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Proto:The Legend of Zelda/Overworld

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This is a sub-page of Proto:The Legend of Zelda.

Room Changes

Many of the hidden rooms in the overworld were changed for the final version.

Let's play death making game

Prototype: Money Making Game
Final: Moved to Second Quest, changed to Level 9 entrance

The secret ingredient is rocks

Prototype: Medicine Lady
Final: Moved to Second Quest

No, no, the shop is THAT way

Prototype: Shop Type B
Final: No room

A lot of them around here

Prototype: Medicine Lady
Final: Moved to Second Quest

It's a gamble to everybody

Prototype: Moblin (30 Rupees)
Final: Money Making Game

Not a good business plan

Prototype: Shop Type C
Final: None

Really, it's not

Prototype: Hint ("Meet the old man at the grave.")
Final: Shop Type C

In the prototype, this room is not hidden! It has to be opened with a bomb in the final version. As this hint lady does also appear in the same cave as in the final version, the same hint is used twice in the prototype.

Not until Ganon is dead

Prototype: Moblin (30 Rupees)
Final: Moved to Second Quest

They don't want business

Prototype: Shop Type B
Final: Moved to Second Quest, changed to Shop Type A

What're they doing in Death Mountain anyway?

Prototype: Medicine Lady
Final: Money Making Game

Ganon's still not dead yet

Prototype: Potion or Heart
Final: Moved to Second Quest

Nice ocean view

Prototype: No room
Final: Medicine Lady

Forest stairs

Prototype: No room
Final: Moblin (30 Rupees)

Living under a statue isn't good for your morale

Prototype: Old Man (Lose 20 Rupees)
Final: Moblin (30 Rupees)

Oh, this old secret

Prototype: Moblin (30 Rupees)
Final: Potion or Heart

Hey, I'll put my shop of odd items under this bush. I'm awesome

Prototype: Shop Type C
Final: Moved to Second Quest, changed to Moblin (100 Rupees)

Not much of a bonus

Prototype: No room
Final: Old Man (Lose 20 Rupees)

Moblin came into some wealth

Prototype: Moblin (10 Rupees)
Final: Moblin (100 Rupees)

And that's the end

Prototype: Moblin (100 Rupees)
Final: Moved to Second Quest, changed to Level 7 entrance

(Source: Original TCRF research)

Object Changes

Two areas in the Overworld have different enemy setups in the final version.

Prototype Final
A good day to you, Peahat A pod of Peahats

Five more Peahats were added to this screen in the final version.

Prototype Final
Now you don't see him... Now you do... wait... let me try that again

A Zola was added to this screen in the final version.

(Source: Original TCRF research)