This page details one or more prototype versions of Ultima Online.
|This page is rather stubbly and could use some expansion.|
Are you a bad enough dude to
Public Beta (July 1997)
A CD containing a beta of the game was sent to over 50,000 people at a small cost of $5. This was done to test the server capacities and discover bugs that flew under Origin's radar. The beta was closed once the finished game became available, ending with several thousand demons being unleashed on its players.
Credits are not implemented at this point.
client.exe contains some unique error messages:
TOO MANY GUMP DIRTY RECTS! This is no longer a function that should be used. Use CopyGumpToBuf instead. damn art bug Bugger Someone tried to call GetZVal with theOffset not between 0 and 2
The Ultima series
|Apple II||Ultima • Ultima V: Warriors of Destiny|
|Commodore 64||Ultima VI: The False Prophet|
|Atari 8-bit||Ultima IV: Quest of the Avatar|
|Amiga||Ultima IV: Quest of the Avatar • Ultima VI: The False Prophet|
|DOS||Ultima I • Ultima V: Warriors of Destiny • Ultima VI: The False Prophet • Ultima VII: The Black Gate • Ultima VII Part Two: Serpent Isle (Prototype) • Ultima VIII: Pagan|
|Windows||Ultima Online (Prototype) • Ultima IX: Ascension|
|Worlds of Ultima|
|DOS||Worlds of Ultima: The Savage Empire • Ultima: Worlds of Adventure 2: Martian Dreams|
|DOS||Ultima Underworld: The Stygian Abyss|
|DOS||Akalabeth: World of Doom (1996)|