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Proto:Resident Evil 2 (PlayStation)/August 5, 1997 (Trial Edition)

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This is a sub-page of Proto:Resident Evil 2 (PlayStation).

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zombie models differ when their legs are shot. Lickers have different attack. See also more items descriptions.

The Trial Edition of Biohazard 2 is a pre-release demo that is included in the Japanese version of Resident Evil: Director's Cut. Notably, the disc also contains a demo of Rockman Neo, which was later released as Rockman DASH in Japan.

A NTSC-U version and a PAL version which are very close to this one also exist, although they have some differences.

Doors

Placeholder doors.

Items

Items With Early Design

Hand Gun

Trial Final
Biohazard 2 trial ITPS 3.png Biohazard 2 final ITPS 3.png

The colour scheme and some detailing differ.

Custom Hand Gun

Trial Final
BH2T-ITPS-04.png Residentevil2 final chandgun.png
Biohazard 2 demo itemall 005.png
Biohazard 2 itemall 005.png

Custom Shotgun

Trial Final
Biohazard 2 trial ITPS 9.png Biohazard 2 final ITPS 9.png

Magnum

Trial Final
BH2T-ITPS-05.png Residentevil2 final magnum.png
Biohazard 2 demo itemall 006.png
Biohazard 2 itemall 006.png

Custom Magnum

Trial Final
BH2T-ITPS-06.png Residentevil2 final cmagnum.png

Flamethrower

Trial Final
BH2T-ITPS-16.png Residentevil2 final flamethrower.png

Grenade Launcher

Trial Final
Biohazard 2 trial ITPS 10.png Biohazard 2 final ITPS 10.png

The colour scheme and some detailing differ.

S. Machine Gun

Trial Final
Biohazard 2 demo itemall 016.png Biohazard 2 itemall 016.png

Only the small version differs.

Shotgun Parts

Trial Final
Biohazard 2 trial ITPS 32.png Biohazard 2 final ITPS 35.png
Biohazard 2 demo itemall 032.png
Biohazard 2 itemall 035.png

Hand Gun Bullets

Trial Final
BH2T-ITPS-18.png Residentevil2 final hbullets.png

Shotgun Shells

Trial Final
BH2T-ITPS-19.png Residentevil2 final shotguns.png

Magnum Bullets

Trial Final
Biohazard 2 demo itemall 021.png Biohazard 2 itemall 023.png


Machine Gun Bullets

Trial Prototype Final
Biohazard 2 demo itemall 026.png
Biohazard 2 october proto itemall 028.png
Biohazard 2 itemall 028.png

A comparison between the demo version, the 10/31/97 prototype and the final.

Flamethrower Fuel

Trial Final
Biohazard 2 demo itemall 022.png Biohazard 2 itemall 024.png


Serpent Stone

Trial Final
Biohazard 2 demo itemall 047.png Biohazard 2 itemall 055.png


Jaguar Stone

Trial Final
Biohazard 2 demo itemall 048.png Biohazard 2 itemall 056.png

Eagle Stone

Trial Final
Biohazard 2 demo itemall 051.png Biohazard 2 itemall 059.png


Wood Eagle

Trial Final
BH2T-ITPS-51.png Residentevil2 final woode.png
Biohazard 2 demo itemall 052.png
Biohazard 2 itemall 059.png

An alternate version of the Eagle Stone. Note that the final version of all stones are in this version, this early version of the Eagle Stone is a duplicate.

Crank

Trial Final
Biohazard 2 trial ITPS 61.png Biohazard 2 final ITPS 68.png

Items With Different Design

Rocket Launcher

Trial Final
BH2T-ITPS-17.png Biohazard 2 final ITPS 18.png
Biohazard 2 demo itemall 018.png
Biohazard 2 itemall 018.png

A design ressembling that of the rocket launcher in the first game.

Keys

Biohazard 2 demo itemall 063.png Biohazard 2 demo itemall 065.png Biohazard 2 demo itemall 066.png Biohazard 2 demo itemall 064.png

Early versions of the four suit-themed Precinct Keys. The small version of the (P) Precinct Key uses the same design as the dormitory key from the first game as placeholder.


