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Proto:Sonic Adventure 2 (Dreamcast)/Review

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This is a sub-page of Proto:Sonic Adventure 2 (Dreamcast).

Hiddenpalace.org logo.png  This prototype is documented on Hidden Palace.

Sonic Adventure 2-title.png
SOMETIMES I SEE A TEXT BOX AND I JUST CAN'T HELP MYSSDFGFFDHFGDJGGFSHGDFH
This page sucks.
If you could make it suck less, that would be awesome.
Specifically: This can seriously deserve a rewrite, some of this info is outdated etc...
Hmmm...
To do:
  • Rip the voice clips and the rest of the languages.
  • Also rip the Japanese Biolizard hint file (MH0055J.PRS), and the Japanese VMU warning file (MCWARN_J.PRS).
  • Examine the Dark Chao Garden texture file (AL_STG_DARK_TEX.PRS).
  • Explain the Object differences for Pumpkin Hill, Aquatic Mine, Prison Lane, City Escape, Radical Highway, Dry Lagoon, Crazy Gadget, Death Chamber, Egg Quarters, Green Hill, Meteor Herd (2P), Wild Canyon (2P) and Mad Space.
  • Also explain the camera differences in Metal Harbor, Wild Canyon (1P and 2P), Dry Lagoon, Death Chamber, Final Rush, Meteor Herd and Cannon Core (Knuckles)

The European Review Prototype of Sonic Adventure 2 is a build that was sent to the press about a week before the final build was completed, making it the only full prototype. At this point the game has been nearly finalized, with many bugs from the previous demos being fixed. Though there's still some differences left, most of which being last-minute. This build has a burn date of May 21st, 2001.

General Differences

  • There is a Chao Adventure 2 scene in an area that is blank in the final game's version of the same file. In OSMP2UEU.PRS, a scene called "Chao Writer" can be found where the player's Chao discusses writing a book.
  • The "Chao in Space" poster has been finalized.
  • The CONGRATULATIONS graphic's (CONGRATULATIONS.PRS) resoloution is higher .
  • The sound file for the Biolizard is different. (se_ac_lb1.prs)
  • index.htm (Main Website), uses dimensions 580×300, while in the final, it's 520×260.
(Source: [Sonic_Adventure_2_(May_21,_2001_prototype) Hidden Palace], Original TCRF Research)

Text/Voice

Review Final Notes
Omochao (Tails): Beware of the Homing Missile! Hide behind the wall to avoid damage! Beware of the Homing Missile! When it gets close, use something to smash it! Watch out for Eggman's special attack! It's very painful! Move quickly to avoid it.
Omochao (Eggman): Beware of Tails' Homing Missile! It scatters when it explodes, so stay as far away as possible! To avoid the missile, hide behind the wall! Watch how he moves and when he stops, then attack!
Omochao (Tails): Lock-on to Eggman when you get next to him or behind him. Watch out for Eggman's special attack! It's very painful! Move quickly to avoid it. Don't just run around! Stay alert and keep shooting!
Omochao (Eggman): Get ready to Lock-on when Tails comes close or when you're behind him! Tails' special attack is very strong so be very careful! Memorize his patterns to avoid him! Don't just run around! Stay alert and keep shooting!
The hints for Tails VS Eggman 2 (MH0029#) are slightly different, with one piece of text being duplicated for some reason. This also affects all languages, not just English.
Review Final Notes
Omochao (Shadow): Beware of Sonic's special attack! To avoid the Sonic Wind, use the Somersault! Be aware of your surroundings while trying to avoid him! When Sonic stops, that's your chance to attack him! When he tries to use Chaos Control, then attack!
Omochao (Sonic): Be aware of your surroundings while trying to avoid him! When Shadow stops, that's your chance to attack him!
Omochao (Shadow): Beware of Sonic's special attack! To avoid the Sonic Wind, use the Somersault! Be aware of your surroundings while trying to avoid him! You won't be able to just attack him. Try something to lower his defenses.
Omochao (Sonic): Beware of Shadow's special attack! Use the Somersault to avoid the Chaos Spear! Be aware of your surroundings while trying to avoid him! You won't be able to just attack him. Try something to lower his defenses.
The hints for Sonic VS Shadow 2 (MH0042#) are very different, it doesn't tell the player how to dodge the opponent's attacks. This also affects all languages, not just English.