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Proto:Ratchet & Clank: Going Commando/September 4, 2003 build

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This is a sub-page of Proto:Ratchet & Clank: Going Commando.

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
Hmmm...
To do:
Everything.

A late prototype of Ratchet & Clank: Going Commando, with a working debug menu. It is dated September 4, 2003 compared to the final game's date of September 30, 2003.

Sub-Page

RC2Sep4prototype-Debugmenu1.png.png
Debug mode
Cheats enabled! Debug menu, and several other debug options.

Menu Differences

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Notes: Comparisons, actually note things down.

Pause Menu

Prototype Final
RC2Sep4prototype-Pausemenu-mainscreen.png
RaC2-FinalPauseMenuScreen.png

The pause menu screen in this prototype is slightly different.

Weapons Screen

Prototype Final
RC2Sep4prototype-Pausescreen-Weapons.png
RaC2-FinalWeaponMenuScreen.png

Weapons in this prototype is sorted differently.

Cheats

Prototype Final
Prototype without secret skins.
Final menu with secret skins.

There are no secret skins in this prototype.

Random Stuff

Prototype Final
Rc2Sep4-RandomStuffMenu.png
RaC2-FinalRandomStuffMenuScreen.png

The random stuff menu has one different entry compared to the retail release called Ricardos Photos.

Movies

Prototype Final
Rc2Sep4-MoviesMenu.png
RaC2-FinalMovieMenuScreen.png

The movies menu shows a different entry compared to the final with a very "secret" making of video that was replaced with Rejected Commercials. Here is what developer Mike Stout had to say about it:

"We ran out of time for the secret makin-of video. We also wanted to put some RC2 commercials on the disc for secrets, but we couldn’t for some reason. When I found out, I offered to record some “rejected” commercials. Did those in an evening and Brian Allgeier edited them up." -Mike "Dodger" Stout

Level Differences

Hmmm...
To do:
Find sources for everything mentioned, especially the part on Clank's Apartment, places to look would be the Developer Commentary on the YouTube channel UselessPodcasts and the Game Fuckery INC discord server: https://discord.gg/k52g4r6

Oozla

Early Megacorp Outlet Theme

In this build, the theme for the Megacorp Outlet is an entirely different track, which sounds much more intense compared to the peaceful elevator music heard in the final game.

Prototype Final

Endako

Clank's Apartment

In this build, instead of the Insomniac game console, they had an actual PS2, they also tried a ton of other things before settling on the moon seen in the final game. This was removed due to certification requirements from Sony.

Boldan

Water

The water on Planet Boldan is blue in this version unlike the final game where it's green.

Planet Name

Originally, Boldan was called Otwock, this is still seen in this build.