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Proto:Turok: Dinosaur Hunter (Nintendo 64)

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This page details one or more prototype versions of Turok: Dinosaur Hunter (Nintendo 64).

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Hiddenpalace.org logo.png  This prototype is documented on Hidden Palace.

An early prototype of the N64 Turok was found on an SGI Indy machine owned by Acclaim. The ROM file, simply named "biglevel", was released on the Obscure Gamers forums in 2018.

This build seems to be a slightly later version of the one shown at E3 1996, although the gameplay seems to be very similar.

To get this to run in an emulator, you'll have to fix the bootcode and pad the ROM to 128 MB.

General Differences

  • No splash screens or logos play before the title screen appears.
  • All of the weapons are unlocked at the start.
Proto Final
TurokProtoTitle.png Turok- Dinosaur Hunter (Nintendo 64)-title.png

The title screen is very different: Turok's face is shown, an early version of the logo is shown at the top-left, and only "PRESS START" is present.

TurokProtoInstructions.png

Pressing Start on the title screen shows the instructions for the game. Pressing Start again leads into the game.

Proto Final
TurokProtoStartingPoint.png TurokFinalStartingPoint.png
  • You are in a map which doesn't match any of the maps from the final game.
  • The textures seem to look different; they're also slightly darker than in the final.
  • The HUD is rather simplistic; the boxes are black with silver outlines, and the icons are different. The font is also different, and is more yellow than in the final.
  • The weapon selection box seems to be very different; it's a translucent black box with a black outline, and all of the weapons present are shown in the prototype. In the final, the box is omitted, and three weapons are shown.
  • The pause menu is rather very different; it's black-boxed, and the only options you can choose are to resume the game, teleport to three different locations, and return to the title screen.

Sound Differences

  • The sounds of the bow are slightly higher-pitched and are higher quality.
  • The sound of cocking a pistol is slightly longer.
  • The sound of firing a pistol is punchier.

The main theme uses a slightly different arrangement with an additional flute tune.

Model and Animation Differences

Some of the models are slightly different; the pistol is an example.

Weapons

  • A tomahawk is present, which was later scrapped. It's completely functional, and it seems to be about on par with the knife.
  • The Tek arrows aren't available for the cross and bow yet.
  • There's no animation for the pistol when you fire it.
  • No explosive ammo is released when you fire any shotgun.
  • Taking out an auto shotgun doesn't show Turok's hand and is missing the pump entirely.
  • The rate of firing the pulse rifle is faster.
  • The Alien Weapon originally had a target on its sight that was replaced with more glowing plasma in the final. It scortches the ground when you fire it, as opposed to the shots exploding a second or so after reaching their target.
  • When you fire the quad rocket launcher, the rockets don't seem to go in a spiral.
  • The particle accelerator's functionally is incomplete. It doesn't fire properly, so enemies won't be affected. It also rotates clockwise, as opposed to anticlockwise in the final.
  • The fusion cannon is visually unfinished. It is missing the electric features and is sporting a yellow-green color, as opposed to red in the final.
  • The Chronoscepter hasn't been implemented yet.

Enemies

  • The animations of the enemies are rather basic and are missing tons of animations from the final.
  • The human enemy model designs are more basic, and have lower quality textures in the prototype. They can also attack each other.
  • Enemies don't always focus on the player and run around aimlessly.
  • Only two human enemies exist in the prototype (the poacher and the campaigners soldier):
    • The poacher is wearing a white shirt with green overalls. In the final, he wears a green shirt and yellow-green pants.
    • The campaigners soldier's armor is smaller, and his belly is exposed. He also wears smaller, black boots.
  • The raptors have a more scaly texture, they have a basic AI, and are missing attack and death animations.
  • The stronger, red variant of the Leaper hasn't been implemented yet.
  • The Purlin is missing most of its attacks.
  • The blue variant of the Alien Infantry is the only variant present in the prototype. It has primitive AI and is missing animations.
  • The design of the Attack Robot is simplistic and can use both rocket and machine gun attacks. These attacks were divided betweem a new yellow variant for the final, where the red variant uses a machine gun and the yellow variant uses rockets.