Proto:Ratchet & Clank: Going Commando/September 4, 2003 build
This is a sub-page of Proto:Ratchet & Clank: Going Commando.
|This page is rather stubbly and could use some expansion.|
Are you a bad enough dude to
A late prototype of Ratchet & Clank: Going Commando, with a working debug menu. It is dated September 4, 2003 compared to the final game's date of September 30, 2003.
| Debug mode|
Cheats enabled! Debug menu, and several other debug options.
|This article is a work in progress.|
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Notes: Comparisons, actually note things down.
The pause menu screen in this prototype is slightly different.
Weapons in this prototype is sorted differently.
There are no secret skins in this prototype.
The random stuff menu has one different entry compared to the retail release called Ricardos Photos.
The movies menu shows a different entry compared to the final with a very "secret" making of video that was replaced with Rejected Commercials. Here is what developer Mike Stout had to say about it:
"We ran out of time for the secret makin-of video. We also wanted to put some RC2 commercials on the disc for secrets, but we couldn’t for some reason. When I found out, I offered to record some “rejected” commercials. Did those in an evening and Brian Allgeier edited them up." -Mike "Dodger" Stout
Find sources for everything mentioned, especially the part on Clank's Apartment, places to look would be the Developer Commentary on the YouTube channel UselessPodcasts and the Game Fuckery INC discord server: https://discord.gg/k52g4r6
Early Megacorp Outlet Theme
In this build, the theme for the Megacorp Outlet is an entirely different track, which sounds much more intense compared to the peaceful elevator music heard in the final game.
In this build, instead of the Insomniac game console, they had an actual PS2, they also tried a ton of other things before settling on the moon seen in the final game. This was removed due to certification requirements from Sony.
The water on Planet Boldan is blue in this version unlike the final game where it's green.
Originally, Boldan was called Otwock, this is still seen in this build.
|The Ratchet & Clank series|
|PlayStation 2||Ratchet & Clank (Prototypes) • Ratchet & Clank: Going Commando (Prototypes) • Ratchet & Clank: Up Your Arsenal (Prototypes) • Ratchet: Deadlocked • Ratchet & Clank: Size Matters • Secret Agent Clank|
|PlayStation Portable||Ratchet & Clank: Size Matters • Secret Agent Clank|
|PlayStation 3||Ratchet & Clank Future: Tools of Destruction • Ratchet & Clank Future: A Crack in Time • Ratchet & Clank Collection|