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Proto:The Legend of Zelda: Ocarina of Time Master Quest/General Functions

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This page contains changes which are not marked for translation.


This is a sub-page of Proto:The Legend of Zelda: Ocarina of Time Master Quest.

Controller 1

Free Movement Mode

This mode allows Link to move about at will, floating through the air, submerging himself beneath the ground, and passing through obstacles.

L + D-Right or L + R + A + B: Activates and deactivates free movement mode.
D-Pad: Move Link forwards, backwards, and sideways.
A: Moves Link down.
B: Moves Link up.
R: Hold to increase Link's speed.

Pop-Up Test

Pressing L + D-Down causes the Fairy Slingshot text to appear on the screen. Link will still be able to move. The message can be cancelled by activating another text box.

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: What is this? Is there something more here?

Cutscene Control

D-Right: Cancel cutscene and explore the cutscene environment.
D-Left: Restart cutscene, keeping the camera behind Link.
D-Up: Restart cutscene, resetting the camera position.
Start: Skip cutscene.

If you use D-Right to cancel a cutscene in which Link does not spawn normally, such as the credits scenes, you will find yourself frozen and immobile. However, you will still be able to use the other debugging tools.

Using Start to skip the title screen demo will cause the game to skip to the next scene.

Controller 2

Stop the Game

R + D-Down: Stop the game.

Stopping the game freezes all objects in the area, though music and ambient sounds will not be affected. You will be able to use debugging functions such as the Camera Editor, provided you have enabled them beforehand.

Controller 3

Language Select

D-Right: Change language to French.
D-Up: Change language to German.
D-Left: Change language to English.

These buttons are also mapped to the movement controls of the Camera Editor.

Free Camera Mode

Though it doesn't work properly, it seems that a free camera mode may have been intended.

Pressing the C Buttons without activating the Camera Editor will cause the camera to attempt to move. Camera noises will be heard, but the camera angle will immediately snap back to its original position.

Other

Camera Mode Display

This display shows the current camera mode. It can be enabled by changing RO00 to 1 via the Memory Editor.

Legend:

  • camera list. A series of 4 characters are used to represent the state of the 4 game cameras.
    • a is active camera.
    • s is ?
    • - is uninitialized camera.
  • s - State?
  • m - Mode
  • f - Function
  • i - ?

f

f Translation Example Usage
BATT0() Jump • ?
BATT1() Battle • Z-Target Morpha
BATT2() Battle • ?
BATT3() Battle • ?
BATT4() Battle • Charge Spin Attack
DATA0() Data • ?
DATA1() Data • ?
DATA2() Data • ?
DATA3() Data • ?
DATA4() Data • ?
DEMO0() Cutscene • ?
DEMO1() Cutscene • Sacred Forest Meadow Cutscenes (?)
DEMO2() Cutscene • ?
DEMO3() Cutscene • ?
DEMO4() Cutscene • ?
DEMO5() Cutscene • ?
DEMO6() Cutscene • ?
DEMO7() Cutscene • ?
DEMO8() Cutscene • ?
DEMO9() Cutscene • Emerge From Tunnel
FIXD0() Fixed • ?
FIXD1() Fixed • Bombchu Bowling (?)
FIXD2() Fixed • ?
FIXD3() Fixed • Inside Bazaar
• Inside Impa's House (Top-Down View)
FIXD4() Fixed • Depression With Grotto (Spot 05)
• Exit Link's House
• Potion Shop 2 (?)
JUMP0() Jump • ?
JUMP1() Jump • Jump Across Gap
JUMP2() Jump • Climb
JUMP3() Jump • Jump Into Water
JUMP4() Jump • ?
KEEP0() Target • ?
KEEP1() Target • Z-Target Object or NPC
KEEP2() Target • ?
KEEP3() Target • Talk
• Check Signs
KEEP4() Target • Get Small Item
• Play Ocarina
NONE None • ?
NORM0() Normal • ?
NORM1() Normal • Inside Zora's Domain
• Inside Temple of Time
NORM2() Normal • ?
NORM3() Normal • Ride Epona
NORM4() Normal • ?
PARA0() Parallel • ?
PARA1() Parallel • Z-Target
• Pull or Push Object
PARA2() Parallel • ?
PARA3() Parallel • ?
PARA4() Parallel • ?
SPEC0() Special • ?
SPEC1() Special • ?
SPEC2() Special • ?
SPEC3() Special • ?
SPEC4() Special • ?
SPEC5() Special • Fly With Hookshot
SPEC6() Special • Inside Castle Hedge Maze
SPEC7() Special • ?
SPEC8() Special • ?
SPEC9() Special • Enter Gerudo Training Ground
SUBJ0() Subjective • ?
SUBJ1() Subjective • ?
SUBJ2() Subjective • ?
SUBJ3() Subjective • First Person View
• Slingshot
SUBJ4() Subjective • Crawl Through Tunnel
UNIQ0() Unique • Exit Bazaar to Kakariko
UNIQ1() Unique • Hang Off Ledge
UNIQ2() Unique • Go Into Entrances
• Dive
UNIQ3() Unique • ?
UNIQ4() Unique • ?
UNIQ5() Unique • ?
UNIQ6() Unique • Twinrova Battle Intro Scene
UNIQ7() Unique • Inside Carpenter's Tent
• Inside Impa's House
• Inside Stable
UNIQ8() Unique • ?
UNIQ9() Unique • Pop Out of Grotto
• Use Din's Fire

