Proto:The Legend of Zelda: Majora's Mask/Debug Version/Console Output Strings
This is a sub-page of Proto:The Legend of Zelda: Majora's Mask/Debug Version.
To do: Note which strings are from v1.0 of Japanese version and other versions if applicable and also note which strings are exclusive to this build. |
This page covers Console Output Strings for the Majora's Mask Debug Version that would normally only be viewable on a debugging unit (i.e. emulated board). Please note that some of these strings may be leftover from v1.0 of the Japanese version of Majora's Mask.
Contents
- 1 00000000-00001060 (makerom)
- 2 00001060-00024F60 (boot)
- 3 00024F60-0002B2D0
- 4 0002B2D0-000516C0
- 5 000516C0-000A2B40
- 6 000A2B40-005EB2B0
- 7 005EB2B0-008E5050
- 8 008E6000-0097BEC0 (Debug Only?)
- 9 0097C000-00983700 (Debug Only?)
- 10 00984000-00998AF0
- 11 00999000-0099DB80
- 12 0099E000-009A1300
- 13 009A2000-009A9A00
- 14 009AA000-009B1D00
- 15 009B2000-009B9C00
- 16 009BA000-009C1C00
- 17 009C2000-009C22E0
- 18 009C3000-009C4310
- 19 009C4310-009CD660
- 20 009CD660-009DB2F0
- 21 009DB2F0-009E7D40
- 22 009E7D40-009F54E0
- 23 009F54E0-00A02F20
- 24 00A02F20-00A04840
- 25 00A04840-00A06330
- 26 00A06330-00A08200
- 27 00A08200-00A09E70
- 28 00A09E70-00A4F140
- 29 00A4F140-00A53A00
- 30 00A53A00-00A5EC20 (German Scraps? Debug Only?)
- 31 00A5F000-00A65A10
- 32 00A65A10-00A6C0E0
- 33 00A6D000-00A92C00
- 34 00A93000-00A96F00
- 35 00A97000-00A9AF00
- 36 00A9B000-00A9EF00
- 37 00A9F000-00AA2F00
- 38 00AA3000-00AA8180
- 39 00AA9000-00AAA200
- 40 00AAB000-00AAFE00
- 41 00AB0000-00B19A80 (nes_message_data_static)
- 42 00B1A000-00B8EDF0 (ger_message_data_static)
- 43 00B8F000-00C00120 (fra_message_data_static)
- 44 00C01000-00C6F5C0 (spa_message_data_static)
- 45 00C70000-00C70E80 (staff_message_data_static)
- 46 00C71000-00C79F70
- 47 00C7A000-00C82D00
- 48 00C83000-00C8BCE0
- 49 00C8C000-00C94CE0
- 50 00C95000-00E12600 (Code)
- 50.1 Camera Types 1
- 50.2 Camera Types 2
- 50.3 Unknown
- 50.4 Unknown
- 50.5 Assorted Multi-Regional Text
- 50.6 Unknown
- 50.7 Audio Debug Text
- 50.8 En_Item00
- 50.9 Section xx
- 50.10 Section xx
- 50.11 Week Event Reg
- 50.12 Actor List
- 50.13 Camera
- 50.14 Collision Check
- 50.15 Debug Display
- 50.16 Memory Editor
- 50.17 Debug (Hayakawa)
- 50.18 Draw
- 50.19 Effect - Footmark
- 50.20 Event Manager
- 50.21 Lib
- 50.22 Lights
- 50.23 Map Display
- 50.24 Moji
- 50.25 Parameter
- 50.26 Player Library
- 50.27 Prenmi
- 50.28 RCP
- 51 =Room
- 52 00E12600-00E13420 (Title)
- 53 00E13420-00E16B30 (Select)
- 54 00E16B30-00E16E00 (Opening)
- 55 00E16E00-00E2AEC0 (File_Choose)
- 56 Daytelop
- 57 Kaleido_Scope
- 58 00E46460-00E7FF20 (Player_Actor)
- 59 En_Test
- 60 En_GirlA
- 61 En_Part
- 62 En_Light
- 63 En_Door
- 64 En_Box
- 65 En_Pametfrog
- 66 En_Okuta
- 67 En_Bom
- 68 En_Wallmas
- 69 En_Firefly
- 70 En_Horse
- 71 En_Arrow
- 72 En_Elf
- 73 En_Niw
- 74 En_Tite
- 75 En_Peehat
- 76 En_Holl
- 77 En_Dinofos
- 78 En_Bubble
- 79 Door_Shutter
- 80 En_Boom
- 81 En_Torch2
- 82 En_Minifrog
- 83 En_St
- 84 En_A_Obj?
- 85 En_River_Sound
- 86 En_Ossan
- 87 En_Famos
- 88 En_Bombf
- 89 En_Am
- 90 En_Dekubaba
- 91 En_M_Thunder
- 92 Bg_Breakwall
- 93 Door_Warp1
- 94 Obj_Syokudai
- 95 Item_B_Heart
- 96 En_Bbfall
- 97 Arms_Hook
- 98 En_Bb
- 99 Bg_Keikoku_Spr
- 100 En_Wood02
- 101 En_Death
- 102 En_Vm
- 103 Demo_Effect
- 104 Demo_Kankyo
- 105 En_Floormas
- 106 En_Rd
- 107 Obj_Mure
- 108 Object_Kankyo
- 109 En_Horse_Link_Child
- 110 Demo_Tre_Lgt
- 111 En_Encount2
- 112 Mir_Ray
- 113 En_Bigslime
- 114 En_Karebaba
- 115 En_In
- 116 En_Bom_Chu
- 117 En_Horse_Game_Check
- 118 En_Rr
- 119 En_Fr
- 120 Obj_Oshihiki
- 121 Eff_Dust
- 122 En_Butte
- 123 En_Fish
- 124 Item_Etcetera
- 125 Arrow_Fire
- 126 Arrow_Ice
- 127 Arrow_Light
- 128 Obj_Kibako
- 129 Obj_Tsubo
- 130 En_Ik
- 131 En_Dns
- 132 Elf_Msg
- 133 En_Honotrap
- 134 Obj_Ice_Poly
- 135 En_Fz
- 136 En_Kusa
- 137 Obj_Bean
- 138 Obj_Bombiwa
- 139 Obj_Switch
- 140 Obj_Lift
- 141 Obj_Hsblock
- 142 En_Goroiwa
- 143 En_Daiku
- 144 En_Nwc
- 145 En_Ge1
- 146 En_Sda
- 147 En_Clear_Tag
- 148 En_Gm
- 149 Bg_Ingate
- 150 En_Kanban
- 151 En_Mk
- 152 En_Owl
- 153 En_Ishi
- 154 Obj_Lightswitch
- 155 Obj_Mure2
- 156 En_Fu
- 157 En_Stream
- 158 En_Mm
- 159 En_Ani
- 160 En_Js
- 161 En_Okarina_Effect
- 162 En_Mag
- 163 Elf_Msg2
- 164 Obj_Makeoshihiki
- 165 Oceff_Spot
- 166 En_Ssh
- 167 Oceff_Wipe
- 168 ovl_Effect_Ss_Dust
- 169 ovl_Effect_Ss_Kirakira
- 170 ovl_Effect_Ss_Bomb2
- 171 ovl_Effect_Ss_Blast
- 172 ovl_Effect_Ss_G_Spk
- 173 ovl_Effect_Ss_D_Fire
- 174 ovl_Effect_Ss_Bubble
- 175 ovl_Effect_Ss_G_Ripple
- 176 ovl_Effect_Ss_Lightning
- 177 ovl_Effect_Ss_Dt_Bubble
- 178 ovl_Effect_Ss_Hahen
- 179 ovl_Effect_Ss_Stick
- 180 ovl_Effect_Ss_Sibuki
- 181 ovl_Effect_Ss_Stone1
- 182 ovl_Effect_Ss_Fhg_Flash
- 183 ovl_Effect_Ss_K_Fire
- 184 ovl_Effect_Ss_Solder_Srch_Ball
- 185 ovl_Effect_Ss_Kakera
- 186 ovl_Effect_Ss_Ice_Piece
- 187 ovl_Effect_Ss_En_Ice
- 188 ovl_Effect_Ss_Fire_Tail
- 189 ovl_Effect_Ss_En_Fire
- 190 ovl_Effect_Ss_Extra
- 191 ovl_Effect_Ss_Dead_Db
- 192 ovl_Effect_Ss_Dead_Dd
- 193 ovl_Effect_Ss_Dead_Ds
- 194 Oceff_Storm
- 195 En_Nutsball
- 196 Oceff_Wipe2
- 197 Oceff_Wipe3
- 198 En_Dg
- 199 Obj_Comb
- 200 Obj_Kibako2
- 201 En_Tg
- 202 En_Wf
- 203 En_Skb
- 204 En_Gs
- 205 Oceff_Wipe4
- 206 En_Zo
- 207 ovl_Effect_Ss_Ice_Smoke
- 208 Obj_Makekinsuta
- 209 En_Ge3
- 210 Obj_Hamishi
- 211 En_Zl4
- 212 En_Mm2
- 213 Door_Spiral
- 214 Obj_Pzlblock
- 215 Obj_Toge
- 216 Obj_Armos
- 217 En_Grasshopper
- 218 Obj_Grass
- 219 Obj_Grass_Carry
- 220 Obj_Grass_Unit
- 221 Bg_Fire_Wall
- 222 En_Bu
- 223 En_Encount3
- 224 En_Jso
- 225 Obj_Chikuwa
- 226 En_Knight
- 227 En_Warp_tag
- 228 En_Aob_01
- 229 En_Bom_Bowl_Man
- 230 En_Syateki_Man
- 231 En_Cne_01
- 232 En_Bba_01
- 233 En_Bji_01
- 234 Bg_Spdweb
- 235 Boss_01
- 236 Boss_02
- 237 Boss_03
- 238 Boss_04
- 239 Boss_05
- 240 Boss_06
- 241 Boss_07
- 242 Bg_Dy_Yoseizo
- 243 En_Sob1
- 244 En_Go
- 245 En_Raf
- 246 Obj_Funen
- 247 Obj_Raillift
- 248 Bg_Numa_Hana
- 249 Obj_Flowerpot
- 250 Obj_Spinyroll
- 251 Dm_Hina
- 252 En_Syateki_Wf
- 253 Obj_Skateblock
- 254 ovl_Effect_En_Ice_Block
- 255 Obj_Iceblock
- 256 En_Bigpamet
- 257 Bg_Dblue_Movebg
- 258 En_Syateki_Dekunuts
- 259 Elf_Msg3
- 260 En_Fg
- 261 Dm_Sa
- 262 En_Slime
- 263 En_Pr
- 264 Obj_Toudai
- 265 Obj_Entotu
- 266 Obj_Bell
- 267 En_Syateki_Okuta
- 268 Obj_Shutter
- 269 Dm_Zl
- 270 En_Ru
- 271 En_Elfgrp
- 272 En_Baguo
- 273 Obj_Vspinyroll
- 274 Obj_Smork
- 275 En_Test2
- 276 En_Test3
- 277 En_Test4
- 278 En_Bat
- 279 En_Sekihi
- 280 En_Wiz
- 281 En_Wiz_Brock
- 282 En_Wiz_Fire
- 283 Eff_Change
- 284 Obj_Fireshield
- 285 Bg_Ladder
- 286 En_Mkk
- 287 Demo_Getitem
- 288 En_Dnb
- 289 En_Dnh
- 290 En_Dnk
- 291 Bg_Keikoku_Saku
- 292 Obj_Hugebombiwa
- 293 En_Rat
- 294 En_Water_Effect
- 295 En_Kusa2
- 296 Bg_Spout_Fire
- 297 En_Dy_Extra
- 298 En_Bal
- 299 En_Ginko_Man
- 300 Obj_Driftice
- 301 En_Look_Nuts
- 302 En_Mushi2
- 303 En_Fall
- 304 En_Mm3
- 305 Bg_Crace_Movebg
- 306 En_Dno
- 307 En_Pr2
- 308 En_Prz
- 309 En_Jso2
- 310 Obj_Etcetera
- 311 En_Egol
- 312 Obj_Mine
- 313 Obj_Purify
- 314 En_Tru
- 315 En_Trt
- 316 En_Test6
- 317 En_Az
- 318 En_Estone
- 319 Bg_Hakugin_Post
- 320 Dm_Stk
- 321 Dm_Char00
- 322 Dm_Char01
- 323 Dm_Char03
- 324 Dm_Char04
- 325 Dm_Char05
- 326 Dm_Char06
- 327 Dm_Char07
- 328 Dm_Char08
- 329 Obj_Tokeidai
- 330 En_Mnk
- 331 En_Egblock
- 332 En_Guard_Nuts
- 333 Bg_Hakugin_Elvpole
- 334 En_Ma4
- 335 En_Door_Etc
- 336 En_Bigokuta
- 337 ovl_Effect_Ss_Sbn
- 338 Obj_Ocarinalift
- 339 Bg_Open_Spot
- 340 Bg_Fu_Kaiten
- 341 Obj_Aqua
- 342 En_Elforg
- 343 En_Elfbub
- 344 En_Fu_Mato
- 345 En_Fu_Kago
- 346 En_Osn
- 347 Bg_Ctower_Gear
- 348 En_Trt2
- 349 Obj_Tokei_Step
- 350 En_Kame
- 351 Obj_Takaraya_Wall
- 352 Bg_Fu_Mizu
- 353 Bg_Dkjail_Ivy
- 354 En_Takaraya
- 355 En_Tsn
- 356 En_Fsn
- 357 En_Tk
- 358 En_Test7
- 359 Obj_Lightblock
- 360 En_Wdhand
- 361 En_Gamelupy
- 362 En_Snowwd
- 363 En_Pm
- 364 En_Gakufu
- 365 Elf_Msg4
- 366 Elf_Msg5
- 367 En_Col_Man
- 368 En_Talk_Gibud
- 369 En_Giant
- 370 Obj_Snowball
- 371 Boss_Hakugin
- 372 En_Gb2
- 373 Bg_Tobira01
- 374 Obj_Dhouse
- 375 Obj_Hakaisi
- 376 Bg_Hakugin_Switch
- 377 En_Snowman
- 378 En_Po_Sisters
- 379 En_Pp
- 380 En_Hakurock
- 381 En_Hanabi
- 382 Obj_Wind
- 383 En_Racedog
- 384 Bg_Botihasira
- 385 En_Fish2
- 386 En_Poh
- 387 Obj_Spidertent
- 388 En_Zoraegg
- 389 En_Kbt
- 390 En_Gg
- 391 En_Maruta
- 392 En_Gg2
- 393 Obj_Ghaka
- 394 En_Dnp
- 395 En_Dai
- 396 Bg_Goron_Oyu
- 397 En_Kgy
- 398 En_Invadepoh
- 399 En_Gk
- 400 En_An
- 401 En_Ot
- 402 Obj_Dora
- 403 En_Bigpo
- 404 Obj_Kendo_Kanban
- 405 Obj_Hariko
- 406 En_Sth
- 407 Bg_Haka_Curtain
- 408 Bg_Kin2_Fence
- 409 Bg_Kin2_Picture
- 410 Bg_Kin2_Shelf
- 411 En_Rail_Skb
- 412 En_Tru_Mt
- 413 Obj_Um
- 414 En_Neo_Reeba
- 415 Bg_Ikana_Block
- 416 Bg_Ikana_Mirror
- 417 Bg_Ikana_Rotaryroom
- 418 Bg_Dblue_Balance
- 419 Bg_Dblue_Waterfall
- 420 En_Kaizoku
- 421 En_Ge2
- 422 En_Ma_Yts
- 423 En_Ma_Yto
- 424 Obj_Tokei_Turret
- 425 Obj_Warpstone
- 426 En_Zog
- 427 En_Zot
- 428 Obj_Tree
- 429 Obj_Taru
- 430 Obj_Hunsui
- 431 En_Jc_Mato
- 432 Mir_Ray3
- 433 En_Zob
- 434 Elf_Msg6
- 435 En_Toto
- 436 En_Railgibud
- 437 En_Baba
- 438 En_Suttari
- 439 En_Zod
- 440 En_Kujiya
- 441 En_Geg
- 442 Obj_Kinoko
- 443 En_Tanron1
- 444 En_Tanron2
- 445 En_Tanron3
- 446 Obj_Chan
- 447 En_Zos
- 448 En_S_Goro
- 449 En_Ja
- 450 En_Po_Composer
- 451 En_Guruguru
- 452 Oceff_Wipe5
- 453 En_Stone_heishi
- 454 Oceff_Wipe6
- 455 Oceff_Wipe7
- 456 Eff_Kamejima_Wave
- 457 En_Hg
- 458 En_Hgo
- 459 En_Zov
- 460 En_Ah
- 461 Obj_Hgdoor
- 462 En_Sc_Ruppe
- 463 Bg_Iknv_Doukutu
- 464 Bg_Iknv_Obj
- 465 En_Pamera
- 466 En_Hidden_Nuts
- 467 En_Zow
- 468 En_Al
- 469 En_Tab
- 470 En_Nimotsu
- 471 En_Tanron5
- 472 En_Daiku2
- 473 En_Dt
- 474 Obj_Dinner
- 475 Eff_Lastday
- 476 Bg_Ikana_Dharma
- 477 Eff_Stk
- 478 En_Ig
- 479 En_Rg
- 480 En_Osk
- 481 En_Sth2
- 482 En_Yb
- 483 En_Rz
- 484 En_Scopecoin
- 485 En_Bomjima
- 486 En_Bomjimb
- 487 En_Bombers
- 488 En_Bombers2
- 489 En_Bombal
- 490 Obj_Moon_Stone
- 491 Bg_Ikninside
- 492 Eff_Zoraband
- 493 En_Nnh
- 494 Obj_Kzsaku
- 495 En_Kitan
- 496 Bg_Astr_Bombwall
- 497 En_Bsb
- 498 En_Recepgirl
- 499 En_Thiefbird
- 500 En_Jgame_Tsn
- 501 Obj_Jgame_Light
- 502 Obj_Yado
- 503 Demo_Syoten
- 504 Demo_Moonend
- 505 En_And
- 506 En_Invadepoh_Demo
- 507 Obj_Danpeilift
- 508 Dm_Al
- 509 Dm_An
- 510 Dm_Ah
- 511 En_Drs
- 512 En_Ending_Hero
- 513 Dm_Bal
- 514 En_Paper
- 515 En_Hint_Skb
- 516 En_Ending_Hero5
- 517 En_Ending_Hero6
- 518 Dm_Gm
- 519 En_Rsn
00000000-00001060 (makerom)
ZELDA MAJORA'S MASK
00001060-00024F60 (boot)
0123456789abcdef 0123456789ABCDEF
boot idle ../idle.c irqmgr いきなりリセットされた!! mainx 終了 アイドルスレッド実行開始 RDRAMテストによるとラムが壊れています main
DMA致命的エラー(%s) ROM:%X RAM:%X SIZE:%X %s DMA ERROR: %s %d DMA ERROR: %s %d DMA ERROR: %s %d DMA ERROR: %s %d DMA ERROR: %s %07X %08X %X %s percial_DMA ILLIGAL ALIGNMENT アライメント異常 pihandle == carthandle ../z_std_dma.c direction == OS_READ ../z_std_dma.c mb != NULL ../z_std_dma.c %10lld サウンドDMA %08x %08x %08x (%d) OOPS!! kanji link_animetion DMA ROM:%08X RAM:%08X SIZE:%08X %s Segment Alignment Error セグメント境界をまたがってDMA転送することはできません No Press ROM:%08X RAM:%08X SIZE:%08X Can't Transfer Segment 圧縮されたセグメントの途中からはDMA転送することはできません Can't Transfer Segment 圧縮されたセグメントの一部だけをDMA転送することはできません Press ROM:%X RAM:%X SIZE:%X No Press ROM:%08X RAM:%08X SIZE:%08X (非公式) ROM ADDRESS TOO BIG 実ROMアドレスが大きすぎます DATA DON'T EXIST 該当するデータが存在しません DMAマネージャスレッド実行開始 DMAマネージャスレッド実行終了 dmacopy_bg: PRE_NMIが発生しているのでDMAは実行されません dmacopy_bg: 呼び出したのは %s:%d (FFFA5A5A) (Null) ILLIGAL DMA-FUNCTION CALL パラメータ異常です (unsigned int)num < USHRT_MAX ../z_std_dma.c _bootSegmentRomStart(%08x) != dma_rom_ad[0].rom_b(%08x) ../z_std_dma.c dmamgr 圧縮展開異常 圧縮展開 %08x-%08x size=%08x szpbuf=%08x slidec 圧縮展開異常 slidma slidstart_szs ret=%d src:%08lx dst:%08lx siz:%08lx irqmgr_SendMesgForClient:メッセージキューがあふれています mq=%08x cnt=%d おぉっと!スレッドが落ちていますね! このメッセージは出さないようにします irqmgr.c: PRENMIから0.5秒経過 スタックは大丈夫みたいです スタックがオーバーフローしたか危険な状態です 早々にスタックサイズを増やすか、スタックを消費しないようにしてください RSPが停止していません IRQマネージャスレッド実行開始 PRE_NMI_MSG スケジューラ:PRE_NMIメッセージを受信 PRENMI450_MSG スケジューラ:PRENMI450メッセージを受信 PRENMI480_MSG スケジューラ:PRENMI480メッセージを受信 PRENMI500_MSG スケジューラ:PRENMI500メッセージを受信 IRQマネージャスレッド実行終了 SP_STATUS %08x CIC CPUTEST %08x SP_STATUS %08x ROM_X [Creator:%s] [Date:%s] CIC CPUTEST %08x ../CIC6105.c ../CIC6105.c ASSERT: %s:%d(%d) Interrupt TLB modification TLB exception on load TLB exception on store Address error on load Address error on store Bus error on inst. Bus error on data System call exception Breakpoint exception Reserved instruction Coprocessor unusable Arithmetic overflow Trap exception Virtual coherency on inst. Floating point exception Watchpoint exception Virtual coherency on data Unimplemented operation Invalid operation Division by zero Overflow Underflow Inexact operation [41;37mfault_AddClient: %08x は既にリスト中にある [41;37mfault_RemoveClient: %08x リスト不整合です [41;37mfault_AddressConverterAddClient: %08x は既にリスト中にある [41;37mfault_AddressConverterRemoveClient: %08x は既にリスト中にある F%02d:%14.7e F%02d: %08x(16) F%02d:%14.7e F%02d: %08x(16) FPCSR:%08xH (%s) FPCSR:%08xH (%s) THREAD:%d (%d:%s) PC:%08xH SR:%08xH VA:%08xH AT:%08xH V0:%08xH V1:%08xH A0:%08xH A1:%08xH A2:%08xH A3:%08xH T0:%08xH T1:%08xH T2:%08xH T3:%08xH T4:%08xH T5:%08xH T6:%08xH T7:%08xH S0:%08xH S1:%08xH S2:%08xH S3:%08xH S4:%08xH S5:%08xH S6:%08xH S7:%08xH T8:%08xH T9:%08xH GP:%08xH SP:%08xH S8:%08xH RA:%08xH LO:%08xH %5.2f sec THREAD ID:%d (%d:%s) PC:%08xH SR:%08xH VA:%08xH AT:%08xH V0:%08xH V1:%08xH A0:%08xH A1:%08xH A2:%08xH A3:%08xH T0:%08xH T1:%08xH T2:%08xH T3:%08xH T4:%08xH T5:%08xH T6:%08xH T7:%08xH S0:%08xH S1:%08xH S2:%08xH S3:%08xH S4:%08xH S5:%08xH S6:%08xH S7:%08xH T8:%08xH T9:%08xH GP:%08xH SP:%08xH S8:%08xH RA:%08xH LO:%08xH %s %08x PrintDump %06x %08x Dump STACK TRACE SP PC (VPC) %08x %08x -> %08x -> ???????? STACK TRACE SP PC (VPC) %08x %08x -> %08x -> ???????? 8CallBack (%d) %08x %08x %08x GRAPH PC=%08x RA=%08x STACK=%08x GRAPH PC %08x RA %08x SP %08x フォルトマネージャ:OS_EVENT_CPU_BREAKを受信しました フォルトマネージャ:OS_EVENT_FAULTを受信しました フォルトマネージャ:不明なメッセージを受信しました __osGetCurrFaultedThread()=%08x FindFaultedThread()=%08x CONGRATURATIONS! All Pages are displayed. THANK YOU! You are great debugger! fault HungUp on Thread %d (NULL) (NULL) HungUp on Thread %d (NULL) (NULL) HungUp %s:%d
[3%dm [4%dm [%d;%dH osSpGetStatus=%08x: HALT BROKE DMA_BUSY DMA_FULL IO_FULL SSTEP INTR_BREAK YIELD YIELDED TASKDONE SIG3 SIG4 SIG5 SIG6 SIG7 osDpGetStatus=%08x: XBUS_DMEM_DMA FREEZE FLUSH START_GCLK TMEM_BUSY PIPE_BUSY CMD_BUSY CBUF_READY DMA_BUSY END_VALID START_VALID DoRelocation(%08x, %08x, %08x) セグメントポインタ32です %08x セグメントポインタ26です %08x セグメントポインタ16です %08x %08x %08x ダイナミックリンクファンクションのロードを開始します TEXT,DATA,RODATA+relをDMA転送します(%08x-%08x) TEXT(%08x), DATA(%08x), RODATA(%08x), BSS(%08x) ramSizeが小さすぎます(ramSize=%08x, NeedRamSize=%08x) リロケーションします BSS領域をクリアします(%08x-%08x) REL領域をクリアします(%08x-%08x) ダイナミックリンクファンクションのロードを終了します ダイナミックリンクファンクションのロードを開始します LoadFragment(%08x, %08x, %08x) ../loadfragment.c TEXT,DATA,RODATA+relをDMA転送します(%08x-%08x) TEXT(%08x), DATA(%08x), RODATA(%08x), BSS(%08x) ../loadfragment.c リアロケーションしません。 リアロケーションに失敗しました。 リロケーションします BSS領域をクリアします(%08x-%08x) ダイナミックリンクファンクションのロードを終了します DoRelocation(%08x, %08x, %08x) text=%08x, data=%08x, rodata=%08x, bss=%08x %02d %08x %08x %08x %08x %08x %08x %08x ダイナミックリンクファンクションのロードを開始します TEXT,DATA,RODATA+relをDMA転送します(%08x-%08x) TEXT(%08x), DATA(%08x), RODATA(%08x), BSS(%08x) リロケーションします BSS領域をクリアします(%08x-%08x) REL領域をクリアします(%08x-%08x) ダイナミックリンクファンクションのロードを終了します ../loadfragment2.c OVL:SPEC(%08x-%08x) REAL(%08x-%08x) OFFSET(%08x) [41;37mstackcheck_init: %08x は既にリスト中にある [41;37mstackcheck_cleanup: %08x リスト不整合です [31m [33m [32m head=%08x tail=%08x last=%08x used=%08x free=%08x [%s] (null) gfxprint_open:2重オープンです ../mtxuty-cvt.c ../mtxuty-cvt.c ../mtxuty-cvt.c ../mtxuty-cvt.c %s %d: range error %s(%f) < %s(%f) < %s(%f) %s %d: range error %s(%d) < %s(%d) < %s(%d) dump(%08x, %u) address off +0 +1 +2 +3 +4 +5 +6 +7 +8 +9 +a +b +c +d +e +f 0123456789abcdef %08x %04x %02x [41;37m%s %d %s[%d] max=%u ptr=%08x [41;37m%s %d:%s(%08x) は バウンダリ(%d)違反です [41;37m%s %d:%s は はヌルポインタです [41;37m%s %d:ポインタ %s(%08x) が異常です <%d %s %d> *** HungUp in thread %d, [%s:%d] *** *** Reset *** Reset 妾>L麺 I%=9什.=拿=p韵 z? %s: %u バイトの%sに失敗しました %s: %u バイトの%sに成功しました malloc 確保 malloc_DEBUG 確保 malloc_r 確保 malloc_r_DEBUG 確保 realloc 再確保 realloc_DEBUG 再確保 calloc 確保 システムヒープ表示 [41;37m緊急事態!メモリリーク発見! (block=%08x s=%08x e=%08x p=%08x) [41;37m__osFree:不正解放(%08x) [41;37m__osFree:二重解放(%08x) [41;37m__osFree:arena(%08x)が__osMallocのarena(%08x)と一致しない [41;37m__osFree:不正解放(%08x) [%s:%d ] [41;37m__osFree:二重解放(%08x) [%s:%d ] [41;37m__osFree:確保時と違う方法で解放しようとした (%08x:%08x) __osRealloc(%08x, %d) メモリブロックサイズが変わらないためなにもしません <%d %s %d> ../__osMalloc.c size = %08x <%d %s %d> ../__osMalloc.c block = %08x <%d %s %d> ../__osMalloc.c block->size = %08x 現メモリブロックの後ろにフリーブロックがあるので結合します 新たにメモリブロックを確保して内容を移動します 現メモリブロックの後ろのフリーブロックを大きくしました 現メモリブロックの後ろにフリーブロックがないので生成します フリーブロック生成するだけの空きがありません <%d %s %d> ../__osMalloc.c 1 = %d <%d %s %d> ../__osMalloc.c 1 = %d アリーナは初期化されていません アリーナの内容 (0x%08x) メモリブロック範囲 status サイズ [時刻 s ms us ns: TID:src:行] %08x-%08x%c%c %s %08x 空き 確保 [%016llu:%2d:%s:%d] **NULL** 確保ブロックサイズの合計 0x%08x バイト 空きブロックサイズの合計 0x%08x バイト 最大空きブロックサイズ 0x%08x バイト アリーナの内容をチェックしています... (%08x) [41;37mおおっと!! (%08x %08x) アリーナはまだ、いけそうです
ReadMem @ %08x for %d WriteMem Long unaligned write... RCP write not an integral number of words ListProcesses LoadProgram GetExeName imem rmon GetRegionCount GetRegions rmon: Thread %d created rmon: Thread %d destroyed StopThreads %d Couldn't stop thread %d Couldn't stop thread %d ListThreads ThreadStatus %d method %d StopThread %d RunThread %d SetFault PANIC!! SetComm Set temp BP at %08x and %08x ClearTempBreak @ %08x ClearTempBreak @ %08x SetBreak at %08x, method %d * (%08x) = %08x (was %08x) ListBreak ClearBreak SingleStep Break %d in thread %d HitBreak Hit SP Break HitCpuFault Brk in thread %d @ %08x, inst %08x
GetGRegisters SetGRegisters GetFRegisters SetFRegisters GetSRegisters SetSRegisters GetVRegisters SetVRegs
zelda@srd44 00-09-29 09:29:05
00024F60-0002B2D0
xxx
0002B2D0-000516C0
xxx
000516C0-000A2B40
xxx
000A2B40-005EB2B0
xxx
005EB2B0-008E5050
xxx
008E6000-0097BEC0 (Debug Only?)
