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Proto:Unreal Tournament (PC, 1999)/Version 222/Deathmatch Levels/DM-Pyramid

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This is a sub-page of Proto:Unreal Tournament (PC, 1999)/Version 222/Deathmatch Levels.

Textures

V222’s DM-Pyramid has several texturing differences compared to its final version.

Prototype Final
Unrealtournament222pyramidside.png Unrealtournamentfinalpyramidside.png

Floors

First, the floors use a different texture than they do in the final. The v222 texture are small and unevenly-placed stones, while the final game uses equal-sized tiles.

Prototype Final
Unrealtournament222pyramidfloor.png Unrealtournamentfinalpyramidfloor.png

Weapon Floor

The floor underneath the guns is different as well. V222 uses a mural of ‘’Unreal’’’s Na Pali heaven being lifted to the sky, while the final game uses a vaguely rose-shaped pattern.

Prototype Final
Unrealtournament222pyramidgunfloor.png Unrealtournamentfinalpyramidgunfloor.png

Roof

The roof of each floor uses a square-shaped design, while the final game uses a four-pointed star design.

Prototype Final
Unrealtournament222pyramidroof.png Unrealtournamentfinalpyramidroof.png

Tube Sides

The physical sides of the tube in the center use the same texture that the roof uses in v222. The final game changes it to a marble texture.

Prototype Final
Unrealtournament222pyramidtubeside.png Unrealtournamentfinalpyramidtubeside.png

Lighting

The level is darker than it is in the final game.

Prototype Final
Unrealtournament222pyramidlighting1.png Unrealtournamentfinalpyramidlighting1.png
Prototype Final
Unrealtournament222pyramidlighting2.png Unrealtournamentfinalpyramidlighting2.png

Ripper

The Ripper is a Sniper Rifle.

Prototype Final
Unrealtournament222pyramidripper.png Unrealtournamentfinalpyramidripper.png

Flak Cannon and Pulse Gun Ammo

This version of DM-Pyramid uses a strange ammo layout for the Flak Cannon and Pulse Gun, which are on the same floor. Instead of the ammo being right next to the weapon, like in the final game, the ammo is placed on the far corners of each side of the floor they’re on. For example, the left Flak Cannon ammo box is placed on the upper-left corner on the side of the floor they’re on. This strange layout is completely removed in the final game.

Flak Cannon

Prototype Final
Unrealtournament222pyramidflakcannon.png Unrealtournamentfinalpyramidflakcannon.png
Prototype Final
Unrealtournament222pyramidflakammo1.png Unrealtournamentfinalpyramidflakcannon.png
Prototype Final
Unrealtournament222pyramidflakammo2.png Unrealtournamentfinalpyramidflakcannon.png

Pulse Gun

Prototype Final
Unrealtournament222pyramidpulsegun.png Unrealtournamentfinalpyramidpulsegun.png
Prototype Final
Unrealtournament222pyramidpulseammo1.png Unrealtournamentfinalpyramidpulsegun.png
Prototype Final
Unrealtournament222pyramidpulseammo2.png Unrealtournamentfinalpyramidpulsegun.png

Shock Rifle and Ripper/Sniper Rifle Ammo

The floor with the Shock Rifle and Ripper/Sniper Rifle use a different ammo setup as well. First, there is only one ammo pickup available for each weapon instead of two. Second, the single ammo pickup is on a corner behind the weapon, not next to it.

Prototype Final
Unrealtournament222pyramidshockrifle.png Unrealtournamentfinalpyramidshockrifle.png
Prototype Final
Unrealtournament222pyramidripper.png Unrealtournamentfinalpyramidripper.png

UDamage

In v222, the UDamage is placed on a part of the top floor of the level. There is a Big Keg O’ Health where the UDamage should be.

Prototype Final
Unrealtournament222pyramidtop.png Unrealtournamentfinalpyramidudamage.png
Prototype Final
Unrealtournament222pyramidudamage.png Unrealtournamentfinalpyramidudamage.png

Body Armor

The Body Armor’s side is facing the player, not its front.

Prototype Final
Unrealtournament222pyramidbodyarmor.png Unrealtournamentfinalpyramidbodyarmor.png

UDamage Coronas

The coronas near where the UDamage is in the final game are much closer to each other in v222 than they are in the final game.

Prototype Final
Unrealtournament222pyramidudamage.png Unrealtournamentfinalpyramidudamage.png

Invisibility

In this build, there is an Invisibility and lights leading the player to it underneath the pyramid. The final game has an invisible block where the Invisibility and its lights should be; most likely an error on the level designer’s part.

Prototype Final
Unrealtournament222pyramidinvisibility.png Unrealtournamentfinalpyramidinvisibility.png