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Proto:The Legend of Zelda: Ocarina of Time Master Quest/Debug Text/File 0028 (Code)
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This is a sub-page of Proto:The Legend of Zelda: Ocarina of Time Master Quest/Debug Text.
Contents
- 1 Camera Display Strings
- 2 Camera Editor Strings
- 3 Audio Debugger Strings
- 4 Unknown
- 5 Flag Set Strings
- 6 DLF Strings
- 7 Actor Strings
- 8 BG Check Strings
- 9 Camera Angle Strings
- 10 Collision Check Strings
- 11 Debug Strings
- 12 Demo Strings
- 13 Draw Strings
- 14 Elf Message Strings
- 15 Skeleton Animation Strings
- 16 Horse Strings
- 17 JPEG Strings
- 18 Kan Font Strings
- 19 Kankyo Strings
- 20 Life Meter Strings
- 21 Lights Strings
- 22 Map Mark
- 23 Moji Strings
- 24 Sort
- 25 Map EXP Strings
- 26 Parameter Strings
- 27 Player Library Strings
- 28 Prenmi Strings
- 29 RCP Strings
- 30 Room Strings
- 31 Sort
- 32 Skin Strings
- 33 S-RAM Strings
- 34 View Strings
- 35 VI Mode Strings
- 36 VR Box Strings
- 37 FB Demo Strings
- 38 Demo Camera Strings
- 39 Kaleidoscope Strings
- 40 Play Strings
- 41 Prerender Strings
- 42 Game Strings
- 43 Graph Strings
- 44 Main Strings
- 45 Pad Manager Strings
- 46 Schedule Strings
- 47 Speed Meter Strings
- 48 Sort
- 49 Audio Debugger Strings
- 50 Sort
- 51 PAL Message Strings
- 52 Construct Strings
Camera Display Strings
Text | Translation |
---|---|
NONE | NONE |
NORMAL0 | NORMAL0 |
NORMAL1 | NORMAL1 |
DUNGEON0 | DUNGEON0 |
DUNGEON1 | DUNGEON1 |
NORMAL3 | NORMAL3 |
HORSE0 | HORSE0 |
BOSS_GOMA | BOSS_GOHMA |
BOSS_DODO | BOSS_DODONGO |
BOSS_BARI | BOSS_BARINADE |
BOSS_FGANON | BOSS_PHANTOMGANON |
BOSS_BAL | BOSS_VOLVAGIA |
BOSS_SHADES | BOSS_BONGOBONGO |
BOSS_MOFA | BOSS_MORPHA |
BOSS_TWIN0 | BOSS_TWINROVA0 |
BOSS_TWIN1 | BOSS_TWINROVA1 |
BOSS_GANON1 | BOSS_GANON1 |
BOSS_GANON2 | BOSS_GANON2 |
TOWER0 | TOWER0 |
TOWER1 | TOWER1 |
FIXED0 | FIXED0 |
FIXED1 | FIXED1 |
CIRCLE0 | CIRCLE0 |
CIRCLE2 | CIRCLE2 |
CIRCLE3 | CIRCLE3 |
PREREND0 | PRERENDER0 |
PREREND1 | PRERENDER1 |
PREREND3 | PRERENDER3 |
DOOR0 | DOOR0 |
DOORC | DOORC |
RAIL3 | PATH3 |
START0 | START0 |
START1 | START1 |
FREE0 | FREE0 |
FREE2 | FREE2 |
CIRCLE4 | CIRCLE4 |
CIRCLE5 | CIRCLE5 |
DEMO0 | DEMO0 |
DEMO1 | DEMO1 |
MORI1 | FOREST1 |
ITEM0 | ITEM0 |
ITEM1 | ITEM1 |
DEMO3 | DEMO3 |
DEMO4 | DEMO4 |
UFOBEAN | UFOBEAN |
LIFTBEAN | LIFTBEAN |
SCENE0 | SCENE0 |
SCENE1 | SCENE1 |
HIDAN1 | FIREDUNGEON1 |
HIDAN2 | FIREDUNGEON2 |
MORI2 | FOREST2 |
MORI3 | FOREST3 |
TAKO | OCTOPUS |
SPOT05A | SPOT05A |
SPOT05B | SPOT05B |
HIDAN3 | FIREDUNGEON3 |
ITEM2 | ITEM2 |
CIRCLE6 | CIRCLE6 |
NORMAL2 | NORMAL2 |
FISHING | FISHING |
DEMOC | DEMOC |
UO_FIBER | UO_FIBER |
DUNGEON2 | DUNGEON2 |
TEPPEN | SUMMIT |
CIRCLE7 | CIRCLE7 |
NORMAL4 | NORMAL4 |
NORMAL | NORMAL |
PARALLEL | PARALLEL |
KEEPON | LOCKON |
TALK | TALK |
BATTLE | BATTLE |
CLIMB | CLIMB |
SUBJECT | SUBJECT |
BOWARROW | BOWARROW |
BOWARROWZ | BOWARROW+Z |
FOOKSHOT | HOOKSHOT |
BOOMERANG | BOOMERANG |
PACHINCO | SLINGSHOT |
CLIMBZ | CLIMB+Z |
JUMP | JUMP |
HANG | HANG |
HANGZ | HANG+Z |
FREEFALL | FREEFALL |
CHARGE | CHARGE |
STILL | STILL |
PUSHPULL | PUSHPULL |
BOOKEEPON | BOWLOCKON |
NONE | NONE |
NORM0() | NORM0() |
NORM1() | NORM1() |
NORM2() | NORM2() |
NORM3() | NORM3() |
NORM4() | NORM4() |
PARA0() | PARA0() |
PARA1() | PARA1() |
PARA2() | PARA2() |
PARA3() | PARA3() |
PARA4() | PARA4() |
KEEP0() | LOCK0() |
KEEP1() | LOCK1() |
KEEP2() | LOCK2() |
KEEP3() | LOCK3() |
KEEP4() | LOCK4() |
SUBJ0() | SUBJECT0() |
SUBJ1() | SUBJECT1() |
SUBJ2() | SUBJECT2() |
SUBJ3() | SUBJECT3() |
SUBJ4() | SUBJECT4() |
JUMP0() | JUMP0() |
JUMP1() | JUMP1() |
JUMP2() | JUMP2() |
JUMP3() | JUMP3() |
JUMP4() | JUMP4() |
BATT0() | BATTLE0() |
BATT1() | BATTLE1() |
BATT2() | BATTLE2() |
BATT3() | BATTLE3() |
BATT4() | BATTLE4() |
FIXD0() | FIXED0() |
FIXD1() | FIXED1() |
FIXD2() | FIXED2() |
FIXD3() | FIXED3() |
FIXD4() | FIXED4() |
DATA0() | DATA0() |
DATA1() | DATA1() |
DATA2() | DATA2() |
DATA3() | DATA3() |
DATA4() | DATA4() |
UNIQ0() | UNIQUE0() |
UNIQ1() | UNIQUE1() |
UNIQ2() | UNIQUE2() |
UNIQ3() | UNIQUE3() |
UNIQ4() | UNIQUE4() |
UNIQ5() | UNIQUE5() |
UNIQ6() | UNIQUE6() |
UNIQ7() | UNIQUE7() |
UNIQ8() | UNIQUE8() |
UNIQ9() | UNIQUE9() |
DEMO0() | DEMO0() |
DEMO1() | DEMO1() |
DEMO2() | DEMO2() |
DEMO3() | DEMO3() |
DEMO4() | DEMO4() |
DEMO5() | DEMO5() |
DEMO6() | DEMO6() |
DEMO7() | DEMO7() |
DEMO8() | DEMO8() |
DEMO9() | DEMO9() |
SPEC0() | SPECIAL0() |
SPEC1() | SPECIAL1() |
SPEC2() | SPECIAL2() |
SPEC3() | SPECIAL3() |
SPEC4() | SPECIAL4() |
SPEC5() | SPECIAL5() |
SPEC6() | SPECIAL6() |
SPEC7() | SPECIAL7() |
SPEC8() | SPECIAL8() |
SPEC9() | SPECIAL9() |
Camera Editor Strings
Text | Translation |
---|---|
フレ-ム | Frame |
キ- / | Key / |
(センタ-テン) | (Center Point) |
(ゲンテン) | (Starting Point) |
(プレイヤ-) | (Player) |
(イチアワセ) | (Alignment) |
(セッテイ) | (Settings) |
(キャッカン) | (Object) |
ポイントNo. | Point No. |
ガカク | Viewing Angle |
Nフレ-ム | N Frame |
Zカイテン | Z Rotation |
モ-ド | Mode |
Rチュウシン | R Focus |
Pジカン | P Time |
キョリ | Range |
Xカイテン | X Rotation |
Yカイテン | Y Rotation |
フレ-ム | Frame |
ト-タル | Total |
キ- | Key |
Audio Debugger Strings
Text |
---|
Sound Control |
Spec Info |
Heap Info |
Grp Track Info |
Sub Track Info |
Channel Info |
Interface Info |
SE Flag Swap |
Block Change BGM |
Natural Sound Control |
Ocarina Test |
SE Parameter Change |
Scroll Print |
Free Area |
PLAYER |
ITEM |
ENVIROMENT |
ENEMY |
SYSTEM |
OCARINA |
VOICE |
W-STEREO |
HEADPHONE |
3D SOUND |
MONO |
SWAP |
STBY |
[41;37m<INAGAKI CHECK> dist over! flag:%04X ptr:%08X pos:%f-%f-%f |
SEQ H |
L |
Unknown
Text |
---|
../z_en_a_keep.c |
../z_en_a_keep.c |
../z_en_a_keep.c |
Text |
---|
../z_en_item00.c |
../z_en_item00.c |
../z_en_item00.c |
../z_en_item00.c |
../z_en_item00.c |
../z_en_item00.c |
../z_en_item00.c |
../z_en_item00.c |
../z_en_item00.c |
../z_en_item00.c |
../z_en_item00.c |
../z_en_item00.c |
../z_en_item00.c |
Text | Translation |
---|---|
ブラ─頂点追加処理:テーブルオーバー %d | blur vertex addition handler: table exceeded %d |
ブラ─空白追加処理:テーブルオーバー %d | blur space addition handler: table exceeded %d |
../z_eff_blure.c | ../z_eff_blure.c |
../z_eff_blure.c | ../z_eff_blure.c |
../z_eff_blure.c | ../z_eff_blure.c |
z_eff_blure.c::SQ_NoInterpolate_disp() 頂点確保できず。 | z_eff_blure.c::SQ_NoInterpolate_disp() vertex could not be reserved. |
../z_eff_blure.c | ../z_eff_blure.c |
../z_eff_blure.c | ../z_eff_blure.c |
index - 1 >= 0 | index - 1 >= 0 |
../z_eff_blure.c | ../z_eff_blure.c |
index + 2 < this2->now_edge_num | index + 2 < this2->now_edge_num |
../z_eff_blure.c | ../z_eff_blure.c |
z_eff_blure.c::SQ_HermiteInterpolate_disp() 頂点確保できず。 | z_eff_blure.c::SQ_HermiteInterpolate_disp() vertex could not be reserved. |
../z_eff_blure.c | ../z_eff_blure.c |
../z_eff_blure.c | ../z_eff_blure.c |
../z_eff_blure.c | ../z_eff_blure.c |
../z_eff_blure.c | ../z_eff_blure.c |
../z_eff_blure.c | ../z_eff_blure.c |
../z_eff_blure.c | ../z_eff_blure.c |
../z_eff_blure.c | ../z_eff_blure.c |
../z_eff_blure.c | ../z_eff_blure.c |
EffectBlureInfo2_disp_makeDisplayList()マトリックス取れないので,強制終了 | EffectBlureInfo2_disp_makeDisplayList() matrix could not be obtained, force end |
../z_eff_blure.c | ../z_eff_blure.c |
ブラ─表示:頂点確保できず。強制終了 | blur display: vertex could not be reserved. force end |
../z_eff_blure.c | ../z_eff_blure.c |
ブラ─表示:頂点テーブル確保できず | blur display: vertex table could not be reserved |
../z_eff_blure.c | ../z_eff_blure.c |
Text | Translation |
---|---|
[31m | [31m |
EffectShieldParticle_ct():パーティクル数がオーバしてます。 | EffectShieldParticle_ct(): particle count exceeded. |
../z_eff_shield_particle.c | ../z_eff_shield_particle.c |
../z_eff_shield_particle.c | ../z_eff_shield_particle.c |
spark():u_div,v_div 0では困る。 | spark():u_div,v_div 0では困る。 |
table_sizeオーバー | table_size exceeded |
EffectSparkInfo_proc():Spark Pointer is NULL | EffectSparkInfo_proc():Spark Pointer is NULL |
../z_eff_spark.c | ../z_eff_spark.c |
EffectSparkInfo_disp():メモリー確保失敗 graph_malloc | EffectSparkInfo_disp(): memory reserve failure graph_malloc |
../z_eff_spark.c | ../z_eff_spark.c |
../z_eff_ss_dead.c | ../z_eff_ss_dead.c |
../z_eff_ss_dead.c | ../z_eff_ss_dead.c |
../z_eff_ss_dead.c | ../z_eff_ss_dead.c |
../z_eff_ss_dead.c | ../z_eff_ss_dead.c |
../z_eff_ss_dead.c | ../z_eff_ss_dead.c |
../z_eff_ss_dead.c | ../z_eff_ss_dead.c |
../z_eff_ss_dead.c | ../z_eff_ss_dead.c |
../z_eff_ss_dead.c | ../z_eff_ss_dead.c |
../z_eff_ss_dead.c | ../z_eff_ss_dead.c |
../z_eff_ss_dead.c | ../z_eff_ss_dead.c |
../z_eff_ss_dead.c | ../z_eff_ss_dead.c |
../z_eff_ss_dead.c | ../z_eff_ss_dead.c |
EffectAdd():確保できません。注意してください。Type%d | EffectAdd(): cannot reserve. please be cautious. Type%d |
エフェクト追加せずに終了します。 | ended without effect addition. |
エフェクト総て解放 | complete effect deallocation |
エフェクト総て解放 終了 | complete effect deallocation end |
effect index %3d:size=%6dbyte romsize=%6dbyte | effect index %3d:size=%6dbyte romsize=%6dbyte |
../z_effect_soft_sprite.c | ../z_effect_soft_sprite.c |
EffectSS2Info.data_table != NULL | EffectSS2Info.data_table != NULL |
../z_effect_soft_sprite.c | ../z_effect_soft_sprite.c |
../z_effect_soft_sprite.c | ../z_effect_soft_sprite.c |
type < EFFECT_SS2_TYPE_LAST_LABEL | type < EFFECT_SS2_TYPE_LAST_LABEL |
../z_effect_soft_sprite.c | ../z_effect_soft_sprite.c |
EffectSoftSprite2_makeEffect():オーバーレイではありません。 | EffectSoftSprite2_makeEffect(): isn't an overlay. |
../z_effect_soft_sprite.c | ../z_effect_soft_sprite.c |
[31m | [31m |
EffectSoftSprite2_makeEffect():zelda_malloc_r()により,%dbyteのメモリ確保ができません。そのため、プログラムのロードも出来ません。ただいま危険な状態です!もちろん,エフェクトも出ません。 | EffectSoftSprite2_makeEffect():zelda_malloc_r() cannot reserve %d byte memory. this means the program cannot be loaded. a dangerous situation! effects won't appear either, naturally. |
[32m | [32m |
EFFECT SS OVL:SegRom %08x %08x, Seg %08x %08x, RamStart %08x, type: %d | EFFECT SS OVL:SegRom %08x %08x, Seg %08x %08x, RamStart %08x, type: %d |
EffectSoftSprite2_makeEffect():すでにエフェクトはロード済みですが,コンストラクターがNULLなので追加をやめます。直してください。(メモリーの無駄) %08x %d | EffectSoftSprite2_makeEffect(): effect has already finished loading, but constructor is null, so addition will be stopped. please fix.(waste of memory) %08x %d |
[32m | [32m |
EffectSoftSprite2_makeEffect():何らかの理由でコンストラクト失敗。コンストラクターがエラーを返しました。エフェクトの追加を中止します。 | EffectSoftSprite2_makeEffect(): construction failed for some reason. constructor returned an error. effect addition will be stopped. |
[31m | [31m |
EffectSoftSprite2_disp():位置が領域外のため 削除します。エフェクトラベルNo.%d:プログラムの方で対応をお願いします。ここです ==> pos(%f, %f, %f)で、ラベルはz_effect_soft_sprite_dlftbls.declにあります。 | EffectSoftSprite2_disp(): position is outside of range, so deletion will occur. effect label No.%d: プログラムの方で対応をお願いします。at ==> pos(%f, %f, %f), label is in z_effect_soft_sprite_dlftbls.decl. |
[32m | [32m |
もし、posを別のことに使っている場合相談に応じます。 | if pos is being used by something else, 相談に応じます。 |
../z_effect_soft_sprite_old_init.c | ../z_effect_soft_sprite_old_init.c |
../z_effect_soft_sprite_old_init.c | ../z_effect_soft_sprite_old_init.c |
Flag Set Strings
Text |
---|
event_chk_inf[0] |
event_chk_inf[1] |
event_chk_inf[2] |
event_chk_inf[3] |
event_chk_inf[4] |
event_chk_inf[5] |
event_chk_inf[6] |
event_chk_inf[7] |
event_chk_inf[8] |
event_chk_inf[9] |
event_chk_inf[10] |
event_chk_inf[11] |
event_chk_inf[12] |
event_chk_inf[13] |
