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Proto:Tomato Adventure/Gimmick Land

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This is a sub-page of Proto:Tomato Adventure.

A prototype of Tomato Adventure, while it was known as Gimmick Land and was on Game Boy Color (rather than Game Boy Advance) was discovered among the September 2020 lotcheck leaks.

Title Screen

While the intro is mainly the same, significant differences can be seen in the title screen; namely the background is themed on gears rather than tomatoes, and the game is named "Gimmick Land: Tomato Head's Secret" (ギミックランド トマト頭のひみつ). Like the final game, the ン is stylised with gear art too, but some different colors are used on the kana/characters.

Gimmick Land title screen.png

Early Staff Credits

A different selection of staff credits can be seen in the ending of the lotcheck leak prototype. The menu (in terms of it being a scrolling list of staff with the Gimmicks the player obtained listed at the side) though the same features quite a number of text differences/missing/additional staff.

The ending can presumably be seen by beating the game without any hacking needed, but to save time enabling codes 01E64FC1 and 010150C1 after watching the intro and leaving the house will automatically play them after walking through a door.

Additionally unlike the final game, there is no option to save the game after watching the credits.

  • The prototype has a "sound program" (possibly the "sound engineer" role by Kiyomi Tanaka in the final) credit by Ryuuichi Satou. The main music and sound effect credits remain the same.
  • The "artwork" heading is missing (possibly the official non-sprite artwork). In the previously mentioned Nintendo Online Magazine interview, the staff note Nintendo worked on the package and manual.
  • A "debug" header is included in the prototype with lots of names, which is not included in the final.
  • An "AlphaDream staff" heading the final does not have.
  • Various headings in both versions include additional staff in the final version.
  • The final added a "producer" heading with staff the prototype does not have, including Shinji Hatano (Nintendo), Yasushi Mizutani (Graphic Research).
  • Instead of the "All Rights, including the copyrights of Game, Scenario, Music and Program, reserved by NINTENDO and ALPHADREAM." message is a simple "2001 ALPHADREAM" message.
  • Lack of planning arrangement staff (Yuuji Abe, Takahiko Idaira, Takahiro Murakami)

Formatting:

  • Line breaks appear which don't appear in the final game, likely as the Game Boy Advance has more space.
  • The credits are shown without the Staff Credits (スタッフクレジット) title.

Missing Content

Lack of Sound Test/'Postgame'

Since unlike the final game it may not be possible to save the game after defeating Abiwrath, the sound test cannot be accessed the final way (by interacting with the television after Seremo fixes it) and it is not known if it exists in the game at this point.

Battle

In the leaked prototype, most characters in battle are not animated, and curiously an area of white space fills most of the screen, unlike the full battle backgrounds in the final game.

Unused Music

Hmmm...
To do:
YouTube videos of rips are available here. Convert them to .OGG, fix the start and end times and upload them here.

Music tracks 0x0A, 0x1E and 0x9A seem to be unused. See Notes:Tomato Adventure for instructions on how to hack them in game.

(Source: Torchickens (activation) and Jake Mullins (rips))