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Proto:Sonic Heroes/Mario Kart: Double Dash!! Bonus Disc

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This is a sub-page of Proto:Sonic Heroes.

SOMETIMES I SEE A TEXT BOX AND I JUST CAN'T HELP MYSSDFGFFDHFGDJGGFSHGDFH
This page sucks.
If you could make it suck less, that would be awesome.
Specifically: This needs some serious rewrite, as not much of this article has changed through out for an entire decade...
This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Hmmm...
To do:
  • Add every differences missing from this page. Aside from Omega's voice, find any unused content in this build.
  • Judging by the elements that were used in the 9.28 prototype (e.g. a Goal Ring Touch sound effect and unfiltered Omega voice clips), this is likely based on an earlier build of the game. Look deep into this.
  • Differences with the Scoring System.
SonicHeroesTrialVersion-TitleScreen.png

As a reward for pre-ordering Mario Kart: Double Dash!!, customers received a bonus disc containing demos and videos of various upcoming games. One demo was Sonic Heroes (also known as Sonic Heroes: Trial Version as shown on the title screen), containing some major differences from the final. Despite being closer to the final, some content appear to be from an earlier build.

Technical Differences

  • This is currently the only known build where all voice clips in the AFS archive are located to a different file, which is called SH_VOICE_TGS_E.afs. The Tokyo Game Show demo never uses the English voice tracks, as the Japanese ones were used instead.
  • All of Team Rose and Team Chaotix' files have been completely removed since they aren't playable in this build.
  • The only audio files related to the levels that are present on the disc include Seaside Hill, Grand Metropolis (which is shown below), Ocean Palace, Rail Canyon, and Bullet Station.
  • The cutscenes, bosses, and every other levels are missing from the disc, unlike the 9.28 prototype.

General Differences

Startup Screen

  • It's STILL possible to skip the startup screen until the stage select screen (similar to the E3 version), which is something that you can't do in the final.
  • This demo still uses the E3 Sega and Sonic Team logo, despite the "ADX" logo using the final version.
  • The demo sequences from the previous builds have all been removed at this point in development.

Graphical Differences

Trial Version Final
SonicHeroesTrialVersion-TitleScreen.png SonicHeroesFinal-TitleScreen (GameCube).png

This demo has the final title screen, but there are a few differences to note about here:

  • Sonic, Tails, and Knuckles' graphics were split into their own textures in the final.
Trial Version Final
SonicHeroesTrialVersion-TitleScreen TeamSonic1.png
SonicHeroesTrialVersion-TitleScreen TeamSonic2.png
SonicHeroesFinal-TitleScreen TeamSonic1.png
SonicHeroesFinal-TitleScreen TeamSonic2.png
SonicHeroesFinal-TitleScreen TeamSonic3.png
  • The "TRIAL VERSION" logo is displayed on the title screen.

SonicHeroesTrialVersion-TrialVersionLogo.png

  • The "PRESS START BUTTON" graphic was changed to "Press START" in the final release. This was also seen in some older builds of the game.
  • The title screen lacks "Licensed by Nintendo" (which is also in the GameCube's E3 version).

Cutscene Differences

Opening Cinematic

Hmmm...
To do:
A video is needed.

Although the opening is now included, it lacks sound effects. This is actually identical to the one shown at Tokyo Game Show (only here the logo is in English), which can still be found unused in the 9.28 prototype.

Menu (Stage Select)

E3 2003 Trial Version
SonicHeroes E3Demo StageSelect.png SonicHeroesTrialVersion-StageSelect.png

There are only two teams and two levels playable: Team Sonic (Seaside Hill) and Team Dark (Bullet Station). The stage select screen resembles the earlier E3 2003 demo:

E3 2003 Trial Version
SonicHeroes-E3title 036.png SonicHeroesTrialVersion-Stage01Icon.png
SonicHeroes-E3title 038.png SonicHeroesTrialVersion-Stage08IconDeselected.png
SonicHeroes-E3title 040.png SonicHeroesTrialVersion-Stage01IconDeselected.png
SonicHeroes-E3title 042.png SonicHeroesTrialVersion-Stage08Icon.png

As such, Bullet Station uses Rail Canyon's icon, despite that level not being playable in this demo.

Hint Box

Trial Version Final
SonicHeroesTrialVersion-HintBox.png SonicHeroesFinal-HintBox.png

The blue semi-transparent rectangle box from the E3 demo for the subtitles has been removed, but the subtitles retain the additive blending.

"Coming Soon!" Screen

SonicHeroesE3-ComingSoon.png
Similar to the E3 prototype, beating either stages or getting a game over will give you the "Coming Soon!" screen and take you back to the title screen. There is one other way to see this:

  • The game will automatically reset after the player is inactive for a short while.

Unlike the E3 version, however:

Level Differences

Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Specifically: There's a lot that needs to be compared, some of which match/are similar to the earlier E3's layouts.
  • Some level objects have been rearranged.

Bullet Station

Trial Version Final
SonicHeroesTrialVersion-BulletStation Shield.png SonicHeroesFinal-BulletStation SpecialStageKey.png

Because there are no Special Stages in this demo, the Key was replaced by a Shield.

Trial Version Final
SonicHeroesTrialVersion-BulletStation Klagen.png SonicHeroesFinal-BulletStation FiveObjects.png

There is a Floating Item Box that was removed in the final since there's no way to reach it. In addition, a Klagen can be seen at the end of the level of this demo.

Trial Version Final
SonicHeroesTrialVersion-BulletStation GoalRing.png SonicHeroesFinal-BulletStation Case.png

A Goal Ring replaces the Case that would normally take you to the next section. Due to this, Team Dark's Bullet Station is a lot shorter than the final version.

Audio Differences

Sounds

SonicHeroesPrototype10.8-OmegaIcon.png
Unfiltered Omega's Voice
Sounds familiar, actually.
...
This page or section needs more audio.
There's a whole lotta words here, but not enough audio. Please fix this.
Specifically: Please rip the audio from this demo and compare some of them to the final (P.S. The Goal Ring sound.)
  • Some sounds are different.

Debug Modes

Debug Menu

Action Replay code
040A7148 38800002
04019FC8 38800009
04154D80 38800002


Debug Displays

Camera Info

Action Replay code
04284840 00000001

Unused Area

Extended Bullet Station

Although Bullet Station is accessible in this demo, an area before the second giant cannon for Team Dark can't normally be reached, as the level ends a lot sooner than how the final version does. Due to this, the infinite flight cheat for getting over the inaccessible area is required. It's rather unfinished, as there's very few objects present.

Unused Voice Clips

Some voice clips go completely unused in this demo due to that level not being accessible for that team. Team Sonic can't access Bullet Station, and Team Dark can't access Seaside Hill. In addition, Ocean Palace, Rail Canyon, the select screen from the final, and the 2-player mode are completely inaccessible for both teams in this build. As such, nearly all of Omega's voice clips as shown in his page above are not used. However, using the "Klagen Lock" glitch in Bullet Station will trigger one of Team Sonic's voice clips. This glitch was fixed in the final.

Grand Metropolis

Present on the disc is Knuckles' second hint voice clip of Grand Metropolis, a leftover from the Japanese version. Not only is that level not at all playable for either teams, but the English voice tracks relating to it are also completely absent from the disc. How this even got here is anyone's guess.