item_get_inf[0] |
item_get_inf[1] |
item_get_inf[2] |
item_get_inf[3] |
inf_table[0] |
inf_table[1] |
inf_table[2] |
inf_table[3] |
inf_table[4] |
inf_table[5] |
inf_table[6] |
inf_table[7] |
inf_table[8] |
inf_table[9] |
inf_table[10] |
inf_table[11] |
inf_table[12] |
inf_table[13] |
inf_table[14] |
inf_table[15] |
inf_table[16] |
inf_table[17] |
inf_table[18] |
inf_table[19] |
inf_table[20] |
inf_table[21] |
inf_table[22] |
inf_table[23] |
inf_table[24] |
inf_table[25] |
inf_table[26] |
inf_table[27] |
inf_table[28] |
inf_table[29] |
event_inf[0] |
event_inf[1] |
event_inf[2] |
event_inf[3] |
../flg_set.c |
../flg_set.c |
DLF Strings
Text | Translation |
---|---|
既にリンクされています | already linked |
ロードに失敗しました | loading failed |
[32m | [32m |
OVL(d):Seg:%08x-%08x Ram:%08x-%08x Off:%08x %s | OVL(d):Seg:%08x-%08x Ram:%08x-%08x Off:%08x %s |
../z_DLF.c | ../z_DLF.c |
Actor Strings
Text | Translation |
---|---|
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
Actorクラス デストラクトがありません [%s] | actor class destruct doesn't exist [%s] |
z_actor.c 3529 eye=[%f(%f) %f %f] object=[%f %f %f] light_direction=[%f %f %f] | z_actor.c 3529 eye=[%f(%f) %f %f] object=[%f %f %f] light_direction=[%f %f %f] |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
z_actor.c 3637 game_play->view.eye=[%f(%f) %f %f] | z_actor.c 3637 game_play->view.eye=[%f(%f) %f %f] |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
-------- DISPLAY Y=%f | -------- DISPLAY Y=%f |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
MaxProfile == ACTOR_DLF_MAX | MaxProfile == ACTOR_DLF_MAX |
../z_actor.c | ../z_actor.c |
ACTOR NAME is NULL | ACTOR NAME is NULL |
アクターの名前(%08x:%s) | actor name (%08x:%s) |
コメント:%s | comment: %s |
ACTOR NAME %08x:%s | ACTOR NAME %08x:%s |
Actor_draw | Actor_draw |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
魔法のメガネ START | magic lens START |
魔法のメガネ 見えないActor表示 START | magic lens invisible actor display START |
魔法のメガネ 見えないActor表示 | magic lens invisible actor display |
魔法のメガネ 見えないActor表示 END | magic lens invisible actor display END |
青い眼鏡(外側) | blue lens (exterior) |
青い眼鏡(外側) | blue lens (exterior) |
魔法のメガネ END | magic lens END |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
invisible_actor_counter < INVISIBLE_ACTOR_MAX | invisible_actor_counter < INVISIBLE_ACTOR_MAX |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
絶対魔法領域解放 | absolute magic field deallocation |
../z_actor.c | ../z_actor.c |
[36m | [36m |
アクタークライアントが0になりました | actor client is now 0 |
オーバーレイ解放しません | overlay not deallocated |
絶対魔法領域確保なので解放しません | reserved for absolute magic field, therefore not deallocated |
オーバーレイ解放します | overlay deallocated |
../z_actor.c | ../z_actor.c |
アクタークライアントはあと %d 残っています | actor client has %d remaining |
profile < ACTOR_DLF_MAX | profile < ACTOR_DLF_MAX |
../z_actor.c | ../z_actor.c |
アクタークラス追加 [%d:%s] | actor class addition [%d:%s] |
[43;30mActorセット数オーバー | [43;30m actor set count over |
オーバーレイではありません | not an overlay |
既にロードされています | already loaded |
actor_segsize <= AM_FIELD_SIZE | actor_segsize <= AM_FIELD_SIZE |
../z_actor.c | ../z_actor.c |
AMF:絶対魔法領域 | AMF: absolute magic field |
絶対魔法領域確保 %d バイト確保 | absolute magic field reserve %d bytes reserved |
[41;37mActorプログラムメモリが確保できません | [41;37m actor program memory cannot be reserved |
[32m | [32m |
OVL(a):Seg:%08x-%08x Ram:%08x-%08x Off:%08x %s | OVL(a):Seg:%08x-%08x Ram:%08x-%08x Off:%08x %s |
[41;37mデータバンク無し!!<データバンク=%d>(profilep->bank=%d) | [41;37m no data bank!! (profilep->bank=%d) |
[41;37mActorクラス確保できません! %s <サイズ=%dバイト> | [41;37m actor class cannot be reserved! %s <size=%d bytes> |
actor_dlftbl->clients < 255 | actor_dlftbl->clients < 255 |
../z_actor.c | ../z_actor.c |
アクタークライアントは %d 個目です | actor client is number %d |
アクタークラス削除 [%s] | actor class delete [%s] |
../z_actor.c | ../z_actor.c |
オーバーレイではありません | not an overlay |
actor_dlftbl->allocp != NULL | actor_dlftbl->allocp != NULL |
../z_actor.c | ../z_actor.c |
actor_dlftbl->clients > 0 | actor_dlftbl->clients > 0 |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_cheap_proc.c | ../z_cheap_proc.c |
../z_cheap_proc.c | ../z_cheap_proc.c |
../z_cheap_proc.c | ../z_cheap_proc.c |
../z_cheap_proc.c | ../z_cheap_proc.c |
../z_cheap_proc.c | ../z_cheap_proc.c |
../z_cheap_proc.c | ../z_cheap_proc.c |
Text |
---|
Player |
En_Test |
En_GirlA |
En_Part |
En_Light |
En_Door |
En_Box |
Bg_Dy_Yoseizo |
Bg_Hidan_Firewall |
En_Poh |
En_Okuta |
Bg_Ydan_Sp |
En_Bom |
En_Wallmas |
En_Dodongo |
En_Firefly |
En_Horse |
En_Item00 |
En_Arrow |
En_Elf |
En_Niw |
En_Tite |
En_Reeba |
En_Peehat |
En_Butte |
En_Insect |
En_Fish |
En_Holl |
En_Scene_Change |
En_Zf |
En_Hata |
Boss_Dodongo |
Boss_Goma |
En_Zl1 |
En_Viewer |
En_Goma |
Bg_Pushbox |
En_Bubble |
Door_Shutter |
En_Dodojr |
En_Bdfire |
En_Boom |
En_Torch2 |
En_Bili |
En_Tp |
En_St |
En_Bw |
En_A_Obj |
En_Eiyer |
En_River_Sound |
En_Horse_Normal |
En_Ossan |
Bg_Treemouth |
Bg_Dodoago |
Bg_Hidan_Dalm |
Bg_Hidan_Hrock |
En_Horse_Ganon |
Bg_Hidan_Rock |
Bg_Hidan_Rsekizou |
Bg_Hidan_Sekizou |
Bg_Hidan_Sima |
Bg_Hidan_Syoku |
En_Xc |
Bg_Hidan_Curtain |
Bg_Spot00_Hanebasi |
En_Mb |
En_Bombf |
En_Zl2 |
Bg_Hidan_Fslift |
En_OE2 |
Bg_Ydan_Hasi |
Bg_Ydan_Maruta |
Boss_Ganondrof |
En_Am |
En_Dekubaba |
En_M_Fire1 |
En_M_Thunder |
Bg_Ddan_Jd |
Bg_Breakwall |
En_Jj |
En_Horse_Zelda |
Bg_Ddan_Kd |
Door_Warp1 |
Obj_Syokudai |
Item_B_Heart |
En_Dekunuts |
Bg_Menkuri_Kaiten |
Bg_Menkuri_Eye |
En_Vali |
Bg_Mizu_Movebg |
Bg_Mizu_Water |
Arms_Hook |
En_fHG |
Bg_Mori_Hineri |
En_Bb |
Bg_Toki_Hikari |
En_Yukabyun |
Bg_Toki_Swd |
En_Fhg_Fire |
Bg_Mjin |
Bg_Hidan_Kousi |
Door_Toki |
Bg_Hidan_Hamstep |
En_Bird |
En_Wood02 |
En_Lightbox |
En_Pu_box |
En_Trap |
En_Arow_Trap |
En_Vase |
En_Ta |
En_Tk |
Bg_Mori_Bigst |
Bg_Mori_Elevator |
Bg_Mori_Kaitenkabe |
Bg_Mori_Rakkatenjo |
En_Vm |
Demo_Effect |
Demo_Kankyo |
Bg_Hidan_Fwbig |
En_Floormas |
En_Heishi1 |
En_Rd |
En_Po_Sisters |
Bg_Heavy_Block |
Bg_Po_Event |
Obj_Mure |
En_Sw |
Boss_Fd |
Object_Kankyo |
En_Du |
En_Fd |
En_Horse_Link_Child |
Door_Ana |
Bg_Spot02_Objects |
Bg_Haka |
Magic_Wind |
Magic_Fire |
En_Ru1 |
Boss_Fd2 |
En_Fd_Fire |
En_Dh |
En_Dha |
En_Rl |
En_Encount1 |
Demo_Du |
Demo_Im |
Demo_Tre_Lgt |
En_Fw |
Bg_Vb_Sima |
En_Vb_Ball |
Bg_Haka_Megane |
Bg_Haka_MeganeBG |
Bg_Haka_Ship |
Bg_Haka_Sgami |
En_Heishi2 |
En_Encount2 |
En_Fire_Rock |
En_Brob |
Mir_Ray |
Bg_Spot09_Obj |
Bg_Spot18_Obj |
Boss_Va |
Bg_Haka_Tubo |
Bg_Haka_Trap |
Bg_Haka_Huta |
Bg_Haka_Zou |
Bg_Spot17_Funen |
En_Syateki_Itm |
En_Syateki_Man |
En_Tana |
En_Nb |
Boss_Mo |
En_Sb |
En_Bigokuta |
En_Karebaba |
Bg_Bdan_Objects |
Demo_Sa |
Demo_Go |
En_In |
En_Tr |
Bg_Spot16_Bombstone |
Bg_Hidan_Kowarerukabe |
Bg_Bombwall |
Bg_Spot08_Iceblock |
En_Ru2 |
Obj_Dekujr |
Bg_Mizu_Uzu |
Bg_Spot06_Objects |
Bg_Ice_Objects |
Bg_Haka_Water |
En_Ma2 |
En_Bom_Chu |
En_Horse_Game_Check |
Boss_Tw |
En_Rr |
En_Ba |
En_Bx |
En_Anubice |
En_Anubice_Fire |
Bg_Mori_Hashigo |
Bg_Mori_Hashira4 |
Bg_Mori_Idomizu |
Bg_Spot16_Doughnut |
Bg_Bdan_Switch |
En_Ma1 |
Boss_Ganon |
Boss_Sst |
En_Ny |
En_Fr |
Item_Shield |
Bg_Ice_Shelter |
En_Ice_Hono |
Item_Ocarina |
Magic_Dark |
Demo_6K |
En_Anubice_Tag |
Bg_Haka_Gate |
Bg_Spot15_Saku |
Bg_Jya_Goroiwa |
Bg_Jya_Zurerukabe |
Bg_Jya_Cobra |
Bg_Jya_Kanaami |
Fishing |
Obj_Oshihiki |
Bg_Gate_Shutter |
Eff_Dust |
Bg_Spot01_Fusya |
Bg_Spot01_Idohashira |
Bg_Spot01_Idomizu |
Bg_Po_Syokudai |
Bg_Ganon_Otyuka |
Bg_Spot15_Rrbox |
Bg_Umajump |
Arrow_Fire |
Arrow_Ice |
Arrow_Light |
Item_Etcetera |
Obj_Kibako |
Obj_Tsubo |
En_Wonder_Item |
En_Ik |
Demo_Ik |
En_Skj |
En_Skjneedle |
En_G_Switch |
Demo_Ext |
Demo_Shd |
En_Dns |
Elf_Msg |
En_Honotrap |
En_Tubo_Trap |
Obj_Ice_Poly |
Bg_Spot03_Taki |
Bg_Spot07_Taki |
En_Fz |
En_Po_Relay |
Bg_Relay_Objects |
En_Diving_Game |
En_Kusa |
Obj_Bean |
Obj_Bombiwa |
Obj_Switch |
Obj_Elevator |
Obj_Lift |
Obj_Hsblock |
En_Okarina_Tag |
En_Yabusame_Mark |
En_Goroiwa |
En_Ex_Ruppy |
En_Toryo |
En_Daiku |
En_Nwc |
En_Blkobj |
Item_Inbox |
En_Ge1 |
Obj_Blockstop |
En_Sda |
En_Clear_Tag |
En_Niw_Lady |
En_Gm |
En_Ms |
En_Hs |
Bg_Ingate |
En_Kanban |
En_Heishi3 |
En_Syateki_Niw |
En_Attack_Niw |
Bg_Spot01_Idosoko |
En_Sa |
En_Wonder_Talk |
Bg_Gjyo_Bridge |
En_Ds |
En_Mk |
En_Bom_Bowl_Man |
En_Bom_Bowl_Pit |
En_Owl |
En_Ishi |
Obj_Hana |
Obj_Lightswitch |
Obj_Mure2 |
En_Go |
En_Fu |
En_Changer |
Bg_Jya_Megami |
Bg_Jya_Lift |
Bg_Jya_Bigmirror |
Bg_Jya_Bombchuiwa |
Bg_Jya_Amishutter |
Bg_Jya_Bombiwa |
Bg_Spot18_Basket |
En_Ganon_Organ |
En_Siofuki |
En_Stream |
En_Mm |
En_Ko |
En_Kz |
En_Weather_Tag |
Bg_Sst_Floor |
En_Ani |
En_Ex_Item |
Bg_Jya_Ironobj |
En_Js |
En_Jsjutan |
En_Cs |
En_Md |
En_Hy |
En_Ganon_Mant |
En_Okarina_Effect |
En_Mag |
Door_Gerudo |
Elf_Msg2 |
Demo_Gt |
En_Po_Field |
Efc_Erupc |
Bg_Zg |
En_Heishi4 |
En_Zl3 |
Boss_Ganon2 |
En_Kakasi |
En_Takara_Man |
Obj_Makeoshihiki |
Oceff_Spot |
End_Title |
En_Torch |
Demo_Ec |
Shot_Sun |
En_Dy_Extra |
En_Wonder_Talk2 |
En_Ge2 |
Obj_Roomtimer |
En_Ssh |
En_Sth |
Oceff_Wipe |
Oceff_Storm |
En_Weiyer |
Bg_Spot05_Soko |
Bg_Jya_1flift |
Bg_Jya_Haheniron |
Bg_Spot12_Gate |
Bg_Spot12_Saku |
En_Hintnuts |
En_Nutsball |
Bg_Spot00_Break |
En_Shopnuts |
En_It |
En_GeldB |
Oceff_Wipe2 |
Oceff_Wipe3 |
En_Niw_Girl |
En_Dog |
En_Si |
Bg_Spot01_Objects2 |
Obj_Comb |
Bg_Spot11_Bakudankabe |
Obj_Kibako2 |
En_Dnt_Demo |
En_Dnt_Jiji |
En_Dnt_Nomal |
En_Guest |
Bg_Bom_Guard |
En_Hs2 |
Demo_Kekkai |
Bg_Spot08_Bakudankabe |
Bg_Spot17_Bakudankabe |
Obj_Mure3 |
En_Tg |
En_Mu |
En_Go2 |
En_Wf |
En_Skb |
Demo_Gj |
Demo_Geff |
Bg_Gnd_Firemeiro |
Bg_Gnd_Darkmeiro |
Bg_Gnd_Soulmeiro |
Bg_Gnd_Nisekabe |
Bg_Gnd_Iceblock |
En_Gb |
En_Gs |
Bg_Mizu_Bwall |
Bg_Mizu_Shutter |
En_Daiku_Kakariko |
Bg_Bowl_Wall |
En_Wall_Tubo |
En_Po_Desert |
En_Crow |
Door_Killer |
Bg_Spot11_Oasis |
Bg_Spot18_Futa |
Bg_Spot18_Shutter |
En_Ma3 |
En_Cow |
Bg_Ice_Turara |
Bg_Ice_Shutter |
En_Kakasi2 |
En_Kakasi3 |
Oceff_Wipe4 |
En_Eg |
Bg_Menkuri_Nisekabe |
En_Zo |
Obj_Makekinsuta |
En_Ge3 |
Obj_Timeblock |
Obj_Hamishi |
En_Zl4 |
En_Mm2 |
Bg_Jya_Block |
Obj_Warp2block |
actor_dlftbls %u |
RomStart RomEnd SegStart SegEnd allocp profile segname |
%08x %08x %08x %08x %08x %08x %s |
actor_dlftbls %u |
No. RamStart- RamEnd cn Name |
%3d %08x-%08x %3d %s |
BG Check Strings
Text | Translation |
---|---|
[31m | [31m |
T_BGCheck_PosErrorCheck():位置が妥当ではありません。pos (%f,%f,%f) file:%s line:%d | T_BGCheck_PosErrorCheck(): position not valid. pos (%f,%f,%f) file:%s line:%d |
new_node != SS_NULL | new_node != SS_NULL |
../z_bgcheck.c | ../z_bgcheck.c |
psst->tbl != NULL | psst->tbl != NULL |
../z_bgcheck.c | ../z_bgcheck.c |
[41;37m | [41;37m |
T_Polygon_GetVertex_bg_ai(): Error %d %d %d 引数が適切ではありません。処理を終了します。 | T_Polygon_GetVertex_bg_ai(): Error %d %d %d argument not appropriate. process will end. |
!IS_ZERO(ac_size) | !IS_ZERO(ac_size) |
../z_bgcheck.c | ../z_bgcheck.c |
!IS_ZERO(ac_size) | !IS_ZERO(ac_size) |
../z_bgcheck.c | ../z_bgcheck.c |
/*---------------- BGCheck バッファーメモリサイズ -------------*/ | /*---------------- BGCheck buffer memory size -------------*/ |
/* BGCheck LonLonサイズ %dbyte */ | /* BGCheck Lon Lon size %dbyte */ |
/* BGCheck ミニサイズ %dbyte */ | /* BGCheck mini size %dbyte */ |
/* BGCheck Spot用サイズ %dbyte */ | /* BGCheck Spot size %dbyte */ |
/* BGCheck ノーマルサイズ %dbyte */ | /* BGCheck normal size %dbyte */ |
../z_bgcheck.c | ../z_bgcheck.c |
