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Proto:Super Mario World 2: Yoshi's Island/ys rom 0 D/World 4

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This is a sub-page of Proto:Super Mario World 2: Yoshi's Island/ys rom 0 D.

Cactus 2.0!
This article has just been started and needs the article basics added.
Help us out and add them.
So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Specifically: Level maps. Maybe one of the level editors could work, although the level format might be a bit different and the editor might need to be modified to compensate.

This sub-page details all the levels of World 4.

This is one of the more changed Worlds compared to the ys_romX_0 build, replacing test levels with actual levels...that still aren't in the final game anyway.

World 4-1

What was once a test room for all the Mini-Battles in the ys_romX_0 build is now a jungle level featuring slippery mud and small platforms floating above water...oh, and a lot of monkeys and a lot of watermelons to eat. Note that the background glitches up when touching the Goal Ring.

The backgrounds used in this level are still present in the final game, albeit unused.

Watermelons use a completely different and less realistic sprite than in the final, being egg-shaped and green with yellow spots. If it looks familiar, it's because this design managed to survive into the final icon for World 3-1, "Welcome to Monkey World".

Ys rom 0 D w4-1 01.png Ys rom 0 D w4-1 02.png Ys rom 0 D w4-1 03.png Ys rom 0 D w4-1 04.png

Ys rom 0 D w4-1 05.png Ys rom 0 D w4-1 06.png Ys rom 0 D w4-1 07.png Ys rom 0 D w4-1 08.png

Ys rom 0 D w4-1 09.png Ys rom 0 D w4-1 10.png Ys rom 0 D w4-1 11.png Ys rom 0 D w4-1 12.png

Ys rom 0 D w4-1 13.png Ys rom 0 D w4-1 14.png Ys rom 0 D w4-1 15.png Ys rom 0 D w4-1 16.png

World 4-2

Hmmm...
To do:
This level is ≠ the level from the previous prototype, even the theme is different. Describe the differences.

World 4-3

What was once a test room for the jungle tileset in the ys_romX_0 build is now a two-part jungle level.

The first half starts out with an autoscroller featuring treacherous platforming on palm trees and wood posts as well as small branching paths. The Chain Chomp chained to the log at the beginning sometimes fails to spawn and the autoscroll camera goes a little bit below the intended boundary at the checkpoint, showing off cut-off geometry.

The second half starts out like a flat stretch of sand with a few sand walls and a lot of watermelon-throwing and seed spitting monkeys...except there are also two Chomp Shark sequences, followed by a small puzzle where you need to create a bridge that leads up to an area previously destroyed by the second Chomp Shark to then create a door that leads to the exit.

Ys rom 0 D w4-3 01.png Ys rom 0 D w4-3 02.png Ys rom 0 D w4-3 03.png Ys rom 0 D w4-3 04.png

Ys rom 0 D w4-3 05.png Ys rom 0 D w4-3 06.png Ys rom 0 D w4-3 07.png Ys rom 0 D w4-3 08.png

Ys rom 0 D w4-3 09.png Ys rom 0 D w4-3 10.png Ys rom 0 D w4-3 11.png Ys rom 0 D w4-3 12.png

Ys rom 0 D w4-3 13.png Ys rom 0 D w4-3 14.png Ys rom 0 D w4-3 15.png Ys rom 0 D w4-3 16.png

World 4-4

Not too much is different here, still ending with an unfinished Bigger Boo boss fight. Amusingly, the regular castle tileset in this build was interchanged with a more unique looking one not seen in the final, bearing with it a totem theme.

ys_romX_0 ys_rom_0_D
Ys romX 0 w4-4 01.png Ys rom 0 D w4-4 01.png

World 4-5

What was once presumably a test room for Yoshi's train transformation in the ys_romX_0 build is now a swamp level featuring many Spear Guys, fake flowers you need to platform on (which act like bumpers in this build, unlike the final version where they are actual enemies), and a giant fish that will try to eat you. However, getting eaten doesn't kill you - instead, you just wrap back to the top of the screen.

Ys rom 0 D w4-5 01.png Ys rom 0 D w4-5 02.png Ys rom 0 D w4-5 03.png Ys rom 0 D w4-5 04.png Ys rom 0 D w4-5 05.png

Ys rom 0 D w4-5 06.png Ys rom 0 D w4-5 07.png Ys rom 0 D w4-5 08.png Ys rom 0 D w4-5 09.png Ys rom 0 D w4-5 10.png

Ys rom 0 D w4-5 11.png Ys rom 0 D w4-5 12.png Ys rom 0 D w4-5 13.png Ys rom 0 D w4-5 14.png

World 4-6

World 4-7

World 4-8