xxx
0097C000-00983700 (Debug Only?)
xxx
00984000-00998AF0
xxx
00999000-0099DB80
xxx
0099E000-009A1300
xxx
009A2000-009A9A00
xxx
009AA000-009B1D00
xxx
009B2000-009B9C00
xxx
009BA000-009C1C00
xxx
009C2000-009C22E0
xxx
009C3000-009C4310
xxx
009C4310-009CD660
xxx
009CD660-009DB2F0
xxx
009DB2F0-009E7D40
xxx
009E7D40-009F54E0
xxx
009F54E0-00A02F20
xxx
00A02F20-00A04840
xxx
00A04840-00A06330
xxx
00A06330-00A08200
xxx
00A08200-00A09E70
xxx
00A09E70-00A4F140
xxx
00A4F140-00A53A00
xxx
00A53A00-00A5EC20 (German Scraps? Debug Only?)
xxx
00A5F000-00A65A10
xxx
00A65A10-00A6C0E0
xxx
00A6D000-00A92C00
xxx
00A93000-00A96F00
xxx
00A97000-00A9AF00
xxx
00A9B000-00A9EF00
xxx
00A9F000-00AA2F00
xxx
00AA3000-00AA8180
xxx
00AA9000-00AAA200
xxx
00AAB000-00AAFE00
xxx
00AB0000-00B19A80 (nes_message_data_static)
xxx
00B1A000-00B8EDF0 (ger_message_data_static)
xxx
00B8F000-00C00120 (fra_message_data_static)
xxx
00C01000-00C6F5C0 (spa_message_data_static)
[Omitted]
00C70000-00C70E80 (staff_message_data_static)
[Omitted]
00C71000-00C79F70
xxx
00C7A000-00C82D00
xxx
00C83000-00C8BCE0
xxx
00C8C000-00C94CE0
xxx
00C95000-00E12600 (Code)
Camera Types 1
Original | Translation | Notes |
---|---|---|
NONE | NONE | |
NORMAL0 | NORMAL0 | |
NORMAL3 | NORMAL3 | |
CIRCLE5 | CIRCLE5 | |
HORSE0 | HORSE0 | |
ZORA0 | ZORA0 | |
PREREND0 | PREREND0 | There are no prerenders in Majora's Mask. |
PREREND1 | PREREND1 | There are no prerenders in Majora's Mask. |
DOORC | DOORC | |
DEMO0 | DEMO0 | |
FREE0 | FREE0 | |
FUKAN0 | BIRD'S EYE VIEW0 | |
NORMAL1 | NORMAL1 | |
NANAME | DIAGONAL | |
CIRCLE0 | CIRCLE0 | |
FIXED0 | FIXED0 | |
SPIRAL | SPIRAL | |
DUNGEON0 | DUNGEON0 | |
ITEM0 | ITEM0 | |
ITEM1 | ITEM1 | |
ITEM2 | ITEM2 | |
ITEM3 | ITEM3 | |
NAVI | NAVI | Probably refers to Tatl. |
WARP0 | WARP0 | |
DEATH | DEATH | |
REBIRTH | REBIRTH | |
TREASURE | TREASURE | |
TRANSFORM | TRANSFORM | |
ATTENTION | ATTENTION | |
WARP1 | WARP1 | |
DUNGEON1 | DUNGEON1 | |
FIXED1 | FIXED1 | |
FIXED2 | FIXED2 | |
MAZE | MAZE | |
REMOTEBOMB | REMOTEBOMB | |
CIRCLE1 | CIRCLE1 | |
CIRCLE2 | CIRCLE2 | |
CIRCLE3 | CIRCLE3 | |
CIRCLE4 | CIRCLE4 | |
FIXED3 | FIXED3 | |
TOWER0 | TOWER0 | |
PARALLEL0 | PARALLEL0 | |
NORMALD | NORMALD | |
SUBJECTD | SUBJECTD | |
START0 | START0 | |
START2 | START2 | |
STOP0 | STOP0 | |
JCRUISING | JCRUISING | Refers to the Swamp jungle cruise. |
CLIMEMAZE | CLIMBMAZE | |
SIDED | SIDED | |
DUNGEON2 | DUNGEON2 | |
BOSS_SHIGE | BOSS_SHIGE | May be related to Woodfall. Meaning unknown. |
KEEPBACK | KEEPBACK | |
CIRCLE6 | CIRCLE6 | |
CIRCLE7 | CIRCLE7 | |
CHUBOSS | MINIBOSS | |
RFIXED1 | RFIXED1 | |
TRESURE1 | TRESURE1 | |
BOMBBASKET | BOMBBASKET | |
CIRCLE8 | CIRCLE8 | |
FUKAN1 | BIRD'S EYE VIEW1 | |
DUNGEON3 | DUNGEON3 | |
TELESCOPE | TELESCOPE | |
ROOM0 | ROOM0 | |
RCIRC0 | RCIRC0 | |
CIRCLE9 | CIRCLE9 | |
ONTHEPOLE | ONTHEPOLE | |
INBUSH | INBUSH | |
BOSS_LAST | BOSS_LAST | |
BOSS_INI | BOSS_IKANA | |
BOSS_HAK | BOSS_SNOWHEAD | |
BOSS_KON | BOSS_GREATBAY | |
CONNECT0 | CONNECT0 | |
MORAY | MORAY | |
NORMAL2 | NORMAL2 | |
BOMBBOWL | BOMBBOWL | Refers to Honey & Darling's Shop. |
CIRCLEa | CIRCLEa | |
WHIRLPOOL | WHIRLPOOL | |
KOKKOGAME | CUCCOGAME | |
GIANT | GIANT | |
SCENE0 | SCENE0 | |
ROOM1 | ROOM1 | |
WATER2 | WATER2 | |
SOKONASI | BOTTOMLESS | |
FORCEKEEP | FORCEKEEP | |
PARALLEL1 | PARALLEL1 | |
START1 | START1 | |
ROOM2 | ROOM2 | |
NORMAL4 | NORMAL4 | |
SHELL | SHELL | |
DUNGEON4 | DUNGEON4 | |
NORMAL | NORMAL | |
JUMP | JUMP | |
GORONDASH | GORONDASH | |
NUTSSHOT | DEKUSHOT | |
BOWARROWZ | BOWARROWZ | |
NUTSFLY | DEKUFLY | |
SUBJECT | SUBJECT | |
BOOKEEPON | BOWKEEPON | May refer to bow Z-Target. |
ZORAFIN | ZORAFIN | |
KEEPON | KEEPON | Refers to Z-Target. |
PARALLEL | PARALLEL | |
TALK | TALK | |
PACHINCO | SLINGSHOT | |
BOWARROW | BOWARROW | |
BATTLE | BATTLE | |
NUTSHIDE | DEKUHIDE | |
STILL | STILL | |
CHARGE | CHARGE | |
CLIMB | CLIMB | |
CLIMBZ | CLIMBZ | |
FOOKSHOT | HOOKSHOT | |
FREEFALL | FREEFALL | |
HANG | HANG | |
HANGZ | HANGZ | |
PUSHPULL | PUSHPULL | |
NUTSFLYZ | DEKUFLYZ | |
GORONJUMP | GORONJUMP | |
BOOMERANG | BOOMERANG | |
CHARGEZ | CHARGEZ | |
ZORAFINZ | ZORAFINZ |
Camera Types 2
NONE NORM0() NORM1() NORM2() NORM3() NORM4() PARA0() PARA1() PARA2() PARA3() PARA4() KEEP0() KEEP1() KEEP2() KEEP3() KEEP4() SUBJ0() SUBJ1() SUBJ2() SUBJ3() SUBJ4() JUMP0() JUMP1() JUMP2() JUMP3() JUMP4() BATT0() BATT1() BATT2() BATT3() BATT4() FIXD0() FIXD1() FIXD2() FIXD3() FIXD4() DATA0() DATA1() DATA2() DATA3() DATA4() UNIQ0() UNIQ1() UNIQ2() UNIQ3() UNIQ4() UNIQ5() UNIQ6() UNIQ7() UNIQ8() UNIQ9() DEMO0() DEMO1() DEMO2() DEMO3() DEMO4() DEMO5() DEMO6() DEMO7() DEMO8() DEMO9() SPEC0() SPEC1() SPEC2() SPEC3() SPEC4() SPEC5() SPEC6() SPEC7() SPEC8() SPEC9()
Unknown
!"#$%&'()*+,-./0123456789:ABCDEFGHIJKLMNOPQRSTUVWXYZ `abcdefghijklmnopqrstuvwxyz{|}~
Unknown
ZELDA3
Assorted Multi-Regional Text
Rupees Rubine Rubis Rupias Rupee(s)Rubin(e)Rubis Rupia(s) Great Bay Coast Zora Cape Snowhead Mountain VillageClock Town Milk Road Woodfall Southern Swamp Ikana Canyon Stone Tower Entrance Schdelkste Kap Zora Pic Hibernia Bergsiedlung Unruh-Stadt Milchstrae Dmmerwald Smpfe des VergessensIkana Canyon Felsenturm Eingang Plage de la Grande Bae Pninsule des Zoras Pic des Neiges Village dans la MontagneBourg-Clocher Route du Lait Bois-Cascade Marais du Sud Valle Ikana Forteresse de Pierre Entre Costa de la Gran BahaCabo Zora Pico Nevado Pueblo de la Montaa Ciudad Reloj Camino Lcteo Bosque Catarata Pantano del Sur Caぅn Ikana Torre de Piedra Entrada Fast----Slow BLUE YELLOWGREEN BLAUGELBGRNROUGEBLEU JAUNEVERT ROJO AZUL AMARILLOVERDE
Unknown
.ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789abcdefghijklmnopqrstuvwxyz_
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !"#$%&'()*+,-./012345567899:;<<=>>??????@@@@@@AABCCDEFFGHIJJKLMNOPQRSTUVWXYZ[\]^_`bcdeghijlmopqstvwy{|~ !"#$%&'()*+,-./011234566789::;<==>?????@@@@@ABBCDEEFGHIIJKLMNNOPQRSTUVWXYZ[\]^`abcdeghijlmnpqrtuvxy{|~ !"$%&'()*++,-./012344567899:;<<=>????@@@@ABCCDEFFGHIJKKLMNOPQRSTTUVWXYZ[]^_`abcdeghijkmnoprstvwxz{}~ !"#$%&'()*+,-./012234567889:;<<=>???@@@ABCCDEFGGHIJKLMMNOPQRSTUVWXYZ[\]^_`abcdeghijklnopqrtuvwyz{}~ !"#$%&'()*+,-./001234567789:;<<=>??@@ABCCDEFGHHIJKLMNOOPQRSTUVWXYZ[\]^_`abcdeghijklmnpqrstuwxyz|}~ !"#$%&'()*+,--./01234567889:;<=>>?@AABCDEFGGHIJKLMNOPQRRSTUVWXYZ[\]^_`abcdeghijklmnopqstuvwxz{|}~ !"#$%&'()*++,-./0123456789::;<=>?@ABCDEEFGHIJKLMNOPQRSTTUVWXYZ[\]^_`abcdeghijklmnopqrstuwxyz{|}~ !"#$%&'(()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWWXYZ[\]^_`abcdfghijklmnopqrstuvwxyz{|}~ !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~ !#$%&'()*+,-./0123456789:;<=>ABCDEFGHIJKLMNOPQRSTUVWXYZ[\^_`abccdefghijklmnopqrstuvwxyz{|}~ !"#$%&'()*+,-./012346789:;<=>ABCDEFGHIKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwwxyz{|}~ !"#$%&'()*+,-.012345679:;<=>ABCDEFHIJKLMNOQRSTUVWXYZ[\]^_`abcdefghijklmnopqrsstuvwxyzz{|}~ !"#$%&'()*,-./01245678:;<=?@BCDEGHIJKMNOPQRSUVWXYZ[\]^_`abcdefghijklmnopqqrstuvwwxyz{||}~ !"#$%&()*+,-.01234678:;<>?@ACDEGHIKLMNOQRSTUVWYZ[\]^_`abcdefghijklmnoopqrstuuvwxyyz{|}}~ !"#%&'()*+-./0234678:;<>?@ACDEGHIKLMOPQRTUVWXYZ\]^_`abcdefghijklmmnopqrsttuvwxxyz{{|}}~ "#$%&')*+,-/0134578:;=>?@ABDEGHJKLNOPRSTUVXYZ[\]_`abcdefghijkllmnopqrrstuvvwxyyz{||}~~
Audio Debug Text
Sound Control Spec Info Heap Info Grp Track Info Sub Track Info Channel Info Interface Info SE Flag Swap Block Change BGM Natural Sound Control Ocarina Test SE Parameter Change VRS Info Demo SE Test Link Anime SE Test memory dump Scroll Print Free Area PLAYER ITEM ENVIROMENT ENEMY SYSTEM OCARINA VOICE W-STEREO MONO HEADPHONE 3D SOUND W-STEREO HEADPHONE 3D SOUND MONO DOLBY PRO ENTRY DICT ALL DICT SWAP STBY !"#$%&'()*+,-./012345678899::;;<<<===>>>???@@@AAABBBCCCDDEEFFGGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefgikmoqsuwy{} [41;37m<INAGAKI CHECK> dist over! flag:%04X ptr:%08X pos:%f-%f-%f SEQ H L SEQ H L
En_Item00
Original | Translation | Notes |
---|---|---|
ハートの器(ボス関係バンク)がセットされていません!! | Heart Container (boss-related bank) not set!! | |
change_bank_ID >= 0 | change_bank_ID >= 0 | |
../z_en_item00.c | ../z_en_item00.c | |
../z_en_item00.c | ../z_en_item00.c | |
../z_en_item00.c | ../z_en_item00.c | |
../z_en_item00.c | ../z_en_item00.c | |
../z_en_item00.c | ../z_en_item00.c | |
../z_en_item00.c | ../z_en_item00.c | |
../z_en_item00.c | ../z_en_item00.c | |
../z_en_item00.c | ../z_en_item00.c | |
../z_en_item00.c | ../z_en_item00.c | |
../z_en_item00.c | ../z_en_item00.c | |
../z_en_item00.c | ../z_en_item00.c | |
../z_en_item00.c | ../z_en_item00.c | |
../z_en_item00.c | ../z_en_item00.c |
Section xx
xxx
../z_eff_blure.c ../z_eff_blure.c ../z_eff_blure.c ../z_eff_blure.c ../z_eff_blure.c index - 1 >= 0 ../z_eff_blure.c index + 2 < this2->now_edge_num ../z_eff_blure.c ../z_eff_blure.c ../z_eff_blure.c ../z_eff_blure.c ../z_eff_blure.c ../z_eff_blure.c ../z_eff_blure.c ../z_eff_blure.c ../z_eff_blure.c ../z_eff_blure.c ../z_eff_blure.c ../z_eff_blure.c
Section xx
xxx
../z_eff_shield_particle.c ../z_eff_shield_particle.c ../z_eff_spark.c ../z_eff_spark.c ../z_eff_ss_dead.c ../z_eff_ss_dead.c ../z_eff_ss_dead.c ../z_eff_ss_dead.c ../z_eff_ss_dead.c ../z_eff_ss_dead.c ../z_eff_ss_dead.c ../z_eff_ss_dead.c ../z_eff_ss_dead.c ../z_eff_ss_dead.c ../z_eff_ss_dead.c ../z_eff_ss_dead.c ../z_eff_tire_mark.c ../z_eff_tire_mark.c ../z_effect_soft_sprite.c EffectSS2Info.data_table != NULL ../z_effect_soft_sprite.c ../z_effect_soft_sprite.c type < EFFECT_SS2_TYPE_LAST_LABEL ../z_effect_soft_sprite.c ../z_effect_soft_sprite.c ../z_effect_soft_sprite_old_init.c ../z_effect_soft_sprite_old_init.c
Week Event Reg
xxx
week_event_reg[0] week_event_reg[1] week_event_reg[2] week_event_reg[3] week_event_reg[4] week_event_reg[5] week_event_reg[6] week_event_reg[7] week_event_reg[8] week_event_reg[9] week_event_reg[10] week_event_reg[11] week_event_reg[12] week_event_reg[13] week_event_reg[14] week_event_reg[15] week_event_reg[16] week_event_reg[17] week_event_reg[18] week_event_reg[19] week_event_reg[20] week_event_reg[21] week_event_reg[22] week_event_reg[23] week_event_reg[24] week_event_reg[25] week_event_reg[26] week_event_reg[27] week_event_reg[28] week_event_reg[29] week_event_reg[30] week_event_reg[31] week_event_reg[32] week_event_reg[33] week_event_reg[34] week_event_reg[35] week_event_reg[36] week_event_reg[37] week_event_reg[38] week_event_reg[39] week_event_reg[40] week_event_reg[41] week_event_reg[42] week_event_reg[43] week_event_reg[44] week_event_reg[45] week_event_reg[46] week_event_reg[47] week_event_reg[48] week_event_reg[49] week_event_reg[50] week_event_reg[51] week_event_reg[52] week_event_reg[53] week_event_reg[54] week_event_reg[55] week_event_reg[56] week_event_reg[57] week_event_reg[58] week_event_reg[59] week_event_reg[60] week_event_reg[61] week_event_reg[62] week_event_reg[63] week_event_reg[64] week_event_reg[65] week_event_reg[66] week_event_reg[67] week_event_reg[68] week_event_reg[69] week_event_reg[70] week_event_reg[71] week_event_reg[72] week_event_reg[73] week_event_reg[74] week_event_reg[75] week_event_reg[76] week_event_reg[77] week_event_reg[78] week_event_reg[79] week_event_reg[80] week_event_reg[81] week_event_reg[82] week_event_reg[83] week_event_reg[84] week_event_reg[85] week_event_reg[86] week_event_reg[87] week_event_reg[88] week_event_reg[89] week_event_reg[90] week_event_reg[91] week_event_reg[92] week_event_reg[93] week_event_reg[94] week_event_reg[95] week_event_reg[96] week_event_reg[97] week_event_reg[98] week_event_reg[99] event_inf[0] event_inf[1] event_inf[2] event_inf[3] event_inf[4] event_inf[5] event_inf[6] event_inf[7] mask_mask_bit[0] mask_mask_bit[1] mask_mask_bit[2] クリアー!!!! ../flg_set.c ../flg_set.c OVL(d):既にリンクされています OVL(d):ロードに失敗しました ../z_DLF.c actor No. Actor Name Part SegName %3d %08x %04x %3d %s ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c Actor_dt target_actor != NULL ../z_actor.c target_actor != NULL ../z_actor.c target_actor != NULL ../z_actor.c target_actor != NULL ../z_actor.c target_actor != NULL ../z_actor.c target_actor != NULL ../z_actor.c target_actor != NULL ../z_actor.c target_actor != NULL ../z_actor.c target_actor != NULL ../z_actor.c --------- Wall Hit Cancel !! ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c this != NULL ../z_actor.c this != NULL ../z_actor.c MaxProfile == ACTOR_DLF_MAX ../z_actor.c z_actor.c:actor->next == 0xefefefef %3d %08x %08x 0x%08x %8d %s NAME STATUS MOVE_PROC arg_data TIME ACTOR NAME is NULL アクターの名前(%08x:%s) コメント:%s ACTOR NAME %08x:%s Actor_draw Actor_draw ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c drawed |NO_CULL_FLAG ||NO_CULL_DRAW |||invisible ||||don't draw |||||constract_proc ||||||draw_proc 見えないアクターの数が限界を超えました %1d%1d%1d%1d%1d %1d%1d ../z_actor.c 絶対魔法領域解放 ../z_actor.c アクタークライアントが0になりました オーバーレイ解放しません 絶対魔法領域確保なので解放しません オーバーレイ解放します ../z_actor.c actor_segsize <= AM_FIELD_SIZE ../z_actor.c COMMON MAGIC アクタープログラムメモリが確保できませんでした[%s] OVL(a):Seg:%08x-%08x Ram:%08x-%08x Off:%08x %s profile < ACTOR_DLF_MAX ../z_actor.c アクタークラス追加 [%d:%s] Actorセット数オーバー actor_dlftbl:%08x %08x %08x %08x %08x %08x %s データバンク無し!!<データバンク=%d>(profilep->bank=%d)[%s] Actorクラス確保できません! [%s] <サイズ=%dバイト> オーバーレイではありません actor_dlftbl->clients < 127 ../z_actor.c アクタークラス削除 [%s] Actor_info_delete ../z_actor.c オーバーレイではありません actor_dlftbl->allocp != NULL ../z_actor.c actor_dlftbl->clients > 0 ../z_actor.c target_actor != NULL ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_cheap_proc.c ../z_cheap_proc.c ../z_cheap_proc.c ../z_cheap_proc.c ../z_cheap_proc.c ../z_cheap_proc.c %s:%08x:actor=%08x[%d:%s] ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c
Actor List
A list of all the actors in the game.
