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Development:The Legend of Zelda: Majora's Mask

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This page details development materials of The Legend of Zelda: Majora's Mask.

How about a nice leek in this trying time?
This page or section details content from the July 2020 Nintendo Leak.
Check the July 2020 Nintendo Leak category for more pages also sourced from this material.
This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

Add a description of what this is and how this got leaked.

Dump all your content here. GlitterBerri will organize. Make more categories if needed.

Useful Links:

Early Versions

OoTEventEditor.png
Early Event Flags
Old plot progression and cut events ahoy!

Early Item Lists

OoTEventEditor.png
Early Item Lists
Of pearls and pegasus statues...

Unused Resources

Actors & Objects

OoTEventEditor.png
Removed Actors & Objects
xxx

Maps

OoTEventEditor.png
Unused Maps
A cartographer's fancy.

Unused Text

OoTEventEditor.png
Unused Text
English players need to get a clue.

Early English Text

OoTEventEditor.png
Early English Text
Tinkle, Tinkle, Cool Ring Paǃ

Unused Objects

Hmmm...
To do:
Currently listed are unused objects that don't appear in the final of Majora's Mask or Ocarina of Time, however there are a number of duplicate objects from Ocarina of Time that may have differences. Load in-game, get screenshots.

Board

A board whose model and textures don't appear in the final. Located in z_majora/data/Board.o.

Floater

A tiny unknown object. Located in z_majora/data/Floater.o.

Kabu02

A tiny unknown object. Located in z_majora/data/Kabu02.o.

Kui

A tiny unknown object. Located in z_majora/data/Kui.o.

Saku

An unknown object whose model and textures don't appear in the final. Located in z_majora/data/Saku.o.

Spia

An unknown object whose model and textures don't appear in the final. Located in z_majora/data/Spia.o.

Stonebridge

A stone bridge whose model and textures don't appear in the final. Located in z_majora/data/Stonebridge.o.

Stree

An object with environmentally-friendly textures located in z_majora/data/Stree.o. Some originate from Ocarina of Time, others are new and don't appear in Majora's Mask.

Tg2

Oh, you thought "Aria" was cool? Object_human is back and better than ever as "testgirl2". Located in z_majora/data/Tg2.o, a sizable portion of this object contains new data that isn't in the original.

Twood01

Twhat twould you do if you saw the tiny object "Twood01" from z_majora/data/Twood01.o?

Textures

Weekdays

MM Leak-week.png

The game was originally planned to span the course of a week, rather than three days. Accordingly, z_majora/data/shape/TEXTURE/DMA_MAKE/WEEK/data contains the following image files, which contain kanji that correspond to the days of the week in Japanese.

  • sun.rgb
  • mon.rgb
  • tue.rgb
  • wed.rgb
  • thu.rgb
  • fly.rgb
  • sat.rgb

The Environment Editor indicates that the final game takes place on the following days.

ようび Weekday Cycle Day
にちようび Sunday Opening
げつようび Monday First Day
かようび Tuesday Second Day
すいようび Wednesday Third Day
もくようび Thursday New Day
きんようび Friday -
どうようび Saturday -

Spaceworld

These textures were used on the course selection screen during Spaceworld '99. See here for more details.

Texture Translation
LoZMM-v2 select triforce txt.png
LoZMM-v2 select zelda 1 txt.png
LoZMM-v2 select zelda 2 txt.png
LoZMM-v2 select 3d 1 txt.png
Please select a course
LoZMM-v2 select 3d 2 txt.png
using the 3D stick.
LoZMM-v2 select ab txt.png
Decide With A • Return With B
LoZMM-v2 select a 1 txt.png
Speed Tour
LoZMM-v2 select a 2 txt.png
Dungeon Tour
LoZMM-v2 select a 3 txt.png
Battle Tour
LoZMM-v2 select b 1 txt.png
Goron Death Race
LoZMM-v2 select b 2 txt.png
Zora Stick Gathering
LoZMM-v2 select b 3 txt.png
Epona Track Race
LoZMM-v2 select b 4 txt.png
Epona Poe Hunter
LoZMM-v2 select c 1 txt.png
Jungle Dungeon
LoZMM-v2 select c 2 txt.png
Snow Dungeon
LoZMM-v2 select c 3 txt.png
Deku City Infiltration
LoZMM-v2 select d 1 txt.png
Battle Floor
LoZMM-v2 select d 2 txt.png
Versus Boss!


(Source: GlitterBerri)

Minimaps

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Notes: Upload final textures and compare.

The file map_grand2.o.bak contains early versions of various minimaps.


