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Proto:SpongeBob SquarePants: SuperSponge (PlayStation)/Uncompiled Prototypes

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This is a sub-page of Proto:SpongeBob SquarePants: SuperSponge (PlayStation).

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

These prototypes were never compiled, but their source code can be found in the Visual SourceSafe archive on Github. They date back to as far as August 29th, 2000. The archive isn't exactly complete, as the developers would delete things in Visual SourceSafe, making certain deleted files not recoverable, and thus rendering several prototypes impossible to build the way they might've been.

October 9th, 2000

Taken from a October 9, 2000 commit.

Sound Effects

data/Sfx/ingame/ingame.xm contains strange sound effects sampled from various sources.

meow meow

A sound clip taken from a Meow Mix commercial. In the XM file, it plays once then reverses as a infinite loop.

you bastard

A sound clip taken from the South Park episode "Cartman Gets an Anal Probe".

strain 1 and 2

Two... rather interesting strain sound effects from an unknown source.

attack8

A sci-fi attack sound.

foot step

A foot step.

Music

Looking at the code, some music is referenced with names not seen within the final source. Unfortunately, the commits didn't back these files up, but we do know what it was named. Those music names being,

  • HYPERMMX
  • DROPPOP
    • Used on the title screen.
  • MUSIC
  • TITLE
  • INGAME
    • Used while in a level.

Most references to these files were removed by a January 9, 2001 commit, where some final music was added.

January 29th, 2001

Taken from a January 29, 2001 commit.

Sound Effects

data/Sfx/ingame/ingame.xm contains early versions of sound effects actually for the game.

Anemon

A splat/splash sound.

Item_d

Sb_jump

A lower-pitched version of the prototype jump sound.

Clam_d

Glass breaking.

Item_p

The item pick-up sound, though more resembling the end of the show's theme song.

Item_l

Another jingle.

Prickl

A boing.

Squidd

February 26th, 2001

Taken from a February 26th, 2001 commit.

Changed Graphics

Health

Prototype SBSPSS +health full 1 sketch.png SBSPSS +health empty 1 sketch.png
Final (unused) Sbsp healthfull.png Sbsp healthempty.png

Pickups

Prototype SBSPSS +balloon sketch.png SBSPSS +bubblemixture sketch.png SBSPSS +glasses sketch.png SBSPSS +helmet sketch.png SBSPSS +jellyammo sketch.png SBSPSS +spatula sketch.png SBSPSS +shoe sketch.png SBSPSS +pants sketch.png SBSPSS +health25 proto.png SBSPSS +health50 proto.png SBSPSS +health100 proto.png SBSPSS +teeth.png
Final SBSPSS +balloon.png SBSPSS +bubblemixture.png Sbsp glasses.png SBSPSS +helmet.png SBSPSS +jellyammo.png SBSPSS +spatula.png SBSPSS +shoe.png SBSPSS +pants.png Sbsp health25.png Sbsp health50.png Sbsp health100.png SBSPSS +c2 l4 quest item.png

The unused health meter and all pickups used rough sketches as a placeholder.

Inside the Whale

Prototype SBSPSS +flesh 2d 1 feb.png SBSPSS flesh 2d 2 feb.png SBSPSS goop 2d 1 feb.png
Final SBSPSS +flesh 2d 1 final.png SBSPSS flesh 2d 2 final.png SBSPSS goop 2d 1 final.png

The ground textures were originally pink, later changed to a less unpleasant purple, and the goop texture was brighter. These early textures can be seen in action in the February - April 2001 prototypes of the GBA version.

The Graveyard

Prototype SBSPSS grave04 feb.png SBSPSS ACTION2D feb.png
Final SBSPSS grave04 final.png SBSPSS ACTION2D final.png

One of the tombstone textures had an anchor on it, but was changed to an epitaph. The ground was also originally brown.

April 17th, 2001

Taken from a April 17th, 2001 commit.

Sandy's Treedome

Prototype SBSPSS 2dgrass2 proto.png
Final SBSPSS 2dgrass2 final.png

The ground outside of Sandy's Treedome was yellow.