Proto:Transformers (PlayStation 2, International)/Build 6226
This is a sub-page of Proto:Transformers (PlayStation 2, International).
This prototype is documented on Hidden Palace.
A late US proto, built eleven days before the US retail version. Despite being eleven days prior, there are some interesting changes!
To do:
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Contents
Extras Images
All extras images are stored as a .JPG, with each image being split into two images. Image A is 512x512 while Image B is 512x128. In-game, Image B is rotated 90 degrees counter-clockwise then combined with Image A to form a full 640x512 image.
For the sake of simplicity, all images shown here are combined and converted into a .PNG file. The black borders are part of the image.
Hot Shot Vehicle Render
6226 sports a watermark in the bottom right.
6226 | US Retail |
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Optimus Prime Transformation Renders
6226 has a thin white line on the right of the image, jutting over the black background. The rightmost transformation sequence's shadow is also cut off.
6226 | US Retail |
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6226 has larger black boundaries present on the top and bottom of the image.
6226 | US Retail |
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Hot Shot Transformation Render
More space was added between each transformation sequence and some additional frames were added. The image was also made wider.
6226 | US Retail |
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Cyclonus Render
Build 6226's render depicts Cyclonus with Crumplezone present in his chest in robot mode. This doesn't appear to be an earlier iteration of Cyclonus' model, but rather an error done while rendering the image. Extracting Cyclonus' retail model reveals that the chest variant of Crumplezone is present in the same configuration as seen in Build 6226's render. In-game, Crumplezone is merely hidden until Cyclonus transforms into a helicopter. It's likely that whoever initially rendered this image simply forgot to hide Crumplezone, requiring the image to be re-rendered later.
6226 | US Retail |
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Promotional Materials
Retail drops four of the "Fast Facts" and increased the size of the text for the remaining three.
6226 | US Retail |
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Antarctica Boss Fight Trigger
File directory: tfa.zip\LEVELS\EPISODES\02_ANTARCTICA
The ANTARCTICA03.TDB and CREATURE.TDB files indicate that the coordinates and radius of the Starscream boss fight trigger were adjusted slightly.
6226 | US Retail |
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Position: -123.531 3071.08 -20.9207 |
Position: -126.233 3067.3 -20.9207 |
Build Date and Build Version
Found at 0x00532d90 in the .ELF file.
Transformers Armada $Revision: 6226 $ $Date: 3/12/04 7:35p $ GOLD