Proto:Toy Story 2: Buzz Lightyear to the Rescue (PlayStation)/May 7, 1999 Preview
This is a sub-page of Proto:Toy Story 2: Buzz Lightyear to the Rescue (PlayStation).
This prototype is documented on Hidden Palace.
A preview build with a date of May 7 1999, five months older than the final game. It was released by Hidden Palace in April 2021. This preview was the one shown on E3 1999.
Contents
General
This build is a bit earlier than the Winter Jampack Demo version, and it's very similar to it having the same title screen and loading pictures. It starts with very short cutted FMVs, and it misses music files for the game. Three levels are playable through a level selection screen that was also present but disabled in the Winter Jampack Demo version: Andy's House, Andy's Neighborhood, and Slime Time (Dark Alley). An Elevator hop level demo play exists like in the demo version. These levels have minor diferences compared to the Winter Jampack Demo version ones. All collision files for these levels are missing the unused test areas that were included since the Winter Jampack Demo version.
It also contains a very early in development and unused playable version of Construction Yard and some more unused level and placeholder files. The same options screen from the Winter Jampack Demo version is accessible on the main menu without hacks, and the Particle tech demo still exists in the prototype (not accessible without hacks), but unused powerups from the demo version are missing in this build.
Andy's House
This level has some little differences from the Winter Jampack Demo version:
- Andy's room walls design have more stars than later versions.
- Borders and windows on Andy's room are colored blue.
Prototype | Final |
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- Walls, and other elements are colored red, using different textures.
Prototype | Final |
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- There are some texture, and small scene differences in the kitchen.
Prototype | Final |
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Andy's House (Early Collision File)
An early collision file for Andy's house is used as placeholder on some of the unimplemented level folders. This collision file dates 19 mar. 1999 and seems to be earlier than the pre-release video.
Level Differences from Pre-Release Video
There are lots of level differences matching what can be seen in a pre-release video:
- There's a bin in Andy's room (we can also see that drawers are deeper).
- There's a vent connecting the livingroom and the kitchen.
- The lamp from the garage has a big metal cover.
Level Differences Earlier than Pre-Release Video
There are minor differences from what can be seen in a pre-release video dating this collision file earlier than it:
- There are stairs to the garret instead of a rope.
Andy's Neighborhood, and Slime Time
These levels doesn't have noticeable differences from the Winter Jampack Demo version.
Construction Yard
A very early in development version of Construction Yard is present in the files and can be played using the GameShark code 80085C90 0004 and then selecting Andy's House level in the level selector.
It is very incomplete: buttons are non-functional, paint bucket is non-functional, there's no scene animations (like the shelves), and misses all entities (coins, characters, enemies, etc.). It also has several differences from the final version:
- Certain objects such as the wood pallets have no collision.
- A large cement mixer truck is present instead of the final game's much smaller yellow trailer.
- The adjacent wheelbarrow is much further back and there is no moveable brick.
Prototype | Final |
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- There is a ladder in one of the level corners.
- Buzz does not sink into the cement.
- In the center of the building, instead of a platform with Slinky there is a large pillar.
Prototype | Final |
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- The elevator is in the large pillar instead of the back of the building and it has a metal covering.
- The steps for the bulldozer are at the side instead of the back.
Prototype | Final |
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- The building design is very different.
- The wall next to the cement mixer disappears if you get near due to that wall being misplaced on the near-model.
- The door to the large trailer doesn't open but can be walked through since it has no collision.
- The LOD model inside the trailer has no walls, making them disappear in the distance.
- As commented before, shelves inside the trailer don't animate.
- Paint bucket is filled with orange ink, and it can't be pushed.
- There's an additional pipe and button for removing the ink that is missing in the final version. As commented before, buttons are non-functional.
Cut Level / Test Area (LEVEL06)
There's an unused collision file under /LEVEL06 folder for a small area that doesn't look similar to any existing level in the final game. This might have be used on an early/cut final boss level (replaced by Bombs Away!), or as a test area. Its walls have a defined height and a very complex design pattern, being flipped for some reason (this means that you were able to leave the area, but not able to enter it). It also has something like a skate ramp, a cone, and what seems to be a fire hydrant. There's also a curb and some damaging (green) area near it.
Elevator Hop
This level plays automatically in demo mode when you leave the game on without using the controller (It plays after the 3 level selector levels). The same flying animation path from Winter Jampack Demo is used.
However, it changes some textures, and its design misses the sliding vents that already existed in the Winter Jampack Demo and final version.
Prototype | Winter Jampack Demo |
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Prototype | Winter Jampack Demo |
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Elevator Hop (Early Scene File)
There's an unused version of Elevator Hop's scene file under /LEVEL06 folder dated 29 apr. 1999 (the final used one dates 30 apr. 1999). This early scene file with only 1 day of difference from the used one, has minor design changes, but a completely different flying path.
This early flying path travels through the electric area and the vents doing some interesting 90º turns, and also reaches the control room.
Al's Penthouse
This level is very early in development, being more incomplete than the Winter Jampack Demo version.
- The level is missing almost all textures in its scene file.
- Train room and studio room scene data is missing.
- Studio room collision is just a single block.