Trial Edition 10/31/97 Proto Final
BH2T-ITPS-62.png
Biohazard 2 beta2 ITPS 97.png
Biohazard 2 final ITPS 100.png
(P) Precinct Key [Unknown Name] Key Platform Key

The (P) Precinct Key was repurposed into the [Unknown Name] Key in the October 31, 1997 prototype, in which it opens the shutter leading to the elevator platform at the end of the A scenario. For this purpose, the [Unknown Name] Key was replaced by the MO Disk in the final version. Still in the final version, the key itself was repurposed again into the Platform Key, used at the end of the B scenario.


Trial Edition Final
BH2T-ITPS-63.png
Residentevil2 final strictkey.png
(S) Precinct Key Locker Key

The (S) Precinct Key corresponds to the Heart Key in this version. It was repurposed into the special Locker Key in the final. The alternate costumes and the inside of the locker they are found in do not exist yet.

Trial Edition 10/31/97 Proto Resident Evil 3: Nemesis
BH2T-ITPS-64.png
Biohazard 2 beta2 ITPS 64.png
Biohazard 2 beta2 ITPS 64.png
(L) Precinct Key Locker Key Main Gate Key

The (L) Precinct Key was repurposed into a Locker Key in the October 31, 1997 prototype, used for the locker in the police station basement storeroom and not to be mixed up with the Locker Key from the final version which opens a different locker as seen above. This key is unused in the final version of the game, it is not present in the data of the game. However, it made its way, as-is, to Resident Evil 3: Nemesis in which it was repurposed, again, into the Main Gate Key.

Bolts

Biohazard 2 demo itemall 053.png Biohazard 2 demo itemall 054.png Biohazard 2 demo itemall 055.png Biohazard 2 demo itemall 056.png Biohazard 2 demo itemall 057.png

Early versions of the four chess-themed Plugs, as seen in Room 10B. Note that there only seems to be 3 plugs versus 4 in the final, presumably combining Bolt Plug and Bolt Handle together results in Lock Bolt C, although attempting to do so in game does not work.

Items Not Present In Final

Chemicals

Biohazard 2 itemall 037.png Biohazard 2 itemall 038.png Biohazard 2 demo itemall 037.png

Possibly early versions of the Vaccine?

Recovery Chemical, obtained by combining Chemical A and B together, is not in the final. Note that in the small versions, Recovery Chemical is bigger than the other two.

Chemical A and B, which are in the final unused, also have the same mechanic as they do in that version. They can be combined with Grenade Rounds which results in Flame Rounds and Acid Rounds respectively. However, unlike in the final where the number of grenades given as a result of the combination can vary from 1 to 6, in this version the result of the combination always gives 250 grenades.

Detoxification Spray

Biohazard 2 demo itemall 034.png

It can be used to cure poison.

Calico 950.

Biohazard 2 demo itemall 014.png

Unusable in the trial, though a 3D model for it exists. It is usable, though unfinished, in the October 31, 1997 prototype as well as in the final version, though these two inventory images did not survive in the final version in which they were replaced by the Colt S.A.A.

Watch

Cacti speak Japanese.
...But what does it mean?
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!

Biohazard 2 demo itemall 040.png

Biohazard 2 Trial Edition Watch Description.png

Possibly meant to be a personal item for Claire.

Keycards

Cacti speak Japanese.
...But what does it mean?
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!

Biohazard 2 demo itemall 043.png Biohazard 2 demo itemall 046.png

Biohazard 2 Trial Edition Green Keycard Description.png Biohazard 2 Trial Edition Yellow Keycard Description.png

Note that both the Red Keycard and Blue Keycard which made it to final are also in this version.

Placeholder Images

Biohazard 2 demo itemall 015.png Biohazard 2 demo itemall 027.png Biohazard 2 demo itemall 031.png

Small versions of the above, when they exist.

Biohazard 2 demo itemall 023.png Biohazard 2 demo itemall 024.png Biohazard 2 demo itemall 025.png

The small versions of all three types of grenade rounds use the graphics from their counterpart in the first game as placeholder.

Character Select Screen

Although Claire is present (but unused) in the trial, this version contains remains of Elza Walker.

Biohazard 2 preview SELECTH.png

The background image which goes with the above. It is the character select screen, left-over from Resident Evil 1.5.