Player En_Test En_GirlA En_Part En_Light En_Door En_Box En_Pametfrog En_Okuta En_Bom En_Wallmas En_Dodongo En_Firefly En_Horse En_Item00 En_Arrow En_Elf En_Niw En_Tite En_Peehat En_Butte En_Insect En_Fish En_Holl En_Dinofos En_Hata En_Zl1 En_Viewer En_Bubble Door_Shutter En_Boom En_Torch2 En_Minifrog En_St En_A_Obj Obj_Wturn En_River_Sound En_Ossan En_Famos En_Bombf En_Am En_Dekubaba En_M_Fire1 En_M_Thunder Bg_Breakwall Door_Warp1 Obj_Syokudai Item_B_Heart En_Dekunuts En_Bbfall Arms_Hook En_Bb Bg_Keikoku_Spr En_Wood02 En_Death En_Minideath En_Vm Demo_Effect Demo_Kankyo En_Floormas En_Rd Bg_F40_Flift Obj_Mure En_Sw Object_Kankyo En_Horse_Link_Child Door_Ana En_Encount1 Demo_Tre_Lgt En_Encount2 En_Fire_Rock Bg_Ctower_Rot Mir_Ray En_Sb En_Bigslime En_Karebaba En_In En_Ru En_Bom_Chu En_Horse_Game_Check En_Rr En_Fr Obj_Oshihiki Eff_Dust Bg_Umajump Arrow_Fire Arrow_Ice Arrow_Light Item_Etcetera Obj_Kibako Obj_Tsubo En_Ik Demo_Shd En_Dns Elf_Msg En_Honotrap En_Tubo_Trap Obj_Ice_Poly En_Fz En_Kusa Obj_Bean Obj_Bombiwa Obj_Switch Obj_Lift Obj_Hsblock En_Okarina_Tag En_Goroiwa En_Daiku En_Nwc Item_Inbox En_Ge1 Obj_Blockstop En_Sda En_Clear_Tag En_Gm En_Ms En_Hs Bg_Ingate En_Kanban En_Attack_Niw En_Mk En_Owl En_Ishi Obj_Hana Obj_Lightswitch Obj_Mure2 En_Fu En_Stream En_Mm En_Weather_Tag En_Ani En_Js En_Okarina_Effect En_Mag Elf_Msg2 Bg_F40_Swlift En_Kakasi Obj_Makeoshihiki Oceff_Spot En_Torch Shot_Sun Obj_Roomtimer En_Ssh Oceff_Wipe Oceff_Storm Obj_Demo En_Minislime En_Nutsball Oceff_Wipe2 Oceff_Wipe3 En_Dg En_Si Obj_Comb Obj_Kibako2 En_Hs2 Obj_Mure3 En_Tg En_Wf En_Skb En_Gs Obj_Sound En_Crow En_Cow Oceff_Wipe4 En_Zo Obj_Makekinsuta En_Ge3 Obj_Hamishi En_Zl4 En_Mm2 Door_Spiral Obj_Pzlblock Obj_Toge Obj_Armos Obj_Boyo En_Grasshopper Obj_Grass Obj_Grass_Carry Obj_Grass_Unit Bg_Fire_Wall En_Bu En_Encount3 En_Jso Obj_Chikuwa En_Knight En_Warp_tag En_Aob_01 En_Boj_01 En_Boj_02 En_Boj_03 En_Encount4 En_Bom_Bowl_Man En_Syateki_Man Bg_Icicle En_Syateki_Crow En_Boj_04 En_Cne_01 En_Bba_01 En_Bji_01 Bg_Spdweb En_Mt_tag Boss_01 Boss_02 Boss_03 Boss_04 Boss_05 Boss_06 Boss_07 Bg_Dy_Yoseizo En_Boj_05 En_Sob1 En_Go En_Raf Obj_Funen Obj_Raillift Bg_Numa_Hana Obj_Flowerpot Obj_Spinyroll Dm_Hina En_Syateki_Wf Obj_Skateblock Obj_Iceblock En_Bigpamet En_Syateki_Dekunuts Elf_Msg3 En_Fg Dm_Ravine Dm_Sa En_Slime En_Pr Obj_Toudai Obj_Entotu Obj_Bell En_Syateki_Okuta Obj_Shutter Dm_Zl En_Elfgrp Dm_Tsg En_Baguo Obj_Vspinyroll Obj_Smork En_Test2 En_Test3 En_Test4 En_Bat En_Sekihi En_Wiz En_Wiz_Brock En_Wiz_Fire Eff_Change Dm_Statue Obj_Fireshield Bg_Ladder En_Mkk Demo_Getitem En_Dnb En_Dnh En_Dnk En_Dnq Bg_Keikoku_Saku Obj_Hugebombiwa En_Firefly2 En_Rat En_Water_Effect En_Kusa2 Bg_Spout_Fire Bg_Dblue_Movebg En_Dy_Extra En_Bal En_Ginko_Man En_Warp_Uzu Obj_Driftice En_Look_Nuts En_Mushi2 En_Fall En_Mm3 Bg_Crace_Movebg En_Dno En_Pr2 En_Prz En_Jso2 Obj_Etcetera En_Egol Obj_Mine Obj_Purify En_Tru En_Trt En_Test5 En_Test6 En_Az En_Estone Bg_Hakugin_Post Dm_Opstage Dm_Stk Dm_Char00 Dm_Char01 Dm_Char02 Dm_Char03 Dm_Char04 Dm_Char05 Dm_Char06 Dm_Char07 Dm_Char08 Dm_Char09 Obj_Tokeidai En_Mnk En_Egblock En_Guard_Nuts Bg_Hakugin_Bombwall Obj_Tokei_Tobira Bg_Hakugin_Elvpole En_Ma4 En_Twig En_Po_Fusen En_Door_Etc En_Bigokuta Bg_Icefloe Obj_Ocarinalift En_Time_Tag Bg_Open_Shutter Bg_Open_Spot Bg_Fu_Kaiten Obj_Aqua En_Elforg En_Elfbub En_Fu_Mato En_Fu_Kago En_Osn Bg_Ctower_Gear En_Trt2 Obj_Tokei_Step Bg_Lotus En_Kame Obj_Takaraya_Wall Bg_Fu_Mizu En_Sellnuts Bg_Dkjail_Ivy Obj_Visiblock En_Takaraya En_Tsn En_Ds2n En_Fsn En_Shn En_Stop_heishi Obj_Bigicicle En_Lift_Nuts En_Tk Bg_Market_Step Obj_Lupygamelift En_Test7 Obj_Lightblock Mir_Ray2 En_Wdhand En_Gamelupy Bg_Danpei_Movebg En_Snowwd En_Pm En_Gakufu Elf_Msg4 Elf_Msg5 En_Col_Man En_Talk_Gibud En_Giant Obj_Snowball Boss_Hakugin En_Gb2 En_Onpuman Bg_Tobira01 En_Tag_Obj Obj_Dhouse Obj_Hakaisi Bg_Hakugin_Switch En_Snowman TG_Sw En_Po_Sisters En_Pp En_Hakurock En_Hanabi Obj_Dowsing Obj_Wind En_Racedog En_Kendo_Js Bg_Botihasira En_Fish2 En_Pst En_Poh Obj_Spidertent En_Zoraegg En_Kbt En_Gg En_Maruta Obj_Snowball2 En_Gg2 Obj_Ghaka En_Dnp En_Dai Bg_Goron_Oyu En_Kgy En_Invadepoh En_Gk En_An En_Bee En_Ot En_Dragon Obj_Dora En_Bigpo Obj_Kendo_Kanban Obj_Hariko En_Sth Bg_Sinkai_Kabe Bg_Haka_Curtain Bg_Kin2_Bombwall Bg_Kin2_Fence Bg_Kin2_Picture Bg_Kin2_Shelf En_Rail_Skb En_Jg En_Tru_Mt Obj_Um En_Neo_Reeba Bg_Mbar_Chair Bg_Ikana_Block Bg_Ikana_Mirror Bg_Ikana_Rotaryroom Bg_Dblue_Balance Bg_Dblue_Waterfall En_Kaizoku En_Ge2 En_Ma_Yts En_Ma_Yto Obj_Tokei_Turret Bg_Dblue_Elevator Obj_Warpstone En_Zog Obj_Rotlift Obj_Jg_Gakki Bg_Inibs_Movebg En_Zot Obj_Tree Obj_Y2lift Obj_Y2shutter Obj_Boat Obj_Taru Obj_Hunsui En_Jc_Mato Mir_Ray3 En_Zob Elf_Msg6 Obj_Nozoki En_Toto En_Railgibud En_Baba En_Suttari En_Zod En_Kujiya En_Geg Obj_Kinoko Obj_Yasi En_Tanron1 En_Tanron2 En_Tanron3 Obj_Chan En_Zos En_S_Goro En_Nb En_Ja Bg_F40_Block Bg_F40_Switch En_Po_Composer En_Guruguru Oceff_Wipe5 En_Stone_heishi Oceff_Wipe6 En_Scopenuts En_Scopecrow Oceff_Wipe7 Eff_Kamejima_Wave En_Hg En_Hgo En_Zov En_Ah Obj_Hgdoor Bg_Ikana_Bombwall Bg_Ikana_Ray Bg_Ikana_Shutter Bg_Haka_Bombwall Bg_Haka_Tomb En_Sc_Ruppe Bg_Iknv_Doukutu Bg_Iknv_Obj En_Pamera Obj_HsStump En_Hidden_Nuts En_Zow En_Talk En_Al En_Tab En_Nimotsu En_Hit_Tag En_Ruppecrow En_Tanron4 En_Tanron5 En_Tanron6 En_Daiku2 En_Muto En_Baisen En_Heishi En_Demo_heishi En_Dt En_Cha Obj_Dinner Eff_Lastday Bg_Ikana_Dharma En_Akindonuts Eff_Stk En_Ig En_Rg En_Osk En_Sth2 En_Yb En_Rz En_Scopecoin En_Bjt En_Bomjima En_Bomjimb En_Bombers En_Bombers2 En_Bombal Obj_Moon_Stone Obj_Mu_Pict Bg_Ikninside Eff_Zoraband Obj_Kepn_Koya Obj_Usiyane En_Nnh Obj_Kzsaku Obj_Milk_Bin En_Kitan Bg_Astr_Bombwall Bg_Iknin_Susceil En_Bsb En_Recepgirl En_Thiefbird En_Jgame_Tsn Obj_Jgame_Light Obj_Yado Demo_Syoten Demo_Moonend Bg_Lbfshot Bg_Last_Bwall En_And En_Invadepoh_Demo Obj_Danpeilift En_Fall2 Dm_Al Dm_An Dm_Ah Dm_Nb En_Drs En_Ending_Hero Dm_Bal En_Paper En_Hint_Skb Dm_Tag En_Bh En_Ending_Hero2 En_Ending_Hero3 En_Ending_Hero4 En_Ending_Hero5 En_Ending_Hero6 Dm_Gm Obj_Swprize En_Invisible_Ruppe Obj_Ending En_Rsn actor_dlftbls %u RomStart RomEnd SegStart SegEnd allocp profile segname %08x %08x %08x %08x %08x %08x %s actor_dlftbls %u No. RamStart- RamEnd cn Name %3d %08x-%08x %3d %s new_node != SS_NULL ../z_bgcheck.c psst->tbl != NULL ../z_bgcheck.c !IS_ZERO(ac_size) ../z_bgcheck.c !IS_ZERO(ac_size) ../z_bgcheck.c ../z_bgcheck.c ../z_bgcheck.c this->short_slist_node_tbl != NULL ../z_bgcheck.c ../z_bgcheck.c this->polygon_check == NULL(game_alloc() MemoryAllocationError.) short_slist_node_size = %d/polygon_num = %d this->polygon_check != NULL ../z_bgcheck.c this->short_slist_node_last_index < this->short_slist_node_size ../z_bgcheck.c new_index < this->short_slist_node_size ../z_bgcheck.c ptbl->pbuf != NULL ../z_bgcheck.c ptbl->pbuf != NULL ../z_bgcheck.c pdwt->pbuf != NULL ../z_bgcheck.c water_poly Error:[MoveBG OSUGI!!!] num = %d > %d *pstart_water_index + pbgdata->water_info_num <= BG_DYNA_WATER_TBL_SIZE ../z_bgcheck.c bg_poly Error:[MoveBG OSUGI!!!] num = %d > %d pdyna_poly_info->poly_num >= *pstart_poly_index + pbgdata->poly_num ../z_bgcheck.c bg_vert Error:[MoveBG OSUGI!!!] num = %d > %d pdyna_poly_info->vert_num >= *pstart_vert_index + pbgdata->vtx_num ../z_bgcheck.c !IS_ZERO(ac_size) ../z_bgcheck.c !IS_ZERO(ac_size) ../z_bgcheck.c
Camera
xxx
camera: res: stat (%d/%d/%d) camera: res: PREG(%02d) = %d camera: res: %d = PREG(%02d) camera: corner check no cross point %x %x %f (%f %f %f) %f %f (%f %f %f) %f camera: horse: ride actor NULL! camera: climb: no floor camera: warning: battle: target is not valid, change parallel camera: battle: target actor name [34m%s (%d) camera: battle: change target %d -> [34m%s (%d) camera: warning: keepon: target is not valid, change parallel camera: warning: talk: target is not valid, change parallel %s: %d: parambuff overd (%d) ../z_camera.c camera: item: item type changed %d -> %d camera: fixed: no relative target actor camera: fixed: relative target actor [34m%s (%d) camera: circle: no relative target actor camera: circle: relative target actor [34m%s (%d) camera: circle: no relative target actor camera: circle: relative target actor [34m%s (%d) %s: %d: parambuff overd (%d) ../z_camera.c camera: attention: type %d ../z_camera.c [34mcamera: create --- allocate %d byte camera: create: not enough memory [34mcamera: destroy --- ../z_camera.c camera: destroy: already cleared [34mcamera: initialize --- [m UID %d camera: room type: default set normal camera: room type: default set room camera: room type: default set etc (%d) [34mcamera: personalize --- camera: change status: PREG(%02d) = %d camera: water: off camera: in %x camera: cut out %x camera[%d] %c floor (%04.4x) %d%d%d %d%d%d %d%d%d (%d) (%d,%d) %d%d camera[0] change %x (%x) camera: wait more %d frames camera: wait out %x camera: engine (%d %d %d) %04x camera: shrink_and_bitem %x(%d) camera: engine (%s(%d) %s(%d) %s(%d)) ok! dir (%d) %d(%f) %d(%f) 0(0) real (%d) %d(%f) %d(%f) 0(0) camera: out c (%f %f %f) e (%f %f %f) camera: dir (%f %d(%f) %d(%f)) (%f) camera: foot(%f %f %f) dist (%f) +=+(%d)+=+ recive request -> %s camera: %d: change mode: force NORMAL: %s %s refused +=+=+=+ recive asking -> %s (%s) SSS %d %d %x%x%x%x %d camera: %d: error: illegal camera set (%d) !!!! [1m%06u: [m camera: %d: change set %s III %d %d %x%x camera: %d: change id: %x refused 'coz already changed (%x) [1m%06u: [m camera: %d: change ID %x (set %d) camera: error: illegal camera ID (%x) !! (%d|%d|%d) camera: setCameraData: last argument not alive! [1m%06u: [m camera: skip demo
Collision Check
xxx
../z_collision_check.c ../z_collision_check.c ../z_collision_check.c pclobj_jntsph->elem_tbl != NULL ../z_collision_check.c ../z_collision_check.c ../z_collision_check.c pclobj_tris->elem_tbl != NULL ../z_collision_check.c pcl_obj->data_type < CL_DATA_LBL_LAST_INDEX ../z_collision_check.c pcl_obj->data_type < CL_DATA_LBL_LAST_INDEX ../z_collision_check.c pcl_obj->data_type < CL_DATA_LBL_LAST_INDEX ../z_collision_check.c pcl_obj->data_type < CL_DATA_LBL_LAST_INDEX ../z_collision_check.c pcl_obj->data_type < CL_DATA_LBL_LAST_INDEX ../z_collision_check.c pcl_obj->data_type < CL_DATA_LBL_LAST_INDEX ../z_collision_check.c pclobj_elem->ac_hit_elem != NULL ../z_collision_check.c
Debug Display
xxx
../z_debug.c ../z_debug_display.c ../z_debug_display.c ../z_debug_display.c ../z_debug_display.c ../z_debug_display.c ../z_debug_display.c ../z_debug_display.c ../z_debug_display.c
Memory Editor
xxx
SREG OREG PREG QREG MREG YREG DREG UREG IREG ZREG dREG XREG CRV2 TREG WREG AREG VREG HREG GREG mREG nREG BREG DORO kREG %c(%s) %02d%6d %s%02d%6d ディスプレイリスト領域に余裕がないのでデバッグモードの表示を見合わせます ../z_debug_mode.c ../z_debug_mode.c object_exchange_rom_address %u RomStart RomEnd Size %08x-%08x %08x(%8.3fKB) osMemSize=%08x osRomType=%d(%s) cartridge bulk osTvType=%d(%s) NTSC MPAL osResetType=%d(%s) cold reset osCicId=%d osVersion=%d osRomBase=%08x
Debug (Hayakawa)
xxx
../z_debug_hayakawa.c ../z_debug_hayakawa.c 『上からみる(プリレンダ)』はもう無いよ〜 フラッシュの内容をロードします! フラッシュの内容をロードしましたよ。 どこへ飛んでいいのかわからない。z_demo.c コード3デモメッセージにffffが有りません。! コード3デモメッセージにffffが有りません。! PartsNo[%d] dousa=[%d] デモ指令が多すぎの可能性あり。要調査
Draw
xxx
../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c
Effect - Footmark
xxx
../z_eff_footmark.c ../z_eff_footmark.c ../z_eff_footmark.c
Event Manager
xxx
enentmgr: saveCameraPosEventMgr: no camera (oya %d) eventmgr: I %02.2x (%d) eventmgr: O %02.2x [1m%06d: [m eventmgr: permit! stop %d [1m%06d: [m eventmgr: actor %d free clear! [1m%06d: [m eventmgr: player demo mode OFF! [1m%06d: [m eventmgr: RUN %d STOP %d TIMER %d [1m%06d: [m eventmgr: warning: check anytime true %d [1m%06d: [m eventmgr: check req %d permit [1m%06d: [m eventmgr: player demo mode ON! (2) [1m%06d: [m eventmgr: player demo mode ON! (3) [1m%06d: [m eventmgr: actor %d free OK! [1m%06d: [m eventmgr: [42m [47;34m id %d [30mdemo_id %d t %d cam_id [%d] timer %d %d conct %d [42m [1m%06d: [m eventmgr: warning: stop (%d) canncel ! coz' running (%d) now [1m%06d: [m eventmgr: error: no data for %d ../z_fcurve_data_skelanime.c this->now_joint != NULL ../z_fcurve_data_skelanime.c ../z_fcurve_data_skelanime.c ../z_fcurve_data_skelanime.c ../z_fcurve_data_skelanime.c ../z_fcurve_data_skelanime.c ../z_fcurve_data_skelanime.c ../z_fcurve_data_skelanime.c 基本スケールがゼロ? (%s %d) ../z_fireobj.c ../z_fireobj.c ../z_fireobj.c ../z_fireobj.c player->ride.actor != NULL ../z_horse.c horse_actor != NULL ../z_horse.c horse_actor != NULL ../z_horse.c horse_actor != NULL ../z_horse.c player->ride.actor != NULL ../z_horse.c player->ride.actor != NULL ../z_horse.c worksize >= sizeof(JPEGWork) + MB_SIZE * (PROC_OF_MBS - 1) ../z_jpeg.c ../z_kanfont.c ../z_kanfont.c ../z_kanfont.c VR-BOX種類が大きすぎます。Global_kankyo_ct end_frameとstart_frameのフレーム関係がおかしい!!! by get_parcent_forAccelBrake!!!!!!!!! 環境VRデータ取得失敗! ささきまでご報告を! ../z_kankyo.c ../z_kankyo.c 水ポリゴンデータに水中カラーが設定されておりません! カラーパレットの設定がおかしいようです! カラーパレットがおかしいようです! [31mカラーパレットがおかしいようです! ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c game_play->view.pviewing != NULL ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c
Lib
xxx
avalueset_w->opcode < number(opcode_proc) ../z_lib.c (valueset_w + num_of_val - 1)->endcode == V_E ../z_lib.c ptr_seg_to_k0:%08x→%08x ptr_seg_to_k0_null:%08x→%08x ../z_lifemeter.c ../z_lifemeter.c
Lights
xxx
../z_lights.c ../z_lights.c ../z_lights.c ../z_lights.c ../z_lights.c
Map Display
xxx
%s: %u バイトの%sに失敗しました %s: %u バイトの%sに成功しました zelda_malloc 確保 zelda_malloc_DEBUG 確保 zelda_malloc_r 確保 zelda_malloc_r_DEBUG 確保 zelda_realloc 再確保 zelda_realloc_DEBUG 再確保 zelda_calloc 確保 ゼルダヒープ表示 ../z_map_disp.c ../z_map_disp.c ../z_map_disp.c ../z_map_disp.c ../z_map_disp.c ../z_map_disp.c ../z_map_disp.c ../z_map_disp.c ../z_map_disp.c ../z_map_disp.c ../z_map_disp.c ../z_map_disp.c ../z_map_disp.c ../z_map_disp.c ../z_map_disp.c GAME_PLAY_getRoomNum(pgp) <= MAX_ROOM ../z_map_disp.c num <= MAX_TRE ../z_map_disp.c num <= MAX_DOOR ../z_map_disp.c ../z_map_disp.c ../z_map_disp.c ../z_map_disp.c ../z_map_disp.c ../z_map_disp.c ../z_map_disp.c ../z_map_disp.c ../z_map_disp.c ../z_map_disp.c ../z_map_disp.c ../z_map_disp.c ../z_map_disp.c ../z_map_disp.c scene_id >= 0 && scene_id <= 4 ../z_map_disp_data.c ../z_map_exp.c parameter->mapSegment != NULL ../z_map_exp.c
Moji
xxx
../z_moji.c ../z_moji.c ../z_moji.c ../z_moji.c ------Msgevent_Read Start proc_no < number(msgevn_data_size) ../z_msgevent.c proc_no < number(msgevn_proc) ../z_msgevent.c ------Msgevent_Read End
Parameter
xxx
../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c J_N >= 1 && J_N < 5 ../z_parameter.c ../z_parameter.c ../z_parameter.c parameter->parameterSegment != NULL ../z_parameter.c ../z_parameter.c ../z_parameter.c parameter->showSegment != NULL ../z_parameter.c ../z_parameter.c ../z_parameter.c parameter->showSegment != NULL ../z_parameter.c ../z_parameter.c ../z_parameter.c parameter->showSegment != NULL ../z_parameter.c ../z_parameter.c ../z_parameter.c parameter->showSegment != NULL ../z_parameter.c ../z_parameter.c ../z_parameter.c parameter->do_actionSegment != NULL ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c parameter->icon_itemSegment != NULL
Player Library
xxx
../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c size <= 1024 * 14 ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c
Prenmi
xxx
prenmi_move prenmi_draw ../z_prenmi.c ../z_prenmi.c quake: too many request %d is changed new one !! quake: stopped! 'coz camera [%d] killed!!
RCP
xxx
n != f ../z_rcp.c n != f ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c MODESET_ASSERT ../z_rcp.c number(cpu_dynamicP->clear_zb_dl) <= 8 ../z_rcp.c number(cpu_dynamicP->clear_fb_dl) <= 5 ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c
=Room
xxx
../z_room.c ../z_room.c ../z_room.c polygon2->num <= SHAPE_SORT_MAX ../z_room.c ../z_room.c ../z_room.c ../z_room.c ../z_room.c ../z_room.c ../z_room.c ../z_room.c ROOM ALL SIZE=%fK ../z_room.c ../z_room.c read_room_ID < game_play->room_rom_address.num ../z_room.c ../z_room.c (unsigned int)this->ground_shape->polygon.type < number(Room_Draw_Proc) ../z_room.c
====Scene==== xxx
>this->num < OBJECT_EXCHANGE_BANK_MAX ../z_scene.c 無効なバンクです(%d) OBJECT[%d] SIZE %fK SEG=%x num=%d adrs=%x end=%x (this->status[this->num].Segment + size) < this->endSegment ../z_scene.c ../z_scene.c ../z_scene.c Object_Exchange_check: 無効なバンクです(%d) ../z_scene.c Object_Exchange_read_all: 無効なバンクです(%d) OBJECT[%d] SIZE %fK SEG=%x num=%d adrs=%x end=%x ../z_scene.c object_bank < Object_Bank_MAX ../z_scene.c nextptr < this->endSegment ../z_scene.c scene_info->object_bank.num <= OBJECT_EXCHANGE_BANK_MAX ../z_scene.c 無効なシーンテクスチャーバンクです(%d) ../z_scene.c SCENE TEXTURE[%d] SIZE %fK SEG=%x ../z_scene.c 指定されたデモステージデータが存在しません。 なので、通常ステージが採用されます。 counter=[%d] code の値(%d)が異常です ../z_scene_proc.c ../z_scene_proc.c ../z_scene_proc.c ../z_scene_proc.c ../z_scene_proc.c ../z_scene_proc.c ../z_scene_proc.c ../z_scene_proc.c ../z_scene_proc.c ../z_scene_proc.c ../z_scene_proc.c ../z_scene_proc.c ../z_scene_proc.c ../z_scene_proc.c ../z_scene_proc.c ../z_scene_proc.c ../z_scene_proc.c ../z_scene_proc.c ../z_scene_proc.c ../z_scene_proc.c ../z_scene_proc.c ../z_scene_proc.c ../z_scene_proc.c ../z_scene_proc.c Z2_SONCHONOIE Z2_LAST_BS Z2_WITCH_SHOP Z2_OMOYA Z2_BOWLING Z2_HAKASHITA Z2_20SICHITAI2 Z2_AYASHIISHOP TEST01 KAKUSIANA SPOT00 Z2_IKANA Z2_KAIZOKU Z2_MILK_BAR Z2_INISIE_N Z2_TAKARAYA Z2_INISIE_R Z2_OKUJOU Z2_OPENINGDAN Z2_MITURIN Z2_13HUBUKINOMITI Z2_CASTLE Z2_DEKUTES Z2_MITURIN_BS Z2_SYATEKI_MIZU Z2_HAKUGIN Z2_ROMANYMAE Z2_PIRATE Z2_SYATEKI_MORI Z2_SINKAI Z2_YOUSEI_IZUMI Z2_KINSTA1 Z2_KINDAN2 Z2_TENMON_DAI Z2_LAST_DEKU Z2_22DEKUCITY Z2_KAJIYA Z2_00KEIKOKU Z2_POSTHOUSE Z2_LABO Z2_DANPEI2TEST Z2_16GORON_HOUSE Z2_33ZORACITY Z2_8ITEMSHOP Z2_F01 Z2_INISIE_BS Z2_30GYOSON Z2_31MISAKI Z2_TAKARAKUJI Z2_TORIDE Z2_FISHERMAN Z2_GORONSHOP Z2_DEKU_KING Z2_LAST_GORON Z2_24KEMONOMITI Z2_F01_B Z2_F01C Z2_BOTI Z2_HAKUGIN_BS Z2_20SICHITAI Z2_21MITURINMAE Z2_LAST_ZORA Z2_11GORONNOSATO2 Z2_SEA Z2_35TAKI Z2_REDEAD Z2_BANDROOM Z2_11GORONNOSATO Z2_GORON_HAKA Z2_SECOM Z2_10YUKIYAMANOMURA Z2_TOUGITES Z2_DANPEI Z2_IKANAMAE Z2_DOUJOU Z2_MUSICHOUSE Z2_IKNINSIDE Z2_MAP_SHOP Z2_F40 Z2_F41 Z2_10YUKIYAMANOMURA2 Z2_14YUKIDAMANOMITI Z2_12HAKUGINMAE Z2_17SETUGEN Z2_17SETUGEN2 Z2_SEA_BS Z2_RANDOM Z2_YADOYA Z2_KONPEKI_ENT Z2_INSIDETOWER Z2_26SARUNOMORI Z2_LOST_WOODS Z2_LAST_LINK Z2_SOUGEN Z2_BOMYA Z2_KYOJINNOMA Z2_KOEPONARACE Z2_GORONRACE Z2_TOWN Z2_ICHIBA Z2_BACKTOWN Z2_CLOCKTOWER Z2_ALLEY scene_status_no < (int)(number(scene_status_table_info_table)) ../z_scene_table.c scene_name=%s num_of_scene_point=%d scene_status_no=%d scene_point < scene_status_table_infoP->num_of_scene_point ../z_scene_table.c scene_status != NULL ../z_scene_table.c *schedule_data [%d] 範囲異常 %02x
Skelanime
xxx
../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c joint_buff_num == joint_num ../z_skelanime.c Skeleton_Info_Rom_SV_ct メモリアロケーションエラー ../z_skelanime.c ../z_skelanime.c joint_buff_num == this->joint_num ../z_skelanime.c Skeleton_Info2_ct メモリアロケーションエラー ../z_skelanime.c ../z_skelanime.c joint_buff_num == this->joint_num ../z_skelanime.c Skeleton_Info_Rom_SV_ct メモリアロケーションエラー ../z_skelanime.c ../z_skelanime.c Skeleton_Info2_skin2_ct メモリアロケーションエラー ../z_skelanime.c now_joint あきまへん!! ../z_skelanime.c morf_joint あきまへん!!
Skin
xxx
../z_skin.c ../z_skin.c ../z_skin.c ../z_skin.c ../z_skin.c ../z_skin.c ../z_skin.c ../z_skin.c ../z_skin_awb.c pskin_awb->avb_tbl != NULL ../z_skin_awb.c ../z_skin_awb.c psavb->buf[0] != NULL ../z_skin_awb.c ../z_skin_awb.c psavb->buf[1] != NULL ../z_skin_awb.c ../z_skin_awb.c ../z_skin_awb.c ../z_skin_awb.c snap: check: (%2d) 00000000 %08.8x snap: check: (%2d) %08.8x 00000000 snap: [43m [47;35m HIT [43m snap: check: save %08.8x %08.8x snap: [43m [47;35m CHECK [43m snap: check: area %08.8x %08.8x snap: [43m [47;35m POINT actor #%d [43m [47;31m● [47;32m● <- check 0: distance (%f) %f < x < %f [47;31m● [47;32m● <- check 1: angle (%d %d) < %d [47;31m● [47;32m● <- check 2: finder (%d %d) %dx%d [47;31m● [47;32m● <- check 3: b.g. check [47;31m● [47;32m● <- check 4: collision check snap: check: good [31m%02.2x [m%06.6x %08.8x snap: check: bad! [31m%02.2x [m%06.6x %08.8x ../z_sub_s.c ../z_sub_s.c ../z_sub_s.c ../z_sub_s.c ../z_sub_s.c ../z_sub_s.c ../z_sub_s.c func_event_read Err!!! thisx->name=<%d> cnt < event_id_read_max ../z_sub_s.c
View
xxx
view: initialize --- setScissorX: ulx=%d, uly=%d lrx=%d lry=%d ulx >= 0 ../z_view.c uly >= 0 ../z_view.c lrx <= ScreenWidth ../z_view.c lry <= ScreenHeight ../z_view.c ulx >= 0 ../z_view.c uly >= 0 ../z_view.c lrx <= ScreenWidth ../z_view.c lry <= ScreenHeight ../z_view.c ../z_view.c ../z_view.c ../z_view.c ../z_view.c fovy %f near %f far %f scale %f aspect %f normal %08x projection %f %f %f %f view: showPerspectiveView(): eye == center viewing %f %f %f %f ../z_view.c ../z_view.c ../z_view.c ../z_view.c ../z_view.c ../z_view.c view: showPerspectiveOverLayView(): eye == center ../z_view.c eye が大きすぎます eye=[%8.3f %8.3f %8.3f] error=%d
Vismono
xxx
TVTYPE の値が異常です ../z_vimode.c osViModePalLan1 osViModeFpalLan1 Custom ../z_vismono.c glistp_end <= mono_dl + DLSIZE ../z_vismono.c ../z_vismono.c ../z_vismono.c glistp_end <= this->mono_dl + DLSIZE ../z_vismono.c
VR Box
xxx
buffer <= buffer_limit ../z_vr_box.c ../z_vr_box.c buffer <= buffer_limit ../z_vr_box.c ../z_vr_box.c buffer <= buffer_limit ../z_vr_box.c ../z_vr_box.c ../z_vr_box.c ../z_vr_box.c ../z_vr_box.c ../z_vr_box.c ../z_vr_box.c ../z_vr_box.c vr_box->dpList != NULL ../z_vr_box.c ../z_vr_box.c vr_box->roomVtx != NULL ../z_vr_box.c ../z_vr_box.c vr_box->roomVtx != NULL ../z_vr_box.c
../z_vr_box_draw.c ../z_vr_box_draw.c ../z_vr_box_draw.c ../z_vr_box_draw.c z_common_data.file_no != 0xff ../z_sram_NES.c ==================================================================== ==================================================================== ../z_sram_NES.c sram->flash_read_buff != NULL ../z_sram_NES.c z_common_data.file_no != 0xff ../z_sram_NES.c z_common_data.file_no != 0xff ../z_sram_NES.c ../z_message.c ../z_message.c ../z_message.c ../z_message.c ../z_message.c ../z_message.c ../z_message.c ../z_message.c ../z_message.c ../z_message.c ../z_message.c ../z_message.c ../z_message.c ../z_message.c ../z_message.c MESSAGE ../z_message.c ../z_message.c ../z_message.c message->message_table_Segment != NULL ../z_message.c ../z_message.c ../z_message.c message->message_table_Segment != NULL ../z_message.c ../z_message.c ../z_message.c message->message_table_Segment != NULL ../z_message.c ../z_message.c ../z_message.c message->message_table_Segment != NULL ../z_message.c ../z_message.c ../z_message.c message->fukidashiSegment != NULL ../z_message.c
/メッセージが,見つかった!!! メッセージ見つからなかった message_read_NES message_read_NES nes_rd_dt → ../z_message_nes.c ../z_message_nes.c サウンド(SE) 名前 = EVENTタイマー = 釣り堀魚サイズ = ゼルダ時間 = ../z_message_staff.c ../z_message_staff.c
../z_shrink_window.c ../z_shrink_window.c ../z_shrink_window.c ../z_shrink_window.c demo play: [45m [47;34m reset [45m demo play: error: illegal action type %d [1mdemo play: [m cut %d point %d frame %d [47;34mcamera demo: 等速開始 [m %d フレーム [47;34mcamera demo: 等速終了 [47;34mcamera demo: 変速開始 [m %d フレーム [47;34mcamera demo: 変速終了 [47;34mcamera demo: 背景ズーム開始 [m %d フレーム [47;34mcamera demo: 背景ズーム終了 [47;34mcamera demo: 停止開始 [m %d フレーム [47;34mcamera demo: 停止終了 [47;34mcamera demo: 固定開始 [m %d フレーム [47;34mcamera demo: 固定終了 [47;34mcamera demo: 2次Bスプライン開始 [m %d フレーム [34mcamera demo: %d/%d [47;34mcamera demo: 2次Bスプライン終了 [34mcamera demo: %d/%d [47;34mcamera demo: 3次Bスプライン開始 [m %d フレーム [34mcamera demo: %d/%d [47;34mcamera demo: 3次Bスプライン終了 [34mcamera demo: %d/%d [47;34mcamera demo: NURBS(2次)開始 [m %d フレーム [34mcamera demo: %d/%d (%d) %d/%d %f (%f %f %f) [47;34mcamera demo: NURBS(2次)終了 [34mcamera demo: %d/%d
Camera Editor
xxx
ポイントエディタ カットエディタ ビューア ナシ アクター ゲンテン Pイチ+ムキ Pイチノミ Pメイチ+ムキ Tイチ+ムキ Tイチノミ カメラダケ &デモ00 &デモ01 &デモ02 &デモ03 &デモ04 &デモ05 &デモ06 &デモ07 &デモ08 &デモ09 テイシ コテイ トウソク ヘンソク スプライン3 スプライン2 テスト0 ツール ポイント ドウサC ドウサE ジカン ガカク バンクカク ケイスウC ケイスウE キジクC キジクE デモジカン ツール カット サイセイモード ツール チュウモク demo camera: [45m [47;34m init [45m demo camera: [45m [47;34m reset [45m * CAMERA TOOL * * CAMERA TOOL * サイセイシュウリョウ ナニカオシテ * CAMERA TOOL * サイセイシュウリョウ ナニカオシテ ポイント アキ チュウモクアクター C E サイセイ サイセイ Cミテルイチ Eカメライチ C E チュウモクアクター
Environment Editor
xxx
カンキョウ セッテイ -アンビエント- -ディフューズ1- -フォグ- -ディフューズ2- Near タテ ヨコ カイテン [セーブ] [ロード] [SAVE MODE] kankyo00.dat kankyo01.dat kankyo02.dat kankyo03.dat kankyo04.dat kankyo05.dat kankyo06.dat kankyo07.dat kankyo08.dat kankyo09.dat ウワガキ シンキサクセイ [LOAD MODE] * ENVIRONMENT TOOL * カンキョウショク セッテイ ジカン ヒョウジ&ソクドセッテイ ゼルダタイム ヒル ヨル ケイカニッスウ ケイカソクド ヨウビ ニチヨウビ ゲツヨウビ カヨウビ スイヨウビ モクヨウビ キンヨウビ ドヨウビ < イロ セッテイチュウ(キリカエ L) > カザムキ フウリョク セッテイ * DEMODATA TOOL * デモデータ ツウジョウ DemoTensoData シヨウ デモサイセイ シナイ デモ00(1コンPAD-Lカイシ) デモ01(1コンPAD-Lカイシ) デモ02(1コンPAD-Lカイシ) デモ03(1コンPAD-Lカイシ) デモ04(1コンPAD-Lカイシ) デモ05(1コンPAD-Lカイシ) デモ06(1コンPAD-Lカイシ) デモ07(1コンPAD-Lカイシ) デモ08(1コンPAD-Lカイシ) デモ09(1コンPAD-Lカイシ) <カゼ セッテイ> フウリョク タテ カイテン ヨコ カイテン [カンキョウショク セッテイ] カクシュライト セッテイ VRBOXカラーセッテイ < VRカラーセッテイチュウ > -PRIM- -ENV- ハレグアイ fine cloud rain デモ10(1コンPAD-Lカイシ) デモ11(1コンPAD-Lカイシ) デモ12(1コンPAD-Lカイシ) デモ13(1コンPAD-Lカイシ) デモ14(1コンPAD-Lカイシ) デモ15(1コンPAD-Lカイシ) デモ16(1コンPAD-Lカイシ) デモ17(1コンPAD-Lカイシ) デモ18(1コンPAD-Lカイシ) デモ19(1コンPAD-Lカイシ) オカリナケイカソクド ../z_kankyo_debug.c ../z_kankyo_debug.c < > < > < > X %03d Y %03d Z %03d FLAME %06d STOP:Cursole Right LINK dousa anime loop
FB Demo
xxx
kaleido_scope player_actor KaleidoArea_visit RamStart-RamEnd Offset %08x-%08x %06x PC:%08x RA:%08x ../z_kaleido_manager.c msleep(100); ../z_fbdemo.c ../z_fbdemo.c ../z_fbdemo.c ../z_fbdemo.c ../z_fbdemo.c ../z_fbdemo.c ../z_fbdemo.c ../z_fbdemo.c fbdemo_init allocation error ../z_fbdemo.c ../z_fbdemo.c ../z_fbdemo.c ../z_fbdemo.c 0除算! ZCommonGet fade_speed に0がはいってる siz == G_IM_SIZ_4b ../z_fbdemo_circle.c
Overlay
xxx
../z_overlay.c z_overlay_link オーバーレイのし過ぎです。もう解放できません ../z_overlay.c z_overlay_unlink: 確保されていないのに解放しようとした/または解放しすぎ ../z_play.c ../z_play.c ../z_play.c ../z_play.c kankyo changed water, sound on kankyo changed water off, sound off サウンドイニシャル来ました。111 NA_BGM_TIME_LIMIT=[%d] Na_CheckPlayingBgmFlag = [%d] サウンドイニシャル来ました。 乗っ取りBGM用サウンドイニシャル来ました。 来た!!!!!!!!!!!!!!!!!!!!! fbdemo_init呼出し失敗! ../z_play.c ../z_play.c ../z_play.c ../z_play.c ../z_play.c ../z_play.c ../z_play.c ../z_play.c this->sceneSegment != NULL ../z_play.c camera control: error: fulled sub camera system area camera control: [46m [47;34m create new sub camera [%d] [46m camera control: error: never clear camera !! camera control: [46m [47;34m clear sub camera [%d] [46m camera control: error: camera No.%d already cleared camera control: error: return to main, other camera left. %d cleared!! ======= OCARINA EVENT PRIORITY CHANGE 700 -> 550 ======= CHECK ID=%d NOT FOUND! ======= CHECK ID=%d FOUND! *** play_initを途中で抜けます1(日替わりシーン切り替え) *** *** play_initを途中で抜けます2(scene_noが-1のため) *** ../z_play.c player has start camera ID ( [34m%d
Hireso
A bunch of variables that the game keeps track of.