../z_bgcheck.c | ../z_bgcheck.c |
[32m | [32m |
/*---結局 BG使用サイズ %dbyte---*/ | /*---final BG size %dbyte---*/ |
[43;30m | [43;30m |
T_BGCheck_getBGDataInfo():そのbg_actor_indexは使われておりません。index=%d | T_BGCheck_getBGDataInfo(): that bg_actor_index isn't used. index=%d |
../z_bgcheck.c | ../z_bgcheck.c |
こいつ,pself_actor->name %d | this one, pself_actor->name %d |
../z_bgcheck.c | ../z_bgcheck.c |
../z_bgcheck.c | ../z_bgcheck.c |
こいつ,pself_actor->name %d | this one, pself_actor->name %d |
../z_bgcheck.c | ../z_bgcheck.c |
こいつ,pself_actor->name %d | this one, pself_actor->name %d |
../z_bgcheck.c | ../z_bgcheck.c |
../z_bgcheck.c | ../z_bgcheck.c |
こいつ,pself_actor->name %d | this one, pself_actor->name %d |
pself_actor == NULLで犯人不明 | pself_actor == NULL, offender unclear |
../z_bgcheck.c | ../z_bgcheck.c |
こいつ,pself_actor->name %d | this one, pself_actor->name %d |
this->short_slist_node_tbl != NULL | this->short_slist_node_tbl != NULL |
../z_bgcheck.c | ../z_bgcheck.c |
../z_bgcheck.c | ../z_bgcheck.c |
this->polygon_check != NULL | this->polygon_check != NULL |
../z_bgcheck.c | ../z_bgcheck.c |
this->short_slist_node_last_index < this->short_slist_node_size | this->short_slist_node_last_index < this->short_slist_node_size |
../z_bgcheck.c | ../z_bgcheck.c |
new_index < this->short_slist_node_size | new_index < this->short_slist_node_size |
../z_bgcheck.c | ../z_bgcheck.c |
ptbl->pbuf != NULL | ptbl->pbuf != NULL |
../z_bgcheck.c | ../z_bgcheck.c |
ptbl->pbuf != NULL | ptbl->pbuf != NULL |
../z_bgcheck.c | ../z_bgcheck.c |
[31m | [31m |
DynaPolyInfo_setActor():ダイナミックポリゴン 空きインデックスはありません | DynaPolyInfo_setActor(): dynamic polygon - no empty indexes |
[32m | [32m |
DynaPolyInfo_setActor():index %d | DynaPolyInfo_setActor():index %d |
[32m | [32m |
DynaPolyInfo_delReserve():index %d | DynaPolyInfo_delReserve():index %d |
[32m | [32m |
DynaPolyInfo_delReserve():削除されているはずの(?) | DynaPolyInfo_delReserve(): should have been deleted (?) |
インデックス(== -1)のため,処理を中止します。 | due to index (== -1), process will be stopped. |
[31m | [31m |
DynaPolyInfo_delReserve():確保していない/出来なかったインデックスの解放のため、処理を中止します。index == %d | DynaPolyInfo_delReserve(): due to the deallocation of unreserved/impossible-to-reserve indexes, process will be stopped. index == %d |
[31m | [31m |
DynaPolyInfo_expandSRT():polygon over %dが%dを越えるとダメ | DynaPolyInfo_expandSRT(): polygons exceeded - %d cannot be over %d |
[31m | [31m |
DynaPolyInfo_expandSRT():vertex over %dが%dを越えるとダメ | DynaPolyInfo_expandSRT(): vertices exceeded - %d cannot be over %d |
pdyna_poly_info->poly_num >= *pstart_poly_index + pbgdata->poly_num | pdyna_poly_info->poly_num >= *pstart_poly_index + pbgdata->poly_num |
../z_bgcheck.c | ../z_bgcheck.c |
pdyna_poly_info->vert_num >= *pstart_vert_index + pbgdata->vtx_num | pdyna_poly_info->vert_num >= *pstart_vert_index + pbgdata->vtx_num |
../z_bgcheck.c | ../z_bgcheck.c |
[32m | [32m |
DynaPolyInfo_setup():削除 index=%d | DynaPolyInfo_setup(): delete index=%d |
[32m | [32m |
DynaPolyInfo_setup():削除 index=%d | DynaPolyInfo_setup(): delete index=%d |
!IS_ZERO(ac_size) | !IS_ZERO(ac_size) |
../z_bgcheck.c | ../z_bgcheck.c |
!IS_ZERO(ac_size) | !IS_ZERO(ac_size) |
../z_bgcheck.c | ../z_bgcheck.c |
Camera Angle Strings
Text | Translation |
---|---|
[31m | [31m |
BGCheckCollection_typicalActorPos():位置が妥当ではありません。 | BGCheckCollection_typicalActorPos(): position not valid. |
pos (%f,%f,%f) file:%s line:%d | pos (%f,%f,%f) file:%s line:%d |
[43;30mcamera: foward check: too many layer! | [43;30mcamera: forward check: too many layers! |
camera: res: stat (%d/%d/%d) | camera: res: stat (%d/%d/%d) |
camera: res: PREG(%02d) = %d | camera: res: PREG(%02d) = %d |
camera: res: %d = PREG(%02d) | camera: res: %d = PREG(%02d) |
[43;30mcamera: corner check no cross point %x %x | [43;30mcamera: corner check no cross point %x %x |
%f (%f %f %f) %f | %f (%f %f %f) %f |
[43;30mcamera: climb: no floor | [43;30mcamera: climb: no floor |
[43;30mcamera: warning: battle: target is not valid, change parallel | [43;30mcamera: warning: battle: target is not valid, change to parallel |
camera: battle: target actor name | camera: battle: target actor name |
[34m%d | [34m%d |
camera: battle: target actor name | camera: battle: target actor name |
[41;37m%d | [41;37m%d |
camera: battle: change target %d -> | camera: battle: change target %d -> |
[34m%d | [34m%d |
[43;30mcamera: warning: keepon: target is not valid, change parallel | [43;30mcamera: warning: lock-on: target is not valid, change to parallel |
[43;30mcamera: warning: talk: target is not valid, change parallel | [43;30mcamera: warning: talk: target is not valid, change to parallel |
camera: talk: BG&collision check %d time(s) | camera: talk: BG&collision check %d time(s) |
[43;30mcamera: item: item type changed %d -> %d | [43;30mcamera: item: item type changed %d -> %d |
camera: item: type %d | camera: item: type %d |
camera: item: BG&collision check %d time(s) | camera: item: BG&collision check %d time(s) |
[43;30mcamera: warning: talk: target is not valid, change normal camera | [43;30mcamera: warning: talk: target is not valid, change to normal camera |
camera: position change %d | camera: position change %d |
chau!chau! | no! no! |
camera: demo: player demo set WAIT | camera: demo: player demo set WAIT |
camera: demo: player demo set %d | camera: demo: player demo set %d |
[43;30mcamera: warning: demo C: actor is not valid | [43;30mcamera: warning: demo C: actor is not valid |
[43;30mcamera: warning: demo C: actor is not valid | [43;30mcamera: warning: demo C: actor is not valid |
[43;30mcamera: warning: demo C: actor is not valid | [43;30mcamera: warning: demo C: actor is not valid |
[43;30mcamera: warning: demo C: actor is not valid | [43;30mcamera: warning: demo C: actor is not valid |
static SplinedatZ %s[] = { | static SplinedatZ %s[] = { |
/* key frame %2d */ { | /* key frame %2d */ { |
/* code */ %d, | /* code */ %d, |
/* z */ %d, | /* z */ %d, |
/* T */ %d, | /* T */ %d, |
/* zoom */ %f, | /* zoom */ %f, |
/* pos */ { %d, %d, %d } | /* pos */ { %d, %d, %d } |
}, | }, |
[1m%06u: | [1m%06u: |
[m camera: spline demo: start %s | [m camera: spline demo: start %s |
絶対 | absolute |
相対 | relative |
CENTER | CENTER |
EYE | EYE |
[41;37mcamera: spline demo: owner dead | [41;37mcamera: spline demo: owner dead |
[43;30mcamera: warning: attention: target is not valid, stop! | [43;30mcamera: warning: attention: target is not valid, stop! |
[43;30mcamera: attention demo: this door is dummy door! | [43;30mcamera: attention demo: this door is a dummy door! |
[43;30mcamera: warning: circle: target is not valid, stop! | [43;30mcamera: warning: circle: target is not valid, stop! |
../z_camera.c | ../z_camera.c |
[34mcamera: create --- allocate %d byte | [34mcamera: create --- allocate %d byte |
[41;37mcamera: create: not enough memory | [41;37mcamera: create: not enough memory |
[34mcamera: destroy --- | [34mcamera: destroy --- |
../z_camera.c | ../z_camera.c |
[43;30mcamera: destroy: already cleared | [43;30mcamera: destroy: already cleared |
[34mcamera: initialize --- | [34mcamera: initialize --- |
[m UID %d | [m UID %d |
camera: room type: default set field | camera: room type: default set field |
camera: room type: default set etc (%d) | camera: room type: default set etc (%d) |
camera: room type: prerender | camera: room type: prerender |
[34mcamera: personalize --- | [34mcamera: personalize --- |
camera: change camera status: cond %c%c | camera: change camera status: cond %c%c |
camera: res: stat (%d/%d/%d) | camera: res: stat (%d/%d/%d) |
camera: change camera status: PREG(%02d) = %d | camera: change camera status: PREG(%02d) = %d |
camera: water: off | camera: water: off |
kankyo changed water, sound on | environment changed water, sound on |
kankyo changed water off, sound off | environment changed water off, sound off |
attention sound URGENCY | attention sound URGENCY |
attention sound NORMAL | attention sound NORMAL |
camera: force change SET to %s! | camera: force change SET to %s! |
camera: in %x | camera: in %x |
camera: cut out %x | camera: cut out %x |
camera: wait out %x | camera: wait out %x |
camera: engine (%d %d %d) %04x | camera: engine (%d %d %d) %04x |
camera: shrink_and_bitem %x(%d) | camera: shrink_and_bitem %x(%d) |
camera: engine (%s(%d) %s(%d) %s(%d)) ok! | camera: engine (%s(%d) %s(%d) %s(%d)) ok! |
camera: debug out | camera: debug out |
dir (%d) %d(%f) %d(%f) 0(0) | dir (%d) %d(%f) %d(%f) 0(0) |
real (%d) %d(%f) %d(%f) 0(0) | real (%d) %d(%f) %d(%f) 0(0) |
camera: out (%f %f %f) (%f %f %f) | camera: out (%f %f %f) (%f %f %f) |
camera: dir (%f %d(%f) %d(%f)) (%f) | camera: dir (%f %d(%f) %d(%f)) (%f) |
camera: foot(%f %f %f) dist (%f) | camera: foot(%f %f %f) dist (%f) |
camera: player demo end!! | camera: player demo end!! |
=+=+(%d)+=+ recive request -> %s | =+=+(%d)+=+ recive request -> %s |
camera: error sound | camera: error sound |
[43;30mcamera: change camera mode: force NORMAL: %s %s refused | [43;30mcamera: change camera mode: force NORMAL: %s %s refused |
=+=+=+=+ recive asking -> %s (%s) | =+=+=+=+ receive asking -> %s (%s) |
[41;37mcamera: error: illegal camera set (%d) !!!! | [41;37mcamera: error: illegal camera set (%d) !!!! |
[1m%06u: | [1m%06u: |
[m camera: change camera[%d] set %s | [m camera: change camera[%d] set %s |
%d|%d) | %d|%d) |
.... change default door camera (set %d) | .... change default door camera (set %d) |
....change door camera ID %d (set %d) | ....change door camera ID %d (set %d) |
[41;37mcamera: setCameraData: last argument not alive! | [41;37mcamera: setCameraData: last argument not alive! |
Collision Check Strings
Text | Translation |
---|---|
CollisionBtlTbl_get():インデックスオーバー | CollisionBtlTbl_get(): index exceeded |
../z_collision_check.c | ../z_collision_check.c |
vtx_tbl != NULL | vtx_tbl != NULL |
../z_collision_check.c | ../z_collision_check.c |
../z_collision_check.c | ../z_collision_check.c |
../z_collision_check.c | ../z_collision_check.c |
../z_collision_check.c | ../z_collision_check.c |
[31m | [31m |
ClObjJntSph_set():zelda_malloc()出来ません。 | ClObjJntSph_set(): zelda_malloc() impossible. |
../z_collision_check.c | ../z_collision_check.c |
[31m | [31m |
ClObjJntSph_set3():zelda_malloc_出来ません。 | ClObjJntSph_set3(): zelda_malloc_ impossible. |
../z_collision_check.c | ../z_collision_check.c |
[31m | [31m |
ClObjJntSph_set5():zelda_malloc出来ません | ClObjJntSph_set5(): zelda_malloc impossible. |
pclobj_jntsph->elem_tbl != NULL | pclobj_jntsph->elem_tbl != NULL |
../z_collision_check.c | ../z_collision_check.c |
../z_collision_check.c | ../z_collision_check.c |
../z_collision_check.c | ../z_collision_check.c |
[31m | [31m |
ClObjTris_set3():zelda_malloc()出来ません | ClObjTris_set3(): zelda_malloc impossible. |
../z_collision_check.c | ../z_collision_check.c |
[31m | [31m |
ClObjTris_set5():zelda_malloc出来ません | ClObjTris_set5(): zelda_malloc impossible. |
pclobj_tris->elem_tbl != NULL | pclobj_tris->elem_tbl != NULL |
../z_collision_check.c | ../z_collision_check.c |
pcl_obj->data_type <= CL_DATA_LBL_SWRD | pcl_obj->data_type <= CL_DATA_LBL_SWRD |
../z_collision_check.c | ../z_collision_check.c |
CollisionCheck_setAT():インデックスがオーバーして追加不能 | CollisionCheck_setAT(): index exceeded, addition impossible |
pcl_obj->data_type <= CL_DATA_LBL_SWRD | pcl_obj->data_type <= CL_DATA_LBL_SWRD |
