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Proto:Transformers (PlayStation 2, International)/Build 6226

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This is a sub-page of Proto:Transformers (PlayStation 2, International).

Hiddenpalace.org logo.png  This prototype is documented on Hidden Palace.

A late US proto, built eleven days before the US retail version. Despite being eleven days prior, there are some interesting changes!

Hmmm...
To do:
  • CAMERASPAL.BIN and CAMERASWSPAL.BIN in USERINTERFACE\UIDATA\PREGAME were changed.
  • In ta_xtras\USERINTERFACE\EXTRAS\EXTRASITEMS.TDB, "autobots_11" is present in 6226 but missing in retail. Is this anything significant?

Extras Images

All extras images are stored as a .JPG, with each image being split into two images. Image A is 512x512 while Image B is 512x128. In-game, Image B is rotated 90 degrees counter-clockwise then combined with Image A to form a full 640x512 image.
For the sake of simplicity, all images shown here are combined and converted into a .PNG file. The black borders are part of the image.

Hot Shot Vehicle Render

6226 sports a watermark in the bottom right.

6226 US Retail
TFA2004 6226 AUTOBOTS 24 AB.png
TFA2004 6240 AUTOBOTS 24 AB.png

Optimus Prime Transformation Renders

6226 has a thin white line on the right of the image, jutting over the black background. The rightmost transformation sequence's shadow is also cut off.

6226 US Retail
TFA2004 6226 AUTOBOTS 05 AB.png
TFA2004 6240 AUTOBOTS 05 AB.png

6226 has larger black boundaries present on the top and bottom of the image.

6226 US Retail
TFA2004 6226 AUTOBOTS 06 AB.png
TFA2004 6240 AUTOBOTS 06 AB.png

Hot Shot Transformation Render

More space was added between each transformation sequence and some additional frames were added. The image was also made wider.

6226 US Retail
TFA2004 6226 AUTOBOTS 31 AB.png
TFA2004 6240 AUTOBOTS 31 AB.png

Cyclonus Render

Build 6226's render depicts Cyclonus with Crumplezone present in his chest in robot mode. This doesn't appear to be an earlier iteration of Cyclonus' model, but rather an error done while rendering the image. Extracting Cyclonus' retail model reveals that the chest variant of Crumplezone is present in the same configuration as seen in Build 6226's render. In-game, Crumplezone is merely hidden until Cyclonus transforms into a helicopter. It's likely that whoever initially rendered this image simply forgot to hide Crumplezone, requiring the image to be re-rendered later.

6226 US Retail
TFA2004 6226 DECEPTICONS 27 AB.png
TFA2004 6240 DECEPTICONS 27 AB.png
(Source: Mecha)

Promotional Materials

Retail drops four of the "Fast Facts" and increased the size of the text for the remaining three.

6226 US Retail
TFA2004 6226 PROMOTIONAL 02 AB.png
TFA2004 6240 PROMOTIONAL 02 AB.png
TFA2004 6226 PROMOTIONAL 03 AB.png
TFA2004 6240 PROMOTIONAL 03 AB.png

Antarctica Boss Fight Trigger

File directory: tfa.zip\LEVELS\EPISODES\02_ANTARCTICA

The ANTARCTICA03.TDB and CREATURE.TDB files indicate that the coordinates and radius of the Starscream boss fight trigger were adjusted slightly.

6226 US Retail

Position: -123.531 3071.08 -20.9207
RadiusX: 30
RadiusY: 30

Position: -126.233 3067.3 -20.9207
RadiusX: 27
RadiusY: 27


Build Date and Build Version

Found at 0x00532d90 in the .ELF file.

Transformers Armada $Revision: 6226 $ $Date: 3/12/04 7:35p $ GOLD