To do: Finish translating. |
Original | Translation | Notes | ||||||
---|---|---|---|---|---|---|---|---|
../z_play_hireso.c | ../z_play_hireso.c | |||||||
../z_play_hireso.c | ../z_play_hireso.c | |||||||
../z_play_hireso.c | ../z_play_hireso.c | |||||||
../z_play_hireso.c | ../z_play_hireso.c | |||||||
../z_play_hireso.c | ../z_play_hireso.c | |||||||
../z_play_hireso.c | ../z_play_hireso.c | |||||||
E*B6 | E*B6 | |||||||
aE*B6 | aE*B6 | |||||||
Error, should not be in here | Error, should not be in here | |||||||
wd <= 320 | wd <= 320 | |||||||
../PreRender.c | ../PreRender.c | |||||||
slowly | slowly | |||||||
AUDIO SP TIMEOUT %08x %08x | AUDIO SP TIMEOUT %08x %08x | |||||||
audioMgr.c:もうダメ!死ぬ! | audioMgr.c: No more! This is the end! | |||||||
オーディオマネージャスレッド実行開始 | Audio Manager Thread Execution Start | |||||||
オーディオオーバーラン発生 | Audio Overrun Generated | |||||||
オーディオマネージャスレッド実行終了 | Audio Manager Thread Execution End | |||||||
SegmentBaseAddress | SegmentBaseAddress | |||||||
%4d:%08x | %4d:%08x | |||||||
PLAY TIME=%02d:%02d:%02d | PLAY TIME=%02d:%02d:%02d | |||||||
1RAM BROKEN | 1RAM BROKEN | |||||||
Controller | Controller | |||||||
%c%c | %c%c | |||||||
LAST_BUTTON %04x %08x%08x | LAST_BUTTON %04x %08x%08x | |||||||
NOW_BUTTON %04x %08x%08x | NOW_BUTTON %04x %08x%08x | |||||||
ON_TRIGGER %04x %08x%08x | ON_TRIGGER %04x %08x%08x | |||||||
scene_no | scene_number | |||||||
player_mask | player_mask | |||||||
opening_flag | opening_flag | |||||||
link_age | link_age | Link Form Flag | ||||||
day_time | day_time | |||||||
zelda_time | zelda_time | In-Game Time | ||||||
asahiru_fg | morningnoon_fg | Morning / Afternoon Flag | ||||||
change_zelda_time | change_zelda_time | |||||||
totalday | totalday | |||||||
eventday | eventday | |||||||
player_character | player_character | |||||||
spring_flag | spring_flag | |||||||
bell_flag | bell_flag | |||||||
newf | newf | |||||||
savect | savect | |||||||
player_name | player_name | |||||||
max_life | max_life | Maximum Life | ||||||
now_life | now_life | Current Life | ||||||
magic_max | magic_max | Maximum Magic | ||||||
magic_now | magic_now | Current Magic | ||||||
lupy_count | rupee_count | Rupee Count | ||||||
long_sword_hp | long_sword_hp | Biggoron Sword HP | ||||||
navi_timer | navi_timer | Probably refers to Tatl | ||||||
magic_mode | magic_mode | |||||||
magic_ability | magic_ability | |||||||
life_ability | life_ability | |||||||
ocarina_round | ocarina_round | |||||||
first_memory | first_memory | |||||||
memory_warp_point | memory_warp_point | |||||||
last_warp_pt | last_warp_pt | Last Warp Point | ||||||
scene_data_ID | scene_data_ID | |||||||
register_item | register_item | |||||||
register_item_pt | register_item_pt | |||||||
item_register | item_register | |||||||
item_count | item_count | |||||||
non_equip_register | non_equip_register | |||||||
collect_register | collect_register | |||||||
key_compass_map | key_compass_map | |||||||
key_register | key_register | |||||||
orange_fairy | orange_fairy | |||||||
degnuts_memory_name | deku_memory_name | |||||||
week_event_reg | week_event_reg | |||||||
area_arrival | area_arrival | |||||||
cloud_clear | cloud_clear | |||||||
oca_rec_flag | oca_rec_flag | |||||||
oca_rec_flag8 | oca_rec_flag8 | |||||||
aikotoba_index | password_index | |||||||
aikotoba_table | password_table | |||||||
numbers_table | numbers_table | |||||||
kinsta_color_table | goldskulltula_color_table | |||||||
bombers_aikotoba_table | bombers_password_table | |||||||
spot_no | spot_no | |||||||
horse_x | horse_x | |||||||
horse_y | horse_y | |||||||
horse_z | horse_z | |||||||
horse_a | horse_a | |||||||
check_sum | check_sum | |||||||
file_no | file_no | |||||||
big_bom_timer | big_bomb_timer | Refers to the Powder Keg | ||||||
stone_set_flag | stone_set_flag | |||||||
day_night_flag | day_night_flag | |||||||
mode | mode | |||||||
counter | counter | |||||||
restart_flag | restart_flag | |||||||
restart_data[RESTART_MODE_DOWN] | restart_data[RESTART_MODE_DOWN] | |||||||
restart_data[RESTART_MODE_RETURN] | restart_data[RESTART_MODE_RETURN] | |||||||
restart_data[RESTART_MODE_TOP] | restart_data[RESTART_MODE_TOP] | |||||||
restart_data[RESTART_MODE_GORON] | restart_data[RESTART_MODE_GORON] | |||||||
restart_data[RESTART_MODE_ZORA] | restart_data[RESTART_MODE_ZORA] | |||||||
restart_data[RESTART_MODE_NUTS] | restart_data[RESTART_MODE_DEKU] | |||||||
restart_data[RESTART_MODE_CHILD] | restart_data[RESTART_MODE_CHILD] | |||||||
player_wipe_speedF | player_wipe_speedF | |||||||
player_wipe_door_SE | player_wipe_door_SFX | |||||||
player_wipe_item | player_wipe_item | |||||||
next_walk | next_walk | |||||||
dog_flag | dog_flag | |||||||
guide_status | guide_status | |||||||
name_display | name_display | |||||||
shield_magic_timer | shield_magic_timer | |||||||
pad1 | pad1 | |||||||
lupy_udct | rupee_udct | |||||||
get_time | get_time | |||||||
event_fg | event_fg | |||||||
calc_flag | calc_flag | |||||||
event_ostime | event_ostime | |||||||
event_sub | event_sub | |||||||
func_time | func_time | |||||||
func_end_time | func_end_time | |||||||
func_stop_time | func_stop_time | |||||||
event_xp | event_xp | |||||||
event_yp | event_yp | |||||||
bottle_status | bottle_status | |||||||
bottle_ostime | bottle_ostime | |||||||
bottle_sub | bottle_sub | |||||||
bottle_time | bottle_time | |||||||
bottle_stop_time | bottle_stop_time | |||||||
character_change | character_change | |||||||
old_bgm | old_bgm | |||||||
old_env | old_env | |||||||
button_item | button_item | |||||||
ck_fg | ck_fg | |||||||
alpha_type | alpha_type | |||||||
prev_alpha_type | prev_alpha_type | |||||||
alpha_count | alpha_count | |||||||
last_time_type | last_time_type | |||||||
magic_flag | magic_flag | |||||||
recovery_magic_flag | recovery_magic_flag | |||||||
keep_magic_flag | keep_magic_flag | |||||||
magic_now_max | magic_now_max | Current Magic: Max | ||||||
magic_now_now | magic_now_now | Current Magic: Current | ||||||
magic_used | magic_used | |||||||
event_inf | event_inf | |||||||
scene_ID | scene_ID | |||||||
yabusame_mode | horseback_archery_mode | |||||||
yabusame_total | horseback_archery_total | |||||||
yabusame_out_ct | horseback_archery_out_ct | |||||||
no_save | no_save | |||||||
flash_flag | flash_flag | |||||||
option_id | option_id | |||||||
s_sound | s_sound | |||||||
language | language | |||||||
z_attention | z_attention | |||||||
NottoriBgm | CaptureBgm | |||||||
fade_go | fade_go | |||||||
next_daytime | next_daytime | |||||||
doukidemo | synchronousdemo | |||||||
Kenjya_no | Sage_no | No sages in MM | ||||||
next_zelda_time | next_zelda_time | Refers to game time | ||||||
fade_speed | fade_speed | |||||||
wipe_speed | wipe_speed | |||||||
kankyo_time | environment_time | |||||||
dog_event_flag | dog_event_flag | |||||||
next_wipe | next_wipe | |||||||
area_type | area_type | |||||||
sunmoon_flag | sunmoon_flag | |||||||
life_mode | life_mode | |||||||
bet_rupees | bet_rupees | |||||||
framescale_flag | framescale_flag | |||||||
framescale_scale | framescale_scale | |||||||
scene_id_mix | scene_id_mix | |||||||
< z_common_data_s > | < z_common_data_s > | |||||||
SceneNo MASK OP DayTime ZeldaTime | SceneNo MASK OP DayTime ZeldaTime | |||||||
%08x %02x %02x %08x %04x | %08x %02x %02x %08x %04x | |||||||
ASA/HIRU CHG_ZEL_TIM TotalDay EventDay | MORN/NOON CHG_ZEL_TIM TotalDay EventDay | |||||||
%08x %08x %08x %08x | %08x %08x %08x %08x | |||||||
PlayerCharacter SpringFlag BellFlag | PlayerCharacter SpringFlag BellFlag | |||||||
%02x %02x %02x | %02x %02x %02x | |||||||
< memory > | < memory > | |||||||
< privatef > | < privatef > | |||||||
newf[0-5] savect player_name[0-7] | newf[0-5] savect player_name[0-7] | |||||||
%02x%02x%02x%02x%02x%02x %04x %02x%02x%02x%02x%02x%02x%02x%02x | %02x%02x%02x%02x%02x%02x %04x %02x%02x%02x%02x%02x%02x%02x%02x | |||||||
LifeMN MagicMN Lupy LSHP NavT MMMALAOR | LifeMN MagicMN Rupee LSHP NavT MMMALAOR | |||||||
%04x %04x %02x %02x %04x %04x %04x %02x%02x%02x%02x | %04x %04x %02x %02x %04x %04x %04x %02x%02x%02x%02x | |||||||
1stWp MemWp LastWp scene_data_ID | 1stWp MemWp LastWp scene_data_ID | |||||||
%02x %04x %02x %04x | %02x %04x %02x %04x | |||||||
< used > | < used > | |||||||
%02x | %02x | |||||||
%02x | %02x | |||||||
equip_item = %04x | equip_item = %04x | |||||||
< table > | < table > | |||||||
%02x | %02x | |||||||
%02x | %02x | |||||||
non_equip_register | non_equip_register | |||||||
%08x:%d %d %d %d %d %d %d %d | %08x:%d %d %d %d %d %d %d %d | |||||||
collect_register | collect_register | |||||||
%08x:%d %d %d %d %d %d %d %d | %08x:%d %d %d %d %d %d %d %d | |||||||
%16s: | %16s: | |||||||
%02x | %02x | |||||||
../game.c | ../game.c | |||||||
../game.c | ../game.c | |||||||
../game.c | ../game.c | |||||||
../game.c | ../game.c | |||||||
../game.c | ../game.c | |||||||
../game.c | ../game.c | |||||||
../game.c | ../game.c | |||||||
game_alloc領域確保成功 | game_alloc領域確保成功 | |||||||
game_alloc領域確保失敗 | game_alloc領域確保失敗 | |||||||
../game.c | ../game.c | |||||||
../game.c | ../game.c | |||||||
../game.c | ../game.c | |||||||
***** game コンストラクタ開始 ***** | ***** game constructor start ***** | |||||||
***** game コンストラクタ終了 ***** | ***** game constructor end ***** | |||||||
***** game デストラクタ開始 ***** | ***** game destructor start ***** | |||||||
***** game デストラクタ終了 ***** | ***** game destructor end ***** | |||||||
game_alloc領域は破壊されている | game_alloc area is crashing | |||||||
game_alloc領域は %d バイトも確保することができません(空き領域サイズ %d バイト) | game_alloc area cannot reserve d% bytes(open area size: %d bytes) | |||||||
game_alloc領域は破壊されました | game_alloc area has crashed | |||||||
../gamealloc.c | ../gamealloc.c | |||||||
../gamealloc.c | ../gamealloc.c | |||||||
../gamealloc.c | ../gamealloc.c | |||||||
ShowFrameBuffer PAGE 0/1 | ShowFrameBuffer PAGE 0/1 | |||||||
do_count_fault | do_count_fault | |||||||
GRAPH SP TIMEOUT | GRAPH SP TIMEOUT | |||||||
graph.c:もうダメ!死ぬ! | graph.c: No more! This is the end! | |||||||
RCP is HUNG UP!! | RCP is HUNG UP!! | |||||||
Oh! MY GOD!! | Oh! MY GOD!! | |||||||
PRE-NMIによりリセットモードに移行します | Migrating to set mode via PRE-NMI | |||||||
freebytes headptr tailptr | freebytes headptr tailptr | |||||||
WORK | WORK | |||||||
DEBUG | DEBUG | |||||||
OVERLAY | OVERLAY | |||||||
POLYOPA | POLYOPA | |||||||
POLYXLU | POLYXLU | |||||||
../graph.c | ../graph.c | |||||||
WORK_DISP 開始 | WORK_DISP start | |||||||
POLY_OPA_DISP 開始 | POLY_OPA_DISP start | |||||||
POLY_XLU_DISP 開始 | POLY_XLU_DISP start | |||||||
OVERLAY_DISP 開始 | OVERLAY_DISP start | |||||||
DEBUG_DISP 開始 | DEBUG_DISP start | |||||||
../graph.c | ../graph.c | |||||||
../graph.c | ../graph.c | |||||||
WORK_DISP 終了 | WORK_DISP end | |||||||
POLY_OPA_DISP 終了 | POLY_OPA_DISP end | |||||||
POLY_XLU_DISP 終了 | POLY_XLU_DISP end | |||||||
OVERLAY_DISP 終了 | OVERLAY_DISP end | |||||||
DEBUG_DISP 終了 | DEBUG_DISP end | |||||||
../graph.c | ../graph.c | |||||||
../graph.c | ../graph.c | |||||||
../graph.c | ../graph.c | |||||||
do_count_fault | do_count_fault | |||||||
ダイナミック領域先頭が破壊されています | Dynamic area lead is crashing | |||||||
../graph.c | ../graph.c | |||||||
ダイナミック領域末尾が破壊されています | Dynamic area end is crashing | |||||||
../graph.c | ../graph.c | |||||||
POLY_OPA領域死亡 | POLY_OPA area done for | |||||||
POLY_XLU領域死亡 | POLY_XLU area done for | |||||||
OVERLAY領域死亡 | OVERLAY area done for | |||||||
WORK領域死亡 | WORK area done for | |||||||
DEBUG領域死亡 | DEBUG area done for | |||||||
グラフィックスレッド実行開始 | Graphic Thread Execution Start | |||||||
ZBUF+WBUF | ZBUF+WBUF | |||||||
FIFO BUFFER | FIFO BUFFER | |||||||
sys_cfb_zbufl != NULL && sys_cfb_wbufl != NULL && sys_cfb_fifosl != NULL | sys_cfb_zbufl != NULL && sys_cfb_wbufl != NULL && sys_cfb_fifosl != NULL | |||||||
../graph.c | ../graph.c | |||||||
../graph.c | ../graph.c | |||||||
game_p != NULL | game_p != NULL | |||||||
../graph.c | ../graph.c | |||||||
../graph.c | ../graph.c | |||||||
グラフィックスレッド実行終了 | Graphic Thread Execution End | |||||||
graph_alloc siz=%d thga size=%08x bufp=%08x head=%08x tail=%08x | graph_alloc siz=%d thga size=%08x bufp=%08x head=%08x tail=%08x | |||||||
../listalloc.c | ../listalloc.c | |||||||
../listalloc.c | ../listalloc.c | |||||||
mainproc 実行開始 | mainproc execution start | |||||||
../main.c | ../main.c | |||||||
デバッグ用ヒープ作成 | Debug Heap Creation | |||||||
sched | sched | |||||||
audio | audio | |||||||
padmgr | padmgr | |||||||
graph | graph | |||||||
main.c: リセットされたみたいだよ | main.c: Looks like it was reset | |||||||
main.c IRQMGR_PRENMI500_MSG | main.c IRQMGR_PRENMI500_MSG | |||||||
mainproc 後始末 | mainproc cleanup | |||||||
mainproc 実行終了 | mainproc execution end | |||||||
振動パック ぶるぶるぶるぶる | Rumble Pak - Rumble Rumble Rumble~ | |||||||
振動パックで通信エラーが発生しました | Rumble Pak transmission error generated | |||||||
振動パック 停止 | Rumble Pak stopped | |||||||
振動パックで通信エラーが発生しました | Rumble Pak transmission error generated | |||||||
振動パックが抜かれたようです | Looks like the Rumble Pak was removed | |||||||
振動パックではないコントローラパックが抜かれたようです | Looks like a non-Rumble Pak controller pak was removed | |||||||
振動パックを認識しました | Recognized Rumble Pak | |||||||
振動パックではないコントローラパックが差し込まれました | Non-Rumble Pak controller pak was inserted | |||||||
コントローラパックの通信エラー | Controller Pak Transmission Error | |||||||
コントローラパックなし | No Controller Pak | |||||||
../padmgr.c | ../padmgr.c | |||||||
振動パック 停止 | Rumble Pak stopped | |||||||
オーバーランエラーが発生 | Overrun error generated | |||||||
応答しません | No response | |||||||
../padmgr.c | ../padmgr.c | |||||||
音声認識装置を初期化しました | 音声認識装置を初期化しました | |||||||
標準コントローラを認識しました | 標準コントローラを認識しました | |||||||
マウス装置を認識しました | マウス装置を認識しました | |||||||
音声認識装置を認識しました | 音声認識装置を認識しました | |||||||
知らない種類のコントローラ(%04x)を認識しました | 知らない種類のコントローラ(%04x)を認識しました | |||||||
応答しません | 応答しません | |||||||
padmgr_HandlePreNMI() | padmgr_HandlePreNMI() | |||||||
コントローラスレッド実行開始 | コントローラスレッド実行開始 | |||||||
コントローラスレッド実行終了 | コントローラスレッド実行終了 | |||||||
パッドマネージャ作成 padmgr_Create() | パッドマネージャ作成 padmgr_Create() | |||||||
AUDIO SP キャンセルします | AUDIO SP キャンセルします | |||||||
AUDIO SP止めようとします | AUDIO SP止めようとします | |||||||
AUDIO SP止まりませんでした(10msタイムアウト) | AUDIO SP止まりませんでした(10msタイムアウト) | |||||||
AUDIO SP止まりました(%d * 100us) | AUDIO SP止まりました(%d * 100us) | |||||||
AUDIO SP止まっているようです | AUDIO SP止まっているようです | |||||||
AUDIO SP タスクを実行待ちリストから削除しました | AUDIO SP タスクを実行待ちリストから削除しました | |||||||
キャンセルすべき AUDIO SP タスクがありません | キャンセルすべき AUDIO SP タスクがありません | |||||||
GRAPH SP キャンセルします | GRAPH SP キャンセルします | |||||||
GRAPH SP止めようとします | GRAPH SP止めようとします | |||||||
GRAPH SP止まりませんでした(10msタイムアウト) | GRAPH SP止まりませんでした(10msタイムアウト) | |||||||
GRAPH SP止まりました(%d * 100us) | GRAPH SP止まりました(%d * 100us) | |||||||
GRAPH SP止まっているようです | GRAPH SP止まっているようです | |||||||
キャンセルすべき GRAPH SP タスクがありません | キャンセルすべき GRAPH SP タスクがありません | |||||||
DP止めようとします | DP止めようとします | |||||||
(type == M_AUDTASK) | (type == M_GFXTASK) | (type == M_NJPEGTASK) | (type == M_NULTASK) | (type == M_AUDTASK) | (type == M_GFXTASK) | (type == M_NJPEGTASK) | (type == M_NULTASK) | |
../sched.c | ../sched.c | |||||||
まだ前回のオーディオタスクが完了していないのに新たなオーディオタスクがエントリされた | まだ前回のオーディオタスクが完了していないのに新たなオーディオタスクがエントリされた | |||||||
sc->pending_swapbuffer1 == NULL | sc->pending_swapbuffer1 == NULL | |||||||
../sched.c | ../sched.c | |||||||
sc->curRSPTask == NULL | sc->curRSPTask == NULL | |||||||
../sched.c | ../sched.c | |||||||
global_audio_sp_data_ptr == NULL | global_audio_sp_data_ptr == NULL | |||||||
../sched.c | ../sched.c | |||||||
global_audio_sp_data_size == NULL | global_audio_sp_data_size == NULL | |||||||
../sched.c | ../sched.c | |||||||
M_GFXTASK RSP/RDP開始 | M_GFXTASK RSP/RDP開始 | |||||||
M_GFXTASK RSP再開 | M_GFXTASK RSP再開 | |||||||
__scHandleRSP:sc->curRSPTask == NULL | __scHandleRSP:sc->curRSPTask == NULL | |||||||
global_audio_sp_data_ptr == t->list.t.data_ptr | global_audio_sp_data_ptr == t->list.t.data_ptr | |||||||
../sched.c | ../sched.c | |||||||
global_audio_sp_data_size == t->list.t.data_size | global_audio_sp_data_size == t->list.t.data_size | |||||||
../sched.c | ../sched.c | |||||||
M_GFXTASK RSP停止(YIELD) | M_GFXTASK RSP停止(YIELD) | |||||||
M_GFXTASK RSP終了 | M_GFXTASK RSP終了 | |||||||
__scHandleRDP:sc->curRDPTask == NULL | __scHandleRDP:sc->curRDPTask == NULL | |||||||
sc->curRDPTask | sc->curRDPTask | |||||||
../sched.c | ../sched.c | |||||||
sc->curRDPTask->list.t.type == M_GFXTASK | sc->curRDPTask->list.t.type == M_GFXTASK | |||||||
../sched.c | ../sched.c | |||||||
M_GFXTASK RDP終了 | M_GFXTASK RDP終了 | |||||||
sched info | sched info | |||||||
GRAPH %08x %08x | GRAPH %08x %08x | |||||||
AUDIO %08x %08x | AUDIO %08x %08x | |||||||
RSPTask %08x %08x %02x %02x | RSPTask %08x %08x %02x %02x | |||||||
%01x %08x %08x | %01x %08x %08x | |||||||
RDPTask %08x %08x %02x %02x | RDPTask %08x %08x %02x %02x | |||||||
../speed_meter.c | ../speed_meter.c | |||||||
RED:AUDIO THREAD | RED:AUDIO THREAD | |||||||
YELLOW:GRAPH THREAD | YELLOW:GRAPH THREAD | |||||||
BLUE:AUDIO RSP | BLUE:AUDIO RSP | |||||||
PINK:GRAPH RSP | PINK:GRAPH RSP | |||||||
GREEN:RDP | GREEN:RDP | |||||||
MAZENTA:FRAME | MAZENTA:FRAME | |||||||
../speed_meter.c | ../speed_meter.c | |||||||
../speed_meter.c | ../speed_meter.c | |||||||
../speed_meter.c | ../speed_meter.c | |||||||
../speed_meter.c | ../speed_meter.c | |||||||
../speed_meter.c | ../speed_meter.c | |||||||
../sys_cmpdma.c | ../sys_cmpdma.c | |||||||
../sys_cmpdma.c | ../sys_cmpdma.c | |||||||
physical_romstart != 0xffffffff | physical_romstart != 0xffffffff | |||||||
../sys_cmpdma.c | ../sys_cmpdma.c | |||||||
physical_romstart != 0xffffffff | physical_romstart != 0xffffffff | |||||||
../sys_cmpdma.c | ../sys_cmpdma.c | |||||||
../sys_initial_check.c | ../sys_initial_check.c | |||||||
../sys_initial_check.c | ../sys_initial_check.c | |||||||
メモリサイズチェック OK | Memory size check OK | |||||||
メモリサイズチェック NG | Memory size check no good | |||||||
システム停止します | System stopping | |||||||
指向国チェックNG | Country code check no good | |||||||
システム停止します | System stopping |
System Matrix
xxx
