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Proto:Yume Nikki/Version 0.04/Small Map Set

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This is a sub-page of Proto:Yume Nikki/Version 0.04.

There are 32 maps that all share the same Small Map name in v0.04. When looking at the maps in RPG Maker, they may appear at first glance to be organized with the parent maps they are connected to, but this is rarely the case.

For example, the maps for the Sewers are under the folder for Forest World; two completely unconnected areas.

In v0.06, Kikiyama chose to organize all of the Small Maps into a single folder.

Comparison of Map Names

Each of the Small Maps that exist in v0.04 have the same names as in v0.06. Because of how these maps are organized, the parent map folder will be listed as well.

v0.04/0.06 (Japanese) v0.04/0.06 (Translated) v0.04 Parent Map Folder v0.10 (Japanese) v0.10 (Translated) Notes
小マップ1 Small Map 1 Puddle World 紫A Purple A Small Guillotine Room.
小マップ2 Small Map 2 Snow World ネオンタイルA Neon Tile A Neon Tile Path
小マップ4 Small Map 4 Shield-Folk World チェックA Check A Checkered Tile Path A
小マップ5 Small Map 5 Lamp World とげ Thorn Face Carpet Plaza.
小マップ6 Small Map 6 Block World 道路 Road Dense Woods A - the only Dense Woods map that exists in v0.04.
小マップ7 Small Map 7 Graffiti World 赤B Red B Mini Hell
小マップ8 Small Map 8 Graffiti World 赤A Red A Hell
小マップ9 Small Map 9 Shield-Folk World チェックB Check B Checkered Tile Path B
小マップ10 Small Map 10 Mural World 足あとA Footprints A Footprint Path A
小マップ11 Small Map 11 Puddle World 足あとB Footprints B Footprint Path B
小マップ12 Small Map 12 Eyeball World N/A N/A Map for a removed event accessible from Block World in v0.04 & v0.06.
小マップ13 Small Map 13 Candle World Sand The Wilderness.
小マップ13A Small Map 13A The Wilderness 砂A Sand A
小マップ13B Small Map 13B The Wilderness 砂B Sand B
小マップ13C Small Map 13C The Wilderness 砂C Sand C
小マップ13D Small Map 13D The Wilderness 砂D Sand D
小マップ13E Small Map 13E The Wilderness 砂E Sand E Toriningen Party
小マップ13F Small Map 13F The Wilderness 砂F Sand F Towel effect found in this map in v0.04 & v0.06.
小マップ14 Small Map 14 Eyeball World Dirt Barracks Settlement.
小マップ14A Small Map 14 Barracks Settlement 土A Dirt A
小マップ15A Small Map 15A Forest World どぶ_002 Gutter_002 The outside area of the Sewers.
小マップ15B Small Map 15B The Sewers どぶ_001 Gutter_001 Entrance to the Sewers.
小マップ15C Small Map 15C The Sewers どぶ_003 Gutter_003 Faceless Ghost effect found here in v0.04 & v0.06. Moved to Gutter_006 by v0.09.
小マップ15D Small Map 15D The Sewers どぶ_004 Gutter_004 A pathway to Gutter_005 was added by v0.09.
小マップ15E Small Map 15E The Sewers どぶ_005 Gutter_005 v0.04 uses a hole in the wall instead of stairs.
小マップ16A Small Map 16A Neon World デパートB Department Store B The Mall
小マップ16B Small Map 16B Neon World 赤い部屋 Red Room Big Red
小マップ16C Small Map 16C Neon World デパートA Department Store A Entrance to the Mall
小マップ16D Small Map 16D Neon World エントランスA Entrance A E-Man's room
小マップ16E Small Map 16E Neon World エントランスB Entrance B O-Man's room
小マップ16F Small Map 16F Neon World エントランスC Entrance C Tokuto-kun's room
小マップ17 Small Map 17 Lamp World 座敷洞 Tatami Den Windmill World

Map Differences

Guillotine Room

  • The upper toriningen was moved one tile to the right in v0.10.
  • Only the smaller variant exists in v0.04 and v0.06. An additional larger version of the room was added by v0.09.
  • The Guillotine NPC for the Severed Head effect is not here, and is in Block World for some reason.
v0.04/v0.06 v0.09 v0.10
Yn006 guillotineRoom.png Yn009 guillotineRoom.png Yn010 GuillotineRoom.png

