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Proto:Unreal Tournament (PC, 1999)/Version 222/Deathmatch Levels/DM-Turbine

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This is a sub-page of Proto:Unreal Tournament (PC, 1999)/Version 222/Deathmatch Levels.

Textures

DM-Turbine uses significantly different textures in v222.

Walls

All of the walls use a clean and white brick texture in v222. The final game changes them to a dark greenish brick texture that looks grimy.

Prototype Final
Unrealtournament222turbinewall1.png Unrealtournamentfinalturbinewall1.png
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Unrealtournament222turbinewall2.png Unrealtournamentfinalturbinewall2.png
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Unrealtournament222turbinewall3.png Unrealtournamentfinalturbinewall3.png

Lower and Top Level Floors

In v222, the floors on the lowest and top level use a blue tile texture. The final game changes it so that they use a concrete texture. The top level with the Minigun also uses a blue tile texture, but it’s changed to using a worn-down and light tan metal texture. The ramp that connects the Pulse Gun and Minigun rooms uses it as well. It uses the same texture the top level uses in the final.

Prototype Final
Unrealtournament222turbinefloor3.png Unrealtournamentfinalturbinefloor3.png
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Unrealtournament222turbinefloor4.png Unrealtournamentfinalturbinefloor4.png
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Unrealtournament222turbinefloor1.png Unrealtournamentfinalturbinefloor1.png
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Unrealtournament222turbineramp.png Unrealtournamentfinalturbineramp.png

Metal Floors

The floors throughout most of DM-Turbine use a purple metal texture in v222. In the final game, they use a worn-down light tan metal texture.

Prototype Final
Unrealtournament222turbinefloor2.png Unrealtournamentfinalturbinefloor2.png
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Unrealtournament222turbinefloor5.png Unrealtournamentfinalturbinefloor5.png

Elevator Room

The path containing the elevator that connects the bottom floor with the Rocket Launcher room is missing in v222. There is an Enforcer in front of where the entrance to the elevator room should be at the bottom level.

Prototype Final
Unrealtournament222turbineeleroom1.png Unrealtournamentfinalturbineeleroom1.png
Prototype Final
Unrealtournament222turbineeleroom2.png Unrealtournamentfinalturbineeleroom2.png

Secret Area

The secret area containing ammo and an Invisibility is not in this version of the map. However, the Invisibility is on top of the light fixture closest to where the secret area would be.

Prototype Final
Unrealtournament222turbinesecretarea.png Unrealtournamentfinalturbinesecretarea.png
Prototype Final
Unrealtournament222turbineinvisibility.png Unrealtournamentfinalturbineinvisbility.png

Crate Lighting

The lighting near most of the crates is much more subdued than it is in the final game.

Prototype Final
Unrealtournament222turbinecrate1.png Unrealtournamentfinalturbinecrate1.png
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Unrealtournament222turbinecrate2.png Unrealtournamentfinalturbinecrate2.png

BioRifle Room Lighting

Speaking of subdued, the orange lights in the BioRifle room are less orange than they are in the final game.

Prototype Final
Unrealtournament222turbinebiorifleroom.png Unrealtournamentfinalturbinebiorifleroom.png

Step Side Textures

The textures on the sides of the two steps near the Sniper Rifle use a different texture than the rest of the steps in DM-Turbine use. This one uses the texture the floor the BioRifle ammo is on uses.

Prototype Final
Unrealtournament222turbinestairs.png Unrealtournamentfinalturbinestairs.png

Pipes

The pipe models scattered throughout the map are missing in v222.

Prototype Final
Unrealtournament222turbinepipe1.png Unrealtournamentfinalturbinepipe1.png
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Unrealtournament222turbinepipe2.png Unrealtournamentfinalturbinepipe2.png

Rocket Launcher Room

The Rocket Launcher room is shorter than it is in the final game.

Prototype Final
Unrealtournament222turbinerocketlauncher.png Unrealtournamentfinalturbinerocketlauncher.png

Shock Rifle

There is a Minigun and bullet ammo boxes where the Shock Rifle and Shock Rifle ammo should be on the bottom floor. The bullet ammo is moved to the pillars behind where the Shock Rifle’s ammo should be.

Prototype Final
Unrealtournament222turbineshockrifle.png Unrealtournamentfinalturbineshockrifle.png
Prototype Final
Unrealtournament222turbineshockammo.png Unrealtournamentfinalturbineshockrifleammo.png

Shock Rifle Ammo

The Shock Rifle ammo near the bridge is in this build, but there doesn’t seem to be an actual Shock Rifle to use it with.

Shield Belt Room

The hidden room with the Shield Belt is much smaller, does not have Flak Cannon ammo, and does not have any colored lighting.

Prototype Final
Unrealtournament222turbineshieldbelt.png Unrealtournamentfinalturbineshieldbelt.png

Sniper Rifle

There is an extra box of Sniper Rifle ammo next to the Sniper Rifle in v222. The alcove the Sniper Rifle is in has purple lighting in v222, but orange lighting in the final game. The texture for the light fixture is different as well.

Prototype Final
Unrealtournament222turbinesniperrifle.png Unrealtournamentfinalturbinesniperrifle.png

BioRifle

In v222, the BioRifle is in the center of the crate it is on. The final version moves it so that it is closer to the wall the crate is near.

Prototype Final
Unrealtournament222turbinebiorifle.png Unrealtournamentfinalturbinebiorifle.png

Health Vials

There aren’t any Health Vials in v222’s take on DM-Turbine.

Prototype Final
Unrealtournament222turbinevials.png Unrealtournamentfinalturbinevials.png

Upper Minigun

The ammo near the upper Minigun is different. There is only one box of bullet ammo in the area and it is to the right of the Minigun, not across from it.

Prototype Final
Unrealtournament222turbineminigunammo.png Unrealtournamentfinalturbineminigunammo.png

Flak Cannon and Shock Rifle Ammo

Near the Flak Cannon are two Flak Cannon ammo boxes, not a Shock Rifle and Flak Cannon ammo box.

Prototype Final
Unrealtournament222turbineshockandflak.png Unrealtournamentfinalturbineshockandflak.png