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Proto:Turok 2: Seeds of Evil (Nintendo 64)

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This page details one or more prototype versions of Turok 2: Seeds of Evil (Nintendo 64).

Hiddenpalace.org logo.png  This prototype is documented on Hidden Palace.

A Not For Resale cartridge of the N64 Turok 2 was used around October 1998 to showcase the game in stores. The ROMs (one each of US and Europe) are dated September 2, 1998, over two months before the final builds. Aside from the game ID, the two demos are almost completely identical, and contain a surprising number of differences from the final game.

Hmmm...
To do:
Complete with the help of [1].

Debug Display

Can be enabled with GameShark code 80137EA3 00??, where "01" is the build date and "02" is the full debug display.

(Source: Gilgamesh)

The string for the build date is located at 0x4C6C:

Sep  2 1998 17:50:06

General Differences

  • The Expansion Pak is not supported, and as such there's no hi-res support.
  • An Acclaim logo is overlaid over the screen at all times.
  • The demo uses a 16 MB cartridge. The final game uses a 32 MB cartridge.
  • Multiplayer support is disabled.
  • No blood is present, and there's no way to turn the blood on (the relevant option is absent from the Options menu).
  • The game will reset to the title screen if there's no input for 60 seconds unless the game is paused.

Main Menu

  • The prototype doesn't play any music on the main menu.
  • There's no Cheats menu. It doesn't matter much, though, as you start the game with most of the weapons anyway.
  • The two control types are called "Turok" and "Golden". The final instead uses "Expert" and "Arcade".
  • Several options are missing: Resolution, Blood Color, Look Spring, Auto Aim, and Opacity.
  • Trying to change the Weapon Select option crashes the prototype. The default is "Norm", as opposed to "Quick" in the final.
  • The Control Stick sensitivity (called "Horz/Vert Analog" in the prototype and "Control Stick Horz/Vert" in the final) is a lot higher, and can only be toned down for the horizontal (X-axis). The vertical (Y-axis) option is completely non-functional.
  • The sound test is missing.

Gameplay Differences

  • Save points are disabled. Instead, you can start the game from one of three predefined locations in the first level (the only playable level) on the main menu.
  • The prototype has Check Points (from the first Turok). They're completely non-functional and were removed outright for the final.
  • You can't climb down ladders. This was fixed for the final.
  • You can damage yourself with your own weapons (i.e. explosions). This is not possible in the final.