Mail has been fixed; you should now be able to confirm your e-mail address, watch pages, and the like.
Please report any issues on Discord.

Spyro the Dragon (PlayStation)/Crash 3: Warped Demo

From The Cutting Room Floor
Jump to navigation Jump to search

This is a sub-page of Spyro the Dragon (PlayStation).

A Spyro the Dragon demo can be accessed in Crash Bandicoot: Warped by pressing Up, Up, Down, Down, Left, Right, Left, Right, Square at the title screen. There are two versions of this demo, corresponding to the PAL and NTSC-U versions of Crash 3, respectively.

The build dates of the two demos are roughly September 26, 1998 for the NTSC-U version and October 16, 1998 for the PAL version. The final game was built roughly August 12 and September 1, 1998 for NTSC-U and PAL respectively, and as such these demos are likely not prototype builds, contrary to popular belief.

General Differences

  • As is common in demos, the PAL version is only playable in English despite the full game having more language options. Cheat codes do not work, and similar to other Crash Bandicoot demos, the option to quit the game has been disabled.
  • As with the prototype demos, Argus is not present, likely because he gives you information on reaching Toasty (which cannot be opened in the demo).
  • Marco uses his usual demo text for when you speak to him:
There are many more worlds for you to explore, Spyro. 

I can take you to see them in the full version of Spyro the Dragon.
  • The font size in both versions of the demo matches that of the PAL version of the final game - the smaller font size. Similarly, the balloonist's text is centered and dragons' names are the same size as the word "rescued" as with the PAL version of the game, too. Also there's no ellipsis after the level's name when entering or leaving a level, once again like the PAL release.
  • Town Square uses Stone Hill's music (though dragon cutscenes still play the correct theme).
  • In the NTSC-U version of the demo, the blood on the horns of the bulls in Town Square is a brownish colour, unlike the red seen in the full game, possibly to censor the implications of the red horns somewhat. The horns are entirely clean on the PAL version of the demo, identical to the full version of the PAL release.
  • Various quotes from reviewers are shown alongside official renders of several of the characters from the game at the beginning of the demo. This feature is exclusive to the NTSC-U version of the demo.

Portals

CrashSpyroDemo-StoneHill.png

The portal to Town Square replaces that of Stone Hill.

CrashSpyroDemo-TownSquare.png

Meanwhile, Town Square's portal does not work and is blocked by a stone wall. You can still hear the portal, but flying in from behind reveals that the portal isn't actually there.

CrashSpyroDemo-DarkHollow.png

This also applies to Dark Hollow.

CrashSpyroDemo-SunnyFlight.png

Sunny Flight is automatically open upon starting the demo, unlike in the full game where you have to leap on the stones in a certain sequence to unlock it.

CrashSpyroDemo-ToastyEntrance.png

Toasty is closed off completely, but...

CrashSpyroDemo-ToastyPortal.png

...If you use hacking tools or glitches to make your way in there, the portal is open! In this squashed state, no name is displayed on the portal.

CrashSpyroDemo-Toasty.png

If you attempt to reach Toasty, Spyro's palette will glitch out, and the game will softlock with him flying.

Review Screens

Below are the reviewer quotes seen in the NTSC-U version of the demo.