Title Menu

Biohazard 2 preview TMOJI.png

Text data for "Normal" and "Rookie" difficulty settings exist, though no such thing is available to the player. Note that the "Rookie" difficulty setting does not exist in the final version of the game, in which it is "Easy" instead, though the DualShock Version re-release does offer a "Rookie" setting, which is easier than "Easy".

The "Information" text is unused in the US Preview.

Files

File 03

Cacti speak Japanese.
...But what does it mean?
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!

Biohazard 2 preview FILE03S.png Biohazard 2 preview FILE03 0.png Biohazard 2 preview FILE03 1.png Biohazard 2 preview FILE03 2.png

A file which can not be picked-up by the player and which does not have a version translated in English. It seems to give the code 2236, used for the small safe in the police station 1F office in the final, as well as a different code, 5632, which is apparently meant for the weapons locker in the S.T.A.R.S. office. This locker can not be opened in this version, although background data for it exists, and in the final version it is not locked.

Status Screen

Biohazard 2 preview ST0.TIM p01.png Biohazard 2 preview ST1.TIM p01.png

Two versions of the status screen exist: the mugshot in the first one is used, but not the ones in the second. All the mugshots differ from final.

Cacti speak Japanese.
...But what does it mean?
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!

Biohazard 2 preview SGAMEN.png

An advertisement for Breath Of Fire III and Rockman Neo available through the main menu's "information" page. The first one leads to a video of the game, the second one to a playable demo.

Gameplay

Damage Values & Health Status

  • A zombie bite always deals 15 damage, while it deals 20 or 30 in the final versions.
  • The orange Caution status is at 50 HP (1/4th of the max), while it is at 40 HP in the final.
  • In the final, the playable character holds his side and slows down when his HP value is 100 or less, and starts to limp when it is 20 or less, which correspond to the yellow Caution and Danger health status. In this version, these two mechanics are not tied to the Caution and Danger status as the character starts to slow down at 97 HP and starts to limp at 39 HP.

Note that the above is true in all three demo versions (Japanese Trial Edition, NTSC-U and PAL Previews). However, things are different in the October 31, 1997 prototype.

Misc.

  • Compared to the final version zombies are less aggressive and if pushed down it will take them longer to get back up.
  • Death scenes have not yet been censored

Backgrounds Comparison

Except from the two following rooms, all the backgrounds are identical to that of the August 27, 1997 US Preview.

Room 10C: Police Station, 2F West Corridor

Japanese Trial Edition, 08/05/97 US Preview, 08/27/97
Biohazard 2 preview ROOM10C 2.png Resident EVil 2 preview ROOM10C 2.png
Biohazard 2 preview ROOM10C 3.png Resident EVil 2 preview ROOM10C 3.png
Biohazard 2 preview ROOM10C 5.png Resident EVil 2 preview ROOM10C 5.png
Biohazard 2 preview ROOM10C 6.png Resident EVil 2 preview ROOM10C 6.png
Biohazard 2 preview ROOM10C 7.png Resident EVil 2 preview ROOM10C 7.png
Biohazard 2 preview ROOM10C 8.png Resident EVil 2 preview ROOM10C 8.png
Biohazard 2 preview ROOM10C 9.png Resident EVil 2 preview ROOM10C 9.png

The door which leads to another corridor, which can not be opened in any known version due to being blocked on the other side, was moved. Some detailing on the wall was changed.

Room 200: Police Station, Main Hall

Japanese Trial Edition, 08/05/97 US Preview, 08/27/97
Biohazard 2 preview ROOM200 0.png Resident EVil 2 preview ROOM200 0.png
Biohazard 2 preview ROOM200 2.png Resident EVil 2 preview ROOM200 2.png
Biohazard 2 preview ROOM200 4.png Resident EVil 2 preview ROOM200 4.png
Biohazard 2 preview ROOM200 5.png Resident EVil 2 preview ROOM200 5.png
Biohazard 2 preview ROOM200 6.png Resident EVil 2 preview ROOM200 6.png
Biohazard 2 preview ROOM200 9.png Resident EVil 2 preview ROOM200 9.png
Biohazard 2 preview ROOM200 13.png Resident Evil 2 (USA) (Demo)-fountain.png

Door frames were improved to make the doors visible. On the last screen, the compartment for the Unicorn Medal doesn't exist yet in the Japanese version, while in the USA version it is an early version with a placeholder medal.