Proto:Super Ninja Boy/Battles
This is a sub-page of Proto:Super Ninja Boy.
Contents
- 1 Gameplay
- 2 General
- 3 Chinaland (General)
- 4 Cave to Horizon Gate
- 5 Path to Horizon Gate
- 6 Path to Cave to Edo City
- 7 Cave to Edo City
- 8 Ship
- 9 Fairyland (General)
- 10 Path to Celestern
- 11 Path to Satoon
- 12 Underwater
- 13 Mysteryland (General)
- 14 Ghouland
- 15 Subway
- 16 Sewer
- 17 Futureland (General)
- 18 Grandpolis
Gameplay
- You run by repeatedly pressing Left or Right in the prototype, rather than holding down X.
- Your punches are slower in the prototype.
General
Proto | Final |
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The background was repositioned in the final.
Proto | Final |
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The battle menu background was also repositioned in the final.
Proto | Final |
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The HUD is taller in the final.
Proto | Final |
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A glitched tile in the cave background was fixed in the final.
Proto | Final |
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The background used during boss fights was redrawn in the final, and was recolored along with the ground.
Proto | Final |
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Some spelling mistakes were corrected in the final.
Chinaland (General)
Proto | Final |
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The trees were redrawn and repositioned in the final, and the fences were removed.
Cave to Horizon Gate
Proto | Final |
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The platforms were removed from this battlefield in the final.
Path to Horizon Gate
Proto | Final |
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The platforms were removed from this battlefield in the final.
Proto | Final |
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The platforms were removed from this battlefield in the final.
Path to Cave to Edo City
Proto | Final |
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The water in this battlefield was recolored from black to blue in the final.
Cave to Edo City
Proto | Final |
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This battlefield in the prototype was replaced with something more thematically appropriate in the final.
Ship
Proto | Final |
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This battlefield was redrawn in the final.
Proto | Final |
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This battlefield was redrawn in the final.
Fairyland (General)
Proto | Final |
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The trees were redrawn in the final.
Proto | Final |
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The ledge in this battlefield was removed in the final.
Path to Celestern
Proto | Final |
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This battlefield is completely covered with quicksand in the final, and the pit was removed. The quicksand was also redrawn, and some oddly-placed quicksand at the top edge of the ground was removed.
Proto | Final |
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This battlefield was redrawn in the final, the ground was raised slightly, and the background was significantly lowered.
Path to Satoon
Proto | Final |
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The trees were redrawn and repositioned in the final, and the fences were removed.
Proto | Final |
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The spikes in this battlefield were removed in the final.
Underwater
Proto | Final |
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The floor was shortened in the final.
Mysteryland (General)
Proto | Final |
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The spikes in this battlefield were removed in the final.
Proto | Final |
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The trees were redrawn and repositioned in the final, and the fences were removed.
Proto | Final |
---|---|
The trees were redrawn and repositioned in the final, and the fences were removed.
Proto | Final |
---|---|
The trees were redrawn and repositioned in the final, and the fences were removed.
Ghouland
Proto | Final |
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This battlefield was completely redrawn in the final, the water was removed, and a sandstorm effect was added.
Subway
Proto | Final |
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The subway and rail have a different palette in the final.
Sewer
Proto | Final |
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This battlefield was redrawn in the final, the floor was evened out, and a P Block was removed.
Proto | Final |
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This battlefield was redrawn in the final.
Futureland (General)
Proto | Final |
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This battlefield was redrawn in the final.
Proto | Final |
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This battlefield was redrawn in the final.
Grandpolis
Proto | Final |
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This battlefield was completely redesigned in the final.
Proto | Final |
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This battlefield was redrawn in the final.