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Development:The Legend of Zelda: Ocarina of Time/Removed Maps

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This is a sub-page of Development:The Legend of Zelda: Ocarina of Time.

The following maps are referred to by text only, and no other leftovers of them are currently known to remain.

house_A

This map is mentioned in the commit logs of z_ocarina2/src/spec. It was added to the game on 1997/05/22 by chief programmer Kenzō Hayakawa.

house_A2

This map is mentioned in the commit logs of z_ocarina2/src/spec.segment. It's unknown when it was added to the game, but it was removed on 1998/04/08 by Hayakawa.

house_B2

See house_a2.

i_shop

See house_a2.

i_shop23

See house_a2.

i_shop24

See house_a2.

item_room

See house_a2.

item_shop

See house_a2.

LODtest01

See house_a2.

mark_shop

See house_a2.

MARKET_ALLEY_R

This map is commented out in the "Set Message Test" portion of z_actor.c, indicating that it was removed prior to the removal of K_HOME, K_HOME2, and LONRON, to which this section of code refers as though they were still part of the game.

Based on the naming scheme of the final game, where the suffix-less version of a scene (e.g. "MARKET_ALLEY") is the daytime version, the _N-suffixed version (e.g. "MARKET_ALLEY_N") is the nighttime version, and the _R-suffixed version is the ruined Adult Link version, it can be inferred that "MARKET_ALLEY_R" is a ruined version of the Back Alley. In the final game, the entrances to the back alley are blocked off with rubble in the ruined Market.

TARON_SHOP

This map is commented out in the "Set Message Test" portion of z_actor.c, indicating that it was removed prior to the removal of K_HOME, K_HOME2, and LONRON, to which this section of code refers as though they were still part of the game. It may have been renamed to or replaced by LONRON_SHOP.

shop2

See house_a2.

shop3

See house_a2.

SPOT14

This map is mentioned in the NATURAL SOUND INIT FLAG section of audio_game.h:

#define NA_NS_INIT_SPOT14       0x0e

SPOT19

This map is commented out in the "Set Message Test" portion of z_actor.c, indicating that it was removed prior to the removal of K_HOME, K_HOME2, and LONRON, to which this section of code refers as though they were still part of the game.

It is listed as being part of the Death Mountain maps and thus using message bank 0x3000.

    case SPOT16:
    case SPOT17:
    case SPOT18:
////////    case SPOT19:
    case DDAN_BOSS:
    case HIDAN:
    case FIRE_BOSS:
    mes_b = 0x3000;
    break;

It is also mentioned in the NATURAL SOUND INIT FLAG section of audio_game.h:

#define NA_NS_INIT_SPOT19       0x13