../z_collision_check.c | ../z_collision_check.c |
CollisionCheck_setAT_SAC():全データ数より大きいところに登録しようとしている。 | CollisionCheck_setAT_SAC(): attempting to register to location bigger than total data count. |
CollisionCheck_setAT():インデックスがオーバーして追加不能 | CollisionCheck_setAT(): index exceeded, addition impossible |
pcl_obj->data_type <= CL_DATA_LBL_SWRD | pcl_obj->data_type <= CL_DATA_LBL_SWRD |
../z_collision_check.c | ../z_collision_check.c |
CollisionCheck_setAC():インデックスがオーバして追加不能 | CollisionCheck_setAC(): index exceeded, addition impossible |
pcl_obj->data_type <= CL_DATA_LBL_SWRD | pcl_obj->data_type <= CL_DATA_LBL_SWRD |
../z_collision_check.c | ../z_collision_check.c |
CollisionCheck_setAC_SAC():全データ数より大きいところに登録しようとしている。 | CollisionCheck_setAC_SAC(): attempting to register to location bigger than total data count. |
CollisionCheck_setAC():インデックスがオーバして追加不能 | CollisionCheck_setAC(): index exceeded, addition impossible |
pcl_obj->data_type <= CL_DATA_LBL_SWRD | pcl_obj->data_type <= CL_DATA_LBL_SWRD |
../z_collision_check.c | ../z_collision_check.c |
CollisionCheck_setOC():インデックスがオーバして追加不能 | CollisionCheck_setOC(): index exceeded, addition impossible |
pcl_obj->data_type <= CL_DATA_LBL_SWRD | pcl_obj->data_type <= CL_DATA_LBL_SWRD |
../z_collision_check.c | ../z_collision_check.c |
CollisionCheck_setOC_SAC():全データ数より大きいところに登録しようとしている。 | CollisionCheck_setOC_SAC(): attempting to register to location bigger than total data count. |
CollisionCheck_setOC():インデックスがオーバして追加不能 | CollisionCheck_setOC(): index exceeded, addition impossible |
CollisionCheck_setOCLine():インデックスがオーバして追加不能 | CollisionCheck_setOCLine(): index exceeded, addition impossible |
CollisionCheck_OC():未対応 %d, %d | CollisionCheck_OC(): not yet corresponding %d, %d |
pclobj_elem->ac_hit_elem != NULL | pclobj_elem->ac_hit_elem != NULL |
../z_collision_check.c | ../z_collision_check.c |
CollisionCheck_generalLineOcCheck():未対応 %dタイプ | CollisionCheck_generalLineOcCheck(): not yet corresponding %d type |
Debug Strings
../z_debug.c %s%02d%6d ../z_debug.c ../z_debug.c ../z_debug_display.c ../z_debug_display.c ../z_debug_display.c ../z_debug_display.c ../z_debug_display.c ../z_debug_display.c
Demo Strings
FLAME %06d SKIP=(START) or (Cursole Right) デモ開始要求 発令! 分岐先指定!!=[%d]番 ../z_demo.c ../z_demo.c
Draw Strings
やっぱりここかいな game_info.mode=[%d] restart_flag ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c
Elf Message Strings
../z_elf_message.c "企画外 条件" = %s 企画外 条件 ../z_elf_message.c ../z_elf_message.c "企画外 条件" = %s 企画外 条件 ../z_elf_message.c
Skeleton Animation Strings
../z_fcurve_data_skelanime.c this->now_joint != NULL ../z_fcurve_data_skelanime.c ../z_fcurve_data_skelanime.c ../z_fcurve_data_skelanime.c ../z_fcurve_data_skelanime.c ../z_fcurve_data_skelanime.c ../z_fcurve_data_skelanime.c FcSkeletonInfo_draw_child():未対応 ../z_fcurve_data_skelanime.c
Horse Strings
aplayer->ride.actor != NULL ../z_horse.c horse_actor != NULL ../z_horse.c 馬存在によるセット %d %d %d horse_actor != NULL ../z_horse.c [41;37m Horse_SetNormal():%d セットスポットまずいです。 horse_actor != NULL ../z_horse.c horse_actor != NULL ../z_horse.c player->ride.actor != NULL ../z_horse.c player->ride.actor != NULL ../z_horse.c player->ride.actor != NULL ../z_horse.c player->ride.actor != NULL ../z_horse.c [41;37m Horse_Set_Check():%d セットスポットまずいです。
JPEG Strings
MARKER_SOI MARKER_APP0 %d MARKER_APP1 %d MARKER_APP2 %d MARKER_DQT %d %d %02x MARKER_DHT %d %d %02x MARKER_DRI %d MARKER_SOF %d 精度%02x 垂直%d 水平%d compo%02x (1:Y)%d (H0=2,V0=1(422) or 2(420))%02x (量子化テーブル)%02x (2:Cb)%d (H1=1,V1=1)%02x (量子化テーブル)%02x (3:Cr)%d (H2=1,V2=1)%02x (量子化テーブル)%02x MARKER_SOS %d MARKER_EOI マーカー不明 %02x worksize >= sizeof(JPEGWork) + MB_SIZE * (PROC_OF_MBS - 1) ../z_jpeg.c *** fifoバッファの同期待ち time = %6.3f ms *** *** 各セグメントのマーカーのチェック time = %6.3f ms *** *** 量子化テーブル作成 time = %6.3f ms *** Error : Cant' make huffman table. Error : Cant' make huffman table. Error : Cant' make huffman table. Error : Cant' make huffman table. Error : Cant' make huffman table. *** ハフマンテーブル作成 time = %6.3f ms *** [31m Error : Can't decode jpeg *** 展開 & 描画 time = %6.3f ms *** Mode=%d eye.x=%f, eye.z=%f kscp_pos=%d
Kan Font Strings
../z_kanfont.c ../z_kanfont.c ../z_kanfont.c msg_data=%x, msg_data0=%x jj=%x ERROR!! エラー!!! error───!!!! nes_mes_buf[%d]=%d ../z_kanfont.c
Kankyo Strings
[43;30m フィールド常駐以外、太陽設定!よって強制解除! [41;37m end_frameとstart_frameのフレーム関係がおかしい!!! [41;37m by get_parcent_forAccelBrake!!!!!!!!! [41;37m 環境VRデータ取得失敗! ささきまでご報告を! ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c [43;30m 水ポリゴンデータに水中カラーが設定されておりません! T%03d E%03d ZELDATIME %02d %02d VRBOXTIME %02d %02d YORU HIRU next_zelda_time=[%x] ../z_kankyo.c ../z_kankyo.c [41;37m カラーパレットの設定がおかしいようです! [41;37m 設定パレット=[%d] 最後パレット番号=[%d] [31mカラーパレットがおかしいようです! [33m設定パレット=[%d] パレット数=[%d] ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c BGM設定game_play->sound_info.BGM=[%d] old_bgm=[%d] ----------------- 強制BGM=[%d] BGM=[%d] エンブ=[%d] status=[%d] Na_StartMorinigBgm ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c
Life Meter Strings
pp=%x data=%f ../z_lifemeter.c ../z_lifemeter.c
Lights Strings
../z_lights.c ../z_lights.c ../z_lights.c ../z_lights.c ../z_lights.c
Map Mark
%s: %u バイトの%sに失敗しました %s: %u バイトの%sに成功しました zelda_malloc 確保 zelda_malloc_DEBUG 確保 zelda_malloc_r 確保 zelda_malloc_r_DEBUG 確保 zelda_realloc 再確保 zelda_realloc_DEBUG 再確保 zelda_calloc 確保 ゼルダヒープ表示 ../z_map_mark.c dlftbl->allocp ../z_map_mark.c [41;37m部屋番号がオーバーしてるで,ヤバイで %d/%d MapMarkDraw の処理を中断します ../z_map_mark.c ../z_map_mark.c
Moji Strings
../z_moji.c moji_tlut --> %X ../z_moji.c ../z_moji.c font_ff --> %X ../z_moji.c
Sort
%s(%d): xyz_t: %s (%f %f %f) ../z_onepointdemo.c [41;37monepointdemo camera: demo number not found !! (%d) [41;37monepoint demo: error: too many cameras ... give up! type=%d [43;30monepointdemo camera[%d]: killed 'coz low priority (%d < %d) onepointdemo camera[%d]: delete timer=%d next=%d [43;30mactor attention demo camera: canceled by other camera [43;30mactor attention demo camera: change mode BOOKEEPON -> NORMAL [43;30mactor attention demo camera: %d: unkown part of actor %d [36m%06u: [m actor attention demo camera: request %d [35m× [m (%d) [34m○ [m (%d) [41;37mactor attention demo: give up!
Map EXP Strings
[33m PALETEセット 【 i=%x : room=%x 】Room_Inf[%d][4]=%x ( map_palete_no = %d ) [34m KKK=%d ../z_map_exp.c [33m デクの樹ダンジョンMAP テクスチャDMA(%x) scene_id_offset=%d VREG(30)=%d ../z_map_exp.c MAP 各階ONチェック ******* ******* room_no=%d (%d)(%d) ******* ******* ROOM_INF=%d [33m 部屋部屋=%d ../z_map_exp.c MAP テクスチャ初期化 scene_data_ID=%d mapSegment=%x parameter->mapSegment != NULL ../z_map_exp.c ../z_map_exp.c ../z_map_exp.c ../z_map_exp.c ../z_map_exp.c ../z_map_exp.c Game_play_demo_mode_check=%d ../z_map_exp.c 現在階=%d 現在部屋=%x 部屋数=%d [33m 階層切替=%x
Parameter Strings
Japanese | English | Notes |
---|---|---|
%\ALPHAーTYPE=%d LAST_TIME_TYPE=%d | %\ALPHAーTYPE=%d PREVIOUS_TYPE=%d | |
a_alpha=%d, c_alpha=%d → | a_alpha=%d, c_alpha=%d → | |
a_alpha=%d, c_alpha=%d | a_alpha=%d, c_alpha=%d | |
***(i=%d)*** | ***(i=%d)*** | |
???????? alpha_change( 50 ); ????? | ???????? alpha_change( 50 ); ????? | |
game_play->fade_direction || game_play->fbdemo_wipe_modem | game_play->fade_direction || game_play->fbdemo_wipe_modem | |
ボタン表示関係データ設定 scene_data_ID=%d | Button Display-Related Data Settings scene_data_ID=%d | |
[33m | [33m | |
parameter->button_status = %x,%x,%x | parameter->button_status = %x,%x,%x | |
h_gage=%d, b_button=%d, a_button=%d, c_bottle=%d | health_gage=%d, b_button=%d, a_button=%d, c_bottle=%d | |
c_warasibe=%d, c_hook=%d, c_ocarina=%d, c_warp=%d | c_trading=%d, c_hook=%d, c_ocarina=%d, c_warp=%d | |
c_sunmoon=%d, m_wind=%d, m_magic=%d, another=%d | c_daynight=%d, m_wind=%d, m_magic=%d, other=%d | |
Register_Item_Pt(%d)=%d | Register_Item_Pt(%d)=%d | |
Register_Item_Pt(%d)=%d | Register_Item_Pt(%d)=%d | |
../z_parameter.c | ../z_parameter.c | |
../z_parameter.c | ../z_parameter.c | |
[33m | [33m | |
item_get_setting=%d pt=%d z=%x | item_get_setting=%d pt=%d z=%x | |
[33m | [33m | |
封印 = %x | Medallions = %x | Medallions are referred to as Seals in Japanese. |
[33m | [33m | |
楽譜 = %x | Sheet Music = %x | |
楽譜 = %x (%x) (%x) | Sheet Music = %x (%x) (%x) | |
[33m | [33m | |
精霊石 = %x | Spiritual Stones = %x | |
[33m | [33m | |
アイテム = %x | Items = %x | |
[33m | [33m | |
Nコイン = %x(%d) | N Coins = %x(%d) | The N Coin count tracks Gold Skulltula Tokens. |
デクの実 %d(%d)=%d BS_count=%d | Deku Nuts %d(%d)=%d BS_count=%d | |
爆弾 爆弾 爆弾 爆弾 爆弾 爆弾 爆弾 | Bombs Bombs Bombs Bombs Bombs Bombs Bombs | |
%d本 Item_MaxGet=%d | %d Units Item_MaxGet=%d | |
回復ハート回復ハート回復ハート | Recovery Hearts Recovery Hearts Recovery Hearts | |
Item_Pt(1)=%d Item_Pt(2)=%d Item_Pt(3)=%d 空瓶=%d 中味=%d | Item_Pt(1)=%d Item_Pt(2)=%d Item_Pt(3)=%d Empty Bottle=%d Contents=%d | |
Item_Register(%d)=%d %d | Item_Register(%d)=%d %d | |
[32m | [32m | |
item_get_non_setting=%d pt=%d z=%x | item_get_non_setting=%d pt=%d z=%x | |
魔法の壷 Get_Inf_Table( 25, 0x0100)=%d | Magic Jar Get_Inf_Table( 25, 0x0100)=%d | |
Item_Register(%d) | Item_Register(%d) | |
アイテム消去(%d) | Item Elimination (%d) | |
item_no=%x, c_no=%x, Pt=%x Item_Register=%x | item_no=%x, c_no=%x, Pt=%x Item_Register=%x | |
妖精使用=%d | Fairy Use=%d | |
../z_parameter.c | ../z_parameter.c | |
../z_parameter.c | ../z_parameter.c | |
***** 増減=%d (now=%d, max=%d) *** | ***** Increase/Decrease=%d (now=%d, max=%d) *** | |
ハート減少半分!!=%d | Defense Doubled!!=%d | |
ライフ=%d *** %d ****** | Life=%d *** %d ****** | |
アイテム = (%d) 数 = (%d + %d) | Item = (%d) Number = (%d + %d) | |
合計 = (%d) | Total = (%d) | |
蓄電 MAGIC_NOW=%d (%d) | Charge MAGIC_NOW=%d (%d) | |
../z_parameter.c | ../z_parameter.c | |
../z_parameter.c | ../z_parameter.c | |
../z_parameter.c | ../z_parameter.c | |
../z_parameter.c | ../z_parameter.c | |
../z_parameter.c | ../z_parameter.c | |
../z_parameter.c | ../z_parameter.c | |
../z_parameter.c | ../z_parameter.c | |
../z_parameter.c | ../z_parameter.c | |
../z_parameter.c | ../z_parameter.c | |
../z_parameter.c | ../z_parameter.c | |
../z_parameter.c | ../z_parameter.c | |
../z_parameter.c | ../z_parameter.c | |
../z_parameter.c | ../z_parameter.c | |
../z_parameter.c | ../z_parameter.c | |
../z_parameter.c | ../z_parameter.c | |
EVENT_INF=%x | EVENT_INF=%x | |
event_xp[1]=%d, event_yp[1]=%d TOTAL_EVENT_TM=%d | event_xp[1]=%d, event_yp[1]=%d TOTAL_EVENT_TM=%d | |
TOTAL_EVENT_TM=%d | TOTAL_EVENT_TM=%d | |
../z_parameter.c | ../z_parameter.c | |
J_N=%x J_N=%x | J_N=%x J_N=%x | |
J_N=%x J_N=%x | J_N=%x J_N=%x | |
J_N=%x J_N=%x | J_N=%x J_N=%x | |
case 50 : alpha=%d alpha1=%d | case 50 : alpha=%d alpha1=%d | |
now_life=%d max_life=%d | now_life=%d max_life=%d | |
S_Private.now_life=%d S_Private.max_life=%d | S_Private.now_life=%d S_Private.max_life=%d | |
ルピー数MAX = %d | MAX Rupees = %d | |
[33m | [33m | |
魔法スター─────ト!!!!!!!!! | Magic Staaaaaaart!!!!!!!!! | |
MAGIC_MAX=%d | MAX_MAGIC=%d | |
MAGIC_NOW=%d | CURRENT_MAGIC=%d | |
Z_MAGIC_NOW_NOW=%d | Z_CURRENT_CURRENT_MAGIC=%d | |
Z_MAGIC_NOW_MAX=%d | Z_MAX_CURRENT_MAGIC=%d |
Player Library Strings
../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c
Prenmi Strings
[43;30mprenmi_move ../z_prenmi.c (int)volume = %d [43;30mprenmi_draw ../z_prenmi.c ../z_prenmi.c [43;30mquake: too many request %d is changed new one !! [43;30mquake: stopped! 'coz camera [%d] killed!!
