Proto:Unreal Tournament (PC, 1999)/Version 222/Deathmatch Levels/DM-Grinder
This is a sub-page of Proto:Unreal Tournament (PC, 1999)/Version 222/Deathmatch Levels.
Contents
Changed Textures
DM-Grinder received a huge visual makeover between v222 and the final game. In v222, DM-Grinder uses a different metal floor texture, different wood texture, and a different brick wall texture.
Metal Floor
The metal floors are brown instead of grey.
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Wooden Floor
The wooden floors are much darker than they are in the final game.
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Brick Wall
The brick texture used is a completely different design than the one seen in the final level.
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Crates
Crates use a metal texture instead of the wooden one the final crates use.
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Ramp
The ramp that leads to the BioRifle area uses a pink metal texture that the rims of nearby walkways use instead of the grey metal floor the final ramp has.
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Rocket Launcher and Lava Room Lighting
The red lighting in the Rocket Launcher room and the room with the Body Armor is noticeably less vivid than it is in the final game.
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Coronas
There are no coronas on light sources in v222.
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UDamage
The UDamage is a Sniper Rifle in v222. It is also further away from the edge.
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BioRifle
The BioRifle does not exist in v222’s take on DM-Grinder. There is nothing where the gun is, but there is a Flak Cannon and Rocket Launcher ammo pickup in place where the BioRifle ammo should be.
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Pulse Gun
The Pulse Gun and ammo are missing as well. In their place are two Shock Rifle ammo pickups.
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Body Armor
The Body Armor is facing the opposite direction in v222.
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Health Vials
The Health Vials are missing in this build.
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