i

i Translation Example Usage
-1 • Get Small Item
• Go Into Entrance
• Play Ocarina
• Twinrova Battle Introduction Scene
0 • Swim
1 • Z-Target Object
• Fly With Hookshot

m

m Translation Example Usage
BATTLE Battle • Z-Target Morpha
BOOKEEPON Boomerang + Target • Throw Boomerang
BOOMERANG Boomerang • Take Out Boomerang
BOWARROW Bow & Arrow • Aim Bow
• Hookshot
BOWARROWZ Bow & Arrow + Z-Target • Aim Bow
• Hookshot + Z-Target
CHARGE Charge • Charge Spin Attack
CLIMB Climb • Climb
CLIMBZ Climb + Z-Target • Climb + Z-Target
FOOKSHOT Hookshot • Fly With Hookshot
FREEFALL Free-Fall • Free-fall
HANG Hang • Hang Off Ledge
HANGZ Hang + Z-Target • Hang + Z-Target
JUMP Jump • Jump Across Gap
KEEPON Target • Z-Target Object
NORMAL Normal • Crawl Through Tunnel
• Ride Epona
PACHINCO Slingshot • Fairy Slingshot
PARALLEL Parallel • Z-Target
PUSHPULL Push & Pull • Push & Pull
STILL • Slash Sword
SUBJECT Subjective • First-Person View
TALK Talk • Talk
• Check Signs

s

s Translation Example Usage
BOSS_BAL Boss - Volvagia • Volvagia Battle
BOSS_BARI Boss - Barinade • Barinade Battle
BOSS_DODO Boss - Dodongo • King Dodongo Battle
BOSS_FGANON Boss - Phantom Ganon • Phantom Ganon Battle
BOSS_GANON1 Boss - Ganon • Ganon Battle
BOSS_GANON2 Boss - Ganon • Ganon Battle
BOSS_GOMA Boss - Gohma • Gohma Battle
BOSS_MOFA Boss - Morpha • Morpha Battle
BOSS_SHADES Boss - Shadest • Bongo Bongo Battle
BOSS_TWIN0 Boss - Twinrova • Twinrova Battle (On Platforms)
BOSS_TWIN1 Boss - Twinrova • Twinrova Battle (On Floor)
CIRCLE0 Circle • ?
CIRCLE2 Circle • ?
CIRCLE3 Circle • Exit Link's House
CIRCLE4 Circle • ?
CIRCLE5 Circle • Dive
CIRCLE6 Circle • ?
CIRCLE7 Circle • Depression With Grotto (Spot 05) (?)
• Potion Shop 2 (?)
DEMO0 Cutscene • Spot 05 Cutscenes (?)
DEMO1 Cutscene • ?
DEMO3 Cutscene • Emerge From Tunnel
DEMO4 Cutscene • ?
DEMOC Cutscene • Pop Out of Grotto
• Use Din's Fire
DOOR0 Door • ?
DOORC Door • Enter (?) Dungeon Shutter Door
DUNGEON0 Dungeon • Inside Zora's Domain
DUNGEON1 Dungeon • Inside Hall of Great Fairy's Fountain
DUNGEON2 Dungeon • Inside Talon's House
FISHING Fishing • Fishing (?)
FIXED0 Fixed • ?
FIXED1 Fixed • Inside Bombchu Bowling
FREE0 Free • Boss Introduction Cutscenes
FREE2 Free • ?
HIDAN1 Fire Dungeon • On Fire Temple Elevator Block
HIDAN2 Fire Dungeon • ?
HIDAN3 Fire Dungeon 3 • ?
HORSE0 Horse • ?
ITEM0 Item • ?
ITEM1 Item • ?
ITEM2 Item • Navi
• Get Small Item
• Play Ocarina
LIFTBEAN Bean Elevator • ?
MORI1 Forest • ?
MORI2 Forest • ?
MORI3 Forest • ?
NONE None • ?
NORMAL0 Normal • While Playing as Child Link
NORMAL1 Normal • Play as Adult Link
• Use Fairy Slingshot
NORMAL2 Normal • Inside Ice Cave
NORMAL3 Normal • Swim
NORMAL4 Normal • ?
PREREND0 Prerender • Inside Bazaar
• Inside Impa's House (Top-Down View)
PREREND1 Prerender • Inside Carpenter's Tent
• Inside Impa's House (Normal View)
PREREND3 Prerender • Inside Castle Hedge Maze
RAIL3 On Rails • Crawl Through Tunnel
SCENE0 Scene • ?
SCENE1 Scene • Go Into Entrances
SPOT05A Sacred Forest Meadow A • ?
SPOT05B Sacred Forest Meadow B • ?
START0 Start • ?
START1 Start • Exit Shops to Kakariko Village
• Exit Tunnel to Castle Hedge Maze
TAKO Octopus • ?
TEPPEN Summit • ?
TOWER0 Tower • ?
TOWER1 Tower • ?
UFOBEAN Bean UFO • ?
UO_FIBER ? • ?

Input Display

Small, colored squares at the bottom right of the screen show which buttons you are pressing. This display is enabled by default in the Master Quest Debug ROM.

Time Display

This display shows the current time in-game, the current skybox time, and how many days that have passed in-game since the file was loaded. It can be enabled by changing RC02 to 1 via the Memory Editor.

  • HIRU/YORU: Day/Night.
  • T000: Days that have passed since the file was loaded.
  • E000: Days that have passed since the file was loaded.
  • ZELDATIME: Current in-game time.
  • VRBOXTIME: Current skybox time.