RCP Strings
n != f ../z_rcp.c n != f ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c
Room Strings
../z_room.c ../z_room.c ../z_room.c polygon2->num <= SHAPE_SORT_MAX ../z_room.c ../z_room.c JPEGデータを展開します JPEGデータアドレス %08x ワークバッファアドレス(Zバッファ)%08x 成功…だと思う。 time = %6.3f ms ワークバッファから元のアドレスに書き戻します。 元のバッファのサイズが150キロバイト無いと暴走するでしょう。 失敗!なんで〜 ../z_room.c ../z_room.c [41;37mz_room.c:カメラIDに一致するデータが存在しません camid=%d ../z_room.c ../z_room.c ../z_room.c ../z_room.c ROOM%d size=%d ../z_room.c game_play->room_rom_address.num = %d DOOR%d=<%d> ROOM1=<%d, %d> ROOM2=<%d, %d> [33m 部屋バッファサイズ=%08x(%5.1fK) ../z_room.c 部屋バッファ開始ポインタ=%08x 部屋バッファ終了ポインタ=%08x read_room_ID < game_play->room_rom_address.num ../z_room.c ../z_room.c this->ground_shape->polygon.type < number(Room_Draw_Proc) ../z_room.c
Sort
../z_sample.c ../z_sample.c ../z_sample.c ../z_sample.c 装備アイテム抹消 = %d zzz=%d OBJECT[%d] SIZE %fK SEG=%x num=%d adrs=%x end=%x this->num < OBJECT_EXCHANGE_BANK_MAX && (this->status[this->num].Segment + size) < this->endSegment ../z_scene.c ../z_scene.c [32m オブジェクト入れ替えバンク情報 %8.3fKB ../z_scene.c OBJECT EXCHANGE BANK-%2d SIZE %8.3fK SEG=%08x ../z_scene.c OBJECT[%d] SIZE %fK SEG=%x num=%d adrs=%x end=%x ../z_scene.c OBJECT EXCHANGE NO=%2d BANK=%3d SIZE=%8.3fK nextptr < this->endSegment ../z_scene.c オブジェクト入れ替え空きサイズ=%08x *** Scene_Word = { code=%d, data1=%02x, data2=%04x } *** [31m code の値が異常です scene_info->object_bank.num <= OBJECT_EXCHANGE_BANK_MAX ../z_scene.c [ZU]sceneset age =[%X] [ZU]sceneset time =[%X] [ZU]sceneset counter=[%X] げぼはっ! 指定されたデータがないでええっす! そこで、大人の昼データを使用するでええっす!! game_play->demo_play.data=[%x] 000 area_arrival=%x (%d) ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c ../z_scene_table.c
../z_skelanime.c ../z_skelanime.c ../z_skelanime.c [31m Si2_Lod_draw():skelがNULLです。 ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c [31m Si2_Lod_draw_SV():skelがNULLです。 ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c [31m Si2_draw():skelがNULLです。 ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c [31m Si2_draw_SV():skelがNULLです。 ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c out = %08x ../z_skelanime.c ref_tbl = %08x ../z_skelanime.c frame_tbl = %08x ../z_skelanime.c tbl = %08x ../z_skelanime.c [31m Si2_draw2():skelがNULLです。NULLを返します。 ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c [31m Si2_draw2_SV():skelがNULLです。NULLを返します。 ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c joint_buff_num == joint_num ../z_skelanime.c [31m Skeleton_Info_Rom_SV_ct メモリアロケーションエラー ../z_skelanime.c ../z_skelanime.c joint_buff_num == this->joint_num ../z_skelanime.c [31m Skeleton_Info2_ct メモリアロケーションエラー ../z_skelanime.c ../z_skelanime.c joint_buff_num == this->joint_num ../z_skelanime.c [31m Skeleton_Info_Rom_SV_ct メモリアロケーションエラー ../z_skelanime.c ../z_skelanime.c [31m Skeleton_Info2_skin2_ct メモリアロケーションエラー ../z_skelanime.c now_joint あきまへん!! ../z_skelanime.c morf_joint あきまへん!!
Skin Strings
../z_skin.c ../z_skin.c ../z_skin.c ../z_skin.c ../z_skin.c ../z_skin.c ../z_skin.c ../z_skin.c ../z_skin_awb.c pskin_awb->avb_tbl != NULL ../z_skin_awb.c ../z_skin_awb.c psavb->buf[0] != NULL ../z_skin_awb.c ../z_skin_awb.c psavb->buf[1] != NULL ../z_skin_awb.c ../z_skin_awb.c ../z_skin_awb.c ../z_skin_awb.c [43;30m Skin_Matrix_InverseMatrix():逆行列つくれません Skin_Matrix_to_Mtx_new() 確保失敗:NULLを返して終了
S-RAM Strings
Japanese | English |
---|---|
個人File作成 | Creating Personal File |
ぽいんと=%x(%d) | Point=%x(%d) |
[33m | [33m |
SCENE_DATA_ID = %d SceneNo = %d | SCENE_DATA_ID = %d SceneNo = %d |
scene_no = %d | scene_no = %d |
[34m | [34m |
============================================== | ============================================== |
%d, | %d, |
============================================== | ============================================== |
[32m | [32m |
============================================== | ============================================== |
%d, | %d, |
============================================== | ============================================== |
SRAM START─LOAD | SRAM START─LOAD |
ぽいんと=%x(%d) SAVE_MAX=%d | Point=%x(%d) SAVE_MAX=%d |
========= S(%d) ========= | ========= S(%d) ========= |
SAVEチェックサム計算 j=%x mmm=%x | SAVE Checksum Calculation j=%x mmm=%x |
ERROR!!! = %x(%d) | ERROR!!! = %x(%d) |
============ BACK─UP ================ | ============ BACK─UP ================ |
(B)SAVEチェックサム計算 j=%x mmm=%x | (B)SAVE Checksum Calculation j=%x mmm=%x |
ERROR!!! = %x(%d+3) | ERROR!!! = %x(%d+3) |
newf=%x,%x,%x,%x,%x,%x | newf=%x,%x,%x,%x,%x,%x |
-------------------------------------------------------------- | -------------------------------------------------------------- |
Check_Sum=%x(%x) | Check_Sum=%x(%x) |
????#%x,%x,%x,%x,%x,%x | ????#%x,%x,%x,%x,%x,%x |
ぽいんと=%x(%d+3) check_sum=%x(%x) | Point=%x(%d+3) check_sum=%x(%x) |
ぽいんと=%x(%d) check_sum=%x(%x) | Point=%x(%d) check_sum=%x(%x) |
SAVEデータ OK!!!! | SAVE DATA OK!!!! |
SAVECT=%x, NAME=%x, LIFE=%x, ITEM=%x, 64DD=%x, HEART=%x | SAVECT=%x, NAME=%x, LIFE=%x, ITEM=%x, 64DD=%x, HEART=%x |
f_64dd=%d, %d, %d | f_64dd=%d, %d, %d |
heart_status=%d, %d, %d | heart_status=%d, %d, %d |
now_life=%d, %d, %d | current_life=%d, %d, %d |
64DDフラグ=%d | 64DD Flag=%d |
newf=%x,%x,%x,%x,%x,%x | newf=%x,%x,%x,%x,%x,%x |
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ | $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ |
チェックサム=%x | Checksum=%x |
I=%x no=%d | I=%x no=%d |
I=%x no=%d | I=%x no=%d |
SAVE終了 | SAVE COMPLETE |
z_common_data.file_no = %d | z_common_data.file_no = %d |
SAVECT=%x, NAME=%x, LIFE=%x, ITEM=%x, SAVE_64DD=%x | SAVECT=%x, NAME=%x, LIFE=%x, ITEM=%x, SAVE_64DD=%x |
f_64dd[%d]=%d | f_64dd[%d]=%d |
heart_status[%d]=%d | heart_status[%d]=%d |
now_life[%d]=%d | current_life[%d]=%d |
CLEAR終了 | CLEAR COMPLETE |
READ=%d(%x) COPY=%d(%x) | READ=%d(%x) COPY=%d(%x) |
f_64dd[%d]=%d | f_64dd[%d]=%d |
heart_status[%d]=%d | heart_status[%d]=%d |
COPY終了 | COPY COMPLETE |
sram_initialize( Game *game, Sram *sram ) | sram_initialize( Game *game, Sram *sram ) |
SRAM破壊!!!!!! | SRAM CRASH!!!!!! |
SRAM破壊!!!!!! | SRAM CRASH!!!!!! |
GOOD!GOOD! サイズ=%d + %d = %d | GOOD!GOOD! Size=%d + %d = %d |
[34m | [34m |
Na_SetSoundOutputMode = %d | Na_SetSoundOutputMode = %d |
Na_SetSoundOutputMode = %d | Na_SetSoundOutputMode = %d |
Na_SetSoundOutputMode = %d | Na_SetSoundOutputMode = %d |
../z_sram.c | ../z_sram.c |
sram->read_buff != NULL | sram->read_buff != NULL |
../z_sram.c | ../z_sram.c |
ssSRAMReadWrite:%08x %08x %08x %d | ssSRAMReadWrite:%08x %08x %08x %d |
View Strings
../z_view.c ../z_view.c view: initialize --- ulx >= 0 ../z_view.c uly >= 0 ../z_view.c lrx <= SCREEN_WD ../z_view.c lry <= SCREEN_HT ../z_view.c ../z_view.c ../z_view.c ../z_view.c ../z_view.c ../z_view.c projection ../z_view.c fovy %f near %f far %f scale %f aspect %f normal %08x projection %f %f %f %f viewing ../z_view.c viewing %f %f %f %f ../z_view.c ../z_view.c ../z_view.c projection ../z_view.c ../z_view.c ../z_view.c ../z_view.c projection ../z_view.c ../z_view.c ../z_view.c ../z_view.c projection ../z_view.c viewing ../z_view.c ../z_view.c ../z_view.c ../z_view.c ../z_view.c projection ../z_view.c projection ../z_view.c viewing ../z_view.c [31m eye が大きすぎます eye=[%8.3f %8.3f %8.3f] error=%d
VI Mode Strings
../z_vimode.c osvimodep = %08x ../z_vimode.c osvimodep->comRegs.ctrl = %08x ../z_vimode.c osvimodep->comRegs.width = %08x ../z_vimode.c osvimodep->comRegs.burst = %08x ../z_vimode.c osvimodep->comRegs.vSync = %08x ../z_vimode.c osvimodep->comRegs.hSync = %08x ../z_vimode.c osvimodep->comRegs.leap = %08x ../z_vimode.c osvimodep->comRegs.hStart = %08x ../z_vimode.c osvimodep->comRegs.xScale = %08x ../z_vimode.c osvimodep->fldRegs[0].vStart = %08x ../z_vimode.c osvimodep->fldRegs[0].vBurst = %08x ../z_vimode.c osvimodep->fldRegs[0].origin = %08x ../z_vimode.c osvimodep->fldRegs[0].yScale = %08x ../z_vimode.c osvimodep->fldRegs[0].vIntr = %08x ../z_vimode.c osvimodep->fldRegs[1].vStart = %08x ../z_vimode.c osvimodep->fldRegs[1].vBurst = %08x ../z_vimode.c osvimodep->fldRegs[1].origin = %08x ../z_vimode.c osvimodep->fldRegs[1].yScale = %08x ../z_vimode.c osvimodep->fldRegs[1].vIntr = %08x osViModePalLan1 osViModeFpalLan1 Custom ../z_vismono.c ../z_vismono.c glistp_end = %08x ../z_vismono.c mono_dl = %08x ../z_vismono.c mono_dl + (1+3+1+1+80*(7+2+2+3)+1) = %08x ../z_vismono.c (1+3+1+1+80*(7+2+2+3)+1) = %08x glistp_end <= mono_dl + DLSIZE ../z_vismono.c ../z_vismono.c ../z_vismono.c glistp_end <= this->mono_dl + DLSIZE ../z_vismono.c
VR Box Strings
../z_vr_box.c vr_box->vr_box_staticSegment[0] != NULL ../z_vr_box.c ../z_vr_box.c ../z_vr_box.c vr_box->vr_box_staticSegment[1] != NULL ../z_vr_box.c ../z_vr_box.c ../z_vr_box.c vr_box->vr_box_staticSegment[2] != NULL ../z_vr_box.c ../z_vr_box.c ../z_vr_box.c ../z_vr_box.c vr_box->vr_box_staticSegment[2] != NULL ../z_vr_box.c ../z_vr_box.c ../z_vr_box.c ../z_vr_box.c vr_box->vr_box_staticSegment[0] != NULL ../z_vr_box.c ../z_vr_box.c ../z_vr_box.c vr_box->vr_box_staticSegment[2] != NULL ../z_vr_box.c ../z_vr_box.c ../z_vr_box.c vr_box->vr_box_staticSegment[0] != NULL ../z_vr_box.c ../z_vr_box.c ../z_vr_box.c vr_box->vr_box_staticSegment[1] != NULL ../z_vr_box.c ../z_vr_box.c ../z_vr_box.c vr_box->vr_box_staticSegment[2] != NULL ../z_vr_box.c ../z_vr_box.c ../z_vr_box.c ../z_vr_box.c vr_box->vr_box_staticSegment[0] != NULL ../z_vr_box.c ../z_vr_box.c SIZE = %d ../z_vr_box.c vr_box->vr_box_staticSegment[2] != NULL ../z_vr_box.c ../z_vr_box.c ../z_vr_box.c vr_box->vr_box_staticSegment[0] != NULL ../z_vr_box.c ../z_vr_box.c ../z_vr_box.c vr_box->vr_box_staticSegment[1] != NULL ../z_vr_box.c ../z_vr_box.c ../z_vr_box.c vr_box->vr_box_staticSegment[2] != NULL ../z_vr_box.c ../z_vr_box.c ../z_vr_box.c ../z_vr_box.c vr_box->vr_box_staticSegment[0] != NULL ../z_vr_box.c ../z_vr_box.c ../z_vr_box.c vr_box->vr_box_staticSegment[2] != NULL ../z_vr_box.c ../z_vr_box.c ../z_vr_box.c vr_box->vr_box_staticSegment[0] != NULL ../z_vr_box.c ../z_vr_box.c ../z_vr_box.c vr_box->vr_box_staticSegment[2] != NULL ../z_vr_box.c ../z_vr_box.c ../z_vr_box.c vr_box->vr_box_staticSegment[0] != NULL ../z_vr_box.c ../z_vr_box.c SIZE = %d ../z_vr_box.c vr_box->vr_box_staticSegment[2] != NULL ../z_vr_box.c ../z_vr_box.c ../z_vr_box.c vr_box->vr_box_staticSegment[0] != NULL ../z_vr_box.c ../z_vr_box.c ../z_vr_box.c vr_box->vr_box_staticSegment[2] != NULL ../z_vr_box.c ../z_vr_box.c ../z_vr_box.c vr_box->vr_box_staticSegment[0] != NULL ../z_vr_box.c ../z_vr_box.c ../z_vr_box.c vr_box->vr_box_staticSegment[2] != NULL ../z_vr_box.c ../z_vr_box.c ../z_vr_box.c vr_box->vr_box_staticSegment[0] != NULL ../z_vr_box.c ../z_vr_box.c ../z_vr_box.c vr_box->vr_box_staticSegment[2] != NULL ../z_vr_box.c ../z_vr_box.c ../z_vr_box.c vr_box->vr_box_staticSegment[0] != NULL ../z_vr_box.c ../z_vr_box.c ../z_vr_box.c vr_box->vr_box_staticSegment[2] != NULL ../z_vr_box.c ../z_vr_box.c ../z_vr_box.c vr_box->vr_box_staticSegment[0] != NULL ../z_vr_box.c ../z_vr_box.c ../z_vr_box.c vr_box->vr_box_staticSegment[2] != NULL ../z_vr_box.c ../z_vr_box.c ../z_vr_box.c vr_box->vr_box_staticSegment[0] != NULL ../z_vr_box.c ../z_vr_box.c ../z_vr_box.c vr_box->vr_box_staticSegment[2] != NULL ../z_vr_box.c ../z_vr_box.c ../z_vr_box.c vr_box->vr_box_staticSegment[0] != NULL ../z_vr_box.c ../z_vr_box.c ../z_vr_box.c vr_box->vr_box_staticSegment[2] != NULL ../z_vr_box.c ../z_vr_box.c ../z_vr_box.c vr_box->vr_box_staticSegment[0] != NULL ../z_vr_box.c ../z_vr_box.c ../z_vr_box.c vr_box->vr_box_staticSegment[2] != NULL ../z_vr_box.c ../z_vr_box.c ../z_vr_box.c vr_box->vr_box_staticSegment[0] != NULL ../z_vr_box.c ../z_vr_box.c ../z_vr_box.c vr_box->vr_box_staticSegment[2] != NULL ../z_vr_box.c ../z_vr_box.c ../z_vr_box.c vr_box->vr_box_staticSegment[0] != NULL ../z_vr_box.c ../z_vr_box.c ../z_vr_box.c vr_box->vr_box_staticSegment[2] != NULL ../z_vr_box.c ../z_vr_box.c ../z_vr_box.c vr_box->vr_box_staticSegment[0] != NULL ../z_vr_box.c ../z_vr_box.c ../z_vr_box.c vr_box->vr_box_staticSegment[2] != NULL ../z_vr_box.c ../z_vr_box.c ../z_vr_box.c vr_box->vr_box_staticSegment[0] != NULL ../z_vr_box.c ../z_vr_box.c ../z_vr_box.c vr_box->vr_box_staticSegment[2] != NULL ../z_vr_box.c ../z_vr_box.c ../z_vr_box.c vr_box->vr_box_staticSegment[0] != NULL ../z_vr_box.c ../z_vr_box.c ../z_vr_box.c vr_box->vr_box_staticSegment[2] != NULL ../z_vr_box.c ../z_vr_box.c ../z_vr_box.c vr_box->vr_box_staticSegment[0] != NULL ../z_vr_box.c ../z_vr_box.c ../z_vr_box.c vr_box->vr_box_staticSegment[2] != NULL ../z_vr_box.c ../z_vr_box.c ../z_vr_box.c vr_box->vr_box_staticSegment[0] != NULL ../z_vr_box.c ../z_vr_box.c ../z_vr_box.c vr_box->vr_box_staticSegment[2] != NULL ../z_vr_box.c ../z_vr_box.c ../z_vr_box.c vr_box->vr_box_staticSegment[0] != NULL ../z_vr_box.c ../z_vr_box.c ../z_vr_box.c vr_box->vr_box_staticSegment[2] != NULL ../z_vr_box.c ../z_vr_box.c ../z_vr_box.c vr_box->vr_box_staticSegment[0] != NULL ../z_vr_box.c ../z_vr_box.c ../z_vr_box.c vr_box->vr_box_staticSegment[2] != NULL ../z_vr_box.c ../z_vr_box.c ******************** TYPE=%d ******************** [32m ../z_vr_box.c vr_box->dpList != NULL ../z_vr_box.c ../z_vr_box.c vr_box->roomVtx != NULL ../z_vr_box.c ../z_vr_box.c vr_box->dpList != NULL ../z_vr_box.c ../z_vr_box.c vr_box->roomVtx != NULL ../z_vr_box.c ../z_vr_box.c vr_box->roomVtx != NULL ../z_vr_box.c ../z_vr_box_draw.c ../z_vr_box_draw.c ../z_vr_box_draw.c ../z_vr_box_draw.c
FB Demo Strings
../z_fbdemo.c this->col * (1 + this->row * (1 + 7 + 1)) + 1 + 1 = %d ../z_fbdemo.c gp - this->gfxtbl = %d fbdemo_cleanup(%08x) msleep(100); ../z_fbdemo.c ../z_fbdemo.c ../z_fbdemo.c ../z_fbdemo.c fbdemo_init(%08x, %d, %d) ../z_fbdemo.c ../z_fbdemo.c ../z_fbdemo.c ../z_fbdemo.c fbdemo_init allocation error ../z_fbdemo.c ../z_fbdemo.c ../z_fbdemo.c ../z_fbdemo.c rate=%f tx=%f ty=%f rotate=%f
Demo Camera Strings
[41;37m0除算! ZCommonGet fade_speed に0がはいってる shrink_window_setval(%d) shrink_window_setnowval(%d) shrink_window_init() shrink_window_cleanup() キ-フレ-ムガ タリマセン。 サイセイデキマセン サイセイシュウリョウ サイセイチュウ! DEMO CAMERA TOOL モウハイリマセン トウロク テンメ ヘンコウ / > > < < < > *プレイヤ-* Eモ-ド ソウタイ Eモ-ドゼッタイ ガメン デモ ガメン フツウ Pジカン MAX リンク キオク リンク ムシ *ミテルイチ* *カメライチ* DEBUG CAMERA センタ-/ロック センタ-/フリ- DEMO CONTROL メモリガタリマセン メモリパック セーブ ロード クリア- ヲヌカナイデネ FREE BYTE NEED BYTE *メモリ-パック* ヲミツケラレマセン ファイル ヲ シテモイイデスカ? ゲンザイヘンシュウチュウノ ファイルハハキサレマス ハイ イイエ シテイマス ウワガキ シマシタ USE BYTE ニシッパイ Eモ-ド コテイ @@@static SplinedatZ %s[] = { @@@ /* key frame %2d */ { @@@ /* code */ %d, @@@ /* z */ %d, @@@ /* T */ %d, @@@ /* zoom */ %f, @@@ /* pos */ { %d, %d, %d } @@@ }, @@@}; @@@%d,%d,%d,%d, @@@%d,%d, @@@%d,%d, @@@ 0,0,0,2, /* Look Camera */ @@@ 0,1, /* dousa */ @@@ 0,0, /* Start Flame */ /* End Flame */ @@@0,0, /* Dammy */ @@@ @@@ %d, /* code */ @@@ %d, /* z */ /* sokudo */ /* zoom */ /* x pos */ /* y pos */ /* z pos */ @@@0,0, /* Dammy */ @@@ @@@ 0,0,0,1, /* Position Camera */ @@@ 0,1, /* dousa */ @@@ 0,0, /* Start Flame */ /* End Flame */ @@@0,0, /* Dammy */ @@@ @@@ %d, /* code */ @@@ %d, /* z */ /* sokudo */ /* zoom */ /* x pos */ /* y pos */ /* z pos */ @@@0,0, /* Dammy */ @@@ @@@/* *** spline point data ** start here *** */ Lookat Position @@@static short nPoints = %d; @@@static short nFrames = %d; @@@static short Mode = %d; @@@/* *** spline point data ** finish! *** */ ../db_camera.c %s: %d: デバッグカメラ メモリ確保失敗!! ../db_camera.c ../db_camera.c %s: %d: デバッグカメラ メモリ確保失敗!! ../db_camera.c ../db_camera.c ../db_camera.c ../db_camera.c ../db_camera.c %s: %d: デバッグカメラ メモリ確保失敗!! ../db_camera.c ../db_camera.c %s: %d: デバッグカメラ メモリ確保失敗!! ../db_camera.c @@@/* ****** spline point data ** start here ***** */ @@@/* ** %d ** */ Lookat Position @@@static short nPoints = %d; @@@static short nFrames = %d; @@@static short Mode = %d; @@@/* ****** spline point data ** finish! ***** */ PRESS B BUTTON PRESS B BUTTON PRESS B BUTTON ###%2d:(%c) (%d %d) %d %d %d @@@ /* CUT [%d] */
Kaleidoscope Strings
mempak: find '%c' (%d) mempak: find '%c' - '%c' %02x mempak: write %d byte '%c' (%d)->%d mempak: read %d byte '%c' (%d)<-%d mempak: alloc %d byte '%c' (%d) mempak: resize %d byte '%c' (%d) mempak: alloc %d byte '%c' (%d) with search mempak: delete '%c' (%d) kaleido_scope player_actor KaleidoArea_allocp ../z_kaleido_manager.c [32m OVL(k):Seg:%08x-%08x Ram:%08x-%08x Off:%08x %s [32m KaleidoArea の最大サイズは %d バイトを確保します ../z_kaleido_manager.c KaleidoArea_allocp ../z_kaleido_manager.c [32m KaleidoArea %08x - %08x 異常 [32m カレイド領域 強制排除 [32m プレイヤーアクター搬入 カレイド・スコープ入れ替え コンストラクト ../z_kaleido_scope_call.c kaleido_scope_move = %08x ../z_kaleido_scope_call.c kaleido_scope_move_func = %08x ../z_kaleido_scope_call.c kaleido_scope_draw = %08x ../z_kaleido_scope_call.c kaleido_scope_draw_func = %08x カレイド・スコープ入れ替え デストラクト PR_KAREIDOSCOPE_MODE=%d [32m カレイド領域 プレイヤー 強制排除 [32m カレイド領域 カレイドスコープ搬入 [32m カレイド領域 カレイドスコープ排出 point == 1 || point == 2
Play Strings
../z_play.c Game_play_shop_pr_vr_switch_set() ../z_play.c SCENE_NO=%d COUNTER=%d エンディングはじまるよー 出戻り? ZELDA ALLOC SIZE=%x ../z_play.c ゼルダヒープ %08x-%08x player has start camera ID ( [34m%d kawauso_data=[%x] object_exchange_rom_address %u RomStart RomEnd Size %08x-%08x %08x(%8.3fKB) fbdemo_init呼出し失敗! サウンドイニシャル来ました。111 サウンドイニシャル来ました。222 ../z_play.c "来た!!!!!!!!!!!!!!!!!!!!!" = %s 来た!!!!!!!!!!!!!!!!!!!!! ../z_play.c 1 = %d ../z_play.c 1 = %d ../z_play.c 1 = %d ../z_play.c 1 = %d ../z_play.c 1 = %d ../z_play.c 1 = %d ../z_play.c 1 = %d FINISH=%d ../z_play.c 1 = %d ../z_play.c 1 = %d ../z_play.c 1 = %d ../z_play.c 1 = %d ../z_play.c 1 = %d ../z_play.c 1 = %d ../z_play.c 1 = %d ../z_play.c 1 = %d ../z_play.c 1 = %d ../z_play.c 1 = %d ../z_play.c 1 = %d ../z_play.c 1 = %d ../z_play.c 1 = %d ../z_play.c 1 = %d [36mカレイドスコープ中につき視点変更を禁止しております [36mデモ中につき視点変更を禁止しております ../z_play.c 1 = %d ../z_play.c 1 = %d ../z_play.c 1 = %d ../z_play.c 1 = %d ../z_play.c 1 = %d ../z_play.c 1 = %d ../z_play.c 1 = %d ../z_play.c 1 = %d ../z_play.c 1 = %d ../z_play.c 1 = %d ../z_play.c 1 = %d ../z_play.c 1 = %d ../z_play.c 1 = %d ../z_play.c 1 = %d ../z_play.c 1 = %d ../z_play.c 1 = %d ../z_play.c 1 = %d ../z_play.c ../z_play.c ../z_play.c ../z_play.c 1 = %d ../z_play.c 1 = %d ../z_play.c 1 = %d ../z_play.c ../z_play.c SCENE SIZE %fK this->sceneSegment != NULL ../z_play.c ROOM SIZE=%fK
Prerender Strings
[41;37mcamera control: error: fulled sub camera system area camera control: [46m [47;34m create new sub camera [%d] [46m [41;37mcamera control: error: never clear camera !! camera control: [46m [47;34m clear sub camera [%d] [46m [41;37mcamera control: error: camera No.%d already cleared [41;37mcamera control: error: return to main, other camera left. %d cleared!! this ../PreRender.c glistpp ../PreRender.c glistp ../PreRender.c this ../PreRender.c glistpp ../PreRender.c glistp ../PreRender.c this ../PreRender.c glistpp ../PreRender.c glistp ../PreRender.c this ../PreRender.c glistpp ../PreRender.c glistp ../PreRender.c this->zbuf_save ../PreRender.c this->zbuf ../PreRender.c this->fbuf_save ../PreRender.c this->fbuf ../PreRender.c this->cvg_save ../PreRender.c this ../PreRender.c glistpp ../PreRender.c glistp ../PreRender.c Error, should not be in here red=%3d %3d %3d %3d grn=%3d %3d %3d %3d blu=%3d %3d %3d %3d オーディオマネージャが OS_SC_PRE_NMI_MSG を受け取りました オーディオマネージャスレッド実行開始 ゼルダ共通データ初期化 last_button=%04x %08x
Game Strings
../game.c ハイラル滅亡まであと %08x バイト(game_alloc) ../game.c ../game.c ../game.c ../game.c ../game.c ハイラル確保 サイズ=%u バイト ../game.c ハイラル確保成功 ハイラル確保失敗 ../game.c ハイラル一時解放!! [31m メモリが足りません。ハイラルサイズを可能な最大値に変更します (hyral=%08x max=%08x free=%08x alloc=%08x) ハイラル再確保 サイズ=%u バイト ../game.c ハイラル再確保成功 ハイラル再確保失敗 ../game.c game コンストラクタ開始 game_set_next_game_null 処理時間 %d us gamealloc_init 処理時間 %d us init 処理時間 %d us this->cleanup ../game.c その他初期化 処理時間 %d us game コンストラクタ終了 game デストラクタ開始 this->cleanup ../game.c game デストラクタ終了 ハイラルは滅亡している 滅亡寸前のハイラルには %d バイトの余力もない(滅亡まであと %d バイト) ハイラルは滅亡してしまった [32m game_alloc(%08x) %08x-%08x [%s:%d] ?U?} this = %08x ptr = %08x size = %d ../gamealloc.c ptr->prev ../gamealloc.c ptr->next ../gamealloc.c ../gamealloc.c ../gamealloc.c vtx_cnt=%d spvtx_cnt=%d tri1_cnt=%d tri2_cnt=%d quad_cnt=%d line_cnt=%d sync_err=%d loaducode_cnt=%d dl_depth=%d dl_cnt=%d
Graph Strings
../graph.c game_init_func = %08x [31m RCPが帰ってきませんでした。 RCP is HUNG UP!! Oh! MY GOD!! ../graph.c ../graph.c ../graph.c WORK_DISP 開始 POLY_OPA_DISP 開始 POLY_XLU_DISP 開始 OVERLAY_DISP 開始 ../graph.c ../graph.c WORK_DISP 終了 POLY_OPA_DISP 終了 POLY_XLU_DISP 終了 OVERLAY_DISP 終了 ../graph.c ../graph.c ../graph.c do_count_fault [41;37mダイナミック領域先頭が破壊されています ../graph.c [41;37mダイナミック領域末尾が破壊されています ../graph.c [41;37mゼルダ0は死んでしまった(graph_alloc is empty) [41;37mゼルダ1は死んでしまった(graph_alloc is empty) [41;37mゼルダ4は死んでしまった(graph_alloc is empty) [43;30mPRE-NMIによりリセットモードに移行します グラフィックスレッド実行開始 クラスサイズ=%dバイト ../graph.c 確保失敗 CLASS SIZE= %d bytes GAME CLASS MALLOC FAILED ../graph.c グラフィックスレッド実行終了 graph_alloc siz=%d thga size=%08x bufp=%08x head=%08x tail=%08x graph_alloc siz=%d thga size=%08x bufp=%08x head=%08x tail=%08x ../listalloc.c ../listalloc.c
Main Strings
[32m システムヒープサイズ %08x(%dKB) 開始アドレス %08x mainproc 実行開始 システムヒープ初期化 %08x-%08x %08x ../main.c debug_InitArena(%08x, %08x) irqmgr タスクスケジューラの初期化 sched audio padmgr graph main.c: リセットされたみたいだよ mainproc 後始末 mainproc 実行終了
Pad Manager Strings
%2d %d serialMsgQロック待ち %08x %08x %08x %2d %d serialMsgQをロックしました %08x %2d %d serialMsgQロック解除します %08x %08x %08x %2d %d serialMsgQロック解除しました %08x %08x %08x [33m padmgr: %dコン: %s 振動パック ぶるぶるぶるぶる [33m padmgr: %dコン: %s 振動パックで通信エラーが発生しました [33m padmgr: %dコン: %s 振動パック 停止 [33m padmgr: %dコン: %s 振動パックで通信エラーが発生しました [33m padmgr: %dコン: %s 振動パックが抜かれたようです [33m padmgr: %dコン: %s 振動パックではないコントローラパックが抜かれたようです [33m padmgr: %dコン: %s 振動パックを認識しました ../padmgr.c ++errcnt = %d [33m padmgr: %dコン: %s コントローラパックの通信エラー [33m padmgr: %dコン: %s 振動パック 停止 [33m padmgr: %dコン: %s 認識しました ../padmgr.c this->Key_switch[i] = %d [33m padmgr: %dコン: %s オーバーランエラーが発生 [33m padmgr: %dコン: %s 応答しません ../padmgr.c padnow1->errno = %x ../padmgr.c ../padmgr.c this->pad_status[i].type = %x 知らない種類のコントローラが接続されています padmgr_HandlePreNMI() コントローラスレッド実行開始 コントローラスレッドイベント待ち %lld ../padmgr.c padmgr_HandleRetraceMsg START %lld padmgr_HandleRetraceMsg END %lld コントローラスレッド実行終了 パッドマネージャ作成 padmgr_Create() cfbinfo->swapbuffer
