Proto:Shanghai II (NES)
This page details one or more prototype versions of Shanghai II (NES).
|Download Shanghai II (NES Prototype)
File: Shanghai_II_(NES)_(Prototype).zip (13 KB) (info)
- Aside from a placeholder title screen, little more than the main game is present. No music, cutscenes, or main menu options exist at this point.
- There is no win state. Once all tiles are cleared, the player is simply left to move their cursor around on a blank screen.
Similar to what happened with this game's predecessor, the background was changed from gray to green, which led to the tiles' palette being tweaked accordingly to create a rather classy visual aesthetic.
Aside from the palette change, many of the tiles were redrawn between prototype and release. Most noticeable is the redesign of the dotted tiles, the bird in the bamboo tiles and a tightening-up in the lettering and design of the seasons/flower tiles.
The cursor's change to a much brighter and distinct palette in the final helps it pop from the tiles much better than in the prototype. One and two-player variations were also added for the multiplayer modes in the final, much like with the previous game.
In the prototype, the menus are pulled up by pressing Select, which in the final was changed to selecting the help buttons at the bottom of the screen with the cursor. The first set of menu options in the prototype don't seem to be functional, but the help options in the next screen work much the same as in the final (which split them up into two sets of options).
Although there are few embellishments to the main game at this point, there are some graphics that seem to imply that they were ready to be added.
Text which, along with a number count, would have indicated how many tiles are still on the screen.
A big ol' help button. While the prototype does have a full suite of help options as mentioned above, they aren't accessed via a dedicated help button.
Also worth noting is the border surrounding the help text, which in the final is the same one used elsewhere (see below) rather than part of the text graphic.
An early border, similar to the one that surrounds the tiles (and menu buttons) in the final game. The main palette in the prototype does not seem to fit the early border very well.
The Shanghai series
|NES||Shanghai (Prototype) • Shanghai II (Prototype)|
|Sega Master System||Shanghai|
|SNES||Shanghai II: Dragon's Eye • Shanghai: Banri no Choujou|
|Windows/Mac OS Classic||Shanghai: Dynasty • Shanghai: Second Dynasty|
|Game Boy (Color)||Shanghai Pocket|
|Game Boy Advance||Minna no Soft Series: Shanghai|
|WonderSwan (Color)||Shanghai Pocket|