If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Proto:Ultima Online

From The Cutting Room Floor
Jump to navigation Jump to search

This page details one or more prototype versions of Ultima Online.

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Public Beta (July 1997)

A CD containing a beta of the game was sent to over 50,000 people at a small cost of $5. This was done to test the server capacities and discover bugs that flew under Origin's radar. The beta was closed once the finished game became available, ending with several thousand demons being unleashed on its players.

Credits are not implemented at this point.

Developer Texts

client.exe contains some unique error messages:

TOO MANY GUMP DIRTY RECTS!
This is no longer a function that should be used.  Use CopyGumpToBuf instead.
damn art bug
Bugger
Someone tried to call GetZVal with theOffset not between 0 and 2