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Proto:WarioWare, Inc.: Mega Microgame$!

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This page details one or more prototype versions of WarioWare, Inc.: Mega Microgame$!.

Hmmm...
To do:
Look at the Japanese (Gekkan Nintendo Tentou Demo 2003.3.1) demo

Eight microgame trials are unlockable in Wario World, as well as special trial "sampler" versions on the Nintendo GameCube Preview Disc and Gekkan Nintendo Tentou Demo 2003.3.1, all of which are downloadable to a Game Boy Advance. These trials seem to be based on an earlier build, as various differences are present.

Download.png Download WarioWare, Inc.: Mega Microgame$! demos
File: WarioWare, Inc.-demos.7z (394KB) (info)


General

  • The playable microgames are:
  1. Wario World trial version 1 / GameCube Preview Disc trial version:
    • Crazy Cars
    • Wario Whirled
    • Saving Face
    • Dodge Balls*
    • Repellion*
    • The Maze That Pays
    • Mug Shot
  2. Wario World trial version 2:
    • Log Chop
    • Heads Up
    • Boing!
    • Batter Up
    • Ski Jump
    • Jumpin' Rope*
    • Snowboard Slalom
  3. Wario World trial version 3:
    • Paper Plane
    • Dry Eye
    • Butterfingers
    • Gold Digger
    • Chicken Pinch
    • Right in the Eye
    • Tilt-n-Tumble
  4. Wario World trial version 4:
    • Space Fighter
    • Hover for Cover
    • Manic Mechanic
    • Space Escape
    • Munch a Bunch*
    • Lickety-Split
    • Veggie Might

*Also playable in single microgame demos.

  • The screen is always dimmed whenever the game is paused. In the final, the screen is blacked out completely if the game is paused in the middle of a microgame.
  • Dodge Balls, Repellion and Munch a Bunch, when played via the "selected" demos in Wario World, have extra difficulty levels not possible in the final:
    • Dodge Balls can go as high as level 6, where there are 7 balls to avoid.
    • Repellion can go as high as level 10, where there are 10 UFOs to shoot.
    • Munch a Bunch can go as high as level 7, where there are 24 shapes to eat.

Graphical Differences

Microgames

  • Wario in Crazy Cars has no idle animation.
  • The instruction in Crazy Cars does not become "Dodge?" in situations where the car either drives away from Wario or is tiny.
  • The background in Wario Whirled is a pure black color instead of very dark green.

Boom Box

Proto Final
Wariowareinc boomboxproto.PNG Wariowareinc boomboxfinal.PNG

A few areas were given additional shading, like the screen and bars at the top. The outline for the screen on the boombox was also changed from a dark grey, to a lighter color based/dependent on what color the screen is itself (cyan, yellow, red). This was not changed for the final's start-up sequence.

Transition

Proto Final
GET IN HERE. Wariowareinc transitionfinal.gif

The transition was much more rough in the trials, with only four frames of animation. The final gave it a smoother eight frames, along with a dissolve effect on the nose.

"CM" Mode

After beating 21 microgames in the GameCube Preview Disc trial version, the screen on the boombox will say "CM" (likely standing for "commercial") and all of the available Introduction microgames will play, except the graphics and commands get changed to advertise the game.

Normal Mode "CM" Mode
Wariowareinc boomboxn.gif Wariowareinc boomboxcm.gif
Wariowareinc dodgeballsn1.png Wariowareinc dodgeballscm1.png
Wariowareinc dodgeballsn2.png Wariowareinc dodgeballscm2.png
Wariowareinc dodgeballscm3.png
Wariowareinc mugshotn1.png Wariowareinc mugshotcm1.png
Wariowareinc mugshotn2.png Wariowareinc mugshotcm2.png
Wariowareinc mugshotn3.png Wariowareinc mugshotcm3.png
Wariowareinc crazycarsn1.png Wariowareinc crazycarscm1.png
Wariowareinc crazycarsn2.png Wariowareinc crazycarscm2.png
Wariowareinc savingfacen1.png Wariowareinc savingfacecm1.png
Wariowareinc savingfacen2.png Wariowareinc savingfacecm2.png
Wariowareinc repellionn.png Wariowareinc repellioncm.png
Wariowareinc wariowhirledn1.png Wariowareinc wariowhirledcm1.png
Wariowareinc wariowhirledn2.png Wariowareinc wariowhirledcm2.png
Wariowareinc themazethatpaysn.png Wariowareinc themazethatpayscm.png

Audio Differences

All of the audio uses a different soundfont than the final audio. The audio compared to the final game varies from identical to completely different.