GetAtanTable: a = %8.3f, b= %8.3f ../sys_matrix.c Matrix_now < Matrix_stack + MTXF_STACK_MAX ../sys_matrix.c Matrix_now - 1 >= Matrix_stack ../sys_matrix.c %s %d: [%s] = / %12.6f %12.6f %12.6f %12.6f \ | %12.6f %12.6f %12.6f %12.6f | | %12.6f %12.6f %12.6f %12.6f | \ %12.6f %12.6f %12.6f %12.6f /
Keyframe
xxx
**** Freeze!! **** ../c_keyframe.c ../c_keyframe.c ../c_keyframe.c ../c_keyframe.c ../c_keyframe.c ../c_keyframe.c ../c_keyframe.c ../c_keyframe.c ../c_keyframe.c ../c_keyframe.c ../c_keyframe.c ../c_keyframe.c
System Flashrom
xxx
SLOWLYスレッド実行開始 SLOWLYスレッド実行終了 (t1=%lu, t2=%lu us) PROTO A D(NEW) B or D UNKNOWN ../sys_flashrom.c 1MFLASH write error page=%d %3d %8llu %8llu %8llu %8llu %8llu %8llu (usec) 1MFLASH write OK!! 1MFLASH erase error 1MFLASH write error 1MFLASH write OK!! 1MFLASH write OK!! (retry=%d) ../sys_flashrom.c メモリが確保できなかったので通常の書き込みをします 書き込もうとする領域を読込みます 内容が一致しました 内容が一致しせんでした 消去せずに更新が可能です 消去せずに更新が不可能です ベリファイします ベリファイOK ベリファイNG ../sys_flashrom.c sys_flashromスレッド実行開始 sys_flashromスレッド実行終了 sys_flashrom %s: %u バイトの%sに失敗しました %s: %u バイトの%sに成功しました debug_malloc 確保 debug_malloc_DEBUG 確保 debug_malloc_r 確保 debug_malloc_r_DEBUG 確保 debug_realloc 再確保 debug_realloc_DEBUG 再確保 debug_calloc 確保 debugヒープ表示 ### PipeSyncが必要です。 %1c %04x.%04x %1c %1c %12.6f /\/\||||||||\/\/G_ZBUFFER G_TEXTURE_ENABLE G_SHADE G_SHADING_SMOOTH G_CULL_FRONT G_CULL_BACK G_FOG G_LIGHTING G_TEXTURE_GEN G_TEXTURE_GEN_LINEAR G_LOD G_LIGHTING_POSITIONAL G_MTX_PROJECTION G_MTX_MODELVIEW G_MTX_LOAD G_MTX_MUL G_MTX_PUSH G_MTX_NOPUSH 0x%08x 0x%08x /* K0=0x%08x */ %08x /* ### バウンダリ異常 segnum=%08x, segoff=%08x, segbase=%08x, k0addr=%08x */ COMBINED TEXEL0 TEXEL1 PRIMITIVE SHADE ENVIRONMENT CENTER SCALE NOISE COMBINED_ALPHA TEXEL0_ALPHA TEXEL1_ALPHA PRIMITIVE_ALPHA SHADE_ALPHA ENV_ALPHA LOD_FRACTION PRIM_LOD_FRAC LOD_FRACTION COMBINED TEXEL0 TEXEL1 PRIMITIVE SHADE ENVIRONMENT PRIM_LOD_FRAC ### マイクロコードが一致しなかった AA_EN Z_CMP Z_UPD IM_RD CLR_ON_CVG CVG_DST_CLAMP CVG_DST_WRAP CVG_DST_FULL CVG_DST_SAVE ZMODE_OPA ZMODE_INTER ZMODE_XLU ZMODE_DEC CVG_X_ALPHA ALPHA_CVG_SEL FORCE_BL G_BL_CLR_IN G_BL_CLR_MEM G_BL_CLR_BL G_BL_CLR_FOG G_BL_A_IN G_BL_A_FOG G_BL_A_SHADE G_BL_0 G_BL_CLR_IN G_BL_CLR_MEM G_BL_CLR_BL G_BL_CLR_FOG G_BL_1MA G_BL_A_MEM G_BL_1 G_BL_0 GBL_c1(%s, %s, %s, %s)| GBL_c2(%s, %s, %s, %s) {{%6d, %6d, %6d, %d, %6d, %6d, %4d, %4d, %4d, %3d}}, /* vc%02d */ {{%6d, %6d, %6d, %d, %6d, %6d, %4d, %4d, %4d, %3d}}, /* vn%02d */ SetAlphaDither G_AD_PATTERN G_AD_NOTPATTERN G_AD_NOISE G_AD_DISABLE SetColorDither G_CD_MAGICSQ G_CD_BAYER G_CD_NOISE G_CD_DISABLE SetCombineKey G_CK_NONE G_CK_KEY SetTextureConvert G_TC_CONV G_TC_FILTCONV G_TC_FILT SetTextureFilter G_TF_POINT G_TF_AVERAGE G_TF_BILERP SetTextureLUT G_TT_NONE G_TT_RGBA16 G_TT_IA16 SetTextureLOD G_TL_TILE G_TL_LOD SetTextureDetail G_TD_CLAMP G_TD_SHARPEN G_TD_DETAIL SetTexturePersp G_TP_PERSP G_TP_NONE SetCycleType G_CYC_1CYCLE G_CYC_2CYCLE G_CYC_COPY G_CYC_FILL SetColorDither G_CD_MAGICSQ G_CD_BAYER G_CD_NOISE PipelineMode G_PM_1PRIMITIVE G_PM_NPRIMITIVE gsDPSetAlphaCompare G_AC_NONE G_AC_THRESHOLD G_AC_DITHER gsDPSetDepthSource G_ZS_PIXEL G_ZS_PRIM %08x: %08x-%08x: gsSPNoOp(), gsSPDisplayList(%s), gsSPBranchList(%s), RDPHALF_1(0x%08x), gsSPTextureRectangle(%d,%d,%d,%d,%d,%d,%d,%d,%d), gsSPLoadUcode(%s, 0x%08x), gsSPLoadUcodeEx(%s, 0x%08x, 0x%05x), gsSPEndDisplayList(), gsDPSetTile(%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d), ### TileSyncが必要です。 gsDPLoadTile(%d,%d,%d,%d,%d), ### LoadSyncが必要です。 gsDPLoadBlock(%d,%d,%d,%d,%d), ### LoadSyncが必要です。 gsDPSetTileSize(%d,%d,%d,%d,%d), gsDPLoadTLUTCmd(%d,%d), ### LoadSyncが必要です。 gsDPSetCombineLERP(%s,%s,%s,%s, %s,%s,%s,%s, %s,%s,%s,%s, %s,%s,%s,%s), gsDP%s(%s), gsSPSetOtherModeH(%d, %d, 0x%08x), gsDPSetRenderBlender( gsDP%s(%s), gsSPSetOtherModeL(%d, %d, 0x%08x), gsDPSetOtherMode( %s%s %08x(%08x:%08x)%s %s%s %08x(%08x:%08x)%s G_SC_NON_INTERLACE G_SC_ODD_INTERLACE G_SC_EVEN_INTERLACE gsDPSetScissorFrac(%s, %d, %d, %d, %d), gsDPSetScissor(%s, %d, %d, %d, %d), gsDPFillRectangle(%d, %d, %d, %d), gsDPSetColorImage(G_IM_FMT_%s, G_IM_SIZ_%s, %d, %s), RGBA gsDPSetDepthImage(%s), gsDPSetTextureImage(G_IM_FMT_%s, G_IM_SIZ_%s, %d, %s), RGBA gsDPSetEnvColor(%d, %d, %d, %d), gsDPSetBlendColor(%d, %d, %d, %d), gsDPSetFogColor(%d, %d, %d, %d), gsDPSetFillColor(0x%08x), gsDPSetPrimDepth(%d, %d), gsDPSetPrimColor(%d, %d, %d, %d, %d, %d), gsDPFullSync(), gsDPPipeSync(), gsDPTileSync(), gsDPLoadSync(), gsDPNoOp(), gsDPNoOpTag(%08x), count_gsDPNoOpHere([%s:%d]), count_gsDPNoOpOpenDisp([%s:%d]), count_gsDPNoOpCloseDisp([%s:%d]), count_gsDPNoOpString(%c%s%c, %d), count_gsDPNoOpWord(0x%08x, %d), count_gsDPNoOpFloat(%8.3f, %d), count_gsDPNoOpQuiet(), count_gsDPNoOpVerbose(), count_gsDPNoOpCallBack(%08x,%d), count_gsDPNoOpFill(), /* ### 何じゃコリャ */ gsDPNoOpTag3(%02x, %08x, %04x), gsSPMatrix(%s, 0 gsSPVertex(%s, %d, %d), gsSPModifyVertex(%d, G_MWO_POINT_%s, %08x), RGBA XYSCREEN ZSCREEN gsSP1Triangle(%d, %d, %d, 0), gsSPLine3D(%d, %d), gsSPLineW3D(%d, %d, %d), gsSP2Triangles(%d, %d, %d, 0, %d, %d, %d, 0), gsSP1Quadrangle(%d, %d, %d, %d, 0), gsSPCullDisplayList(%d, %d), gsSPBranchLessZraw(%s, %d, 0x%08x), gsSPTexture(%d, %d, %d, %d, %s), G_ON G_OFF gsSPTextureL(%d, %d, %d, %d, %d, %s), G_ON G_OFF gsSPPopMatrix(G_MTX_MODELVIEW), gsSPPopMatrixN(G_MTX_MODELVIEW, %d), gsSPLoadGeometryMode( gsSPClearGeometryMode( gsSPSetGeometryMode( gsSPGeometryMode( gsSPSegment(%d, 0x%08x), gsSPClipRatio(FRUSTRATIO_%d), gsSPNumLights(%d), gsSPLightColor(%d, %d), gsSPFogFactor(%d, %d), gsSPPerspNormalize(%d), gsMoveWd(%d, %d, %d), /* ### what */ gsSPViewport(%s), # vscale=[%d %d %d %d], vtrans=[%d %d %d %d] gsSPForceMatrix(%s), gsSPLookAtX(%s), gsSPLookAtY(%s), gsSPLight(%s, %d), gsMoveMem(%s, %d, %d, %d), /* ### what */ UnkownDisplayList(), /* ### Oh!No! */ gsSPBgRectCopy(%s), gsSPBgRect1Cyc(%s), gsSPObjSprite(%s), gsSPObjRectangle(%s), gsSPObjRectangleR(%s), RDPHALF_0(0x%02x, 0x%08x, 0x%04x), /* ### */ gsSPObjMatrix(%s), gsSPObjSubMatrix(%s), gsSPObjLoadTxtr(%s), gsSPObjLoadTxSprite(%s), gsSPObjLoadTxRect(%s), gsSPObjLoadTxRectR(%s), gsSPSelectDL(0x%08x, %d, 0x%08x, 0x%08x), /* ### rare DL */ gsSPSelectBranchDL(0x%08x, %d, 0x%08x, 0x%08x), /* ### rare DL */ gsSPSegment(%d, 0x%08x), gsSPSetStatus(0x%08x, 0x%08x), gsMoveWd(%d, %d, %d), /* ### */ gsSPObjRenderMode(0x%08x), UnkownDisplayList(), /* ### oh!no! */
SUPERDMA TYPE %d:ID %d is not External Map. FastCopy FastCopy SLOWCOPY BGCOPY
key step is too long !!! %d:%d>%d You played %d Melody !!! (last step:%d) pass 0 pass 1 pass 2 last key is bad !!! %d %d %02X %02X last key step is too short !!! %d:%d %d<%d check is over!!! %d %d %d
Audio Debug Mode
xxx
Audio Debug Mode CODE 0 GROUP 0 - %s - Audio ScrPrt %04X BGM CANCEL:%s SE MUTE:%s PUSH CONT-4 A-BTN EX-RAM:%s FX CHK:%s SE HANDLE:%s %02x %04x %02x %08x Seq 0 : %2x %s Seq 1 : %2x SE HD : %2x %s SE No. :%3x S-Out : %2x %s BGM Ent : %2x Spec : %2x Na Snd : %2x Cam Wt : %s Lnk Wt : %s SE Ent : %2x SND REG0: %2x SND REG1: %2x SND REG2: %2x %s <%d> %2X %5d %5d %5d %02X %04X %04X FF ----- ----- ----- -- ---- ---- %2X %5d %5d %5d %3d %3d %04X FF ----- ----- ----- --- --- ---- %2X %5d %5d %5d %3d %3d %04X FF ----- ----- ----- --- --- ---- %2X %04X FF ---- Swicth : %d Lines : %d Color : %d %s : %d %s : %d ENVIROM : %d %s : %d %s : %d %s : %d %s : %d SEQ ENT : %d SWAP OFF %04x %04x %s NOW SPEC %d CHANNELS %2d ch G-TRACKS %d tracks OUTRATE %5d Hz I-FRAMES %d frame STATICS %d bytes DYNAMICS %d bytes DMACACHE %d FX LINES %d FX LINE No.%d FX LINE No.-- FXCOMP %d FXSIZE %d samples FXFEEDB %Xh FXMIXGAIN %Xh CROSS MIX %Xh,%Xh CNCT LINE %2d CNCT LV %Xh Group Track:%d SEQ ID BANK ID TEMPO VOLUME VOLMOVEMODE EX VOLUME PAUSE STAT PAUSE VOL TRANSPOSE PORT BG LOAD %02X %02x %02X %08X EVOL PARA %02X %02X %02X %02X %02XH %02xH %02X %02XH Group Track:%d Sub Track :%d TRK NO. ENTRY MUTE OPENNOTE %2d,%2d VOL E VOL BANK ID PROG PAN PANPOW FXMIX PRIO VIB PIT VIB DEP TUNE PORT %02X %d (%d) TOTAL %d DRIVER %05X / %05X AT-SEQ %02X-%02X (%05X-%05X / %05X) AT-BNK %02X-%02X (%05X-%05X / %05X) ST-SEQ %02Xseqs (%05X / %06X) %02x ST-BNK %02Xbanks (%05X / %06X) %02x E-MEM %05X / %05X S-WAVE-S [%2d] (%6x / %6x) S-WAVE-A [%2d] (%6x / %6x) SEQ INFO : %2d %02x %d PLAY INFO : %2d %02x %d <%02x,#02x> 8min REC POINTER : %08x %02x 8note REC POINTER : %08x %02x Check Key Buffer %02x SEQ CHECK STATUS : %04x OCA:%02x SEQ:%04x PLAY:%02x REC:%02x DELAY OCA:%02x TIMER:%03d SE HD : %02x %s SE No. : %02x : %02x SE SW8 : %s : %04x SE SW16: %s SE PR : %02x INFO:%s NOT CONNECT VRS UNIT!!! %02x:%s %02x:%s ANSWER %02x:%s %04d %04d %04x ADM FRAME %04d DEMO FRAME %04d %04d %04d %04d %04x DOUSA:%03d LOOP:%1d ANIME:%04d %08X %02X env_fx %d code_fx %d SPEC %d %s SOUND GAME FRAME NOW %f SOUND GAME FRAME MAX %f SWITCH BGM MODE %d %d %d (FLAG %d) ENEMY DIST %f VOL %3d WATER FLAG %02x %02x DEMO FLAG %d KALEIDO FLAG %d MID-BOSS BGM %04x %02x SE MUTE FLAG %04x ROOM BGM SW %02x TIMER %3d MOVE %02x ROOM ZERO %02x MULTI SPEAKER CNT %02x RADIO FLAG %02x MULTI SPEAKER POS %4d %4d %4d MARON BGM DIST %f NATURE FAILED %01x SARIA BGM PTR %08x TASK MAX:%4d/LIMIT:%4d POLI %d(%d)
Error %d NAI_VRS:osVoiceClearDictionary %d NAI_VRS:dict entry (%d-%d %s %s) NAI_VRS:dict error! (%d-%d %s) NAI_VRS:Ina_SetVruGain Error! NAI_VRS:mask on %d NAI_VRS:mask off %d NAI_VRS:answer No.:%d Dist:%d Warn:%04X Level:%5d SN:%5d (Num:%d) NAI_VRS:error !! (ANS_MAX:%d DIST:%d WARNING:%04X LEVEL:%5d SN:%5d) プレイヤーBボタン【剣】チェック ??????????????????????
00E12600-00E13420 (Title)
NOT ROM_F VERSION 1M FLASH ROM:%s SRAM or NOTHING RDRAM BROKEN! [Creator:%s] [Date:%s] ../z_title.c ../z_title.c ../z_title.c ../z_title.c ../z_title.c ../z_title.c this->staticSegment != NULL ../z_title.c ../z_title.c
00E13420-00E16B30 (Select)
0:OPデモヨウ シンリン 0-0:マヨイ ノ モリ 1:タウン コウガイ 1-0:テンモンカンソクジョ 1-1:テンモンカンソクジョ デ ボウエンキョウ 1-2:イカーナ ノ ハカバ 2:ロマニー ボクジョウ 3:ミルクロード 4:オモヤ 5:ウシゴヤ 6:コッコ ゴヤ 7:ドッグレースジョウ 8:ゴーマン トラック 10:ヤマザト -フユ- 10-0:ヤマザト -ハル- 10-1:ヤマザト ノ カジヤ 11:ゴロン ノ サト -フユ- 11-0:ゴロン ノ サト -ハル- 11-1:ゴロン ノ ホコラ 11-2:ハナレヤマ ノ ホコラ 11-3:ゴロン ノ ミセ 12:スノーヘッド 13:フブキ ノ ミチ 14:ユキダマ ノ ミチ 15:ゴロンレース ジョウ 16:ゴロン ノ ハカ 17:セツゲン バトル -フユ- 17-0:セツゲン バトル -ハル- 20:ヌマチ 20-0:ヌマチ ソノゴ 20-1:ヌマ ノ カンコウアンナイ 20-2:マホウオババ ノ クスリヤ 21:ウッドマウンテン 21-0:デクヒメ ノ ロウヤ 22:デクナッツ ノ シロ 22-0:クロスケ ノ アナ0 22-1:クロスケ ノ アナ1 22-2:クロスケ ノ アナ2 22-3:クロスケ ノ アナ3 22-4:クロスケ ノ アナ4 24:ケモノミチ 24-0:モリ ノ シャテキジョウ 25:デクオウ ノ マ 26:フシギ ノ モリ 30:グレートベイ ノ カイガン 30-0:カイヨウ ケンキュウジョ 30-1:リョウシ ノ イエ 30-2:トンガリ イワ 31:ミサキ 32:カイゾクノトリデマエ 32-0:カイゾクノトリデ 32-1:カイゾクノトリデ ボウエンキョウ 32-2:カイゾクノトリデナイブ0 32-3:カイゾクノトリデナイブ1 32-4:カイゾクノトリデナイブ2 32-5:カイゾクノトリデナイブ3 32-6:カイゾクノトリデナイブ4 32-7:カイゾクノトリデナイブ5 32-8:カイゾクノトリデナイブ6 32-9:カイゾクノトリデナイブ7 32-10:カイゾクノトリデナイブ8 32-11:カイゾクノトリデナイブ9 33:ゾーラ ノ ホコラ 33-0:ゾーラ ノ ミセ 33-1:ゾーラ ノ ヒカエシツ 34:グレートベイ 35:タキウエ ノ ケイリュウ 40:ロックビル ノ タテアナ 40-0:テンチ ギャクテン 41:イカーナ ヘノ ミチ 42:イカーナ コジョウ 42-0:イカーナ ノ コジョウ ナイブ 42-B:イカーナ ノ コジョウ ボスベヤ 43:イカーナ ケイコク 43-0:イカーナ ケイコク ドウクツ 43-1:セコム ノ イエ 43-2:オルゴール ハウス 50:クロックタウン -ヒガシ- 50-0:マチ ノ シャテキジョウ 50-1:ハニー アンド ダーリン ノ ミセ 50-2:タカラバコヤ 50-3:ナベカマ テイ 50-4:チョウチョウ ノ イエ 50-5:ミルクバー 51:クロックタウン -ニシ- 51-0:バクダン ヤ 51-1:マニヤ 51-2:ザッカ ヤ 51-3:ケンドウジョウ 51-4:ポストハウス 51-5:タカラクジヤ 52:クロックタウン -キタ- 53:クロックタウン -ミナミ- 53-0:トケイトウナイブ 54:トケイトウ オクジョウ 55:センタクジョウ 55-0:マニヤ ノ ウラグチ 55-1:マニヤ ノ ノゾキアナ 100:ウッドマウンテン ノ シンデン 100-B:ウッドマウンテン ノ シンデン-ボス- 101:スノーヘッド ノ シンデン 101-B:スノーヘッド ノ シンデン-ボス- 102:グレートベイ ノ シンデン 102-B:グレートベイ ノ シンデン-ボス- 103:ロックビル ノ シンデン-オモテー 103-0:ロックビル ノ シンデン-ウラー 103-B:ロックビル ノ シンデン-ボス- 104:ソウゲン 104-0:ラスト デク ダンジョン 104-1:ラスト ゴロン ダンジョン 104-2:ラスト ゾーラ ダンジョン 104-3:ラスト リンク ダンジョン 104-B:ラストダンジョン -ボス- 119:デクナッツ ノ ホコラ 121:ヒミツ ノ ホコラ 122:オープニング ダンジョン 123:キョジン ノ マ 126:デクナッツ ミニゲーム 127-0:ヨウセイ ノ イズミ 0 127-1:ヨウセイ ノ イズミ 1 127-2:ヨウセイ ノ イズミ 2 127-3:ヨウセイ ノ イズミ 3 127-4:ヨウセイ ノ イズミ 4 128:ヌマ ノ クモヤカタ 129:ウミ ノ クモヤカタ 130:ハカ ノ シタ-ダンペイ- 131:イド ノ シタ 132:ユウレイゴヤ 133-0:ハカ ノ シタ0 133-1:ハカ ノ シタ1 134-0:カクシアナ 0 134-1:カクシアナ 1 134-2:カクシアナ 2 134-3:カクシアナ 3 134-4:カクシアナ 4 134-5:カクシアナ5 134-7:カクシアナ 7 134-9:カクシアナ 9 134-10:カクシアナ10 134-11:カクシアナ11 134-13:カクシアナ13 X 1:SPOT00 title EVENTタイマー初期化 ZELDA MAP SELECT **Null** OPT=%d シバラクオマチクダサイ チョット マッテネ ウェイト ア モーメント ロードチュウ ナウ ワーキング イマ ツクッテマス コショウジャナイヨ コーヒー ブレイク Bメンヲセットシテクダサイ ジットガマンノコデアッタ イマシバラクオマチクダサイ アワテナイアワテナイ。ヒトヤスミヒトヤスミ。 17(オトナ) 17(ダイテツジン) 30(ゴロン) 30(アイスクリーム-1) 78(ゾーラ) 78(カルメン+1) 12(デクナッツ) 12(マジェスティック) 5(コドモ) 5(NTTコドモ) Age:%s Age:???(%d) オヒルジャラ アサ ジャラ ヨル ジャラ デモ00 デモ01 デモ02 デモ03 デモ04 デモ05 デモ06 デモ07 デモ08 デモ09 デモ0A Stage:%s サイショノヒ ツギノヒ サイゴノヒ クリアーノヒ サイショノヒ Day:%s ../z_select.c ../z_select.c ../z_select.c ../z_select.c
00E16B30-00E16E00 (Opening)
オープニングオープニングオープニングオープニング
00E16E00-00E2AEC0 (File_Choose)
../z_file_nameset_NES.c ../z_file_nameset_NES.c ../z_file_nameset_NES.c ../z_file_nameset_NES.c ../z_file_nameset_NES.c ../z_file_nameset_NES.c ../z_file_nameset_NES.c ../z_file_nameset_NES.c ../z_file_nameset_NES.c ../z_file_nameset_NES.c ../z_file_nameset_NES.c ../z_file_nameset_NES.c ../z_file_nameset_NES.c ../z_file_nameset_NES.c
../z_language_select_PAL.inc ../z_language_select_PAL.inc ../z_language_select_PAL.inc ../z_language_select_PAL.inc 終了!!! J_N >= 1 && J_N < 5 ../z_file_choose_NES.c ../z_file_choose_NES.c ../z_file_choose_NES.c J_N >= 1 && J_N < 5 ../z_file_choose_NES.c ../z_file_choose_NES.c ../z_file_choose_NES.c ../z_file_choose_NES.c ../z_file_choose_NES.c ../z_file_choose_NES.c ../z_file_choose_NES.c ../z_file_choose_NES.c ../z_file_choose_NES.c ../z_file_choose_NES.c ../z_file_choose_NES.c ../z_file_choose_NES.c ../z_file_choose_NES.c J_N >= 1 && J_N < 5 ../z_file_choose_NES.c ../z_file_choose_NES.c ../z_file_choose_NES.c ../z_file_choose_NES.c this->staticSegment != NULL ../z_file_choose_NES.c ../z_file_choose_NES.c ../z_file_choose_NES.c this->parameterSegment != NULL ../z_file_choose_NES.c ../z_file_choose_NES.c ../z_file_choose_NES.c this->titleSegment != NULL ../z_file_choose_NES.c ../z_file_choose_NES.c
Daytelop
../z_daytelop.c ../z_daytelop.c ../z_daytelop.c ../z_daytelop.c ../z_daytelop.c daytelop->daytelopSegment != NULL ../z_daytelop.c ../z_daytelop.c ../z_daytelop.c daytelop->daytelopSegment != NULL ../z_daytelop.c ../z_daytelop.c ../z_daytelop.c daytelop->daytelopSegment != NULL ../z_daytelop.c ../z_daytelop.c ../z_daytelop.c daytelop->daytelopSegment != NULL ../z_daytelop.c ../z_daytelop.c ../z_daytelop.c ../z_daytelop.c
Kaleido_Scope
../z_kaleido_collect.c ../z_kaleido_collect.c ルピー ハート BOSS オカ リナ スケジュール タテ ボム フクロ キン スタ ハート カケラ ギ コンパ ヨウ セイ タカラ クジ キンイロ ボン バーズ ../z_kaleido_debug.c ../z_kaleido_debug.c ../z_kaleido_debug.c ../z_kaleido_debug.c ../z_kaleido_item.c ../z_kaleido_item.c ../z_kaleido_item.c ../z_kaleido_item.c ../z_kaleido_map.c ../z_kaleido_map.c ../z_kaleido_map.c ../z_kaleido_map.c ../z_kaleido_map.c ../z_kaleido_map.c ../z_kaleido_map.c ../z_kaleido_mask.c ../z_kaleido_mask.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c
00E46460-00E7FF20 (Player_Actor)
-------- water_surface_y=%f type=%d P_WALL_HIGH_101_150=%d wall_high=%f stepup_swim_high=%f POLY=NULL -------- water_surface_pos_y=%f size <= 1024 * 8 ../z_player.c ../z_player.c ----- wy=%f y1=%f ----- y2=%f y1=%f ../z_player.c ../z_player.c -------------------------> restart_flag=%d プレイヤースタートモード = %d ----------------- BGCHECK_ROOF=%d ENVIRONMENT_INFO_ROOF=%d ------------------ HOOK_FLY=%d ../z_player.c ../z_player.c ../z_player.c ../z_player.c ../z_player.c ../z_player.c ../z_player.c ../z_player.c ../z_player.c ../z_player.c ../z_player.c ../z_player.c ../z_player.c TOOL MODE=%d DEMO MODE=%d
En_Test
../z_en_test.c ../z_en_test.c ../z_en_test.c ../z_en_test.c ../z_en_test.c
En_GirlA
赤クスリ 緑クスリ 青クスリ 矢×10 矢×50 デクの実×5 ハイリアの盾 デクの棒 矢×30 デクの実×10 赤クスリ 矢×10 矢×30 矢×50 デクの実×5 デクの実×10 デクの棒 ハイリアの盾 赤クスリ 夜更かしのお面 ボム袋(小) ボム袋(中) ボム袋(大) ボム袋(小) ボム袋(中) ボムチュウ 爆弾×10 ハイリアの盾 矢×10 赤クスリ 爆弾×10 矢×10 赤クスリ 爆弾×10 矢×10 赤クスリ ビン ロングソード 剣レベル1 剣レベル2 剣レベル3 ハイリアの盾 ミラーシールド %s(%2d)初期設定 引数がおかしいよ(arg_data=%d)!! ../z_en_girlA.c バンクが無いよ!!(%s) ../z_en_girlA.c %s(%2d)初期設定 actor_ct %s(%2d)
En_Part
../z_en_part.c ../z_en_part.c ../z_en_part.c
En_Light
../z_en_light.c ../z_en_light.c ../z_en_light.c
En_Door
../z_en_door.c ../z_en_door.c
En_Box
../z_en_box.c ../z_en_box.c ../z_en_box.c ../z_en_box.c ../z_en_box.c gfxp != NULL ../z_en_box.c gfxp != NULL ../z_en_box.c gfxp != NULL ../z_en_box.c ../z_en_box.c ../z_en_box.c
En_Pametfrog
イベント設定されていません 発生させると危険ですので削除します
En_Okuta
../z_en_okuta.c ../z_en_okuta.c ../z_en_okuta.c
En_Bom
../z_en_bom.c ../z_en_bom.c ../z_en_bom.c ../z_en_bom.c ../z_en_bom.c ../z_en_bom.c ../z_en_bom.c ../z_en_bom.c ../z_en_bom.c
En_Wallmas
../z_en_wallmas.c ../z_en_wallmas.c ../z_en_wallmas.c ../z_en_wallmas.c ../z_en_wallmas.c ../z_en_wallmas.c
En_Firefly
../z_en_firefly.c ../z_en_firefly.c
En_Horse
this->race.rider != NULL ../z_en_horse.c this->race.rider != NULL ../z_en_horse.c this->race.rider != NULL ../z_en_horse.c this->race.rider != NULL ../z_en_horse.c this->race.rider != NULL ../z_en_horse.c 再セット カメラ内 ../z_en_horse.c ../z_en_horse.c
En_Arrow
../z_en_arrow.c ../z_en_arrow.c ../z_en_arrow.c ../z_en_arrow.c ../z_en_arrow.c ../z_en_arrow.c ../z_en_arrow.c ../z_en_arrow.c ../z_en_arrow.c ../z_en_arrow.c
En_Elf
../z_en_elf.c this->revise != NULL ../z_en_elf.c ../z_en_elf.c ../z_en_elf.c
En_Niw
../z_en_niw.c ../z_en_niw.c ../z_en_niw.c
En_Tite
../z_en_tite.c ../z_en_tite.c ../z_en_tite.c ../z_en_tite.c ../z_en_tite.c
En_Peehat
../z_en_peehat.c ../z_en_peehat.c ../z_en_peehat.c ../z_en_peehat.c ../z_en_peehat.c ../z_en_peehat.c
En_Holl
../z_en_holl.c ../z_en_holl.c ../z_en_holl.c
En_Dinofos
../z_en_dinofos.c ../z_en_dinofos.c
En_Bubble
../z_en_bubble.c ../z_en_bubble.c ../z_en_bubble.c
Door_Shutter
../z_door_shutter.c ../z_door_shutter.c ../z_door_shutter.c ../z_door_shutter.c
En_Boom
../z_en_boom.c ../z_en_boom.c ../z_en_boom.c
En_Torch2
../z_en_torch2.c ../z_en_torch2.c
En_Minifrog
../z_en_minifrog.c ../z_en_minifrog.c ../z_en_minifrog.c ../z_en_minifrog.c ../z_en_minifrog.c
En_St
../z_en_st.c ../z_en_st.c ../z_en_st.c ../z_en_st.c ../z_en_st.c
En_A_Obj?
イベント設定されていません 発生させると危険ですので削除します
En_River_Sound
平面音にレールが設定されていません NOT RAIL! NOT RAIL!
