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Proto:Shining Force III/May 8th, 1998 prototype

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This is a sub-page of Proto:Shining Force III.

Hiddenpalace.org logo.png  This prototype is documented on Hidden Palace.

Despite only being a single build away from final, this prototype is still in a very rough state.

Sub-Pages

Saraband1.png
Saraband
"The King of the Assembly, Benetram, is a great strategist and general. No way he would give up Barrand so easily. He must have some secret plan... Maybe something like taking the Emperor or a prince hostage..."
Balsamo.png
Balsamo
"The monks of the Bulzome sect behave quite well. They don't get drunk or cause trouble. That makes our job a lot easier. But... when we try to speak to them, they don't care much for conversation. I guess a tame life means no problems."
Railhead.png
Railhead
"It's strange to have church services packed, but if no one comes, it's a much worse. It's hard to get motivated here."
Quonos.png
Quonos Village
"Synbios, without Khan, even Vandal is helpless. Retreat and have Khan heal up and rejoin us"
Vagabond.png
Vagabond
"Whoo! Yea! Army! Hi, I'm JJ! That battle was exciting! Now I can't keep still! Ai laaaaaaate!"
Storich.png
Storich
"It's probably.... It must be.... They closed the gate to stop us from going to Flagard. But why?"
Flagard.png
Flagard
"But the negotiations failed, so I decided to make him disappear. I guess he won't last too much longer."
Lookover.png
Lookover
All changes to the Town of Lookover, and its scenic Tower.
Malorie.png
Malorie
From the final town of the game up until the 2nd to last battle..
Aspia.png
Aspia
"! !".

Debug

Entering 3602206e 0001 will enable a debug mode. Its functions are as follows:

Name Explanation
Scn Area Warp - Select the map where you wish to go, hit A then close the menu. Has a bit below the area name, setting it to anything other than 0 doesn't appear to do anything.
Flg Sets event flags.
Prm Roster editor. Add or remove character, change their levels or classes.
Itm Gives you any item in the game, provided you still have space. There is also an option for Max Gold.
Sav Saves file.
Lod Loads a save file.
Snd Sound Test.
12P This specific line was removed in the English version, though improperly in the prototype. Pressing it over and over will spout off random Japanese and garbage characters.
Cfg The normal Configuration menu.

Also, pressing X+Y+Z together will pause the game. In this mode, pressing any button other than Start will advance the game 1 frame, and pressing L will enable some printout information, pressing Start will exit this mode. Also, holding Z while in control of a character will enable you to walk through walls, and holding Z during battle instantly ends it (pressing Start during an enemy's turn kills that specific enemy). Holding R during a cutscene will skip through massive chunks of dialogue, though this can sometimes crash the game.

(Source: [1] Knight0fDragon)

General

Prototype Final
You need [###] blocks
memory to save. To
free up memory, go to
the Memory Manager
Screen on the Saturn
Control Panel.
You need [###] blocks memory to save. To
free up memory, go to the Memory Manager
Screen on the Saturn Control Panel.
The system memory is
not ready. Use the
Memory Manager Screen
on the Saturn Control
Panel to clear the
system memory.
The system memory is not ready. Use the
Memory Manager Screen on the Saturn
Control Panel to clear the system memory.
The cartridge memory
is not ready. Use
the Memory Manager
Screen on the Saturn
Control Panel to
clear the cartridge
memory {1E}
The cartridge memory is not ready. Use the
Memory Manager Screen on the Saturn
Control Panel to clear the cartridge memory
{Color}{08}The system memory is
not ready. Use the
Memory Manager Screen
on the Saturn Control
Panel to clear the
system memory.
{Color}{08}The system memory is not ready. Use the
Memory Manager Screen on the Saturn
Control Panel to clear the system memory.
{Character} the {Class}
became an ally.
{Character} the {Class}
joined the force.
{Character} the {Class}
joined {Synbios'} forces.
{Character} the {Class}
joined the force.
NOT EQUIPED NOT EQUIPPED
AFTER PROMOTION AFTER PRMTN
RESPONSE METHOD RESPONSE
Natural Healing Ntrl Heal
Remove cursed
equipment
Remove
cursed equip
Cursed Remove
Remove equipment cursed equip
Configuration Options: Configuration:
Really Hard Difficult
Super Hard Insane
Saving. Don't power down please. Saving. Don't power down, please.
Creating a new save file.
Don't power down please.
Creating a new save file.
Don't power down, please.
{Character} is not
back to normal.
{Character} is
back to normal.
Something's there!{Small pause}
...{Small pause}or there seemed
to be...{Small pause}maybe not...
Something's there!{Small pause}
...{Small pause}or there seemed
to be... {Small pause}Maybe not...
Should {Character} equip
the {Weapon/Accessory}{Yes/No}?
Should {Character} equip
the {Weapon/Accessory}?{Yes/No}
It's so hot... Maybe I should take this off... It's hot. Maybe I should take this off.
{Character} is to equip the {Weapon/Accessory}?{Yes/No} Should {Character} equip the {Weapon/Accessory}?{Yes/No}
...... . . . . . . .
  • Control codes are only left unaltered if they are relevant to the change, some common ones are:
* {02} - Line End
* {03} - Line Break
* {04} - Small Pause
* {05} - Next page symbol, occasionally shows up in longer conversations and for the purposes of this article, effectively just another line break.
* {07} - For color text, the color depends on separate control codes next to it.
* Anything from 10-1F - Taken from RAM. Generally, 10 is reserved for the main character's name, 1E is for Yes or No questions, or "JuMsY" the one time that shows up in the game, while the rest are context sensitive.
  • ATK was abbreviated as ATT in this build
  • Additionally, Speed and Agility were swapped around, to keep this article from becoming hopelessly redundant, changes like these will not be individually listed.
  • Line 76F in all of the final's scripts is the line "Incompatible Peripheral". That is missing entirely from the prototype.

SFIIIPrototextbug.png

  • Some of these lines were shortened in the final due to overflow and or wrapping errors. It is not uncommon for the text in this build to blank out while scrolling through it.

Classes

Proto Final
Yeoman Archer
Penguin? Penguin
Archer Marksman

Item Description/Names

Proto Final
Circlet - raises Def,Luck, rec MP Circlet - raises Def, Luck, rec MP
Sml Mithril Lrg Mithril
Lrg Mithril Sml Mithril

Enemy Names

Japanese Proto Final
サラバンドナイト Pegasus Knt Pegasus Kt
マッドフォーク Mad Folk Kyon-shi

Mad Folk appears to be the proper translation.

Location Names

Proto Final
Barland North Plateau Barrand North Plateau
Barland N Plateau Barrand N Plateau

Weapon Types

Proto Final
Laypia Rapier
Ank Ankh

This is the only time a "Laypia" is listed. Possible mistranslation.

File Select

While most of the changes are already in place to some degree, the File Select still calls the game Scenario 1! Interestingly, an even earlier version of this screen appears in the game's manual, where it's misspelled as "Scearid".

Unused Characters.png