Proto:The Legend of Zelda: Twilight Princess
This page details one or more prototype versions of The Legend of Zelda: Twilight Princess.
A kiosk demo of The Legend of Zelda: Twilight Princess was leaked by nameless ninjas. Judging by text differences, it can be placed between the Wii and GC releases, but bears similarities to the demo shown at E3 2006.
| Map Select|
A list of every map in the game. (And maybe some that aren't?)
When playing the demo, if you don't touch the controller for roughly 3 minutes, the demo ends. The Action Replay code 02472186 00000000 disables that timer.
While the demo only has 2 stages (Dungeon and Fishing), there are some more stages in the files that were likely going to be in the demo.
Saving Colin (F_SP102)
Starts with the Hyrule Field cutscene, however, the secondary enemies in the chase aren't in the game (making it awkward when the camera shakes for nothing). After finishing the chase by hitting the bulblin a certain number of times, you reach the bridge face-off. After hitting the bulblin off the bridge, the cutscene is cut short, because the cool Link on Epona scene is completely removed, and instead it brings you back in control of Link without Epona. At this point, the game crashes on a black screen.
Breaking Wolf Link out of Prison (R_SP107)
Couldn't get it to load (still trying), but it looks to contain all the way from Wolf Link's meeting with Midna to his meeting with Zelda.
Henna's Fishing Hole House (R_SP127)
While the Fishing Hole itself is playable in the demo, the house you start in is not. Apparently it was meant to, though, because the house is here and works in-game. Trying to leave the house crashes the game, and strangely, when talking to Henna, you have to spend 20 rupees in order to fish (but you start the stage with none). By using a cheat code, you can get enough rupees to pay for the trip, however after it fades to black, the game crashes.
A larger version of the "nighttime" icon from Majora's Mask's in-game timer, with a few extra differences (it has no eye and lacks the shading under the lip).
Used for the sides of the magic meter to make it look fancier (even though it was eventually scrapped anyway).
Half of a wire-frame globe. This texture is used in another Nintendo game, Pikmin 2. Twilight Princess started development around the time Pikmin 2 was released, so this asset would make sense to be here.