En_Ossan
アイテム屋 夜のアルバイト 引数がおかしいよ(arg_data=%d)!! ../z_en_oB1.c バンクが無いよ!!(%s) ../z_en_oB1.c [33m%s[%d]:★★★ 会話終了!! ★★★ ../z_en_oB1.c ../z_en_oB1.c ../z_en_oB1.c [33m初めて手にいれた!! [33m持ち上げ開始!! ../z_en_oB1.c [33m★★★ 続けるよ!! ★★★ [33m★★★ やめるよ!! ★★★ ../z_en_oB1.c ../z_en_oB1.c ../z_en_oB1.c ../z_en_oB1.c ../z_en_oB1.c ../z_en_oB1.c ../z_en_oB1.c ../z_en_oB1.c ../z_en_oB1.c ../z_en_oB1.c
En_Famos
../z_en_famos.c ../z_en_famos.c ../z_en_famos.c
En_Bombf
../z_en_bombf.c ../z_en_bombf.c ../z_en_bombf.c ../z_en_bombf.c ../z_en_bombf.c
En_Am
../z_en_am.c ../z_en_am.c
En_Dekubaba
../z_en_dekubaba.c ../z_en_dekubaba.c ../z_en_dekubaba.c ../z_en_dekubaba.c ../z_en_dekubaba.c ../z_en_dekubaba.c ../z_en_dekubaba.c ../z_en_dekubaba.c ../z_en_dekubaba.c ../z_en_dekubaba.c ../z_en_dekubaba.c ../z_en_dekubaba.c ../z_en_dekubaba.c ../z_en_dekubaba.c ../z_en_dekubaba.c ../z_en_dekubaba.c
En_M_Thunder
../z_en_m_thunder.c ../z_en_m_thunder.c ../z_en_m_thunder.c ../z_en_m_thunder.c
Bg_Breakwall
======== 注意 注意 注意 バンクがありません!! (z_bg_breakwall) ========= ../z_bg_breakwall.c ../z_bg_breakwall.c ../z_bg_breakwall.c ../z_bg_breakwall.c ../z_bg_breakwall.c ../z_bg_breakwall.c ../z_bg_breakwall.c ../z_bg_breakwall.c ../z_bg_breakwall.c ../z_bg_breakwall.c ../z_bg_breakwall.c
Door_Warp1
next_scene_jump どこへ飛んでいいのかわからない。 ../z_door_warp1.c ../z_door_warp1.c ../z_door_warp1.c ../z_door_warp1.c ../z_door_warp1.c ../z_door_warp1.c ../z_door_warp1.c ../z_door_warp1.c ../z_door_warp1.c ../z_door_warp1.c ../z_door_warp1.c ../z_door_warp1.c ../z_door_warp1.c
Obj_Syokudai
../z_obj_syokudai.c ../z_obj_syokudai.c ../z_obj_syokudai.c ../z_obj_syokudai.c
Item_B_Heart
../z_item_b_heart.c ../z_item_b_heart.c ../z_item_b_heart.c ../z_item_b_heart.c
En_Bbfall
../z_en_bbfall.c ../z_en_bbfall.c ../z_en_bbfall.c ../z_en_bbfall.c ../z_en_bbfall.c ../z_en_bbfall.c
Arms_Hook
../z_arms_hook.c ../z_arms_hook.c ../z_arms_hook.c ../z_arms_hook.c
En_Bb
../z_en_bb.c ../z_en_bb.c ../z_en_bb.c ../z_en_bb.c ../z_en_bb.c ../z_en_bb.c
Bg_Keikoku_Spr
../z_bg_keikoku_spr.c ../z_bg_keikoku_spr.c ../z_bg_keikoku_spr.c
En_Wood02
../z_en_wood02.c ../z_en_wood02.c ../z_en_wood02.c ../z_en_wood02.c
En_Death
../z_en_death.c ../z_en_death.c ../z_en_death.c ../z_en_death.c ../z_en_death.c ../z_en_death.c ../z_en_death.c ../z_en_death.c ../z_en_death.c ../z_en_death.c ../z_en_death.c ../z_en_death.c ../z_en_death.c ../z_en_death.c ../z_en_death.c ../z_en_death.c ../z_en_death.c ../z_en_death.c ../z_en_death.c ../z_en_death.c ../z_en_death.c ../z_en_death.c ../z_en_death.c
En_Vm
../z_en_vm.c ../z_en_vm.c ../z_en_vm.c ../z_en_vm.c
Demo_Effect
../z_demo_effect.c ../z_demo_effect.c ../z_demo_effect.c ../z_demo_effect.c ../z_demo_effect.c ../z_demo_effect.c ../z_demo_effect.c ../z_demo_effect.c ../z_demo_effect.c ../z_demo_effect.c ../z_demo_effect.c
Demo_Kankyo
../z_demo_kankyo.c ../z_demo_kankyo.c ../z_demo_kankyo.c ../z_demo_kankyo.c ../z_demo_kankyo.c ../z_demo_kankyo.c ../z_demo_kankyo.c
En_Floormas
../z_en_floormas.c ../z_en_floormas.c ../z_en_floormas.c ../z_en_floormas.c ../z_en_floormas.c
En_Rd
../z_en_rd.c ../z_en_rd.c
Obj_Mure
Error : カリングの設定がされていません。(%s %d)(arg_data 0x%04x) ../z_obj_mure.c Error 群れな敵 (%s %d)(arg_data 0x%04x) ../z_obj_mure.c Error 群れな敵 (%s %d)(arg_data 0x%04x) ../z_obj_mure.c Warning : 個体数が設定されていません(%s %d)(arg_data 0x%04x) ../z_obj_mure.c おかしなの (%s %d) ../z_obj_mure.c Error : 既に子供がいる(%s %d)(arg_data 0x%04x) ../z_obj_mure.c warning 発生失敗 (%s %d) ../z_obj_mure.c warning 発生失敗 (%s %d) ../z_obj_mure.c Error : 既に子供がいる(%s %d)(arg_data 0x%04x) ../z_obj_mure.c warning 発生失敗 (%s %d) ../z_obj_mure.c
Object_Kankyo
../z_object_kankyo.c ../z_object_kankyo.c ../z_object_kankyo.c ../z_object_kankyo.c ../z_object_kankyo.c ../z_object_kankyo.c ../z_object_kankyo.c ../z_object_kankyo.c ../z_object_kankyo.c ../z_object_kankyo.c
En_Horse_Link_Child
../z_en_horse_link_child.c ../z_en_horse_link_child.c [31m 移動座標がみつかりませんでした! [31m 移動座標がみつかりませんでした! [31m 移動座標がみつかりませんでした! [31m 移動座標がみつかりませんでした! [31m 移動座標がみつかりませんでした! [31m 消滅します
Demo_Tre_Lgt
../z_demo_tre_lgt.c ../z_demo_tre_lgt.c ../z_demo_tre_lgt.c ../z_demo_tre_lgt.c ../z_demo_tre_lgt.c
En_Encount2
../z_en_encount2.c ../z_en_encount2.c ../z_en_encount2.c
Mir_Ray
反射用 光の発生!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 反射光 発生失敗 ../z_mir_ray.c ../z_mir_ray.c ../z_mir_ray.c ../z_mir_ray.c
En_Bigslime
イベント設定されていません 発生させると危険ですので削除します ../z_en_bigslime.c ../z_en_bigslime.c ../z_en_bigslime.c ../z_en_bigslime.c ../z_en_bigslime.c ../z_en_bigslime.c ../z_en_bigslime.c ../z_en_bigslime.c ../z_en_bigslime.c ../z_en_bigslime.c ../z_en_bigslime.c ../z_en_bigslime.c ../z_en_bigslime.c ../z_en_bigslime.c ../z_en_bigslime.c ../z_en_bigslime.c ../z_en_bigslime.c ../z_en_bigslime.c
En_Karebaba
../z_en_karebaba.c ../z_en_karebaba.c ../z_en_karebaba.c ../z_en_karebaba.c ../z_en_karebaba.c ../z_en_karebaba.c ../z_en_karebaba.c ../z_en_karebaba.c ../z_en_karebaba.c
En_In
../z_en_in.c ../z_en_in.c ../z_en_in.c ../z_en_in.c ../z_en_in.c ../z_en_in.c ../z_en_in.c ../z_en_in.c
En_Bom_Chu
../z_en_bom_chu.c ../z_en_bom_chu.c ../z_en_bom_chu.c スタート エンド
En_Horse_Game_Check
../z_en_horse_game_check.c ../z_en_horse_game_check.c ../z_en_horse_game_check.c
En_Rr
../z_en_rr.c ../z_en_rr.c ../z_en_rr.c ../z_en_rr.c
En_Fr
../z_en_fr.c ../z_en_fr.c ../z_en_fr.c
Obj_Oshihiki
Warning : 押し引きブロック落ちすぎた(%s %d)(arg_data 0x%04x) ../z_obj_oshihiki.c ../z_obj_oshihiki.c ../z_obj_oshihiki.c ../z_obj_oshihiki.c
Eff_Dust
../z_eff_dust.c ../z_eff_dust.c ../z_eff_dust.c ../z_eff_dust.c ../z_eff_dust.c ../z_eff_dust.c ../z_eff_dust.c
En_Butte
../z_en_choo.c ../z_en_choo.c ../z_en_choo.c
En_Fish
BG 抜け? Actor_delete します(%s %d) ../z_en_sakana.c 目標が見つからない!!ヤバイかも(%s %d) ../z_en_sakana.c ../z_en_sakana.c ../z_en_sakana.c
Item_Etcetera
../z_item_etcetera.c
Arrow_Fire
../z_arrow_fire.c ../z_arrow_fire.c ../z_arrow_fire.c
Arrow_Ice
消滅 ../z_arrow_ice.c ../z_arrow_ice.c ../z_arrow_ice.c
Arrow_Light
消滅 ../z_arrow_light.c ../z_arrow_light.c ../z_arrow_light.c
Obj_Kibako
バンク危険! (arg_data 0x%x)(%s %d) ../z_obj_kibako.c
Obj_Tsubo
金スタ発生失敗(%s %d) ../z_obj_tsubo.c angleZ 不正(%s %d) ../z_obj_tsubo.c バンク危険! (arg_data 0x%x)(%s %d) ../z_obj_tsubo.c レース壷を水中に置いている?(%s %d) ../z_obj_tsubo.c
En_Ik
../z_en_ik.c ../z_en_ik.c ../z_en_ik.c ../z_en_ik.c ../z_en_ik.c ../z_en_ik.c ../z_en_ik.c ../z_en_ik.c ../z_en_ik.c
En_Dns
../z_en_dns.c ../z_en_dns.c ../z_en_dns.c ../z_en_dns.c ../z_en_dns.c ../z_en_dns.c ../z_en_dns.c ../z_en_dns.c
Elf_Msg
共倒れ 共倒れ ../z_elf_msg.c ../z_elf_msg.c ../z_elf_msg.c
En_Honotrap
Warning : vector size zero (%s %d) ../z_en_honotrap.c ../z_en_honotrap.c ../z_en_honotrap.c ../z_en_honotrap.c ../z_en_honotrap.c ../z_en_honotrap.c ../z_en_honotrap.c ../z_en_honotrap.c ../z_en_honotrap.c ../z_en_honotrap.c
Obj_Ice_Poly
../z_obj_ice_poly.c ../z_obj_ice_poly.c ../z_obj_ice_poly.c
En_Fz
../z_en_fz.c ../z_en_fz.c ../z_en_fz.c ../z_en_fz.c ../z_en_fz.c ../z_en_fz.c
En_Kusa
地面に付着失敗(%s %d) ../z_en_kusa.c Error : バンク危険! (arg_data 0x%04x)(%s %d) ../z_en_kusa.c ../z_en_kusa.c ../z_en_kusa.c ../z_en_kusa.c
Obj_Bean
壁に張り付け失敗!!(%s %d)(pos : %f %f %f) ../z_obj_bean.c ★★★★ERROR 豆シール 豆リフトに変身連絡失敗(%s %d) ../z_obj_bean.c □■■■■■■■■■■■■■■■■■■■■■■■■■■■■□ Warning : 豆シールの Event Timer は -1 でなければならない(%s %d) ../z_obj_bean.c □■■■■■■■■■■■■■■■■■■■■■■■■■■■■□ パスデータ数が不正(%s %d)(arg_data %xH) ../z_obj_bean.c リフトに変身済みフラグON(%s %d) ../z_obj_bean.c リフトに変身済みフラグON(%s %d) ../z_obj_bean.c なぜだか豆を植えられた(%s %d)(%f %f %f) ../z_obj_bean.c 豆シールフラグ異常(%s %d)(flag : %d) ../z_obj_bean.c 虫がゴールに到達できなかった(%s %d) ../z_obj_bean.c 豆シールフラグ異常(%s %d)(flag : %d) ../z_obj_bean.c 既にSAVEされている?(%s %d) ../z_obj_bean.c 虫がゴールに到達できなかった(%s %d) ../z_obj_bean.c 豆シールフラグ異常(%s %d)(flag : %d) ../z_obj_bean.c 豆植えていないのに、変身指令がきた(%s %d) ../z_obj_bean.c 馬と豆の木リフト衝突!!! ../z_obj_bean.c ../z_obj_bean.c ../z_obj_bean.c ../z_obj_bean.c
Obj_Bombiwa
../z_obj_bombiwa.c ../z_obj_bombiwa.c ../z_obj_bombiwa.c ../z_obj_bombiwa.c ../z_obj_bombiwa.c ../z_obj_bombiwa.c ../z_obj_bombiwa.c ../z_obj_bombiwa.c ../z_obj_bombiwa.c
Obj_Switch
bring_pl_flag おかしいな(%d)(%s %d) ../z_obj_switch.c 補正計算失敗(%d)(%s %d) ../z_obj_switch.c Error : 氷発生失敗 (%s %d) ../z_obj_switch.c ../z_obj_switch.c ../z_obj_switch.c ../z_obj_switch.c ../z_obj_switch.c ../z_obj_switch.c ../z_obj_switch.c ../z_obj_switch.c ../z_obj_switch.c ../z_obj_switch.c ../z_obj_switch.c ../z_obj_switch.c ../z_obj_switch.c ../z_obj_switch.c
Obj_Lift
(Dungeon Lift)(arg_data 0x%x)
Obj_Hsblock
../z_obj_hsblock.c ../z_obj_hsblock.c ../z_obj_hsblock.c
En_Goroiwa
Error : レールデータ不正(点が重なっている) (%s %d)(arg_data 0x%04x) ../z_en_gr.c Error : arg_data が不正(%s %d)(arg_data 0x%04x) ../z_en_gr.c Error : レールデータ が不正(%s %d) ../z_en_gr.c Error : ヒットタイプ が不正(%s %d)(hit type %d) ../z_en_gr.c Start Index 不正(%s %d) ../z_en_gr.c ../z_en_gr.c ../z_en_gr.c ../z_en_gr.c
En_Daiku
[31m 移動座標がみつかりませんでした! [31m 消滅します ../z_en_daiku.c ../z_en_daiku.c ../z_en_daiku.c ../z_en_daiku.c
En_Nwc
亰椶離丱鵐がないので消えます z_en_nwc.c:落ちてしまった!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ../z_en_nwc.c ../z_en_nwc.c ../z_en_nwc.c
En_Ge1
../z_en_ge1.c ../z_en_ge1.c ../z_en_ge1.c ../z_en_ge1.c
En_Sda
SDA MOVE SDA MOVE END SDA DRAW SDA DRAW END SDA CONT SDA CONT 2 SDA CONT 3 SDA CONT 4 ../z_en_sda.c SDA D 1 ../z_en_sda.c ../z_en_sda.c SDA D 2 ../z_en_sda.c
En_Clear_Tag
../z_en_clear_tag.c ../z_en_clear_tag.c ../z_en_clear_tag.c ../z_en_clear_tag.c ../z_en_clear_tag.c ../z_en_clear_tag.c ../z_en_clear_tag.c ../z_en_clear_tag.c ../z_en_clear_tag.c ../z_en_clear_tag.c
En_Gm
../z_en_gm.c ../z_en_gm.c ../z_en_gm.c ../z_en_gm.c ../z_en_gm.c
Bg_Ingate
../z_bg_ingate.c ../z_bg_ingate.c ../z_bg_ingate.c
En_Kanban
../z_en_kanban.c ../z_en_kanban.c ../z_en_kanban.c ../z_en_kanban.c ../z_en_kanban.c ../z_en_kanban.c
En_Mk
END メッセージがきた !!
En_Owl
../z_en_owl.c ../z_en_owl.c ../z_en_owl.c ../z_en_owl.c ../z_en_owl.c ../z_en_owl.c
En_Ishi
地面に付着失敗(%s %d) ../z_en_ishi.c 石 バンク危険! (%s %d) ../z_en_ishi.c 壁タイプなのに 持上げられた!?(%s %d) ../z_en_ishi.c ../z_en_ishi.c ../z_en_ishi.c ../z_en_ishi.c ../z_en_ishi.c ../z_en_ishi.c ../z_en_ishi.c ../z_en_ishi.c
Obj_Lightswitch
../z_obj_lightswitch.c ../z_obj_lightswitch.c ../z_obj_lightswitch.c ../z_obj_lightswitch.c ../z_obj_lightswitch.c ../z_obj_lightswitch.c ../z_obj_lightswitch.c ../z_obj_lightswitch.c ../z_obj_lightswitch.c ../z_obj_lightswitch.c
Obj_Mure2
Warning : 既に子供がいる(%s %d)(arg_data 0x%04x) ../z_obj_mure2.c
En_Fu
../z_en_fu.c ../z_en_fu.c ../z_en_fu.c ../z_en_fu.c ../z_en_fu.c
En_Stream
../z_en_stream.c ../z_en_stream.c ../z_en_stream.c
En_Mm
../z_en_mm.c ../z_en_mm.c ../z_en_mm.c
En_Ani
../z_en_ani.c ../z_en_ani.c
En_Js
../z_en_js.c ../z_en_js.c ../z_en_js.c
En_Okarina_Effect
[33m☆☆☆☆☆ オカリナあらし効果ビカビカビカ〜 ☆☆☆☆☆
En_Mag
../z_en_mag.c ../z_en_mag.c
Elf_Msg2
共倒れ 共倒れ2 共倒れ ../z_elf_msg2.c ../z_elf_msg2.c ../z_elf_msg2.c
Obj_Makeoshihiki
rail 4 point を越えている(%s %d) ../z_obj_makeoshihiki.c path_num(%d) と Switch status(%d) の不適合(%s %d) ../z_obj_makeoshihiki.c 押し引きブロック発生失敗!(%s %d) ../z_obj_makeoshihiki.c
Oceff_Spot
z_oceff_spot 太陽の歌フラグ z_oceff_spot オカリナ終了 ../z_oceff_spot.c ../z_oceff_spot.c ../z_oceff_spot.c
En_Ssh
../z_en_ssh.c ../z_en_ssh.c ../z_en_ssh.c ../z_en_ssh.c
Oceff_Wipe
../z_oceff_wipe.c ../z_oceff_wipe.c ../z_oceff_wipe.c
ovl_Effect_Ss_Dust
../z_eff_ss_dust.c ../z_eff_ss_dust.c
ovl_Effect_Ss_Kirakira
../z_eff_ss_kirakira.c ../z_eff_ss_kirakira.c
ovl_Effect_Ss_Bomb2
../z_eff_ss_bomb2.c ../z_eff_ss_bomb2.c ../z_eff_ss_bomb2.c ../z_eff_ss_bomb2.c ../z_eff_ss_bomb2.c
ovl_Effect_Ss_Blast
../z_eff_ss_blast.c ../z_eff_ss_blast.c ../z_eff_ss_blast.c
ovl_Effect_Ss_G_Spk
../z_eff_ss_g_spk.c ../z_eff_ss_g_spk.c
ovl_Effect_Ss_D_Fire
../z_eff_ss_d_fire.c ../z_eff_ss_d_fire.c ../z_eff_ss_d_fire.c
ovl_Effect_Ss_Bubble
../z_eff_ss_bubble.c ../z_eff_ss_bubble.c ../z_eff_ss_bubble.c
ovl_Effect_Ss_G_Ripple
../z_eff_ss_g_ripple.c ../z_eff_ss_g_ripple.c
ovl_Effect_Ss_Lightning
../z_eff_ss_lightning.c ../z_eff_ss_lightning.c
ovl_Effect_Ss_Dt_Bubble
../z_eff_ss_dt_bubble.c ../z_eff_ss_dt_bubble.c ../z_eff_ss_dt_bubble.c
ovl_Effect_Ss_Hahen
../z_eff_hahen.c ../z_eff_hahen.c ../z_eff_hahen.c ../z_eff_hahen.c ../z_eff_hahen.c ../z_eff_hahen.c
ovl_Effect_Ss_Stick
../z_eff_ss_stick.c ../z_eff_ss_stick.c ../z_eff_ss_stick.c
ovl_Effect_Ss_Sibuki
../z_eff_ss_sibuki.c ../z_eff_ss_sibuki.c ../z_eff_ss_sibuki.c
ovl_Effect_Ss_Stone1
../z_eff_ss_stone1.c ../z_eff_ss_stone1.c ../z_eff_ss_stone1.c ../z_eff_ss_hitmark.c ../z_eff_ss_hitmark.c
ovl_Effect_Ss_Fhg_Flash
../z_eff_fhg_flash.c ../z_eff_fhg_flash.c ../z_eff_fhg_flash.c
ovl_Effect_Ss_K_Fire
../z_eff_k_fire.c ../z_eff_k_fire.c ../z_eff_k_fire.c
ovl_Effect_Ss_Solder_Srch_Ball
../z_eff_ss_solder_srch_ball.c ../z_eff_ss_solder_srch_ball.c ../z_eff_ss_solder_srch_ball.c
ovl_Effect_Ss_Kakera
shape_modelがNULL ../z_eff_kakera.c 範囲がマイナス!!(randomD_sectionUniformity) ../z_eff_kakera.c ../z_eff_kakera.c ../z_eff_kakera.c ../z_eff_kakera.c
ovl_Effect_Ss_Ice_Piece
../z_eff_ice_piece.c ../z_eff_ice_piece.c ../z_eff_ice_piece.c
ovl_Effect_Ss_En_Ice
../z_eff_en_ice.c ../z_eff_en_ice.c ../z_eff_en_ice.c
ovl_Effect_Ss_Fire_Tail
../z_eff_fire_tail.c ../z_eff_fire_tail.c ../z_eff_fire_tail.c
ovl_Effect_Ss_En_Fire
../z_eff_en_fire.c ../z_eff_en_fire.c ../z_eff_en_fire.c
ovl_Effect_Ss_Extra
../z_eff_ss_extra.c ../z_eff_ss_extra.c ../z_eff_ss_extra.c
ovl_Effect_Ss_Dead_Db
../z_eff_ss_dead_db.c ../z_eff_ss_dead_db.c
ovl_Effect_Ss_Dead_Dd
../z_eff_ss_dead_dd.c ../z_eff_ss_dead_dd.c
ovl_Effect_Ss_Dead_Ds
../z_eff_ss_dead_ds.c ../z_eff_ss_dead_ds.c ../z_eff_ss_dead_ds.c
Oceff_Storm
../z_oceff_storm.c ../z_oceff_storm.c ../z_oceff_storm.c ../z_oceff_storm.c ../z_oceff_storm.c
En_Nutsball
../z_en_nutsball.c ../z_en_nutsball.c ../z_en_nutsball.c
Oceff_Wipe2
../z_oceff_wipe2.c ../z_oceff_wipe2.c ../z_oceff_wipe2.c
Oceff_Wipe3
../z_oceff_wipe3.c ../z_oceff_wipe3.c ../z_oceff_wipe3.c
En_Dg
../z_en_dg.c ../z_en_dg.c
Obj_Comb
金スタ発生失敗(%s %d) ../z_obj_comb.c 海賊の砦 蜂の巣のデモ既に見た(WER8302)(%s %d) ../z_obj_comb.c ビックリ 海賊の砦用デモ見たフラグセット(WER8302)(%s %d) ../z_obj_comb.c ../z_obj_comb.c ../z_obj_comb.c ../z_obj_comb.c
Obj_Kibako2
金スタ発生失敗(%s %d) ../z_obj_kibako2.c
En_Tg
../z_en_tg.c ../z_en_tg.c ../z_en_tg.c ../z_en_tg.c ../z_en_tg.c
En_Wf
../z_en_wf.c ../z_en_wf.c
En_Skb
../z_en_skb.c ../z_en_skb.c
En_Gs
../z_en_gs.c ../z_en_gs.c ../z_en_gs.c ../z_en_gs.c
Oceff_Wipe4
../z_oceff_wipe4.c ../z_oceff_wipe4.c ../z_oceff_wipe4.c
En_Zo
../z_en_zo.c ../z_en_zo.c
ovl_Effect_Ss_Ice_Smoke
../z_eff_ss_ice_smoke.c ../z_eff_ss_ice_smoke.c ../z_eff_ss_ice_smoke.c
Obj_Makekinsuta
金スタ発生失敗(%s %d) ../z_obj_makekinsuta.c
En_Ge3
../z_en_ge3.c ../z_en_ge3.c ../z_en_ge3.c ../z_en_ge3.c
Obj_Hamishi
../z_obj_hamishi.c ../z_obj_hamishi.c ../z_obj_hamishi.c ../z_obj_hamishi.c
En_Zl4
../z_en_zl4.c ../z_en_zl4.c
En_Mm2
../z_en_mm2.c ../z_en_mm2.c ../z_en_mm2.c
Door_Spiral
../z_door_spiral.c ../z_door_spiral.c ../z_door_spiral.c
Obj_Pzlblock
移動方向属性 不正(%s %d) ../z_obj_pzlblock.c バンク危険!!!!!(%s %d) ../z_obj_pzlblock.c this->bankID >= 0 ../z_obj_pzlblock.c ../z_obj_pzlblock.c ../z_obj_pzlblock.c ../z_obj_pzlblock.c
Obj_Toge
arg_data が不正(%s %d)(arg_data 0x%x) ../z_obj_toge.c レールデータ が不正(%s %d) ../z_obj_toge.c レールの点が重なっている(%s %d) ../z_obj_toge.c
Obj_Armos
移動方向属性 不正(%s %d) ../z_obj_armos.c ../z_obj_armos.c ../z_obj_armos.c ../z_obj_armos.c ../z_obj_armos.c ../z_obj_armos.c
En_Grasshopper
../z_en_grasshopper.c ../z_en_grasshopper.c
Obj_Grass
Obj_Grass_actor SIZE(0x%x) 草の連結 おかしいな?(%s %d) ../z_obj_grass.c ../z_obj_grass.c ../z_obj_grass.c ../z_obj_grass.c ../z_obj_grass.c ../z_obj_grass.c ../z_obj_grass.c
Obj_Grass_Carry
草の連結 おかしいな?(%s %d) ../z_obj_grass_carry.c 持ち上げ連絡 出来ない(%s %d) ../z_obj_grass_carry.c this->parent_actor != NULL ../z_obj_grass_carry.c
Obj_Grass_Unit
Error : Obj_Grass を make 出来ない (%s %d) ../z_obj_grass_unit.c Error : Obj_Grass_Carry (0) を make 出来ない (%s %d) ../z_obj_grass_unit.c Error : Obj_Grass_Carry (1) を make 出来ない (%s %d) ../z_obj_grass_unit.c 草 Unit 数 Over (%s %d) ../z_obj_grass_unit.c ERROR 草位置データ数不正(%s %d) ../z_obj_grass_unit.c 接地失敗(unit position %f %f %f (%d)(%f))(%s %d) ../z_obj_grass_unit.c 接地全失敗(unit position %f %f %f)(%s %d) ../z_obj_grass_unit.c
Bg_Fire_Wall
../z_bg_fire_wall.c ../z_bg_fire_wall.c ../z_bg_fire_wall.c
En_Bu
../z_en_bu.c ../z_en_bu.c ../z_en_bu.c
En_Encount3
../z_en_encount3.c ../z_en_encount3.c ../z_en_encount3.c
En_Jso
../z_en_jso.c ../z_en_jso.c
Obj_Chikuwa
../z_obj_chikuwa.c ../z_obj_chikuwa.c ../z_obj_chikuwa.c ../z_obj_chikuwa.c
En_Knight
atackwait !! atackgo !! atackyoko !! atackyokoend !! kote !! jumpatack !! defence !! wait !! turn !! runstandby !! run !! away !! fukki !! mahi !! damage !! down !! dead !! dead2 !! hikari !! nakamamiru !! nakamamiru !! king_sit !! king_headoff !! king_headon !! king_breath !! king_start !! king_mask !! ../z_en_knight.c ../z_en_knight.c ../z_en_knight.c ../z_en_knight.c ../z_en_knight.c ../z_en_knight.c ../z_en_knight.c ../z_en_knight.c ../z_en_knight.c ../z_en_knight.c ../z_en_knight.c
En_Warp_tag
../z_en_warp_tag.c ../z_en_warp_tag.c ../z_en_warp_tag.c
En_Aob_01
../z_en_aob_01.c ../z_en_aob_01.c ../z_en_aob_01.c ../z_en_aob_01.c
En_Bom_Bowl_Man
[31m イベントがありません [31m 消滅します ../z_en_bom_bowl_man.c ../z_en_bom_bowl_man.c
En_Syateki_Man
../z_en_syateki_man.c ../z_en_syateki_man.c
En_Cne_01
../z_en_cne_01.c ../z_en_cne_01.c ../z_en_cne_01.c ../z_en_cne_01.c ../z_en_cne_01.c ../z_en_cne_01.c
En_Bba_01
../z_en_bba_01.c ../z_en_bba_01.c ../z_en_bba_01.c ../z_en_bba_01.c ../z_en_bba_01.c ../z_en_bba_01.c
En_Bji_01
../z_en_bji_01.c ../z_en_bji_01.c
Bg_Spdweb
../z_bg_spdweb.c ../z_bg_spdweb.c ../z_bg_spdweb.c ../z_bg_spdweb.c
