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Proto:The Legend of Zelda: Link's Awakening (Game Boy)/T.isx build (Oct 14, 1998)
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This is a sub-page of Proto:The Legend of Zelda: Link's Awakening (Game Boy).
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
To do:
|
Contents
Map
Koholint Island
Prototype | Final |
---|---|
- Grass added to cave entrance near Cat Fishes Maw.
- Wall length changed below telephone hut next to Animal Village.
September, 1 1998 | October, 14 1998 |
---|---|
(Source: Dark Linkaël)
- At the bottom right near Animal Village
- Stairs into the water have not been added yet.
- Boulder and bush by outside telephone hut.
Color Dungeon - Avalaunch mini-boss room
Prototype | Final |
---|---|
(Source: Dark Linkaël)
Photos
October 14, 1998 Proto | Final |
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October 14, 1998 Proto | Final |
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October 14, 1998 Proto | Final |
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October 14, 1998 Proto | Final |
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October 14, 1998 Proto | Final |
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October 14, 1998 Proto | Final |
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October 14, 1998 Proto | Final |
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October 14, 1998 Proto | Final |
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October 14, 1998 Proto | Final |
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October 14, 1998 Proto | Final |
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October 14, 1998 Proto | Final |
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October 14, 1998 Proto | Final |
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October 14, 1998 Proto | Final |
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(Source: Dark Linkaël)
Enemies
Orb Monster behavior
To do: A description of the behavior and also make a better quality video. |
(Source: Dark Linkaël)
Stone Slabs
Prototype | Final |
---|---|
Prototype | Final |
---|---|
Prototype | Final |
---|---|
(Source: Dark Linkaël)
Ending
Prototype | Final |
---|---|
The no-death ending behaves differently in the prototype. Here, Marin's wish to fly like a seagull is granted, much like in the original monochrome version. However, she uses Link's palette instead of her own.
(Source: Dark Linkaël)