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Proto:Unreal Tournament (PC, 1999)/Version 222/Deathmatch Levels/DM-KGalleon

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This is a sub-page of Proto:Unreal Tournament (PC, 1999)/Version 222/Deathmatch Levels.

Center of the Ship

There’s a huge network of crates and planks that connect every deck of the ship in the center of it in v222. The bottom of the ship has a lot of crates with wooden boards on them. Two of these boards are used to connect the bottom and second decks. A separate board that is not on the crates connects the second and top decks. The final game replaces it with AntiGrav Boots scattered throughout the level so that players can easily hop from one deck to another.

Prototype Final
Unrealtournament222kgalleonbottom1.png Unrealtournamentfinalkgalleonbottom1.png
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Unrealtournament222kgalleonbottom2.png Unrealtournamentfinalkgalleonbottom2.png
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Unrealtournament222kgalleonmid1.png Unrealtournamentfinalkgalleonmid1.png
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Unrealtournament222kgalleonmid2.png Unrealtournamentfinalkgalleonmid2.png
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Unrealtournament222kgalleontopplank1.png Unrealtournamentfinalkgalleontopplank1.png
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Unrealtournament222kgalleontopplank3.png Unrealtournamentfinalkgalleontopplank3.png

Outside Lighting

The lighting is a little bit darker in v222 than it is in the final game.

Prototype Final
Unrealtournament222kgalleonlighting1.png Unrealtournamentfinalkgalleonlighting.png
Prototype Final
Unrealtournament222kgalleonlighting2.png Unrealtournamentfinalkgalleonlighting2.png
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Unrealtournament222kgalleonlighting3.png Unrealtournamentfinalkgalleonlighting3.png

Reaching the Redeemer

The way to reach the Redeemer is quite different in v222. Instead of shooting at the torch underneath the lift that takes the player to the secret, the player has to walk into a book that is sticking out in the captain’s quarters. When the book has been “used”, the elevator will come down.

Prototype Final
Unrealtournament222kgalleonredeemerswitch.png Unrealtournamentfinalkgalleonredeemerswitch.png

Teleports

There are no teleports in v222’s DM-KGalleon.

Prototype Final
Unrealtournament222kgalleonteleport1.png Unrealtournamentfinalkgalleonteleport1.png
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Unrealtournament222kgalleonbodyarmor.png Unrealtournamentfinalkgalleonbodyarmor.png
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Unrealtournament222kgalleonteleport2.png Unrealtournamentfinalkgalleonteleport2.png
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Unrealtournament222kgalleonteleport3.png Unrealtournamentfinalkgalleonteleport3.png

Captain’s Quarters

The Captain’s quarters have different entity placement in v222. There is a Big Keg O’ Health on the bed and the Body Armor is closer to where the teleporter is in the final game. The Big Keg O’ Health is replaced by various ammo boxes and the Body Armor is moved to the left.

Prototype Final
Unrealtournament222kgalleoncaptainammo.png Unrealtournamentfinalkgalleoncaptainammo.png
Prototype Final
Unrealtournament222kgalleonbodyarmor.png Unrealtournamentfinalkgalleonbodyarmor.png

Big Keg O’ Health

There is an UDamage where the Big Keg O’ Health should be at. The Big Keg is in the Captain’s quarters in v222, and was likely moved to its final location after the UDamage was removed.

Prototype Final
Unrealtournament222kgalleonbigkeg.png Unrealtournamentfinalkgalleonbigkeg.png

Redeemer

In v222, the Redeemer is at the bow of the ship, where the Invisibility is in the final game. There is a Sniper Rifle and two boxes of ammo where the Redeemer is in the final version.

Prototype Final
Unrealtournament222kgalleoninvisibility.png Unrealtournamentfinalkgalleoninvisibility.png
Prototype Final
Unrealtournament222kgalleonredeemer.png Unrealtournamentfinalkgalleonredeemer.png

Invisibility

There is no Invisibility in v222.

AntiGrav Boots

V222’s DM-KGalleon does not have any AntiGrav Boots.

Prototype Final
Unrealtournament222kgalleonjumpboots1.png Unrealtournamentfinalkgalleonjumpboots1.png
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Unrealtournament222kgalleonjumpboots2.png Unrealtournamentfinalkgalleonjumpboots2.png
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Unrealtournament222kgalleonjumpboots3.png Unrealtournamentfinalkgalleonjumpboots3.png
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Unrealtournament222kgalleonjumpboots4.png Unrealtournamentfinalkgalleonjumpboots4.png
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Unrealtournament222kgalleonjumpboots5.png Unrealtournamentfinalkgalleonjumpboots5.png

Pulse Gun

The Pulse Gun is where the top deck’s Shock Rifle is in the final game instead of being on the bottom deck.

Prototype Final
Unrealtournament222kgalleonshockrifle.png Unrealtournamentfinalkgalleonshockrifle.png
Prototype Final
Unrealtournament222kgalleonshockrifle.png Unrealtournamentfinalkgalleonpulsegun.png

BioRifle

The BioRifle and its ammo do not appear in v222’s DM-KGalleon. The top deck BioRifle ammo is Pulse Gun ammo, while the lower BioRifle ammo is a Shock Rifle and the nearby ammo is Shock Rifle ammo.

Prototype Final
Unrealtournament222kgalleonbiorifle.png Unrealtournamentfinalkgalleonbiorifle.png
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Unrealtournament222kgalleonbioammo3.png Unrealtournamentfinalkgalleonbioammo3.png
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Unrealtournament222kgalleonbioammo1.png Unrealtournamentfinalkgalleonbioammo1.png
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Unrealtournament222kgalleonbioammo2.png Unrealtournamentfinalkgalleonbioammo2.png

Pulse Gun Ammo

In v222, the Pulse Gun ammo pickups near the Ripper are Ripper ammo pickups.

Prototype Final
Unrealtournament222kgalleonpulseammo.png Unrealtournamentfinalkgalleonpulseammo.png

Ripper Ammo

The Ripper ammo in the room with the Ripper is arranged differently in v222. Instead of being right next to each other, each of the two ammo pickups are next to a wooden support beam.

Prototype Final
Unrealtournament222kgalleonripperammo.png Unrealtournamentfinalkgalleonripperammo.png

Ripper

The Ripper is embedded into the ground in v222. The final game fixes this.

Prototype Final
Unrealtournament222kgalleonripper.png Unrealtournamentfinalkgalleonripper.png

Shield Belt

The Shield Belt does not rotate in v222.

Top Deck Windows

In v222, projectiles can go through the windows on the top floor, but cannot in the final game.