The Preview Disc demo and all the Wario World demos have the exact same set of audio files.

Proto Final
m_BGM_BOMB_READY_Turn_1_JC
m_BGM_BOMB_READY_Turn_1
m_BGM_BOMB_GOOD_0_JC
m_BGM_BOMB_GOOD_0
m_BGM_BOMB_BAD_0_JC
m_BGM_BOMB_BAD_0
m_BGM_Tutorial_READY_1_JC
m_BGM_Tutorial_READY_1
m_BGM_Tutorial_END_01_JC
m_BGM_Tutorial_END_01
m_BGM_BOMB_Demo_11_JC
m_BGM_BOMB_Demo_11
m_BGM_BOMB_01_JC
m_BGM_BOMB_01_AGB
m_BGM_BOMB_03_JC
m_BGM_BOMB_03_AGB
m_BGM_BOMB_17_JC
m_BGM_BOMB_17
m_BGM_BOMB_08_JC
m_BGM_BOMB_08
m_BGM_BOMB_12_JC
m_BGM_BOMB_12
m_BGM_BOMB_10_JC
m_BGM_BOMB_10
m_BGM_BOMB_07_JC
m_BGM_BOMB_07_AGB
s_BASIC_BUTTON_A1_vg3
s_BASIC_BUTTON_A1_vg3
s_BASIC_BUTTON_B
s_BASIC_BUTTON_B
s_BASIC_PAUSE_ON
s_BASIC_PAUSE_ON
s_BASIC_PAUSE_OFF
s_BASIC_PAUSE_OFF
s_BOMB_Bomb_04_JC
s_BOMB_Bomb_04
s_BOMB_Bomb_05
s_BOMB_Bomb_05
s_BOMB_CAR_02
s_BOMB_CAR_02
s_BOMB_Catch_BAD_02
s_BOMB_Catch_BAD_02
s_BOMB_Catch_OK_01_JC
s_BOMB_Catch_OK_01
s_BOM_Fail_01_JC
s_BOM_Fail_01
s_BOM_Fail_02
s_BOM_Fail_02
s_BOM_Fail_03_JC
s_BOM_Fail_03
s_BOMB_Fall_01
s_BOMB_Fall_01
s_BOMB_Hit_08_JC
s_BOMB_Hit_08
s_BOSS_Bear_Bump_LOW_JC
s_BOSS_Bear_Bump_LOW
s_BOMB_KALI_02_JC
s_BOMB_KALI_02
s_BOMB_KALI_06_JC
s_BOMB_KALI_06
s_BOMB_PI_21
s_BOMB_PI_21
s_BOMB_PO_01
s_BOMB_PO_01
s_BOM_Shot_01_JC
s_BOM_Shot_01
s_BOMB_Success_01_JC
s_BOMB_Success_01
s_BOMB_Voice_Child_02_JC
s_BOMB_Voice_Child_02
s_wario_TURN_JC
s_wario_TURN
s_v_wario_OK_01
s_v_wario_Yahoo_1
s_v_wario_OK_02
s_v_wario_Yahoo_2
s_v_wario_OK_03
s_v_wario_Yahoo_3
s_v_wario_OK_04
s_v_wario_Yahoo_4
s_v_wario_OK_05
s_v_wario_Laugh_HI_1
s_v_wario_OK_06
Corresponding file "s_v_wario_Laugh_HI_2" does not exist, nor is there anything similar.
s_v_wario_OK_07
s_v_wario_HA_1
s_v_wario_OK_08
s_v_wario_Laugh_HA2_1
s_v_wario_NG_01
s_v_wario_No_1
s_v_wario_NG_02
s_v_wario_No_2
s_v_wario_NG_03
s_v_wario_No_3
s_v_wario_NG_04
s_v_wario_Ahh_1
s_v_wario_NG_05
s_v_wario_Ahh_2
s_v_wario_NG_06
s_v_wario_Ahh_3
s_v_wario_NG_07
s_v_wario_Ahh_eyeah_1
s_v_wario_NG_08
s_v_wario_Ahh_eyeah_2