$4D
Sidon.png
Rhydon Unused.
$55
Poke ball.png
Poké Ball Unused. Meant for collectible overworld items.
$56
Pokedex.png
Pokédex Unused. Serves as padding.

Blue Forest / North

Both areas share the same table.

ID No Sprite Name Notes
$04
Silver.png
Silver Unused. Possibly one of the last encounters with Silver if this was meant for North.
$27
Twin.png
Little Girl Used in both maps.
$28
Youngster.png
Youngster Used only in Blue Forest.
$2A
Teacher.png
Beauty Used only in Blue Forest.
$2C
Super nerd.png
Super Nerd Unused.
$29
PKMNGS Lass.png
Lass Unused.
$32
Swimmer m.png
Swimmer♂ Unused. Possibly a trainer meant for Route 26.
$33
Swimmer f.png
Swimmer♀ Unused. Possibly a trainer meant for Route 26.
$55
Poke ball.png
Poké Ball Unused. Meant for collectible overworld items.
$56
Pokedex.png
Pokédex Unused. Serves as padding.

Wild Encounter List

The games' original wild encounter table, which oddly enough is comprised of a single file, instead of being split into grass and water tables, like in the final Generation II games. Regarding version exclusive encounters, while they already exist at this stage of development, they are limited to the areas normally accessible in demo mode, with those being the first two routes, and their forest dungeon.

The route numbers come from the leaked source code, and are listed here alongside their placement on the overworld map for ease of reading.

