Proto:Silent Hill
This page details one or more prototype versions of Silent Hill.
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
Oh dear, I do believe I have the vapors. This page contains content that is not safe for work or other locations with the potential for personal embarrassment. Such as: Nudity. |
Contents
Silent Hill Preview (SLUS-45678)
A prototype of Silent Hill that was meant for previewing purposes. While the executable is dated November 24th 1998, all other files, as well as the disc burn date, are dated a month earlier.
Prototype FMV
SLUS-45678 | Final |
---|---|
An unfiltered FMV of Cheryl Mason. The final version is mostly in black and white, shows static/interference and is a bit longer in length and with audio.
Official U.S. PlayStation Magazine Demo Disc #16 (SCUS-94278)
The demo disc was included with the Official U.S. PlayStation Magazine issue 16 and has a playable demo of Silent Hill along with a few other games. This is an early build of Silent Hill that contains some unused resources.
Item List
Some names were changed or dropped altogether in later versions. The question marks appear to be part of the name, and not control codes to affect in-game text display. The following strings appear at offset 0x1878 in the file "1ST/BODYPROG.BIN".
Radio | Flashlight | Shotgun bullets | Rifle bullets | Handgun bullets |
Shotgun | Hunting rifle | Handgun | Hand axe | Japanese KATANA |
Chain Saw | Hammer | Nightstick | Bat | Steel pipe |
Petty knife | Tablet of Ouroboros | Dagger of Magi | Ankh | Emblem of Caduceus |
Amulet of Solomon | Clock stone | Meteoric iron ring | Camera | Screwdriver |
Pliers | Cage's key | Motorbike's key | Magnet with line | Safe's key |
Receipt | Plastic card | Torch | Videotape | Oil lighter |
Medicinal alcohol | Pack of blood | Plate of Turtle | Plate of Queen | Plate of Cat |
Plate of Hatter | Liquid(unidentifiable) | Plastic bottle | Talisman | Gumball |
Silver medallion | Gold medallion | Lab chemical | Card key | Memo "LEVIN"? |
Memo "TO_SCHOOL"? | Key of "Quetzalcoatl" | Key of "Ifrit" | Key of "Sphinx" | Key of "Bahamut" |
Key of "Garuda" | Drainage's key | Key of "Emerald leo"? | Consultation room's key | Warehouse's key |
Basement's key | Drawbridges's key | K.Gordon's key | Classroom's key | Stack room's key |
Key of "Scarecrow" | Key of "Woodman" | Key of "Lion" | House's key? | Lobby's key |
Ampul | Health drink | First-aid kit |
While all these item names had been defined, descriptions only exist for the first few items you get in the game.
Unused & Early Images
Some of these images were changed in the final version of the game, and many are unused placeholders used before the final artwork was ready.
Images With Developer Notes
Graphic | Description | Text | Translation |
---|---|---|---|
Placeholder image (File:1KAIZK40.TIM) |
海賊版禁止 | Piracy Prohibited | |
Placeholder image (File:1KAIZK41.TIM) |
海賊版禁止 | Piracy Prohibited | |
Locker monster (File:LMONSTER.TIM) |
潜在する怪物 | The Monster Lurks | |
Levin St. doghouse (File:INKENNEL.TIM) |
ここに鍵がある | There's a key here. | |
Library book (File:LIBRBOOK.TIM) |
SOFTIMAGEはよくわからん。 本当はここに開いた本がある。 大口開けたトカゲと狩人の絵つき。 |
I'm clueless when it comes to Softimage. Just imagine there's an open book here. With a picture of a hunter. And a lizard with its mouth open wide. | |
Lavatory message (File:LVTRYMSG.TIM) |
レナード・ライン 「潜在する怪物」 |
Leonard Rhine "The Monster Lurks" | |
School locker (File:LOCKER0.TIM) |
ロッカーの中は空っぽ レンダリング失敗 扉が開けられない 何故に? ダミーだからいいけど |
The inside of the locker is empty. Rendering error. The door can't be opened. Why...? It's just a dummy, though, so whatever. | |
Rooftop drain (File:HOLEKEY0.TIM) |
ここに鍵がある | There's a key here. | |
(File:HOLEKEY1.TIM) | 鍵は流れた 水 |
The key is flushed down here. Water | |
(File:ELEVATOR.TIM) | 壱 弐 参 裏 開く |
One Two Three Other(world) Open | |
Placeholder for shattered vial image (File:SHATVIAL.TIM) |
病院の院長室の床 に壊された硝子瓶 の破片が落ちてい てその一つの中に はまだ少しだけ液 体が残っている! |
Shards of broken bottles litter the floor of the doctor's office. One of them still contains a little liquid inside! | |
(File:RECEPDR1.TIM) | 裏世界応接室 | Otherworld Reception Area | |
(File:RECEPDR2.TIM) | 扉拡大図 ここにスリットがある |
Enlarged Door Image There's a slit right here. | |
(File:RECEPPIC.TIM) | 見本 | Sample | |
(File:KIRI.TIM) | 霧 | Fog |
Early Game Mockup
In the "TEST" directory are the 3D model "TOWN.TMD" and corresponding texture "TOWN1.TIM". These show a small portion of the town populated with four residents. The model and texture data are appropriate for use on the PlayStation, but too high quality to be used as real in-game graphics. These resources can be loaded into MilkShape 3D and give the following scene:
The residents have no corresponding texture data, but their polygons are colored. Below is a screenshot taken from the TMD ripping software "PSXPrev" of two of them:
These assets may have been used to initially visualize what the game looked like. Another model, "OB.TMD", shows a storefront on a street corner but has no associated texture data.
Early Models
The files for the game contain assets for characters and enemies that cannot be encountered in the demo, some with earlier designs.
Unused Audio
The file "1ST/COATION.VAB" (Caution?) contains two copies of the following sound clip:
As the "1ST" folder contains resources used during startup such as the Konami/KCET logos and other warning screens, this clip may have been played for a particular screen.
The Silent Hill series
| |
---|---|
PlayStation | Silent Hill (Prototype) |
PlayStation 2 | Silent Hill 2 (Prototypes) • Silent Hill 3 • Silent Hill 4: The Room • Silent Hill: Shattered Memories |
PlayStation 3 & Xbox 360 | Silent Hill: Homecoming |
PlayStation 4 | P.T. |
Wii & PlayStation Portable | Silent Hill: Shattered Memories |
Windows | Silent Hill 2 • Silent Hill 4: The Room • Silent Hill: Homecoming |
Spin-Offs | |
Game Boy Advance | Play Novel: Silent Hill |
Arcade | Silent Hill: The Arcade |
iOS, Android | Silent Hill: Ascension |