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Proto:Spyro the Dragon (PlayStation)/July 18th, 1998 build/Gnasty's World

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This is a sub-page of Proto:Spyro the Dragon (PlayStation)/July 18th, 1998 build.

Gnasty's World is the final world of the game.

Differences

Gnorc Gnexus

  • Due to an oversight, when entering the portal using a balloon, the text "Entering Gnasty's World World" appears on-screen.
  • Only one dragon is present in this level - in the final, only one dragon is present initially, but this dragon is replaced by a second dragon once Gnasty is defeated.
  • If any of the dragon mouths have already opened, when re-entering the level they will initially appear shut before suddenly opening, rather than opening slowly.

Gnorc Cove

  • Many of the objects floating in the sea appear to be brighter in this version.
  • There are three dragons in this level instead of two. This makes up for the missing dragon in Gnorc Gnexus.
  • Oddly enough, one enemy always drops a life orb instead of a gem, but you still get all 400 gems on the level.

Twilight Harbor

Jul 18 Aug 12 Final
Spyro-ID62-TwilightHarbor-Map-Jul18.png Spyro-ID62-TwilightHarbor-Map-Final.png
  • The mountain range surrounding the level is a bit different on both ends:
    • The wall ends more abruptly at the start of the level.
    • The wall curls round and stops earlier at the end of the level.

Gnasty Place

An earlier name for Gnasty Gnorc, the final boss' area.

Jul 18 Aug 12 Final
Spyro-ID63-GnastyPlace-Map-Jul18.png Spyro-ID63-GnastyGnorc-Map-Final.png
  • In this version of the level, several sound effects are missing.
    • There's no sound for unlocking doors or the platform that Gnasty is initially standing on.
    • No sound is made when Gnasty hits his chest, or when he blasts his wand at the player.
  • The camera seems to be angled rather poorly when the player enters the level, where the ceiling can clearly be seen as it loads in before Spyro lands.
  • The first room appears to be lit and textured quite a bit differently.
  • The cog shape is imprinted into the ground in the first room, instead of sticking out of the ground.
  • The ledge that wraps around the majority of the first room is flat enough to be walked on this version, whereas it's tilted down slightly in the final.
  • There's a slight gap between the walls and the platform that Gnasty is initially standing on.
  • Some of the poles in the first Gnasty chase section appear to be textured slightly differently.
  • Gnasty seems to stop running for a shorter time during the first chase section, making him harder to defeat.
  • Gnasty performs his animation for taking damage two times after receiving the first hit.
  • The final rooms were made ever so slightly larger in the final.
  • In the final room, Gnasty doesn't fire blasts at the player, but will still smash Spyro with his wand at close range.
  • No cutscene plays when Gnasty is defeated or takes a hit after the first chase section.
  • The level is exited using an exit vortex instead of automatically after defeating Gnasty.
  • Upon exiting the level, there's no ending cutscene or credits. Instead, the level is exited normally.

Gnasty Booty

An earlier name for Gnasty's Loot. No, seriously.

Jul 18 Aug 12 Final
Spyro-ID64-GnastyBooty-Map-Jul18.png Spyro-ID64-GnastysLoot-Map-Final.png
  • An extra set of stairs are present in this version that aren't in the final.
  • Two pipes were moved slightly further apart in the final.
  • Like Gnasty Place, upon exiting the level, there's no ending cutscene or credits. Instead, the level is exited normally.