Proto:The Curse of Monkey Island
This page details one or more prototype versions of The Curse of Monkey Island.
Rip and compare demo music.
The executable of this Demo is dated April 16, 1997. The final game was released October 31, 1997.
- 1 Sub-Pages
- 2 General
- 3 Boot Params
- 4 Text Changes
- 5 Unused Graphics
- 6 Unused Dialogue
- 7 Partially Unused Audio
- 8 Changed Dialogue
- 9 Wally Crying Animation
| Cutscene Differences|
The Monkeys are listening...
| Unused Items|
- The opening cutscene is shorter than the final version (see its section for more details).
- No difficulty select or "Chapter 1" screen.
- Object names will not appear if you hover the mouse over them.
- When characters talk, their lips are not synced.
- There's less sound effects.
- Guybrush doesn't say anything before cutting the rope with a cutlass.
- The audio files are more compressed. Conversely, the movie files are actually in a higher quality than the final version.
- After using the cannon, the animation of Guybrush crashing through the door is in-game instead of a pre-rendered cutscene.
- Leftovers from the final release, like text about Guybrush's fear of porcelain, animation of tying a rock to a balloon, audio about the pasted skeleton arm, Plunder Island audio about giving Murray back his arm, and Treasure Hold audio were left inside the game's files.
Like the final game, this demo has a special number meant to load to a specific part of the game for testing purposes. Unlike the final game, it doesn't work. The descriptions are written as they appear in the game data.
|205||beginning the cannon puzzle||Plays the intro. While marked as a boot param, any number that's not 1 could be used and it would do the same thing.|
Dialogue text placement was modified. The font itself was changed in order to be more easily read.
The verb coin subtitles list the object name right below the verb coin. In the final version, it lists the object and the action at the bottom of the screen. The object font color was also changed.
An unused bullseye cursor can be found inside the files of the demo and final version of the game.
The dialogue arrows were changed from brown to red.
The same change was applied to the page arrows.
The treasure chest was redesigned and refined. The helium balloons' graphics have also been remade. Item highlights were changed from yellow to red.
An inventory placeholder image which says "Icon."
This image which appears when using the debugger to go to room 1 is present in the demo as well as in the final game.
An unused, badly drawn version of the verb coin hand.
Unused lines about 'Piracy: The LeChuck Way.' Originally, chapter 3 was going to cover this, while 'Chapter 4' would have covered 'Mermaids or Manatees? Does it really matter?'
|CANNON.015||"'It's what's for dinner.'"|
When first talking to Wally, you need to select pretty much every dialogue option (asking if his eye-patch is real, if his hook is real, if his beard is real, etc.) before Guybrush realizes he is talking to Wally. In the final game, the dialogue triggers were changed and Guybrush realizes sooner.
Example: After asking about his fake beard in the demo, you'll get the "Ya' scurvy sea dog!" option which cannot be accessed in the final game.
|WALLYDLG.041||Guybrush: "Ya' scurvy sea dog!"|
|WALLYDLG.093||Wally: "Oh, yeah?"|
|WALLYDLG.094||Wally: "Well, I want a cracker!"|
|WALLYDLG.095||Guybrush: "What kind of comeback is that?"|
|WALLYDLG.096||Wally: "That's not terrifying?"|
|WALLYDLG.097||Guybrush: "Not in the least."|
|WALLYDLG.098||Wally: "How strange."|
|WALLYDLG.099||Wally: "I'm sure I said it right."|
An unused line where Wally clarifies where he got his hand torn off.
|WALLYDLG.064||"In Madagascar, it was!"|
A cut line about Wally's gun.
|WALLYDLG.080||"You won't be touching this weapon of destruction!"|
This unused exchange would have occurred after Guybrush recognizes Wally.
|WALLYDLG.108||Wally: "How did you know it was me?"|
|WALLYDLG.109||Guybrush: "You have 'Wally' embroidered on your hat!"|
Cut Wally lines endorsing the motivational seminars. This would have occurred after Wally says "But thanks to LeChuck's seminars, motivational lectures, and audio books-on-parrot, I've become a vicious corsair!"
|WALLYDLG.117||"They gave me the skills I needed for a rewarding..."|
|WALLYDLG.118||"...lucrative career as a pirate!"|
Unused Wally threat that would have happened after Guybrush dared him to shoot.
|WALLYDLG.204||"I'm gonna feed you so full of bullets..."|
|WALLYDLG.205||"...you'll get a job as a beanbag chair!"|
A sad Wally thanks Guybrush.
|WALLYDLG.223||"Thanks, M-mr. Brush."|
|WALLYDLG.224||"I'll just be over here."|
There's placeholder dialogue where Guybrush narrates what happens when he cuts the porthole inside the treasure hold.
|TREASURE.001||"In this scene, I cut open the porthole."|
|TREASURE.002||"Then a huge firehose of water will flatten me to the back wall."|
|TREASURE.003||"Then I'll float up to the top of the ship and climb out."|
Partially Unused Audio
This line is heard in-game with a pitch effect after using the helium balloons. Here's what it actually sounds like:
|LOGO.002||"That's made my voice sound funny."|
The demo has different audio for certain events.
Guybrush has a different reaction if you try to use cutlass with Wally.
|"No."||"I don't want to disembowel poor Wally."|
If you try to give gaff to Wally:
|"Scraping a hook on that would be pointless."||"I don't think he'd like that."|
Wally Crying Animation
When Wally is on the floor crying, there is an animation of tears flying from his eyes. This is not present in the final game.
The Monkey Island series
|DOS, Mac OS Classic||The Secret of Monkey Island • Monkey Island 2: LeChuck's Revenge (Prototype)|
|Windows||The Curse of Monkey Island (Prototype) • The Secret of Monkey Island: Special Edition|
|PlayStation 2||Escape from Monkey Island|