Schedule Strings
../sched.c osViSwapBuffer %08x %08x %08x ../sched.c (((u64)(now - audio_rsp_start_time)*(1000000LL/15625LL))/((62500000LL*3/4)/15625LL)) = %lld ../sched.c (((u64)(now - graph_rsp_start_time)*(1000000LL/15625LL))/((62500000LL*3/4)/15625LL)) = %lld ../sched.c (((u64)(now - rdp_start_time)*(1000000LL/15625LL))/((62500000LL*3/4)/15625LL)) = %lld (type == M_AUDTASK) || (type == M_GFXTASK) || (type == M_NJPEGTASK) || (type == M_NULTASK) ../sched.c オーディオタスクをエントリしました グラフタスクをエントリしました sc->curRSPTask->list.t.type != M_AUDTASK ../sched.c %08d:osSpTaskYield sc->pending_swapbuffer1 ../sched.c sc->pending_swapbuffer2 ../sched.c sc->pending_swapbuffer1 ../sched.c sc->curRSPTask == NULL ../sched.c %08d:osSpTaskStartGo(%08x) %s AUDIO GRAPH OTHER [YIELD B] EN sc:%08x sp:%08x dp:%08x state:%x %08d:scHandleRetrace %08x %08x %08x %08x %d sc->curRSPTask ../sched.c RSP DONE %d %d [YIELDED] [NOT YIELDED] SP sc:%08x sp:%08x dp:%08x state:%x sc->curRDPTask ../sched.c sc->curRDPTask->list.t.type == M_GFXTASK ../sched.c DP sc:%08x sp:%08x dp:%08x state:%x osScKickEntryMsg %08d:待機中 %08d:ENTRY_MSG %08d:RSP_DONE_MSG %08d:RDP_DONE_MSG this
Speed Meter Strings
../speed_meter.c ../speed_meter.c ../speed_meter.c [31m ../speed_meter.c this->maxval = %d ../speed_meter.c ../speed_meter.c 8Mバイト以上のメモリが搭載されています RAM 8M mode (N64DD対応) このバージョンのマージンは %dK バイトです RAM4M mode ../sys_cfb.c システムが使用する最終アドレスは %08x です フレームバッファのアドレスは %08x と %08x です
Sort
[43;30m Math3D_lineVsPosSuisenCross():直線の長さがありません cross = pos を返します。 [43;30m Math3DLengthPlaneAndPos():法線size がゼロ近いです%f %f %f [43;30m Math3DSignedLengthPlaneAndPos():法線size がゼロ近いです%f %f %f oF
../sys_matrix.c Matrix_now >= Matrix_stack ../sys_matrix.c %s %d: [%s] = / %12.6f %12.6f %12.6f %12.6f \ | %12.6f %12.6f %12.6f %12.6f | | %12.6f %12.6f %12.6f %12.6f | \ %12.6f %12.6f %12.6f %12.6f /
[31m **** Freeze!! **** this ../irqmgr.c ../irqmgr.c msgQ ../irqmgr.c this ../irqmgr.c ../irqmgr.c [41;37mirqmgr_SendMesgForClient:メッセージキューがあふれています mq=%08x cnt=%d [41;37mirqmgr_JamMesgForClient:メッセージキューがあふれています mq=%08x cnt=%d irqmgr.c: PRENMIから0.5秒経過 スタックは大丈夫みたいです [31m スタックがオーバーフローしたか危険な状態です 早々にスタックサイズを増やすか、スタックを消費しないようにしてください osAfterPreNMIが %d を返しました!? IRQマネージャスレッド実行開始 PRE_NMI_MSG スケジューラ:PRE_NMIメッセージを受信 PRENMI450_MSG スケジューラ:PRENMI450メッセージを受信 PRENMI480_MSG スケジューラ:PRENMI480メッセージを受信 PRENMI500_MSG スケジューラ:PRENMI500メッセージを受信 irqmgr.c:予期しないメッセージを受け取りました(%08x) IRQマネージャスレッド実行終了 this ../irqmgr.c stack ../irqmgr.c %s: %u バイトの%sに失敗しました %s: %u バイトの%sに成功しました debug_malloc 確保 debug_malloc_DEBUG 確保 debug_malloc_r 確保 debug_malloc_r_DEBUG 確保 debug_realloc 再確保 debug_realloc_DEBUG 再確保 debug_calloc 確保 ゼルダヒープ表示 Interrupt TLB modification TLB exception on load TLB exception on store Address error on load Address error on store Bus error on inst. Bus error on data System call exception Breakpoint exception Reserved instruction Coprocessor unusable Arithmetic overflow Trap exception Virtual coherency on inst. Floating point exception Watchpoint exception Virtual coherency on data Unimplemented operation Invalid operation Division by zero Overflow Underflow Inexact operation [41;37mfault_AddClient: %08x は既にリスト中にある [41;37mfault_RemoveClient: %08x リスト不整合です [41;37mfault_AddressConverterAddClient: %08x は既にリスト中にある [41;37mfault_AddressConverterRemoveClient: %08x は既にリスト中にある F%02d:%14.7e F%02d: %08x(16) F%02d:%14.7e F%02d: %08x(16) FPCSR:%08xH (%s) FPCSR:%08xH (%s) THREAD:%d (%d:%s) PC:%08xH SR:%08xH VA:%08xH AT:%08xH V0:%08xH V1:%08xH A0:%08xH A1:%08xH A2:%08xH A3:%08xH T0:%08xH T1:%08xH T2:%08xH T3:%08xH T4:%08xH T5:%08xH T6:%08xH T7:%08xH S0:%08xH S1:%08xH S2:%08xH S3:%08xH S4:%08xH S5:%08xH S6:%08xH S7:%08xH T8:%08xH T9:%08xH GP:%08xH SP:%08xH S8:%08xH RA:%08xH LO:%08xH THREAD ID:%d (%d:%s) PC:%08xH SR:%08xH VA:%08xH AT:%08xH V0:%08xH V1:%08xH A0:%08xH A1:%08xH A2:%08xH A3:%08xH T0:%08xH T1:%08xH T2:%08xH T3:%08xH T4:%08xH T5:%08xH T6:%08xH T7:%08xH S0:%08xH S1:%08xH S2:%08xH S3:%08xH S4:%08xH S5:%08xH S6:%08xH S7:%08xH T8:%08xH T9:%08xH GP:%08xH SP:%08xH S8:%08xH RA:%08xH LO:%08xH [37mKeyWaitB (LRZ [37m上 [33m下 [33m上 [37m下 [37m左 [33m左 [33m右 [37m右 [32mB [34mA [31mSTART [37m) [37mKeyWaitB'(LR左 [33m右 + [31mSTART [37m) %s %08x PrintDump %06x %08x Dump SP PC (VPC) %08x %08x -> %08x STACK TRACE SP PC (VPC) %08x %08x -> %08x 8CallBack (%d) %08x %08x %08x フォルトマネージャ:OS_EVENT_CPU_BREAKを受信しました フォルトマネージャ:OS_EVENT_FAULTを受信しました フォルトマネージャ:不明なメッセージを受信しました __osGetCurrFaultedThread()=%08x FindFaultedThread()=%08x STACK TRACE CONGRATURATIONS! All Pages are displayed. THANK YOU! You are great debugger! fault HungUp on Thread %d (NULL) (NULL) HungUp on Thread %d (NULL) (NULL) HungUp %s:%d
[3%dm [4%dm [%d;%dH G_ZBUFFER G_TEXTURE_ENABLE G_SHADE G_SHADING_SMOOTH G_CULL_FRONT G_CULL_BACK G_FOG G_LIGHTING G_TEXTURE_GEN G_TEXTURE_GEN_LINEAR G_LOD G_MTX_PROJECTION G_MTX_MODELVIEW G_MTX_LOAD G_MTX_MUL G_MTX_PUSH G_MTX_NOPUSH COMBINED TEXEL0 TEXEL1 PRIMITIVE SHADE ENVIRONMENT CENTER SCALE NOISE COMBINED_ALPHA TEXEL0_ALPHA TEXEL1_ALPHA PRIMITIVE_ALPHA SHADE_ALPHA ENV_ALPHA LOD_FRACTION PRIM_LOD_FRAC LOD_FRACTION COMBINED TEXEL0 TEXEL1 PRIMITIVE SHADE ENVIRONMENT PRIM_LOD_FRAC マイクロコードが一致しなかった AA_EN Z_CMP Z_UPD IM_RD CLR_ON_CVG CVG_DST_CLAMP CVG_DST_WRAP CVG_DST_FULL CVG_DST_SAVE ZMODE_OPA ZMODE_INTER ZMODE_XLU ZMODE_DEC CVG_X_ALPHA ALPHA_CVG_SEL FORCE_BL G_BL_CLR_IN G_BL_CLR_MEM G_BL_CLR_BL G_BL_CLR_FOG G_BL_A_IN G_BL_A_FOG G_BL_A_SHADE G_BL_0 G_BL_CLR_IN G_BL_CLR_MEM G_BL_CLR_BL G_BL_CLR_FOG G_BL_1MA G_BL_A_MEM G_BL_1 G_BL_0 GBL_c1(%s, %s, %s, %s)| GBL_c2(%s, %s, %s, %s) {{%6d, %6d, %6d, %d, %6d, %6d, %3d, %3d, %3d, %3d}}, /* vc%d */ {{%6d, %6d, %6d, %d, %6d, %6d, %3d, %3d, %3d, %3d}}, /* vn%d */ %08x: %08x-%08x: gsSPNoOp(), gsSPDisplayList(0x%08x), gsSPBranchList(0x%08x), RDPHALF_1(0x%08x), gsSPTextureRectangle(%d,%d,%d,%d,%d,%d,%d,%d,%d), gsSPLoadUcode(0x%08x, 0x%08x), gsSPLoadUcodeEx(0x%08x, 0x%08x, 0x%05x), gsSPEndDisplayList(), gsDPSetTile(%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d), ### TileSyncが必要です。 gsDPLoadTile(%d,%d,%d,%d,%d), gsDPLoadBlock(%d,%d,%d,%d,%d), ### LoadSyncが必要です。 gsDPSetTileSize(%d,%d,%d,%d,%d), gsDPLoadTLUTCmd(%d,%d), gsDPSetCombineLERP(%s,%s,%s,%s, %s,%s,%s,%s, %s,%s,%s,%s, %s,%s,%s,%s), ### PipeSyncが必要です。 SetAlphaDither G_AD_PATTERN G_AD_NOTPATTERN G_AD_NOISE G_AD_DISABLE SetColorDither G_CD_MAGICSQ G_CD_BAYER G_CD_NOISE SetCombineKey G_CK_NONE G_CK_KEY SetTextureConvert G_TC_CONV G_TC_FILTCONV G_TC_FILT SetTextureFilter G_TF_POINT G_TF_AVERAGE G_TF_BILERP SetTextureLUT G_TT_NONE G_TT_RGBA16 G_TT_IA16 SetTextureLOD G_TL_TILE G_TL_LOD SetTextureDetail G_TD_CLAMP G_TD_SHARPEN G_TD_DETAIL SetTexturePersp G_TP_PERSP G_TP_NONE SetCycleType G_CYC_1CYCLE G_CYC_2CYCLE G_CYC_COPY G_CYC_FILL SetColorDither G_CD_MAGICSQ G_CD_BAYER G_CD_NOISE PipelineMode G_PM_1PRIMITIVE G_PM_NPRIMITIVE gsDP%s(%s), gsSPSetOtherModeH(%d, %d, 0x%08x), ### PipeSyncが必要です。 gsDPSetAlphaCompare G_AC_NONE G_AC_THRESHOLD G_AC_DITHER gsDPSetDepthSource G_ZS_PIXEL G_ZS_PRIM gsDPSetRenderBlender( gsDP%s(%s), gsSPSetOtherModeL(%d, %d, 0x%08x), ### PipeSyncが必要です。 gsDPSetOtherMode(0x%08x, 0x%08x), ### PipeSyncが必要です。 G_SC_NON_INTERLACE G_SC_ODD_INTERLACE G_SC_EVEN_INTERLACE gsDPSetScissorFrac(%s, %d, %d, %d, %d), gsDPSetScissor(%s, %d, %d, %d, %d), gsDPFillRectangle(%d, %d, %d, %d), gsDPSetColorImage(G_IM_FMT_%s, G_IM_SIZ_%s, %d, 0x%08x(0x%08x) ), RGBA ### PipeSyncが必要です。 gsDPSetDepthImage(0x%08x(0x%08x)), ### PipeSyncが必要です。 gsDPSetTextureImage(G_IM_FMT_%s, G_IM_SIZ_%s, %d, 0x%08x(0x%08x)), RGBA gsDPSetEnvColor(%d, %d, %d, %d), ### PipeSyncが必要です。 gsDPSetBlendColor(%d, %d, %d, %d), ### PipeSyncが必要です。 gsDPSetFogColor(%d, %d, %d, %d), ### PipeSyncが必要です。 gsDPSetFillColor(0x%08x), ### PipeSyncが必要です。 gsDPSetPrimDepth(%d, %d), ### PipeSyncが必要です。 gsDPSetPrimColor(%d, %d, %d, %d, %d, %d), gsDPFullSync(), ### PipeSyncが必要です。 gsDPTileSync(), gsDPPipeSync(), gsDPLoadSync(), gsDPNoOp(), gsDPNoOpTag(%08x), count_gsDPNoOpHere([%s:%d]), count_gsDPNoOpOpenDisp([%s:%d]), count_gsDPNoOpCloseDisp([%s:%d]), count_gsDPNoOpString(%c%s%c, %d), count_gsDPNoOpWord(0x%08x, %d), count_gsDPNoOpFloat(%8.3f, %d), count_gsDPNoOpQuiet(), count_gsDPNoOpVerbose(), count_gsDPNoOpCallBack(%08x,%d), gsDPNoOpTag3(%02x, %08x, %04x), gsSPMatrix(0x%08x(%08x), 0 / %04x.%04x %04x.%04x %04x.%04x %.04x.%04x \/ %12.6f %12.6f %12.6f %12.6f \ | %04x.%04x %04x.%04x %04x.%04x %.04x.%04x || %12.6f %12.6f %12.6f %12.6f | | %04x.%04x %04x.%04x %04x.%04x %.04x.%04x || %12.6f %12.6f %12.6f %12.6f | \ %04x.%04x %04x.%04x %04x.%04x %.04x.%04x /\ %12.6f %12.6f %12.6f %12.6f / gsSPVertex(0x%08x(0x%08x), %d, %d), gsSPModifyVertex(%d, %s, %08x), G_MWO_POINT_RGBA G_MWO_POINT_ST G_MWO_POINT_XYSCREEN G_MWO_POINT_ZSCREEN G_MWO_POINT_???? gsSP1Triangle(%d, %d, %d), gsSPLine3D(%d, %d), gsSPLineW3D(%d, %d, %d), gsSP2Triangles(%d, %d, %d, 0, %d, %d, %d, 0), gsSP1Quadrangle(%d, %d, %d, %d, 0), gsSPCullDisplayList(%d, %d), gsSPBranchLessZraw(0x%08x(0x%08x), %d, 0x%08x), gsSPTexture(%d, %d, %d, %d, %s), G_ON G_OFF gsSPTextureL(%d, %d, %d, %d, %d, %s), G_ON G_OFF gsSPPopMatrix(G_MTX_MODELVIEW), gsSPPopMatrixN(G_MTX_MODELVIEW, %d), gsSPLoadGeometryMode( gsSPClearGeometryMode( gsSPSetGeometryMode( gsSPGeometryMode( gsSPSegment(%d, 0x%08x), gsSPClipRatio(FRUSTRATIO_%d), gsSPNumLights(%d), gsSPLightColor(%d, %d), gsSPFogFactor(%d, %d), gsSPPerspNormalize(%d), gsMoveWd(%d, %d, %d), gsSPViewport(0x%08x(0x%08x)), # vscale=[%d %d %d %d], vtrans=[%d %d %d %d] gsSPForceMatrix(0x%08x), gsSPLookAtX(0x%08x), gsSPLookAtY(0x%08x), gsSPLight(0x%08x,%d), gsMoveMem(0x%08x, %d, %d, %d), AnyDisplayList(), gsSPBgRectCopy(0x%08x(0x%08x)), gsSPBgRect1Cyc(0x%08x(0x%08x)), gsSPObjSprite(0x%08x(0x%08x)), gsSPObjRectangle(0x%08x(0x%08x)), gsSPObjRectangleR(0x%08x(0x%08x)), RDPHALF_0(0x%02x, 0x%08x, 0x%04x), gsSPObjMatrix(0x%08x(0x%08x)), gsSPObjSubMatrix(0x%08x(0x%08x)), gsSPObjLoadTxtr(0x%08x(0x%08x)), gsSPObjLoadTxSprite(0x%08x(0x%08x)), gsSPObjLoadTxRect(0x%08x(0x%08x)), gsSPObjLoadTxRectR(0x%08x(0x%08x)), gsSPSelectDL(0x%08x, %d, 0x%08x, 0x%08x), gsSPSelectBranchDL(0x%08x, %d, 0x%08x, 0x%08x), gsSPSegment(%d, 0x%08x), gsSPSetStatus(0x%08x, 0x%08x), gsMoveWd(%d, %d, %d), gsSPObjRenderMode(0x%08x), AnyDisplayList(), SUPERDMA FastCopy FastCopy SLOWCOPY BGCOPY
Audio Debugger Strings