Location Time Pokémon Levels Notes
*Route 1 (Gold) Morning Sunflora
Sunflora
Sunflora
Pikachu
Pidgey
Pidgey
7
3
5
5
5
5
*Used on the route west of Silent Hill.
Day Rattata
Girafarig
Girafarig
Hoppip
Pidgey
Rattata
4
6
4
4
4
8
Night Rattata
Rattata
Rattata
Rattata
Rattata
Pikachu
7
5
5
7
8
5
*Route 1 (Silver) Morning Pidgey
Pidgey
Pidgey
Pikachu
Pidgey
Pidgey
8
8
7
5
5
5
*Used on the route west of Silent Hill.
Day Rattata
Girafarig
Girafarig
Marill
Pidgey
Rattata
4
6
4
4
4
8
Night Rattata
Rattata
Rattata
Hoothoot
Hoothoot
Pikachu
7
5
5
5
3
5
*Route 2 (Gold) Morning Sunflora
Sunflora
Sunflora
Pikachu
Ekans
Rattata
6
6
6
5
4
5
*Used on the route south of Old.
Day Pidgey
Skarmory
Rattata
Hoppip
Pidgey
Rattata
5
7
5
8
4
7
Night Rattata
Ekans
Rattata
Ekans
Rattata
Pikachu
7
6
6
7
8
5
*Route 2 (Silver) Morning Pidgey
Pidgey
Pidgey
Pikachu
Ekans
Rattata
8
8
6
5
4
5
*Used on the route south of Old.
Day Pidgey
Skarmory
Rattata
Marill
Pidgey
Rattata
5
7
5
8
4
7
Night Rattata
Ekans
Hoothoot
Ekans
Rattata
Pikachu
7
6
6
7
8
5
*Route 3 Morning Caterpie
Metapod
Caterpie
Metapod
Pidgey
Caterpie
9
8
9
7
10
7
*Used on the route west of Old.
Day Caterpie
Pidgey
Rattata
Rattata
Rattata
Caterpie
8
9
11
9
10
8
Night Rattata
Hoothoot
Oddish
Hoothoot
Oddish
Oddish
9
10
11
12
11
13
*Route 4 Morning Ditto
Fearow
Ditto
Metapod
Fearow
Ditto
19
20
18
17
21
17
*Used on the route between West and Birdon.
Day Spearow
Spearow
Doduo
Doduo
Doduo
Ditto
17
18
21
19
20
18
Night Drowzee
Drowzee
Drowzee
Drowzee
Drowzee
Drowzee
19
20
21
22
23
23
*Route 6 Morning Exeggcute
Venonat
Exeggcute
Venonat
Spearow
Exeggcute
12
12
11
10
13
10
*Used on the route west of High-Tech.
Day Spearow
Spearow
Geodude
Geodude
Geodude
Exeggcute
11
12
14
12
13
11
Night Ekans
Ekans
Ekans
Ekans
Ekans
Ekans
12
13
14
15
16
16
*Route 11 Morning Machop
Machop
Machop
Machop
Spearow
Machop
16
16
15
14
17
14
*Used on the route east of Font.
*This encounter table is also used in the water due to a lack of a corresponding sea table.
Day Spearow
Spearow
Rattata
Rattata
Rattata
Spearow
15
16
18
16
17
15
Night Drowzee
Drowzee
Drowzee
Drowzee
Drowzee
Drowzee
16
17
18
19
20
20
*Route 12 Morning Spearow
Spearow
Spearow
Spearow
Doduo
Spearow
17
17
16
15
18
15
*Used on the route north of Birdon.
*This encounter table is also used in the water due to a lack of a corresponding sea table.
Day Doduo
Donphan
Sandshrew
Sandshrew
Sandshrew
Doduo
16
17
19
17
18
16
Night Doduo
Doduo
Doduo
Doduo
Snubbull
Snubbull
17
18
19
20
21
21
*Route 13 Morning Spearow
Spearow
Fearow
Fearow
Fearow
Spearow
21
21
20
19
22
19
*Unused. Would have likely been used on the route directly east of Birdon, which lacks tall grass entirely.
Day Doduo
Sandslash
Donphan
Sandshrew
Sandshrew
Doduo
20
22
21
21
23
20
Night Doduo
Doduo
Doduo
Doduo
Snubbull
Snubbull
21
22
23
24
25
25
*Route 14 Morning Hoppip
Skiploom
Hoppip
Skiploom
Sandshrew
Hoppip
23
23
22
25
24
21
*Used on the route north of Route 15.
Day Sandshrew
Sandslash
Vulpix
Vulpix
Mikon
Hoppip
22
23
25
23
21
22
Night Hoothoot
Hoothoot
Hoothoot
Hoothoot
Snubbull
Snubbull
23
24
25
26
27
27
*Route 15 Morning Hoppip
Skiploom
Hoppip
Skiploom
Skiploom
Hoppip
24
24
23
22
25
22
*Used on the route directly west of Newtype.
Day Pidgey
Pidgeotto
Vulpix
Vulpix
Vulpix
Hoppip
23
24
26
24
25
23
Night Hoothoot
Hoothoot
Drowzee
Drowzee
Hypno
Hypno
24
25
26
27
28
28
*Route 17 Morning Hoppip
Skiploom
Hoppip
Skiploom
Skiploom
Hoppip
28
28
27
27
30
27
*Used on the route east of Newtype.
Day Pidgey
Pidgeotto
Vulpix
Vulpix
Vulpix
Hoppip
28
29
31
29
30
28
Night Hoothoot
Hoothoot
Drowzee
Drowzee
Hypno
Hypno
29
31
32
33
34
34
*Route 18 Morning Ledyba
Mankey
Ledyba
Mankey
Mankey
Pidgey
28
28
27
28
31
28
*Used on the route east of Route 17.
Day Mankey
Pidgeotto
Vulpix
Wolfman
Wolfman
Ledyba
29
30
32
30
31
29
Night Wolfman
Wolfman
Drowzee
Wolfman
Hypno
Wolfman
30
33
34
35
36
36
*Route 19 Morning Ledyba
Miltank
Ledyba
Miltank
Mankey
Ledyba
29
29
28
29
32
29
*Used on the route west of Blue Forest.