(Source: GlitterBerri, ShimmerFairy, Ethan)

MAP_DMA_TEST & MAP_ALL

MAP_DMA_TEST MAP_ALL
LoZMM-MAP DMA TEST B 1 texture.png
LoZMM-MAPALL B 1 DMA texture.png
LoZMM-MAP DMA TEST BB texture.png
LoZMM-MAPALL BB DMA texture.png
LoZMM-MAP DMA TEST M 1 texture.png
LoZMM-MAPALL M 1 DMA texture.png
LoZMM-MAP DMA TEST M 2 texture.png
LoZMM-MAPALL M 2 DMA texture.png
LoZMM-MAP DMA TEST S texture.png
LoZMM-MAPALL S DMA texture.png

MITURIN - Woodfall Temple

There is no minimap in this version for room 0B, the Deku Princess's prison.

Room 00 - Pre-Boss Room

Big Small Final
LoZMM-MITURIN S00 big texture.png LoZMM-MITURIN S00 small txt4 0.png LoZMM-MITURIN S00 small div4.png

Room 01 - Main Room

Big Small Final
LoZMM-MITURIN S01 big texture.png LoZMM-MITURIN S01 small txt4 0.png LoZMM-MITURIN S01 small div4.png

Room 02 - Entrance Room

Big Small Final
LoZMM-MITURIN S02 big texture.png LoZMM-MITURIN S02 small txt4 0.png LoZMM-MITURIN S02 small div4.png

Room 03 - Wooden Bridge Room

Big Small Final
LoZMM-MITURIN S03 big texture.png LoZMM-MITURIN S03 small txt4 0.png LoZMM-MITURIN S03 small div4.png

Room 04 - Compass Room

Big Small Final
LoZMM-MITURIN S04 big texture.png LoZMM-MITURIN S04 small txt4 0.png LoZMM-MITURIN S04 small div4.png

Room 05 - Room to Bow, Boss Key & Map

Big Small Final
LoZMM-MITURIN S05 big texture.png LoZMM-MITURIN S05 small txt4 0.png LoZMM-MITURIN S05 small div4.png

Room 06 - Map Room

Big Small Final
LoZMM-MITURIN S06 big texture.png LoZMM-MITURIN S06 small txt4 0.png LoZMM-MITURIN S06 small div4.png

Room 07 - Bow Room

Big Small Final
LoZMM-MITURIN S07 big texture.png LoZMM-MITURIN S07 small txt4 0.png LoZMM-MITURIN S07 small div4.png

Room 08 - Gekko Room

Big Small Final
LoZMM-MITURIN S08 big texture.png LoZMM-MITURIN S08 small txt4 0.png LoZMM-MITURIN S08 small div4.png

Room 09 - Dark Room

Big Small Final
LoZMM-MITURIN S09 big texture.png LoZMM-MITURIN S09 small txt4 0.png LoZMM-MITURIN S09 small div4.png

Room 0A - Pit Room

Big Small Final
LoZMM-MITURIN S0a big texture.png LoZMM-MITURIN S0a small txt4 0.png LoZMM-MITURIN S0a small div4.png

Snowhead

This version of Snowhead has 0x15 rooms, while the final game has only 0x0D.

Room 00 - Entrance


Room 01 - Compass Room


Room 02 - Bridge Room


Room 03 - Twin Block Room


Room 04 - Main Room


Room 05 - Pre-Main Goron Switch Room


Room 06 - Fire Arrow Room


Room 07 - Ice Block Room


Room 08 - Goron Switch Puzzle


Room 09 - Map Room


Room 0A - Eeno Room


Room 0B - Dinolfos Room


Room 0C - Boss Key Room


Room 0D - Boss Transition Room


Room 0E - xxx


Room 0F - xxx


Room 10 - xxx


Room 11 - xxx


Room 12 - xxx


Room 13 - xxx


Room 14 - xxx


Room 15 - xxx


Room 16 - xxx


Clock Town

Early Final
LoZMM-v2 machimap 00 texture.png
LoZMM-v2 machimap 00 texture final.png

This version of Clock Town features several differences from the final.

  • There are only two exits to Termina Field, from North and South Clock Town.
  • East and South Clock Town and the Laundry Pool are one continuous map.
  • The Clock Tower is its own self-contained map.
  • There is no land on the other side of the Laundry Pool pond.
  • There is water at the northeast and southeast of the Clock Tower, instead of to the southwest and southeast.
  • The Ocean Shooting Gallery has not yet been relocated to East Clock Town.

Deku Palace

Early Final
LoZMM-v2 dekucity map texture.png
LoZMM-v2 dekucity map texture final.png


Goron Racetrack

Early Final
LoZMM-v2 race map 00 texture.png


Waterfall Rapids

Early Final
LoZMM-v2 race map 01 texture.png
LoZMM-v2 race map 01 texture final.png


Romani Ranch

Early Final
LoZMM-v2 race map 03 texture.png
LoZMM-v2 race map 03 texture final.png

This map of Romani Ranch is called race_map_03, grouping it with race_map_00 (the Goron Racetrack) and race_map_01 (the Waterfall Rapids) above. race_map_02 (presumably Gorman Track) is missing.

This version of the ranch features several differences from the final.

  • There are three exits from the east side of the map, rather than one.
  • The barn is missing.

Functions

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Uncategorized

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Information to Add

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