AUDIO : Ocarina Control Assign Normal AUDIO : Ocarina Control Assign Custom Presss NA_KEY_D4 %08x Presss NA_KEY_F4 %08x Presss NA_KEY_A4 %08x Presss NA_KEY_B4 %08x Presss NA_KEY_D5 %08x Audio Debug Mode - %s - Audio ScrPrt %04X BGM CANCEL:%s SE MUTE:%s PUSH CONT-4 A-BTN SE HANDLE:%s %02x %04x %02x %08x Seq 0 : %2x Seq 1 : %2x SE HD : %2x %s SE No. :%3x S-Out : %2x %s BGM Ent: %2x Spec : %2x Na Snd : %2x Cam Wt : %s Lnk Wt : %s SE Ent : %2x %s <%d> %2X %5d %5d %5d %02X %04X %04X FF ----- ----- ----- -- ---- ---- %2X %5d %5d %5d %3d %3d %04X FF ----- ----- ----- --- --- ---- %2X %5d %5d %5d %3d %3d %04X FF ----- ----- ----- --- --- ---- %2X %04X FF ---- Swicth : %d Lines : %d Color : %d %s : %d %s : %d ENVRONM : %d %s : %d %s : %d %s : %d %s : %d SEQ ENT : %d SWAP OFF %04x %04x %s Group Track:%d Sub Track :%d TRK NO. ENTRY MUTE OPENNOTE %2d,%2d VOL E VOL BANK ID PROG PAN PANPOW FXMIX PRIO VIB PIT VIB DEP TUNE TUNE %02X TOTAL %d DRIVER %05X / %05X AT-SEQ %02X-%02X (%05X-%05X / %05X) AT-BNK %02X-%02X (%05X-%05X / %05X) ST-SEQ %02Xseqs (%05X / %06X) %02x ST-BNK %02Xbanks (%05X / %06X) %02x E-MEM %05X / %05X BGM No. %02X SCENE SET %02X %s NEXT SCENE %02X %s NOW SCENE %02X %s NOW BLOCK %02X PORT %02X %02X %02X %02X %02X %02X %02X %02X SEQ INFO : %2d %02x %d PLAY INFO : %2d %02x %d 8note REC POINTER : %08x %02x OCA:%02x SEQ:%04x PLAY:%02x REC:%02x SE HD : %02x %s SE No. : %02x : %04x SE SW %s SE PR : %02x env_fx %d code_fx %d SPEC %d SOUND GAME FRAME NOW %f SOUND GAME FRAME MAX %f SWITCH BGM MODE %d %d %d (FLAG %d) ENEMY DIST %f VOL %3d GANON DIST VOL %3d DEMO FLAG %d MARON BGM DIST %f NATURE FAILED %01x SARIA BGM PTR %08x POLI %d(%d) Middle Boss BGM Start not stack
Sort
gfxprint_open:2重オープンです osSpGetStatus=%08x: HALT BROKE DMA_BUSY DMA_FULL IO_FULL SSTEP INTR_BREAK YIELD YIELDED TASKDONE SIG3 SIG4 SIG5 SIG6 SIG7 osDpGetStatus=%08x: XBUS_DMEM_DMA FREEZE FLUSH START_GCLK TMEM_BUSY PIPE_BUSY CMD_BUSY CBUF_READY DMA_BUSY END_VALID START_VALID ../loadfragment2.c OVL:SPEC(%08x-%08x) REAL(%08x-%08x) OFFSET(%08x) ../mtxuty-cvt.c ../mtxuty-cvt.c ../mtxuty-cvt.c ../mtxuty-cvt.c DoRelocation(%08x, %08x, %08x) text=%08x, data=%08x, rodata=%08x, bss=%08x %02d %08x %08x %08x %08x %08x %08x %08x ダイナミックリンクファンクションのロードを開始します TEXT,DATA,RODATA+relをDMA転送します(%08x-%08x) TEXT(%08x), DATA(%08x), RODATA(%08x), BSS(%08x) リロケーションします BSS領域をクリアします(%08x-%08x) REL領域をクリアします(%08x-%08x) ダイナミックリンクファンクションのロードを終了します
%s: %u バイトの%sに失敗しました %s: %u バイトの%sに成功しました malloc 確保 malloc_DEBUG 確保 malloc_r 確保 malloc_r_DEBUG 確保 realloc 再確保 realloc_DEBUG 再確保 calloc 確保 システムヒープ表示 [41;37m緊急事態!メモリリーク発見! (block=%08x) [41;37m緊急事態!メモリリーク発見! (block=%08x) [41;37m緊急事態!メモリリーク検出! (block=%08x s=%08x e=%08x p=%08x) [41;37m__osFree:不正解放(%08x) [41;37m__osFree:二重解放(%08x) [41;37m__osFree:確保時と違う方法で解放しようとした (%08x:%08x) [41;37m__osFree:不正解放(%08x) [%s:%d ] [41;37m__osFree:二重解放(%08x) [%s:%d ] [41;37m__osFree:確保時と違う方法で解放しようとした (%08x:%08x) __osRealloc(%08x, %d) メモリブロックサイズが変わらないためなにもしません 現メモリブロックの後ろにフリーブロックがあるので結合します 新たにメモリブロックを確保して内容を移動します 現メモリブロックの後ろのフリーブロックを大きくしました 現メモリブロックの後ろにフリーブロックがないので生成します フリーブロック生成するだけの空きがありません アリーナは初期化されていません アリーナの内容 (0x%08x) メモリブロック範囲 status サイズ [時刻 s ms us ns: TID:src:行] %08x-%08x%c %s %08x 空き 確保 [%016llu:%2d:%s:%d] **NULL** %08x Block Invalid 確保ブロックサイズの合計 0x%08x バイト 空きブロックサイズの合計 0x%08x バイト 最大空きブロックサイズ 0x%08x バイト ARENA INFO (0x%08x) Arena is uninitalized Memory Block Region status size %08x-%08x%c %s %08x %08x Block Invalid Total Alloc Block Size %08x Total Free Block Size %08x Largest Free Block Size %08x アリーナの内容をチェックしています... (%08x) [41;37mおおっと!! (%08x %08x) アリーナはまだ、いけそうです
PAL Message Strings
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: What is Item 24? What is Item 32-0? |
Japanese | English | Notes |
---|---|---|
メッセージが,見つかった!!! = %x (data=%x) (data0=%x) (data1=%x) (data2=%x) (data3=%x) | Message found!!! = %x (data=%x) (data0=%x) (data1=%x) (data2=%x) (data3=%x) | |
メッセージが,見つかった!!! = %x (data=%x) (data0=%x) (data1=%x) (data2=%x) (data3=%x) | Message found!!! = %x (data=%x) (data0=%x) (data1=%x) (data2=%x) (data3=%x) | |
メッセージが,見つからなかった!!! = %x | Message not found!!! = %x | |
メッセージが,見つかった!!! = %x (data=%x) (data0=%x) (data1=%x) (data2=%x) (data3=%x) | Message found!!! = %x (data=%x) (data0=%x) (data1=%x) (data2=%x) (data3=%x) | |
録音開始 録音開始 録音開始 録音開始 -> | Recording Start / Recording Start / Recording Start / Recording Start -> | |
録音再生 録音再生 録音再生 録音再生 -> | Recording Playback / Recording Playback / Recording Playback / Recording Playback -> | |
8音録音開始 8音録音開始 8音録音開始 -> | 8 Note Recording Start / 8 Note Recording Start / 8 Note Recording Start -> | |
8音再生 8音再生 8音再生 -> | 8 Note Playback / 8 Note Playback / 8 Note Playback -> | |
輪唱開始 輪唱開始 輪唱開始 輪唱開始 -> | Musical Round Start / Musical Round Start / Musical Round Start / Musical Round Start -> | |
カエルの合唱 カエルの合唱 -> | Frog Chorus / Frog Chorus -> | |
オカリナ(%d) | Ocarina(%d) | |
000000000000 -> | 000000000000 -> | |
111111111111 -> | 111111111111 -> | |
222222222222 -> | 222222222222 -> | |
msg_mode=%d | msg_mode=%d | |
タイマー (%x) (%x) | Timer (%x) (%x) | |
合計wct=%x(%d) | Total wct=%x(%d) | |
サウンド(SE) | Sound (SFX) | |
../z_message_PAL.c | ../z_message_PAL.c | |
アイテム32-0 | Item 32-0 | |
../z_message_PAL.c | ../z_message_PAL.c | |
アイテム24=%d (%d) {%d} | Item 24=%d (%d) {%d} | |
JJ=%d | JJ=%d | |
NZ_NEXTMSG=%x, %x, %x | NZ_NEXTMSG=%x, %x, %x | |
名前 = | Name = | |
EVENTタイマー = | EVENT TIMER = | |
流鏑馬スコア = %d | Horseback Archery Score = %d | |
金スタ合計数 = %d | Total Gold Skulltula Tokens = %d | |
%x(%x) | %x(%x) | |
釣り堀魚サイズ = | Fishing Pond Fish Size = | |
%x(%x) | %x(%x) | |
ランキング=%d | Ranking=%d | |
HI_SCORE( kanfont->mbuff.nes_mes_buf[message->rdp] & 0xff000000 ) = %x | HI_SCORE( kanfont->mbuff.nes_mes_buf[message->rdp] & 0xff000000 ) = %x | |
score=%d | score=%d | |
ゼルダ時間 = | Zelda Time = | |
ITEM_NO=(%d) (%d) | ITEM_NO=(%d) (%d) | |
../z_message_PAL.c | ../z_message_PAL.c | |
../z_message_PAL.c | ../z_message_PAL.c | |
NZ_TIMER_END (key_off_flag=%d) | NZ_TIMER_END (key_off_flag=%d) | |
NZ_BGM (key_off_flag=%d) | NZ_BGM (key_off_flag=%d) | |
[33m | [33m | |
???????????????? z_message.c ?????????????????? | ???????????????? z_message.c ?????????????????? | |
../z_message_PAL.c | ../z_message_PAL.c | |
../z_message_PAL.c | ../z_message_PAL.c | |
../z_message_PAL.c | ../z_message_PAL.c | |
../z_message_PAL.c | ../z_message_PAL.c | |
吹き出し種類=%d | Text Box Type=%d | |
../z_message_PAL.c | ../z_message_PAL.c | |
[34m | [34m | |
めっせーじ=%x(%d) | Message=%x(%d) | |
[32m | [32m | |
めっせーじ=%x message->msg_data | Message=%x message->msg_data | |
[32m | [32m | |
ocarina_check_bit[%d]=%x | ocarina_check_bit[%d]=%x | |
ocarina_bit = %x | ocarina_bit = %x | |
[31m☆☆☆☆☆ オカリナ番号=%d(%d) ☆☆☆☆☆ | [31m☆☆☆☆☆ Ocarina Number=%d(%d) ☆☆☆☆☆ | |
ocarina_set 000000000000000000 = %d | ocarina_set 000000000000000000 = %d | |
222222222 | 222222222 | |
333333333 | 333333333 | |
オカリナモード = %d (%x) | Ocarina Mode = %d (%x) | |
演奏開始 | Music Performance Start | |
?????録音再生 録音再生 録音再生 録音再生 -> | ?????Recording Playback / Recording Playback / Recording Playback / Recording Playback -> | |
台上演奏 | On Stage Performance | |
Na_StartOcarinaSinglePlayCheck2( message->ocarina_no ); | Na_StartOcarinaSinglePlayCheck2( message->ocarina_no ); | |
演奏チェック=%d | Performance Check=%d | |
locate=%d onpu_pt=%d | locate=%d note_pt=%d | |
Ocarina_Flog 正解模範演奏=%x | Ocarina_Frog Correct Example Performance=%x | |
Ocarina_Flog 正解模範演奏=%x | Ocarina_Frog Correct Example Performance=%x | |
Ocarina_Free 正解模範演奏=%x | Ocarina_Free Correct Example Performance=%x | |
正解模範演奏=%x | Correct Example Performance=%x | |
ここここここ | kokokokokoko | |
キャンセル | Cancel | |
[32m | [32m | |
Na_StopOcarinaMode(); | Na_StopOcarinaMode(); | |
Na_StopOcarinaMode(); | Na_StopOcarinaMode(); | |
Na_StopOcarinaMode(); | Na_StopOcarinaMode(); | |
ocarina_no=%d 選曲=%d | ocarina_no=%d Song Chosen=%d | |
模範演奏=%x | Example Performance=%x | |
[33m | [33m | |
☆☆☆ocarina=%d message->ocarina_no=%d | ☆☆☆ocarina=%d message->ocarina_no=%d | |
[33m | [33m | |
Ocarina_PC_Wind=%d(%d) ☆☆☆ | Ocarina_PC_Wind=%d(%d) ☆☆☆ | |
[32m | [32m | |
Ocarina_C_Wind=%d(%d) ☆☆☆ | Ocarina_C_Wind=%d(%d) ☆☆☆ | |
→ OCARINA_MODE=%d | → OCARINA_MODE=%d | |
onpu_buff[%d]=%x | note_buff[%d]=%x | |
M_OCARINA20 : ocarina_no=%x status=%x | M_OCARINA20 : ocarina_no=%x status=%x | |
[33m | [33m | |
z_message.c 取得メロディ=%d | z_message.c Melody Acquired=%d | |
案山子録音 初期化 | Scarecrow Recording Initialization | |
onpu_pt=%d, locate=%d | note_pt=%d, locate=%d | |
入力ボタン【%d】=%d | Button Entered【%d】=%d | |
録音終了!!!!!!!!! message->info->status=%d | Recording complete!!!!!!!!! message->info->status=%d | |
aaaaaaaaaaaaaa | aaaaaaaaaaaaaa | |
録音終了!!!!!!!!!録音終了 | Recording complete!!!!!!!!!Recording Complete | |
[33m | [33m | |
============================================== | ============================================== | |
%d, | %d, | |
============================================== | ============================================== | |
status=%d (%d) | status=%d (%d) | |
bbbbbbbbbbb | bbbbbbbbbbb | |
8音録音OK! | 8 Note Recording OK! | |
[33m | [33m | |
============================================== | ============================================== | |
%d, | %d, | |
============================================== | ============================================== | |
すでに存在する曲吹いた!!! | Played an existing song!!! | |
cccccccccccc | cccccccccccc | |
輪唱失敗!!!!!!!!! | Musical round failed!!!!!!!!! | |
輪唱成功!!!!!!!!! | Musical round succeeded!!!!!!!!! | |
../z_message_PAL.c | ../z_message_PAL.c | |
../z_message_PAL.c | ../z_message_PAL.c | |
MESSAGE | MESSAGE | |
../z_message_PAL.c | ../z_message_PAL.c | |
../z_message_PAL.c | ../z_message_PAL.c | |
msgno=%d | msgno=%d | |
メッセージが,見つかった!!! = %x | Message found!!! = %x | |
dxpos=%d dypos=%d dypos1 dypos2=%d | dxpos=%d dypos=%d dypos1 dypos2=%d | |
message->msg_disp_type=%x | message->msg_disp_type=%x | |
OCARINA_MODE=%d -> | OCARINA_MODE=%d -> | |
InRaceSeq=%d(%d) OCARINA_MODE=%d --> | InRaceSeq=%d(%d) OCARINA_MODE=%d --> | |
OCARINA_MODE=%d | OCARINA_MODE=%d | |
select=%d | select=%d | |
[32m | [32m | |
day_time=%x active_camera=%d | day_time=%x active_camera=%d | |
== day_time=%x | == day_time=%x | |
OCARINA_MODE=%d chk_ocarina_no=%d | OCARINA_MODE=%d chk_ocarina_no=%d |
Construct Strings
常駐PARAMETERセグメント=%x ../z_construct.c parameter->parameterSegment=%x parameter->parameterSegment != NULL ../z_construct.c ../z_construct.c ../z_construct.c DOアクション テクスチャ初期=%x parameter->do_actionSegment=%x parameter->do_actionSegment != NULL ../z_construct.c ../z_construct.c ../z_construct.c ../z_construct.c アイコンアイテム テクスチャ初期=%x parameter->icon_itemSegment=%x parameter->icon_itemSegment != NULL ../z_construct.c Register_Item[%x, %x, %x, %x] ../z_construct.c ../z_construct.c ../z_construct.c ../z_construct.c ../z_construct.c EVENT=%d restart_flag=%d タイマー停止!!!!!!!!!!!!!!!!!!!!! = %d PARAMETER領域=%x ../z_construct.c message->fukidashiSegment=%x 吹き出しgame_alloc=%x message->fukidashiSegment != NULL ../z_construct.c