Boss_01
../z_boss_01.c ../z_boss_01.c ../z_boss_01.c ../z_boss_01.c ../z_boss_01.c ../z_boss_01.c ../z_boss_01.c ../z_boss_01.c ../z_boss_01.c ../z_boss_01.c ../z_boss_01.c ../z_boss_01.c ../z_boss_01.c ../z_boss_01.c ../z_boss_01.c ../z_boss_01.c ../z_boss_01.c ../z_boss_01.c ../z_boss_01.c ../z_boss_01.c ../z_boss_01.c ../z_boss_01.c ../z_boss_01.c
Boss_02
[36m ☆ ボス1発生 ☆ ../z_boss_02.c ../z_boss_02.c ../z_boss_02.c ../z_boss_02.c ../z_boss_02.c ../z_boss_02.c ../z_boss_02.c ../z_boss_02.c ../z_boss_02.c
Boss_03
[36m ☆ ボス1発生 ☆ 1111!! 2222!! 3333!! 4444!! 5555!! 6666!! ../z_boss_03.c ../z_boss_03.c ../z_boss_03.c ../z_boss_03.c ../z_boss_03.c ../z_boss_03.c ../z_boss_03.c ../z_boss_03.c ../z_boss_03.c ../z_boss_03.c ../z_boss_03.c ../z_boss_03.c
Boss_04
[36m ☆ ボス1発生 ☆ WHY ?? WHY 2 ?? ../z_boss_04.c ../z_boss_04.c ../z_boss_04.c
Boss_05
[36m ☆ ボス1発生 ☆ ../z_boss_05.c ../z_boss_05.c
Boss_06
../z_boss_06.c ../z_boss_06.c ../z_boss_06.c ../z_boss_06.c ../z_boss_06.c ../z_boss_06.c
Boss_07
../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c NO,, ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c
Bg_Dy_Yoseizo
../z_bg_dy_yoseizo.c ../z_bg_dy_yoseizo.c ../z_bg_dy_yoseizo.c ../z_bg_dy_yoseizo.c ../z_bg_dy_yoseizo.c
En_Sob1
ゾーラのお店 ゴロンのお店 火薬屋 ゴロンのお店(春) ../z_en_soB1.c バンクが無いよ!!(%s) ../z_en_soB1.c 予備バンクが無いよ!!(%s) ../z_en_soB1.c [33m%s[%d]:★★★ 会話終了!! ★★★ ../z_en_soB1.c [33m★★★ 会話開始!! ★★★ ../z_en_soB1.c [33m初めて手にいれた!! [33m持ち上げ開始!! ../z_en_soB1.c ../z_en_soB1.c ../z_en_soB1.c ../z_en_soB1.c ../z_en_soB1.c ../z_en_soB1.c ../z_en_soB1.c ../z_en_soB1.c ../z_en_soB1.c ../z_en_soB1.c ../z_en_soB1.c ../z_en_soB1.c ../z_en_soB1.c ../z_en_soB1.c ../z_en_soB1.c ../z_en_soB1.c
En_Go
../z_en_go.eff ../z_en_go.eff ../z_en_go.eff ../z_en_go.eff ../z_en_go.eff ../z_en_go.eff ../z_en_go.eff ../z_en_go.eff ../z_en_go.eff ../z_en_go.c ../z_en_go.c ../z_en_go.c ../z_en_go.c ../z_en_go.c ../z_en_go.c ../z_en_go.c ../z_en_go.c
En_Raf
../z_en_raf.c ../z_en_raf.c ../z_en_raf.c
Obj_Funen
../z_obj_funen.c ../z_obj_funen.c ../z_obj_funen.c
Obj_Raillift
rail data が不正(%s %d)(arg_data 0x%x) ../z_obj_raillift.c arg_data が不正(初期Index)(%s %d)(arg_data 0x%x) ../z_obj_raillift.c ../z_obj_raillift.c ../z_obj_raillift.c ../z_obj_raillift.c
Bg_Numa_Hana
Error : 子アクタ発生失敗!! (%s %d) ../z_bg_numa_hana.c ../z_bg_numa_hana.c ../z_bg_numa_hana.c ../z_bg_numa_hana.c ../z_bg_numa_hana.c ../z_bg_numa_hana.c ../z_bg_numa_hana.c
Obj_Flowerpot
../z_obj_flowerpot.c ../z_obj_flowerpot.c ../z_obj_flowerpot.c ../z_obj_flowerpot.c
Obj_Spinyroll
距離ゼロ(%s %d) ../z_obj_spinyroll.c 壁チェック回数オーバー (%s %d) ../z_obj_spinyroll.c 角度がX軸orZ軸に垂直になっていない(%s %d) ../z_obj_spinyroll.c rail data が不正(%s %d)(arg_data 0x%x) ../z_obj_spinyroll.c レールの位置不正(%s %d) ../z_obj_spinyroll.c point0(%d %d %d) point1(%d %d %d) ../z_obj_spinyroll.c ../z_obj_spinyroll.c ../z_obj_spinyroll.c
Dm_Hina
../z_dm_hina.c ../z_dm_hina.c ../z_dm_hina.c
En_Syateki_Wf
../z_en_syateki_wf.c ../z_en_syateki_wf.c
Obj_Skateblock
Warning world position 正規化できない(限界こえた)(%s %d) ../z_obj_skateblock.c Warning Demo 中??(s %d) ../z_obj_skateblock.c ../z_obj_skateblock.c ../z_obj_skateblock.c ../z_obj_skateblock.c
ovl_Effect_En_Ice_Block
../z_eff_en_ice_block.c ../z_eff_en_ice_block.c ../z_eff_en_ice_block.c
Obj_Iceblock
Warning world position 正規化できない(限界こえた)(%s %d) ../z_obj_iceblock.c Warning Demo 中??(s %d) ../z_obj_iceblock.c ../z_obj_iceblock.c ../z_obj_iceblock.c ../z_obj_iceblock.c ../z_obj_iceblock.c
En_Bigpamet
../z_en_bigpamet.c ../z_en_bigpamet.c ../z_en_bigpamet.c ../z_en_bigpamet.c ../z_en_bigpamet.c
Bg_Dblue_Movebg
紺碧の砦オブジェクト thisx->arg_data=<%04x> ../z_bg_dblue_movebg.c ../z_bg_dblue_movebg.c ../z_bg_dblue_movebg.c ../z_bg_dblue_movebg.c ../z_bg_dblue_movebg.c ../z_bg_dblue_movebg.c ../z_bg_dblue_movebg.c ../z_bg_dblue_movebg.c ../z_bg_dblue_movebg.c ../z_bg_dblue_movebg.c
En_Syateki_Dekunuts
../z_en_syateki_dekunuts.c ../z_en_syateki_dekunuts.c ../z_en_syateki_dekunuts.c
Elf_Msg3
共倒れ 共倒れ ../z_elf_msg3.c ../z_elf_msg3.c ../z_elf_msg3.c
En_Fg
../z_en_fg.c ../z_en_fg.c ../z_en_fg.c ../z_en_fg.c ../z_en_fg.c ../z_en_fg.c ../z_en_fg.c ../z_en_fg.c
Dm_Sa
../z_dm_sa.c ../z_dm_sa.c
En_Slime
../z_en_slime.c ../z_en_slime.c ../z_en_slime.c ../z_en_slime.c ../z_en_slime.c ../z_en_slime.c ../z_en_slime.c
En_Pr
../z_en_pr.c ../z_en_pr.c
Obj_Toudai
../z_obj_toudai.c ../z_obj_toudai.c ../z_obj_toudai.c ../z_obj_toudai.c ../z_obj_toudai.c ../z_obj_toudai.c
Obj_Entotu
../z_obj_entotu.c ../z_obj_entotu.c ../z_obj_entotu.c ../z_obj_entotu.c ../z_obj_entotu.c ../z_obj_entotu.c
Obj_Bell
../z_obj_bell.c ../z_obj_bell.c ../z_obj_bell.c ../z_obj_bell.c ../z_obj_bell.c ../z_obj_bell.c ../z_obj_bell.c ../z_obj_bell.c ../z_obj_bell.c
En_Syateki_Okuta
../z_en_syateki_okuta.c ../z_en_syateki_okuta.c ../z_en_syateki_okuta.c
Obj_Shutter
../z_obj_shutter.c ../z_obj_shutter.c ../z_obj_shutter.c
Dm_Zl
../z_dm_zl.c ../z_dm_zl.c ../z_dm_zl.c ../z_dm_zl.c
En_Ru
../z_en_ru.c ../z_en_ru.c
En_Elfgrp
オレンジ妖精許容範囲オーバー
En_Baguo
../z_en_baguo.c ../z_en_baguo.c ../z_en_baguo.c ../z_en_baguo.c ../z_en_baguo.c
Obj_Vspinyroll
距離ゼロ(%s %d) ../z_obj_vspinyroll.c ERROR 壁チェック回数オーバー (%s %d) ../z_obj_vspinyroll.c 角度がX軸orZ軸に垂直になっていない(%s %d) ../z_obj_vspinyroll.c rail data が不正(%s %d)(arg_data 0x%x) ../z_obj_vspinyroll.c レールの位置不正(%s %d) ../z_obj_vspinyroll.c point0(%d %d %d) point1(%d %d %d) ../z_obj_vspinyroll.c ../z_obj_vspinyroll.c ../z_obj_vspinyroll.c ../z_obj_vspinyroll.c
Obj_Smork
../z_obj_smork.c ../z_obj_smork.c ../z_obj_smork.c
En_Test2
../z_en_test2.c ../z_en_test2.c ../z_en_test2.c
En_Test3
../z_en_test3.c ../z_en_test3.c ------ スケジュールデータがおかしい!!(Byカーフェイ子供) ../z_en_test3.c ../z_en_test3.c ../z_en_test3.c ../z_en_test3.c ../z_en_test3.c ../z_en_test3.c ../z_en_test3.c ../z_en_test3.c
En_Test4
morning_process morning_process morning_process morning_process morning_process morning_process 再セットなら自滅
En_Bat
../z_en_bat.c ../z_en_bat.c ../z_en_bat.c
En_Sekihi
../z_en_sekihi.c ../z_en_sekihi.c ../z_en_sekihi.c ../z_en_sekihi.c ../z_en_sekihi.c ../z_en_sekihi.c
En_Wiz
../z_en_wiz.c ../z_en_wiz.c ../z_en_wiz.c ../z_en_wiz.c
En_Wiz_Brock
../z_en_wiz_brock.c ../z_en_wiz_brock.c ../z_en_wiz_brock.c ../z_en_wiz_brock.c ../z_en_wiz_brock.c
En_Wiz_Fire
../z_en_wiz_fire.c ../z_en_wiz_fire.c ../z_en_wiz_fire.c ../z_en_wiz_fire.c ../z_en_wiz_fire.c ../z_en_wiz_fire.c ../z_en_wiz_fire.c ../z_en_wiz_fire.c ../z_en_wiz_fire.c ../z_en_wiz_fire.c ../z_en_wiz_fire.c ../z_en_wiz_fire.c ../z_en_wiz_fire.c ../z_en_wiz_fire.c ../z_en_wiz_fire.c ../z_en_wiz_fire.c ../z_en_wiz_fire.c ../z_en_wiz_fire.c
Eff_Change
../z_eff_change.c ../z_eff_change.c
Obj_Fireshield
d<%x %d>(%x %x %x %x)(%x %x %x %x)(%f %d %d %d %d)(%f) sw(%d) mode(%d) ../z_obj_fireshield.c ../z_obj_fireshield.c ../z_obj_fireshield.c
Bg_Ladder
../z_bg_ladder.c ../z_bg_ladder.c ../z_bg_ladder.c
En_Mkk
../z_en_mkk.c ../z_en_mkk.c ../z_en_mkk.c ../z_en_mkk.c ../z_en_mkk.c ../z_en_mkk.c ../z_en_mkk.c ../z_en_mkk.c ../z_en_mkk.c ../z_en_mkk.c ../z_en_mkk.c ../z_en_mkk.c
Demo_Getitem
z_demo_getitem:バンクが登録されていない
En_Dnb
../z_en_dnb.c ../z_en_dnb.c ../z_en_dnb.c ../z_en_dnb.c ../z_en_dnb.c ../z_en_dnb.c ../z_en_dnb.c ../z_en_dnb.c ../z_en_dnb.c
En_Dnh
../z_en_dnh.c ../z_en_dnh.c
En_Dnk
../z_en_dnk.c ../z_en_dnk.c ../z_en_dnk.c ../z_en_dnk.c ../z_en_dnk.c ../z_en_dnk.c ../z_en_dnk.c ../z_en_dnk.c
Bg_Keikoku_Saku
../z_bg_keikoku_saku.c ../z_bg_keikoku_saku.c ../z_bg_keikoku_saku.c
Obj_Hugebombiwa
雪原バトル以外に置いてる!???(%s %d) ../z_obj_hugebombiwa.c ../z_obj_hugebombiwa.c ../z_obj_hugebombiwa.c ../z_obj_hugebombiwa.c ../z_obj_hugebombiwa.c ../z_obj_hugebombiwa.c ../z_obj_hugebombiwa.c ../z_obj_hugebombiwa.c ../z_obj_hugebombiwa.c ../z_obj_hugebombiwa.c
En_Rat
../z_en_rat.c ../z_en_rat.c ../z_en_rat.c ../z_en_rat.c ../z_en_rat.c
En_Water_Effect
../z_en_water_effect.c ../z_en_water_effect.c ../z_en_water_effect.c ../z_en_water_effect.c ../z_en_water_effect.c ../z_en_water_effect.c ../z_en_water_effect.c ../z_en_water_effect.c ../z_en_water_effect.c ../z_en_water_effect.c ../z_en_water_effect.c ../z_en_water_effect.c ../z_en_water_effect.c ../z_en_water_effect.c ../z_en_water_effect.c
En_Kusa2
(%s %d) ../z_en_kusa2.c Item Table Over!!!(%s %d) ../z_en_kusa2.c ../z_en_kusa2.c ../z_en_kusa2.c ../z_en_kusa2.c ../z_en_kusa2.c ../z_en_kusa2.c ../z_en_kusa2.c
Bg_Spout_Fire
../z_bg_spout_fire.c ../z_bg_spout_fire.c ../z_bg_spout_fire.c
En_Dy_Extra
../z_en_dy_extra.c ../z_en_dy_extra.c ../z_en_dy_extra.c
En_Bal
../z_en_bal.c ../z_en_bal.c
En_Ginko_Man
../z_en_ginko_man.c ../z_en_ginko_man.c
Obj_Driftice
rail data が不正(%s %d)(arg_data 0x%x) ../z_obj_driftice.c
En_Look_Nuts
../z_en_look_nuts.c ../z_en_look_nuts.c
En_Mushi2
(%s %d) (%d %d %d %d) (%f %f %f) (%f %f %f) (%f %f %f) ../z_en_mushi2.c <%f %f %f> <%f %f %f> <%f %f %f> 虫の足場が見つからない(%s %d) ../z_en_mushi2.c
En_Fall
z_en_fall:バンクが設定されていない!!!!!!!!!! ../z_en_fall.c ../z_en_fall.c ../z_en_fall.c ../z_en_fall.c ../z_en_fall.c ../z_en_fall.c ../z_en_fall.c ../z_en_fall.c ../z_en_fall.c ../z_en_fall.c ../z_en_fall.c ../z_en_fall.c ../z_en_fall.c ../z_en_fall.c ../z_en_fall.c ../z_en_fall.c ../z_en_fall.c ../z_en_fall.c ../z_en_fall.c ../z_en_fall.c ../z_en_fall.c ../z_en_fall.c
En_Mm3
../z_en_mm3.c ../z_en_mm3.c
Bg_Crace_Movebg
<追跡ゲーム オブジェクト コンストラクト> arg_data=<%04x>> シャッター数が想定数をオーバーしています。
En_Dno
../z_en_dno.c ../z_en_dno.c ../z_en_dno.c ../z_en_dno.c ../z_en_dno.c ../z_en_dno.c
En_Pr2
[31m レールピラニア用、親がみつかりませんでした! [31m レールピラニア用、親がみつかりませんでした! [31m レールピラニア用、親がみつかりませんでした! [31m 移動座標がみつかりませんでした! [31m 消滅します ../z_en_pr2.c ../z_en_pr2.c
En_Prz
../z_en_prz.c ../z_en_prz.c
En_Jso2
../z_en_jso2.c ../z_en_jso2.c ../z_en_jso2.c ../z_en_jso2.c ../z_en_jso2.c ../z_en_jso2.c
Obj_Etcetera
../z_obj_etcetera.c ../z_obj_etcetera.c ../z_obj_etcetera.c ../z_obj_etcetera.c ../z_obj_etcetera.c
En_Egol
[31m 移動座標がみつかりませんでした! [31m レールが検索できませんでした!! ../z_en_egol.c ../z_en_egol.c ../z_en_egol.c ../z_en_egol.c ../z_en_egol.c ../z_en_egol.c ../z_en_egol.c ../z_en_egol.c ../z_en_egol.c ../z_en_egol.c ../z_en_egol.c ../z_en_egol.c
Obj_Mine
ダメージ方向変(%s %d) ../z_obj_mine.c rail data が不正(%s %d)(arg_data 0x%x) ../z_obj_mine.c スパイク機雷トラップ(削除予定)が置かれている!(%s %d) ../z_obj_mine.c 壁チェック開始半径がゼロ?(Z角度)(%s %d) ../z_obj_mine.c ../z_obj_mine.c ../z_obj_mine.c ../z_obj_mine.c ../z_obj_mine.c ../z_obj_mine.c ../z_obj_mine.c ../z_obj_mine.c ../z_obj_mine.c ../z_obj_mine.c ../z_obj_mine.c ../z_obj_mine.c ../z_obj_mine.c ../z_obj_mine.c ../z_obj_mine.c ../z_obj_mine.c ../z_obj_mine.c
Obj_Purify
バンク危険! (arg_data %d)(%s %d) ../z_obj_purify.c ../z_obj_purify.c ../z_obj_purify.c ../z_obj_purify.c ../z_obj_purify.c GET_argObjType(thisx) == PURIFY_OBJ_TYPE_0 ../z_obj_purify.c type_ptr->shape_opa[OBJ_PURIFY_SHAPE_POISON] == NULL ../z_obj_purify.c type_ptr->shape_opa[OBJ_PURIFY_SHAPE_PURE] == NULL ../z_obj_purify.c ../z_obj_purify.c ../z_obj_purify.c ../z_obj_purify.c
En_Tru
../z_en_tru.eff ../z_en_tru.eff ../z_en_tru.eff ../z_en_tru.eff ../z_en_tru.eff ../z_en_tru.eff ../z_en_tru.eff ../z_en_tru.eff ../z_en_tru.eff ../z_en_tru.c ../z_en_tru.c ../z_en_tru.c ../z_en_tru.c ../z_en_tru.c ../z_en_tru.c ../z_en_tru.c ../z_en_tru.c
En_Trt
../z_en_trt.c [33m初めて手にいれた!! [33m持ち上げ開始!! ../z_en_trt.c ../z_en_trt.c ../z_en_trt.c ../z_en_trt.c ../z_en_trt.c ../z_en_trt.c ../z_en_trt.c ../z_en_trt.c ../z_en_trt.c
En_Test6
test6: item check %05x test6: item %d (%f %f %f) ../z_en_test6.c ../z_en_test6.c ../z_en_test6.c ../z_en_test6.c ../z_en_test6.c ../z_en_test6.c ../z_en_test6.c ../z_en_test6.c test6: イベントが用意されていません。 ../z_en_test6.c test6: allocate effect area ../z_en_test6.c [1m%06u: [m test6: state %d %s(%d): decimal: %s (%d) ../z_en_test6.c DMTBLNPC(dno)->x_pos_start %s(%d): decimal: %s (%d) ../z_en_test6.c DMTBLNPC(dno)->y_pos_start %s(%d): decimal: %s (%d) ../z_en_test6.c DMTBLNPC(dno)->z_pos_start [1m%06u: [m test6: warning: unknown state %d [1m%06u: [m test6: warning: unknown state %d ../z_en_test6.c ../z_en_test6.c ../z_en_test6.c ../z_en_test6.c ../z_en_test6.c ../z_en_test6.c ../z_en_test6.c ../z_en_test6.c ../z_en_test6.c ../z_en_test6.c ../z_en_test6.c
En_Az
../z_en_az.c ../z_en_az.c ../z_en_az.c ../z_en_az.c ../z_en_az.c ../z_en_az.c ../z_en_az.c ../z_en_az.c ../z_en_az.c
En_Estone
../z_en_estone.c ../z_en_estone.c ../z_en_estone.c ../z_en_estone.c ../z_en_estone.c ../z_en_estone.c
Bg_Hakugin_Post
氷柱コリジョンテーブル限界を越えた(%s %d) ../z_bg_hakugin_post.c 正しくイベントが設定されていない?(%s %d) ../z_bg_hakugin_post.c 氷柱ユニットテーブル限界を越えた(%s %d) ../z_bg_hakugin_post.c POST_UNIT_BRK_MAX >= 65 ../z_bg_hakugin_post.c ../z_bg_hakugin_post.c ../z_bg_hakugin_post.c ../z_bg_hakugin_post.c ../z_bg_hakugin_post.c
Dm_Stk
../z_dm_stk.c ../z_dm_stk.c ../z_dm_stk.c ../z_dm_stk.c ../z_dm_stk.c ../z_dm_stk.c ../z_dm_stk.c ../z_dm_stk.c ../z_dm_stk.c ../z_dm_stk.c ../z_dm_stk.c ../z_dm_stk.c
Dm_Char00
../z_dm_char00.c ../z_dm_char00.c
Dm_Char01
../z_dm_char01.c ../z_dm_char01.c ../z_dm_char01.c ../z_dm_char01.c ../z_dm_char01.c ../z_dm_char01.c ../z_dm_char01.c
Dm_Char03
../z_dm_char03.c
Dm_Char04
../z_dm_char04.c ../z_dm_char04.c
Dm_Char05
../z_dm_char05.c ../z_dm_char05.c ../z_dm_char05.c ../z_dm_char05.c ../z_dm_char05.c ../z_dm_char05.c ../z_dm_char05.c
Dm_Char06
../z_dm_char06.c ../z_dm_char06.c ../z_dm_char06.c
Dm_Char07
../z_dm_char07.c ../z_dm_char07.c ../z_dm_char07.c ../z_dm_char07.c
Dm_Char08
../z_dm_char08.c ../z_dm_char08.c ../z_dm_char08.c ../z_dm_char08.c
Obj_Tokeidai
../z_obj_tokeidai.c ../z_obj_tokeidai.c ../z_obj_tokeidai.c ../z_obj_tokeidai.c ../z_obj_tokeidai.c ../z_obj_tokeidai.c ../z_obj_tokeidai.c ../z_obj_tokeidai.c ../z_obj_tokeidai.c ../z_obj_tokeidai.c ../z_obj_tokeidai.c ../z_obj_tokeidai.c ../z_obj_tokeidai.c ../z_obj_tokeidai.c ../z_obj_tokeidai.c ../z_obj_tokeidai.c ../z_obj_tokeidai.c
En_Mnk
../z_en_mnk.c ../z_en_mnk.c ../z_en_mnk.c ../z_en_mnk.c ../z_en_mnk.c ../z_en_mnk.c ../z_en_mnk.c ../z_en_mnk.c ../z_en_mnk.c ../z_en_mnk.c ../z_en_mnk.c
En_Egblock
../z_en_egblock.c ../z_en_egblock.c ../z_en_egblock.c ../z_en_egblock.c ../z_en_egblock.c ../z_en_egblock.c
En_Guard_Nuts
../z_en_guard_nuts.c ../z_en_guard_nuts.c ../z_en_guard_nuts.c
Bg_Hakugin_Elvpole
../z_bg_hakugin_elvpole.c ../z_bg_hakugin_elvpole.c ../z_bg_hakugin_elvpole.c
En_Ma4
../z_en_ma4.c ../z_en_ma4.c ../z_en_ma4.c ../z_en_ma4.c ../z_en_ma4.c
En_Door_Etc
../z_en_door_etc.c ../z_en_door_etc.c ../z_en_door_etc.c
En_Bigokuta
ダイオクタに捕獲イベント設定されていません 発生させると危険ですので削除します ../z_en_bigokuta.c ../z_en_bigokuta.c
ovl_Effect_Ss_Sbn
../z_eff_ss_sbn.c ../z_eff_ss_sbn.c ../z_eff_ss_sbn.c ../z_eff_ss_sbn.c ../z_eff_ss_sbn.c ../z_eff_ss_sbn.c
Obj_Ocarinalift
rail data が不正(%s %d)(arg_data 0x%x) ../z_obj_ocarinalift.c arg_data が不正(初期Index)(%s %d)(arg_data 0x%x) ../z_obj_ocarinalift.c 引数1(終端タイプ)の設定が不正(%s %d) ../z_obj_ocarinalift.c
Bg_Open_Spot
../z_bg_open_spot.c ../z_bg_open_spot.c ../z_bg_open_spot.c
Bg_Fu_Kaiten
../z_bg_fu_kaiten.c ../z_bg_fu_kaiten.c ../z_bg_fu_kaiten.c
Obj_Aqua
../z_obj_aqua.c ../z_obj_aqua.c ../z_obj_aqua.c
En_Elforg
発見できない ../z_en_elforg.c ../z_en_elforg.c ../z_en_elforg.c ../z_en_elforg.c ../z_en_elforg.c
En_Elfbub
../z_en_elfbub.c ../z_en_elfbub.c ../z_en_elfbub.c
En_Fu_Mato
../z_en_fu_mato.c ../z_en_fu_mato.c ../z_en_fu_mato.c ../z_en_fu_mato.c ../z_en_fu_mato.c ../z_en_fu_mato.c ../z_en_fu_mato.c ../z_en_fu_mato.c ../z_en_fu_mato.c
En_Fu_Kago
../z_en_fu_kago.c ../z_en_fu_kago.c ../z_en_fu_kago.c ../z_en_fu_kago.c ../z_en_fu_kago.c ../z_en_fu_kago.c
En_Osn
../z_en_osn.c ../z_en_osn.c ../z_en_osn.c
Bg_Ctower_Gear
../z_bg_ctower_gear.c ../z_bg_ctower_gear.c ../z_bg_ctower_gear.c ../z_bg_ctower_gear.c
En_Trt2
../z_en_trt2.c ../z_en_trt2.c
Obj_Tokei_Step
../z_obj_tokei_step.c ../z_obj_tokei_step.c ../z_obj_tokei_step.c
En_Kame
../z_en_kame.c ../z_en_kame.c
Obj_Takaraya_Wall
../z_obj_takaraya_wall.c ../z_obj_takaraya_wall.c ../z_obj_takaraya_wall.c
Bg_Fu_Mizu
../z_bg_fu_mizu.c ../z_bg_fu_mizu.c ../z_bg_fu_mizu.c
Bg_Dkjail_Ivy
../z_bg_dkjail_ivy.c ../z_bg_dkjail_ivy.c ../z_bg_dkjail_ivy.c
En_Takaraya
../z_en_takaraya.c ../z_en_takaraya.c
En_Tsn
END メッセージがきた !! ../z_en_tsn.c ../z_en_tsn.c
En_Fsn
../z_en_fsn.c ../z_en_fsn.c ../z_en_fsn.c ../z_en_fsn.c ../z_en_fsn.c ../z_en_fsn.c ../z_en_fsn.c ../z_en_fsn.c ../z_en_fsn.c ../z_en_fsn.c
En_Tk
../z_en_tk.c ../z_en_tk.c ../z_en_tk.c ../z_en_tk.c
En_Test7
../z_en_test7.c ../z_en_test7.c ../z_en_test7.c
Obj_Lightblock
../z_obj_lightblock.c ../z_obj_lightblock.c ../z_obj_lightblock.c ../z_obj_lightblock.c
En_Wdhand
../z_en_wdhand.c ../z_en_wdhand.c ../z_en_wdhand.c ../z_en_wdhand.c ../z_en_wdhand.c
En_Gamelupy
../z_en_gamelupy.c ../z_en_gamelupy.c ../z_en_gamelupy.c
En_Snowwd
../z_en_snowwd.c ../z_en_snowwd.c ../z_en_snowwd.c
En_Pm
../z_en_pm.c ../z_en_pm.c
En_Gakufu
../z_en_gakufu.c ../z_en_gakufu.c ../z_en_gakufu.c
Elf_Msg4
共倒れ 共倒れ ../z_elf_msg4.c ../z_elf_msg4.c ../z_elf_msg4.c
Elf_Msg5
共倒れ 共倒れ2 共倒れ ../z_elf_msg5.c ../z_elf_msg5.c ../z_elf_msg5.c
En_Col_Man
../z_en_col_man.c ../z_en_col_man.c ../z_en_col_man.c ../z_en_col_man.c ../z_en_col_man.c ../z_en_col_man.c ../z_en_col_man.c ../z_en_col_man.c ../z_en_col_man.c ../z_en_col_man.c ../z_en_col_man.c ../z_en_col_man.c
En_Talk_Gibud
../z_en_talk_gibud.c ../z_en_talk_gibud.c
En_Giant
../z_en_giant.c ../z_en_giant.c ../z_en_giant.c ../z_en_giant.c ../z_en_giant.c
Obj_Snowball
Y回転(make type : %d)の値が不正 (%s %d) ../z_obj_snowball.c ../z_obj_snowball.c ../z_obj_snowball.c ../z_obj_snowball.c
Boss_Hakugin
../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c
En_Gb2
../z_en_gb2.c ../z_en_gb2.c
Bg_Tobira01
../z_bg_tobira01.c ../z_bg_tobira01.c ../z_bg_tobira01.c
Obj_Dhouse
