Proto:Unreal Tournament (PC, 1999)/Version 222/Deathmatch Levels/DM-Codex
This is a sub-page of Proto:Unreal Tournament (PC, 1999)/Version 222/Deathmatch Levels.
Contents
Lighting
The lighting in v222 is slightly darker and less colorful than it is in the final game.
Prototype | Final |
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Prototype | Final |
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BioRifle Room
The BioRifle room and the hallway leading to it on the first floor are missing in v222.
Prototype | Final |
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Prototype | Final |
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Prototype | Final |
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Sniper Rifle Room
The room containing the Sniper Rifle, ammo for it, and a hidden Invisibility are absent as well.
Prototype | Final |
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Prototype | Final |
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Bottom to Middle Elevator
The elevator that connects the bottom floor with the middle floor does not appear in this version of DM-Codex. The path that leads to it on the bottom floor quickly leads to a dead-end.
Prototype | Final |
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Prototype | Final |
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CilffyB Secret Room
Probably the biggest loss of all, the secret room containing CliffyB’s face is absent.
Prototype | Final |
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Shield Props
Once again, the sword and shield props in the final version of this level are not in its v222 version.
Prototype | Final |
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Prototype | Final |
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Prototype | Final |
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Prototype | Final |
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Sky
The clouds in the sky scroll much faster than they do in the final game.
Coronas
Light sources have no coronas in v222.
Prototype | Final |
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Shock Rifle
In v222, the Shock Rifle and ammo are in the dead-end hallway, not the hallway that leads to the bottom to middle floor elevator.
Prototype | Final |
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Top Medkits
There are no Medkits in the same room with the Rocket Launcher and Rocket ammo in v222.
Prototype | Final |
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White Pillar
The white pillar to the left of the Ripper ammo can be walked through in v222. This is fixed in the final game.
Prototype | Final |
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