*This encounter table is also used in the water due to a lack of a corresponding sea table.
Day Mankey
Primeape
Poliwag
Poliwhirl
Poliwag
Ledyba
30
31
33
31
32
30
Night Wolfman
Wolfman
Wolfman
Wolfman
Wolfman
Wolfman
31
34
35
36
37
37
*Route 20 Morning Miltank
Miltank
Miltank
Miltank
Primeape
Ledyba
32
32
31
32
35
32
*Used on the route between Blue Forest and Stand.
Day Mankey
Primeape
Poliwag
Poliwhirl
Poliwhirl
Ledyba
33
34
36
34
35
33
Night Wolfman
Wolfman
Wolfman
Wolfman
Warwolf
Warwolf
34
37
38
39
40
40
*Route 21 Morning Cubone
Marowak
Cubone
Marowak
Rhyhorn
Cubone
29
29
28
29
32
29
*Used on the route directly south of Stand.
Day Rhyhorn
Rhyhorn
Skarmory
Skarmory
Skarmory
Cubone
30
31
33
31
32
30
Night Ekans
Ekans
Arbok
Arbok
Ekans
Arbok
31
34
35
36
37
37
*Route 22 Morning Pichu
Pichu
Pikachu
Oddish
Gloom
Pikachu
28
28
27
28
31
28
*Unused. Would have likely been used on the route directly east of Kanto, which lacks tall grass entirely.
Day Oddish
Smeargle
Meowth
Raticate
Meowth
Oddish
29
30
32
32
31
29
Night Raticate
Ekans
Arbok
Arbok
Ekans
Arbok
31
33
34
35
36
36
*Route 23 Morning Pichu
Pichu
Pikachu
Oddish
Gloom
Pikachu
29
29
28
29
32
27
*Used on the route east of Silent Hill.
*This encounter table is also used in the water due to a lack of a corresponding sea table.
Day Oddish
Smeargle
Meowth
Raticate
Meowth
Oddish
28
29
32
32
30
28
Night Raticate
Hoothoot
Ekans
Hoothoot
Arbok
Hoothoot
30
32
33
34
35
35
*Silent Hills (Gold) Morning Ledyba
Ledyba
Metapod
Pikachu
Pidgey
Pidgey
7
7
5
5
7
5
*Used in the dungeon that primarily makes up the demo.
*The morning rates lack any sort of version exclusivity.
Day Pidgey
Caterpie
Caterpie
Hoppip
Caterpie
Ledyba
6
4
6
6
5
8
Night Metapod
Rattata
Caterpie
Ledyba
Metapod
Pikachu
4
6
6
6
5
5
*Silent Hills (Silver) Morning Ledyba
Ledyba
Metapod
Pikachu
Pidgey
Pidgey
7
7
5
5
7
5
*Used in the dungeon that primarily makes up the demo.
*The morning rates lack any sort of version exclusivity.
Day Pidgey
Caterpie
Caterpie
Marill
Caterpie
Ledyba
6
4
6
6
5
8
Night Metapod
Rattata
Hoothoot
Ledyba
Metapod
Pikachu
4
6
5
6
5
5
Water Encounter Table (1) Morning Tentacool
Tentacool
Tentacool
Tentacool
Mantine
Tentacool
25
25
20
15
35
15
*Used on the sea routes between Font and South (all four of them, Routes 9-10 and 24-25), as well as the water portion of the route between South and High-Tech (Route 7).
*Interestingly, the route directly connecting Font and South uses water encounters even in the tall grass.
Day Tentacool
Tentacruel
Tentacool
Tentacool
Tentacool
Tentacool
20
35
35
25
30
30
Night Tentacool
Tentacool
Tentacool
Tentacool
Mantine
Tentacool
25
30
35
40
35
45
Water Encounter Table (2) Morning Tentacool
Tentacool
Tentacool
Tentacool
Ikari
Tentacool
25
25
20
15
35
15
*Used on the sea route between Newtype and Sugar (Route 16).
Day Tentacool
Tentacruel
Tentacool
Tentacool
Tentacool
Tentacool
20
35
35
25
30
30
Night Tentacool
Tentacool
Tentacool
Tentacool
Ikari
Tentacool
25
30
35
40
35
45
Water Encounter Table (3) Morning Tentacool
Tentacool
Tentacool
Tentacool
Tentacruel
Tentacool
25
25
20
15
35
15
*Used on the sea route north of Blue Forest (Route 26).
Day Tentacool
Tentacruel
Tentacool
Tentacool
Tentacool
Tentacool
20
35
35
25
30
30
Night Tentacool
Tentacool
Tentacool
Tentacool
Tentacruel
Tentacool
25
30
35
40
35
45


(Source: Pokémon Gold Spaceworld Disassembly.)

Leftover Older Collision Format

Hmmm...
To do:
Investigate whether tile assignments for whirlpools, pits, and ladders exist in the collision mapping format the demo actually uses.

All of the tilesets other than those used in the maps intended to be accessible in the demo use an alternate collision mapping that is mostly incompatible with the demo's near-final implementation.

Tile type Earlier mapping Proto mapping
floor 0 0
solid 1 7
ledge 11 7 (beside the tile you hop from, like A3)
water 21,2C 21,29
whirlpool 44 ?
waterfall 48 22
pit 57 ?
caverock/minetrack 59 60
warp 60, 61 71
ladder 62 ?
sign 70, 71 95
cut tree 80 12
grass 82,8C 18
tree FF 05