../z_obj_dhouse.c ../z_obj_dhouse.c ../z_obj_dhouse.c ../z_obj_dhouse.c ../z_obj_dhouse.c
Obj_Hakaisi
../z_obj_hakaisi.c ../z_obj_hakaisi.c ../z_obj_hakaisi.c ../z_obj_hakaisi.c ../z_obj_hakaisi.c ../z_obj_hakaisi.c ../z_obj_hakaisi.c ../z_obj_hakaisi.c ../z_obj_hakaisi.c
Bg_Hakugin_Switch
h下がるイベントが無い(type %d)(%s %d) ../z_bg_hakugin_switch.c 上がるイベントが無い(type %d)(%s %d) ../z_bg_hakugin_switch.c イベントタイミングがずれている(%d %d)(%s %d) ../z_bg_hakugin_switch.c イベントタイミングがずれている(%d %d)(%s %d) ../z_bg_hakugin_switch.c
En_Snowman
../z_en_snowman.c ../z_en_snowman.c ../z_en_snowman.c
En_Po_Sisters
../z_en_po_sisters.c ../z_en_po_sisters.c ../z_en_po_sisters.c ../z_en_po_sisters.c ../z_en_po_sisters.c
En_Pp
../z_en_pp.c ../z_en_pp.c ../z_en_pp.c
En_Hakurock
../z_en_hakurock.c ../z_en_hakurock.c ../z_en_hakurock.c ../z_en_hakurock.c ../z_en_hakurock.c ../z_en_hakurock.c
En_Hanabi
../z_en_hanabi_eff.inc ../z_en_hanabi_eff.inc ../z_en_hanabi_eff.inc
Obj_Wind
../z_obj_wind.c ../z_obj_wind.c ../z_obj_wind.c ../z_obj_wind.c
En_Racedog
../z_en_racedog.c ../z_en_racedog.c ../z_en_racedog.c ../z_en_racedog.c ../z_en_racedog.c
Bg_Botihasira
../z_bg_botihasira.c ../z_bg_botihasira.c ../z_bg_botihasira.c
En_Fish2
../z_en_fish2.c ../z_en_fish2.c ../z_en_fish2.c ../z_en_fish2.c ../z_en_fish2.c ../z_en_fish2.c
En_Poh
../z_en_poh.c ../z_en_poh.c ../z_en_poh.c ../z_en_poh.c ../z_en_poh.c ../z_en_poh.c ../z_en_poh.c ../z_en_poh.c
Obj_Spidertent
何か変(%s %d) ../z_obj_spidertent.c base_vec 設定失敗(%s %d) ../z_obj_spidertent.c 衝突位置発見失敗(%s %d) ../z_obj_spidertent.c ../z_obj_spidertent.c ../z_obj_spidertent.c ../z_obj_spidertent.c
En_Zoraegg
../z_en_zoraegg.c ../z_en_zoraegg.c ../z_en_zoraegg.c ../z_en_zoraegg.c ../z_en_zoraegg.c ../z_en_zoraegg.c ../z_en_zoraegg.c ../z_en_zoraegg.c ../z_en_zoraegg.c ../z_en_zoraegg.c ../z_en_zoraegg.c ../z_en_zoraegg.c ../z_en_zoraegg.c ../z_en_zoraegg.c ../z_en_zoraegg.c ../z_en_zoraegg.c ../z_en_zoraegg.c ../z_en_zoraegg.c ../z_en_zoraegg.c ../z_en_zoraegg.c ../z_en_zoraegg.c ../z_en_zoraegg.c ../z_en_zoraegg.c ../z_en_zoraegg.c
En_Kbt
../z_en_kbt.c ../z_en_kbt.c
En_Gg
../z_en_gg.c ../z_en_gg.c ../z_en_gg.c ../z_en_gg.c ../z_en_gg.c ../z_en_gg.c ../z_en_gg.c ../z_en_gg.c ../z_en_gg.c
En_Maruta
../z_en_maruta.c ../z_en_maruta.c ../z_en_maruta.c ../z_en_maruta.c
En_Gg2
../z_en_gg2.c ../z_en_gg2.c
Obj_Ghaka
../z_obj_ghaka.c ../z_obj_ghaka.c ../z_obj_ghaka.c ../z_obj_ghaka.c
En_Dnp
../z_en_dnp.c ../z_en_dnp.c
En_Dai
../z_en_dai.c ../z_en_dai.c ../z_en_dai.c ../z_en_dai.c ../z_en_dai.c ../z_en_dai.c ../z_en_dai.c ../z_en_dai.c ../z_en_dai.c ../z_en_dai.c ../z_en_dai.c ../z_en_dai.c
Bg_Goron_Oyu
../z_bg_goron_oyu.c ../z_bg_goron_oyu.c ../z_bg_goron_oyu.c
En_Kgy
../z_en_kgy.c ../z_en_kgy.c ../z_en_kgy.c
En_Invadepoh
撃退カウント(%d) now_time(%d) add_time(%d) start_time(%d) ∇∇∇インベーダポウ・ラムセーブ内容表示∇∇∇(%s %d) ../z_en_invadepoh.c <0> start time ram(%d %x) start time(%d %x) <1> start time ram(%d %x) start time(%d %x) <2> start time ram(%d %x) start time(%d %x) <3> start time ram(%d %x) start time(%d %x) <4> start time ram(%d %x) start time(%d %x) <5> start time ram(%d %x) start time(%d %x) <6> start time ram(%d %x) start time(%d %x) <7> start time ram(%d %x) start time(%d %x) kill count (%d) Path 点が重なっている?(%s %d) ../z_en_invadepoh.c rail data が不正(%s %d) ../z_en_invadepoh.c rail point が (%d) を越えている(%s %d) ../z_en_invadepoh.c rail data が不正(%s %d) ../z_en_invadepoh.c rail data が不正(%s %d) ../z_en_invadepoh.c rail data が不正(%s %d) ../z_en_invadepoh.c rail data が不正(%s %d) ../z_en_invadepoh.c rail data が不正(%s %d) ../z_en_invadepoh.c 何か変(%f)(%f)(%d)(%d)(%s %d) ../z_en_invadepoh.c start_first_time %d goal_first_time %d now_time %d 初期ゲーム状態 :: (%d) エイリアン発生失敗(%s %d) ../z_en_invadepoh.c ヤバイ(%s %d) ../z_en_invadepoh.c イベントが設定されていない?(%s %d) ../z_en_invadepoh.c レールが(%d)個用意されていない!(%s %d) ../z_en_invadepoh.c レール個数が(%d)を越えている?(%s %d) ../z_en_invadepoh.c En_Invadepoh_actor SIZE(0x%x) (Actor SIZE 0x%x) バンク危険!(%s %d) ../z_en_invadepoh.c バンク危険!(%s %d) ../z_en_invadepoh.c 牛発生 id(%d) バンク危険!(%s %d) ../z_en_invadepoh.c 牛尻尾発生 バンク危険!(%s %d) ../z_en_invadepoh.c 日時変????(%d %d)(%s %d) ../z_en_invadepoh.c ロマニー記憶喪失発生 日時変????(%d %d)(%s %d) ../z_en_invadepoh.c ロマニー出陣発生 日時変????(%d %d)(%s %d) ../z_en_invadepoh.c ロマニー籠城発生 日時変????(%d %d)(%s %d) ../z_en_invadepoh.c ロマニー籠城発生 日時変????(%d %d)(%s %d) ../z_en_invadepoh.c ロマニー晩餐会へ発生 UFO発生 バンク危険!(%s %d) ../z_en_invadepoh.c バンク危険!(%s %d) ../z_en_invadepoh.c 日時変????(%d %d)(%s %d) ../z_en_invadepoh.c クリミア晩餐会へ発生 Alien 連絡変(%s %d) ../z_en_invadepoh.c 牛:Alienとの連絡変(%s %d) ../z_en_invadepoh.c 牛:しっぽとの連絡変(%s %d) ../z_en_invadepoh.c しっぽ:牛との連絡変(%s %d) ../z_en_invadepoh.c UFO 連絡変(%s %d) ../z_en_invadepoh.c KlDinner 連絡変(%s %d) ../z_en_invadepoh.c MaDinner 連絡変(%s %d) ../z_en_invadepoh.c Alien 牛との連絡変(%s %d) ../z_en_invadepoh.c ロマニー牧場深夜の攻防終了(%s %d) ../z_en_invadepoh.c 【[ロマニー牧場]幽霊退治に成功した】(Sakakibara2201)(%s %d) ../z_en_invadepoh.c ロマニー牧場深夜の攻防終了(失敗)(%s %d) ../z_en_invadepoh.c Set【宇宙人イベント失敗デモ実行】(WER8910)(%s %d) ../z_en_invadepoh.c ロマニー記憶喪失の地面がない(%d %d)(%f %f %f)(%s %d) ../z_en_invadepoh.c ??(%d)(%s %d) ../z_en_invadepoh.c message シーケンス変(%s %d) ../z_en_invadepoh.c message シーケンス変(%s %d) ../z_en_invadepoh.c 【[ロマニー牧場]幽霊退治のお礼にミルク入り瓶をゲットした。】(Sakakibara2202)(%s %d) ../z_en_invadepoh.c 〓 A 〓 B クリミア晩餐会へ出発 (now_time : %d) ロマニー晩餐会へ出発 (now_time : %d) 牛ドロボー ロマニー誘拐係 ../z_en_invadepoh.c ../z_en_invadepoh.c ../z_en_invadepoh.c ../z_en_invadepoh.c ../z_en_invadepoh.c ../z_en_invadepoh.c ../z_en_invadepoh.c ../z_en_invadepoh.c ../z_en_invadepoh.c ../z_en_invadepoh.c ../z_en_invadepoh.c ../z_en_invadepoh.c ../z_en_invadepoh.c ../z_en_invadepoh.c ../z_en_invadepoh.c ../z_en_invadepoh.c ../z_en_invadepoh.c ../z_en_invadepoh.c ../z_en_invadepoh.c ../z_en_invadepoh.c ../z_en_invadepoh.c ../z_en_invadepoh.c ../z_en_invadepoh.c ../z_en_invadepoh.c
En_Gk
../z_en_gk.c ../z_en_gk.c ../z_en_gk.c
En_An
../z_en_an.inc ../z_en_an.inc ../z_en_an.inc ../z_en_an.inc ../z_en_an.inc ../z_en_an.c ../z_en_an.c
En_Ot
../z_en_ot.c ../z_en_ot.c ../z_en_ot.c ../z_en_ot.c ../z_en_ot.c ../z_en_ot.c ../z_en_ot.c ../z_en_ot.c ../z_en_ot.c ../z_en_ot.c
Obj_Dora
../z_obj_dora.c ../z_obj_dora.c ../z_obj_dora.c ../z_obj_dora.c ../z_obj_dora.c
En_Bigpo
../z_en_bigpo.c ../z_en_bigpo.c ../z_en_bigpo.c ../z_en_bigpo.c ../z_en_bigpo.c ../z_en_bigpo.c ../z_en_bigpo.c ../z_en_bigpo.c ../z_en_bigpo.c ../z_en_bigpo.c ../z_en_bigpo.c ../z_en_bigpo.c ../z_en_bigpo.c ../z_en_bigpo.c ../z_en_bigpo.c
Obj_Kendo_Kanban
../z_obj_kendo_kanban.c ../z_obj_kendo_kanban.c ../z_obj_kendo_kanban.c ../z_obj_kendo_kanban.c
Obj_Hariko
../z_obj_hariko.c ../z_obj_hariko.c ../z_obj_hariko.c
En_Sth
bank_ID >= 0 ../z_en_sth.c ../z_en_sth.c ../z_en_sth.c ../z_en_sth.c ../z_en_sth.c ../z_en_sth.c ../z_en_sth.c ../z_en_sth.c
Bg_Haka_Curtain
dデモ待ち状態で無いときにデモ指令がきた!?(%s %d) ../z_bg_haka_curtain.c
Bg_Kin2_Fence
冊\刷 金スタカラー <%d %d %d %d %d %d> ##当たり!# elem_num:%d ans:%d ok_counter:%d canncel:%d ##ハズレ!# elem_num:%d ans:%d ok_counter:%d canncel:%d 金スタカラーの値が変(%d %d)(%s %d) ../z_bg_kin2_fence.c どの要素にあたったの?(%s %d) ../z_bg_kin2_fence.c
Bg_Kin2_Picture
金スタ発生失敗(%s %d) ../z_bg_kin2_picture.c
Bg_Kin2_Shelf
覆ぐ銘(%d %d)(%s %d) ../z_bg_kin2_shelf.c
En_Rail_Skb
../z_en_rail_skb.c ../z_en_rail_skb.c
En_Tru_Mt
../z_en_tru_mt.c ../z_en_tru_mt.c ../z_en_tru_mt.c ../z_en_tru_mt.c ../z_en_tru_mt.c
Obj_Um
this->yatou.horse_a != NULL ../z_obj_um.c this->yatou.horse_b != NULL ../z_obj_um.c ../z_obj_um.c ../z_obj_um.c ../z_obj_um.c ../z_obj_um.c ../z_obj_um.c ../z_obj_um.c ../z_obj_um.c
En_Neo_Reeba
../z_en_neo_reeba.c ../z_en_neo_reeba.c
Bg_Ikana_Block
くっついた ブロック宙ぶらりん?(%f %d %x)(%s %d) ../z_bg_ikana_block.c ../z_bg_ikana_block.c ../z_bg_ikana_block.c ../z_bg_ikana_block.c
Bg_Ikana_Mirror
../z_bg_ikana_mirror.c ../z_bg_ikana_mirror.c ../z_bg_ikana_mirror.c ../z_bg_ikana_mirror.c ../z_bg_ikana_mirror.c
Bg_Ikana_Rotaryroom
ブロック発生失敗(%s %d) ../z_bg_ikana_rotaryroom.c 制御するシャッタが限度を越えている(%s %d) ../z_bg_ikana_rotaryroom.c シャッタ制御の限度を越えている(%s %d) ../z_bg_ikana_rotaryroom.c 抜け殻制御の限度を越えている(%s %d) ../z_bg_ikana_rotaryroom.c 敵制御の限度を越えている(%s %d) ../z_bg_ikana_rotaryroom.c ブロック到達(%s %d) ../z_bg_ikana_rotaryroom.c イベント時間が短いかも!!(%s %d) ../z_bg_ikana_rotaryroom.c イベント時間が短いかも!!(%s %d) ../z_bg_ikana_rotaryroom.c イベント中に Player 挟まれた!! シーン切替しまーす!!(%s %d) ../z_bg_ikana_rotaryroom.c ブロック停止まで待機(0x%x %d)(%s %d) ../z_bg_ikana_rotaryroom.c 抜け殻フリーズ! 抜け殻との連絡が噛み合っていない(%s %d) ../z_bg_ikana_rotaryroom.c 抜け殻落ちて! イベントタイマが短いかも!!!!!!!(%s %d) ../z_bg_ikana_rotaryroom.c ブロック delete された?(%s %d) ../z_bg_ikana_rotaryroom.c
Bg_Dblue_Balance
支柱から受け皿発生失敗(%s %d) ../z_bg_dblue_balance.c 天秤連絡が変(%d %d)(%s %d) ../z_bg_dblue_balance.c ../z_bg_dblue_balance.c ../z_bg_dblue_balance.c ../z_bg_dblue_balance.c ../z_bg_dblue_balance.c ../z_bg_dblue_balance.c ../z_bg_dblue_balance.c
Bg_Dblue_Waterfall
../z_bg_dblue_waterfall.c ../z_bg_dblue_waterfall.c ../z_bg_dblue_waterfall.c ../z_bg_dblue_waterfall.c
En_Kaizoku
../z_en_kaizoku.c ../z_en_kaizoku.c ../z_en_kaizoku.c ../z_en_kaizoku.c
En_Ge2
../z_en_ge2.c ../z_en_ge2.c
En_Ma_Yts
../z_en_ma_yts.c ../z_en_ma_yts.c ../z_en_ma_yts.c ../z_en_ma_yts.c ../z_en_ma_yts.c ../z_en_ma_yts.c ../z_en_ma_yts.c
En_Ma_Yto
../z_en_ma_yto.c ../z_en_ma_yto.c ../z_en_ma_yto.c
Obj_Tokei_Turret
\noop ../z_obj_tokei_turret.c ../z_obj_tokei_turret.c ../z_obj_tokei_turret.c
Obj_Warpstone
../z_obj_warpstone.c ../z_obj_warpstone.c ../z_obj_warpstone.c ../z_obj_warpstone.c
En_Zog
../z_en_zog.c ../z_en_zog.c ../z_en_zog.c ../z_en_zog.c
En_Zot
../z_en_zot.c ../z_en_zot.c
Obj_Tree
../z_obj_tree.c ../z_obj_tree.c ../z_obj_tree.c ../z_obj_tree.c
Obj_Taru
金スタ発生失敗(%s %d) ../z_obj_taru.c
Obj_Hunsui
../z_obj_hunsui.c ../z_obj_hunsui.c ../z_obj_hunsui.c ../z_obj_hunsui.c
En_Jc_Mato
../z_en_jc_mato.c ../z_en_jc_mato.c ../z_en_jc_mato.c
Mir_Ray3
../z_mir_ray3.c ../z_mir_ray3.c ../z_mir_ray3.c ../z_mir_ray3.c
En_Zob
../z_en_zob.c ../z_en_zob.c
Elf_Msg6
../z_elf_msg6.c ../z_elf_msg6.c ../z_elf_msg6.c
En_Toto
../z_en_toto.c ../z_en_toto.c
En_Railgibud
../z_en_railgibud.c ../z_en_railgibud.c
En_Baba
../z_en_baba.c ../z_en_baba.c
En_Suttari
../z_en_suttari.c ../z_en_suttari.c ../z_en_suttari.c ../z_en_suttari.c
En_Zod
../z_en_zod.c ../z_en_zod.c ../z_en_zod.c ../z_en_zod.c ../z_en_zod.c
En_Kujiya
../z_en_kujiya.c ../z_en_kujiya.c ../z_en_kujiya.c
En_Geg
../z_en_geg.c ../z_en_geg.c ../z_en_geg.c ../z_en_geg.c ../z_en_geg.c ../z_en_geg.c ../z_en_geg.c
Obj_Kinoko
../z_obj_kinoko.c ../z_obj_kinoko.c ../z_obj_kinoko.c ../z_obj_kinoko.c
En_Tanron1
../z_en_tanron1.c ../z_en_tanron1.c ../z_en_tanron1.c ../z_en_tanron1.c
En_Tanron2
../z_en_tanron2.c ../z_en_tanron2.c ../z_en_tanron2.c ../z_en_tanron2.c ../z_en_tanron2.c
En_Tanron3
../z_en_tanron3.c ../z_en_tanron3.c
Obj_Chan
天井が無い!! 壷出現失敗しました ロース岩出ませんでした! ../z_obj_chan.c ../z_obj_chan.c ../z_obj_chan.c ../z_obj_chan.c ../z_obj_chan.c ../z_obj_chan.c ../z_obj_chan.c ../z_obj_chan.c ../z_obj_chan.c ../z_obj_chan.c
En_Zos
../z_en_zos.c ../z_en_zos.c ../z_en_zos.c
En_S_Goro
../z_en_s_goro.c ../z_en_s_goro.c ../z_en_s_goro.c ../z_en_s_goro.c ../z_en_s_goro.c
En_Ja
../z_en_ja.c ../z_en_ja.c ../z_en_ja.c ../z_en_ja.c ../z_en_ja.c ../z_en_ja.c ../z_en_ja.c ../z_en_ja.c ../z_en_ja.c ../z_en_ja.c ../z_en_ja.c ../z_en_ja.c ../z_en_ja.c ../z_en_ja.c
En_Po_Composer
../z_en_po_composer.c ../z_en_po_composer.c ../z_en_po_composer.c
En_Guruguru
../z_en_guruguru.c ../z_en_guruguru.c
Oceff_Wipe5
../z_oceff_wipe5.c ../z_oceff_wipe5.c ../z_oceff_wipe5.c
En_Stone_heishi
[32m 石ころ兵士 ../z_en_stone_heishi.c ../z_en_stone_heishi.c ../z_en_stone_heishi.c ../z_en_stone_heishi.c
Oceff_Wipe6
../z_oceff_wipe6.c ../z_oceff_wipe6.c ../z_oceff_wipe6.c
Oceff_Wipe7
../z_oceff_wipe7.c ../z_oceff_wipe7.c ../z_oceff_wipe7.c
Eff_Kamejima_Wave
../z_eff_kamejima_wave.c ../z_eff_kamejima_wave.c ../z_eff_kamejima_wave.c
En_Hg
../z_en_hg.c ../z_en_hg.c ../z_en_hg.c
En_Hgo
../z_en_hgo.c ../z_en_hgo.c ../z_en_hgo.c
En_Zov
../z_en_zov.c ../z_en_zov.c
En_Ah
../z_en_ah.c ../z_en_ah.c
Obj_Hgdoor
../z_obj_hgdoor.c ../z_obj_hgdoor.c ../z_obj_hgdoor.c
En_Sc_Ruppe
../z_en_sc_ruppe.c ../z_en_sc_ruppe.c ../z_en_sc_ruppe.c
Bg_Iknv_Doukutu
../z_bg_iknv_doukutu.c ../z_bg_iknv_doukutu.c ../z_bg_iknv_doukutu.c ../z_bg_iknv_doukutu.c ../z_bg_iknv_doukutu.c ../z_bg_iknv_doukutu.c ../z_bg_iknv_doukutu.c ../z_bg_iknv_doukutu.c ../z_bg_iknv_doukutu.c ../z_bg_iknv_doukutu.c ../z_bg_iknv_doukutu.c ../z_bg_iknv_doukutu.c ../z_bg_iknv_doukutu.c ../z_bg_iknv_doukutu.c ../z_bg_iknv_doukutu.c ../z_bg_iknv_doukutu.c
Bg_Iknv_Obj
../z_bg_iknv_obj.c ../z_bg_iknv_obj.c ../z_bg_iknv_obj.c
En_Pamera
../z_en_pamera.c ../z_en_pamera.c
En_Hidden_Nuts
[31m レールがにゃい!!!! [31m 消滅します [31m 消滅します
En_Zow
../z_en_zow_eff.inc ../z_en_zow_eff.inc ../z_en_zow_eff.inc ../z_en_zow_eff.inc ../z_en_zow_eff.inc ../z_en_zow_eff.inc ../z_en_zow_eff.inc ../z_en_zow_eff.inc ../z_en_zow_eff.inc ../z_en_zow.c ../z_en_zow.c
En_Al
../z_en_al.c ../z_en_al.c ../z_en_al.c
En_Tab
../z_en_tab.c ../z_en_tab.c
En_Nimotsu
../z_en_nimotsu.c ../z_en_nimotsu.c ../z_en_nimotsu.c
En_Tanron5
HIT ! ../z_en_tanron5.c ../z_en_tanron5.c ../z_en_tanron5.c ../z_en_tanron5.c ../z_en_tanron5.c ../z_en_tanron5.c
En_Daiku2
[31m 移動座標がみつかりませんでした! [31m 消滅します [31m お客さんエラーでっっしぇええええ(岩みれません) ../z_en_daiku2.c ../z_en_daiku2.c ../z_en_daiku2.c ../z_en_daiku2.c ../z_en_daiku2.c ../z_en_daiku2.c ../z_en_daiku2.c ../z_en_daiku2.c
En_Dt
[32m 俺はえらいんやどー!!隊長やしー ../z_en_dt.c ../z_en_dt.c
Obj_Dinner
../z_obj_dinner.c ../z_obj_dinner.c ../z_obj_dinner.c
Eff_Lastday
../z_eff_lastday.c ../z_eff_lastday.c
Bg_Ikana_Dharma
イベントが設定されていない?(%s %d) ../z_bg_ikana_dharma.c ダルマ落し制御変?(%s %d) ../z_bg_ikana_dharma.c
Eff_Stk
../z_eff_stk.c ../z_eff_stk.c ../z_eff_stk.c
En_Ig
../z_en_ig.c ../z_en_ig.c ../z_en_ig.c
En_Rg
../z_en_rg.eff ../z_en_rg.eff ../z_en_rg.eff ../z_en_rg.c ../z_en_rg.c ../z_en_rg.c ../z_en_rg.c ../z_en_rg.c
En_Osk
../z_en_osk.c ../z_en_osk.c ../z_en_osk.c
En_Sth2
../z_en_sth2.c ../z_en_sth2.c ../z_en_sth2.c ../z_en_sth2.c ../z_en_sth2.c
En_Yb
../z_en_yb.c ../z_en_yb.c
En_Rz
../z_en_rz.c ../z_en_rz.c
En_Scopecoin
../z_en_scopecoin.c ../z_en_scopecoin.c ../z_en_scopecoin.c
En_Bomjima
../z_en_bomjima.c ../z_en_bomjima.c
En_Bomjimb
../z_en_bomjimb.c ../z_en_bomjimb.c
En_Bombers
../z_en_bombers.c ../z_en_bombers.c
En_Bombers2
../z_en_bombers2.c ../z_en_bombers2.c
En_Bombal
../z_en_bombal.c ../z_en_bombal.c ../z_en_bombal.c
Obj_Moon_Stone
../z_obj_moon_stone.c ../z_obj_moon_stone.c ../z_obj_moon_stone.c ../z_obj_moon_stone.c
Bg_Ikninside
../z_bg_ikninside.c ../z_bg_ikninside.c ../z_bg_ikninside.c
Eff_Zoraband
../z_eff_zoraband.c ../z_eff_zoraband.c ../z_eff_zoraband.c
En_Nnh
まだ表示が済んでません ../z_en_nnh.c ../z_en_nnh.c ../z_en_nnh.c
Obj_Kzsaku
../z_obj_kzsaku.c ../z_obj_kzsaku.c ../z_obj_kzsaku.c
En_Kitan
../z_en_kitan.c
Bg_Astr_Bombwall
../z_bg_astr_bombwall.c ../z_bg_astr_bombwall.c ../z_bg_astr_bombwall.c ../z_bg_astr_bombwall.c ../z_bg_astr_bombwall.c ../z_bg_astr_bombwall.c
En_Bsb
[31m レールネェゾ! ../z_en_bsb.c ../z_en_bsb.c ../z_en_bsb.c ../z_en_bsb.c ../z_en_bsb.c ../z_en_bsb.c ../z_en_bsb.c
En_Recepgirl
../z_en_recepgirl.c ../z_en_recepgirl.c
En_Thiefbird
../z_en_thiefbird.c ../z_en_thiefbird.c ../z_en_thiefbird.c ../z_en_thiefbird.c ../z_en_thiefbird.c ../z_en_thiefbird.c ../z_en_thiefbird.c ../z_en_thiefbird.c ../z_en_thiefbird.c
En_Jgame_Tsn
../z_en_jgame_tsn.c ../z_en_jgame_tsn.c
Obj_Jgame_Light
../z_obj_jgame_light.c ../z_obj_jgame_light.c ../z_obj_jgame_light.c ../z_obj_jgame_light.c ../z_obj_jgame_light.c
Obj_Yado
../z_obj_yado.c ../z_obj_yado.c
Demo_Syoten
../z_demo_syoten.c ../z_demo_syoten.c ../z_demo_syoten.c ../z_demo_syoten.c ../z_demo_syoten.c ../z_demo_syoten.c ../z_demo_syoten.c ../z_demo_syoten.c ../z_demo_syoten.c ../z_demo_syoten.c
Demo_Moonend
../z_demo_moonend.c ../z_demo_moonend.c ../z_demo_moonend.c
En_And
../z_en_and.c ../z_en_and.c
En_Invadepoh_Demo
バンク危険!(%s %d) ../z_en_invadepoh_demo.c 牛:しっぽとの連絡変(%s %d) ../z_en_invadepoh_demo.c しっぽ:牛との連絡変(%s %d) ../z_en_invadepoh_demo.c this->demo_mode >= DS_SS_NONE && this->demo_mode <= DS_SS_KIRAN ../z_en_invadepoh_demo.c this->demo_mode >= DS_AL_NONE && this->demo_mode <= DS_AL_RAIL4 ../z_en_invadepoh_demo.c this->demo_mode >= DS_RM_NONE && this->demo_mode <= DS_RM_RAIL1 ../z_en_invadepoh_demo.c this->demo_mode >= DS_COW_NONE && this->demo_mode <= DS_COW_RAIL3 ../z_en_invadepoh_demo.c ../z_en_invadepoh_demo.c ../z_en_invadepoh_demo.c ../z_en_invadepoh_demo.c ../z_en_invadepoh_demo.c ../z_en_invadepoh_demo.c ../z_en_invadepoh_demo.c ../z_en_invadepoh_demo.c ../z_en_invadepoh_demo.c ../z_en_invadepoh_demo.c ../z_en_invadepoh_demo.c ../z_en_invadepoh_demo.c ../z_en_invadepoh_demo.c ../z_en_invadepoh_demo.c ../z_en_invadepoh_demo.c this->type >= AGT_ALIEN && this->type <= AGT_SW_COW_TAIL ../z_en_invadepoh_demo.c
Obj_Danpeilift
drail data が不正(%s %d)(arg_data 0x%x) ../z_obj_danpeilift.c arg_data が不正(初期Index)(%s %d)(arg_data 0x%x) ../z_obj_danpeilift.c
Dm_Al
../z_dm_al.c ../z_dm_al.c ../z_dm_al.c
Dm_An
../z_dm_an.c ../z_dm_an.c ../z_dm_an.c ../z_dm_an.c ../z_dm_an.c
Dm_Ah
../z_dm_ah.c ../z_dm_ah.c
En_Drs
../z_en_drs.c ../z_en_drs.c
En_Ending_Hero
../z_en_ending_hero.c ../z_en_ending_hero.c
Dm_Bal
../z_dm_bal.c ../z_dm_bal.c
En_Paper
../z_en_paper.c ../z_en_paper.c
En_Hint_Skb
../z_en_hint_skb.c ../z_en_hint_skb.c
En_Ending_Hero5
../z_en_ending_hero5.c ../z_en_ending_hero5.c ../z_en_ending_hero5.c ../z_en_ending_hero5.c
En_Ending_Hero6
../z_en_ending_hero6.c ../z_en_ending_hero6.c ../z_en_ending_hero6.c ../z_en_ending_hero6.c
Dm_Gm
../z_dm_gm.c ../z_dm_gm.c ../z_dm_gm.c ../z_dm_gm.c ../z_dm_gm.c
En_Rsn
../z_en_rsn.c ../z_en_rsn.c