Neon Tile Path

  • v0.10 has two Neon Tile maps, but only one exists in v0.04. v0.10's Neon Tile A map is the closest equivalent.
  • Two purple gates and one tile are used to transport you to different maps. The top gate leads to Block World, the middle gate goes to Graffiti World, and the tile in the lower right corner directs to Mini Hell.
  • The music is the same as Snow World's. In v0.10, it is slowed down to a 70% tempo.
v0.04/v0.06 v0.09/v0.10
Yn006 neonTile.png Yn010 neonTileA.png

Checkered Tile Path

  • Two gates instead of one: The right gate leads to Shield Folk World, and the left gate sends you to Lamp World.
  • The toriningen is in the second map instead, and traps you at the solitary bed in Lamp World.
  • The music used is the same as Shield Folk World's. By v0.09, this was changed to use a unique track exclusive to this area instead.
  • Mafurako is present in this area in v0.04 and v0.06. Interacting with her sends you to one of three random spots in Block World, one of which leading to an event that was removed in later versions. She has no additional functionality beyond this, and does not have graphics for her visible form.
  • There's a lamp post in the middle of the second map that overlaps a tree, making the lower right corner of the tree not appear. Since the corner is not visible, it acts like a transparent tile instead, with the parallax background going through it.
  • The purple gate in the second map leads to Hell, like in v0.10.
v0.04/v0.06 v0.09 v0.10
Yn006 checkeredTileA.png Yn009 checkeredTileA.png Yn010 checkeredTileA.png
v0.04/v0.06 v0.09/v0.10
Yn006 checkeredTileB.png Yn010 checkeredTileB.png

Face Carpet Plaza

  • Two purple gates are present: The lower right gate leads to Snow World, and the upper left gate leads to Dark World.
  • When the map's layout was changed by v0.09, a tile placement error where one of the spikes is blunt near the northwest corner of the map was created. v0.04 does not have this error.
  • The map is larger, and the toriningen is placed differently.
  • v0.04 uses what is likely an early version of the Toriningen Beat as its music. This track is also used in v0.04's version of Lamp World.
v0.04/v0.06 v0.09/v0.10
Yn006 faceCarpetPlaza.png Yn010 faceCarpetPlaza.png
v0.04/v0.06 v0.10

Dense Woods A

  • Only one Dense Woods map exists at this point.
  • Two gates instead of one: The lower gate goes to Puddle Worldlike in v0.10, and the upper gate goes to Mural World.
  • Trees were cleared out by v0.09.
  • There is a jellyfish standing next to a lamppost near the center of the map. For unknown reasons, this jellyfish was moved offscreen in later versions.
    • Kikiyama didn't rule out putting something else in its place, however, as an unused event featuring NASU would be placed here in v0.09.
  • Since there are no other Dense Woods maps yet, the map simply loops if you travel on the road.
v0.04 v0.06 v0.09 v0.10
Yn004 DenseWoodsA.png Yn006 DenseWoodsA.png Yn009 DenseWoodsA.png Yn010 DenseWoodsA.png

Mini Hell

  • The layout is completely different.
  • Two gates are present: The left-hand gate leads to Hell, while the right-hand gate takes you to Eyeball World. Stepping on the tile in the southwest corner of the map will bring you to Neon Tile Path.
v0.04/v0.06 v0.09 v0.10
Yn006 miniHell.png Yn009 miniHell.png Yn010 miniHell.png

Hell

A funhouse mirror that makes you look fat!
  • Only the left half of Hell is present. The layout of this half appears to be identical to later versions, and was just added on to later.
  • The lunatic bunches Toriningen traps you in the second Checkered Tile Path map.
  • A mirror can be found on the upper portion of the map that gives the Fatten effect. This effect is found in The Docks from the Strober NPC in v0.10.
  • Four purple gates are present. The destinations of each are as follows:
v0.04 v0.06 v0.09/v0.10
Checkered Tile Path B Checkered Tile Path B Checkered Tile Path B
Forest World Forest World Footprint Path B
Mini Hell Mini Hell Neon Tile Path B
Candle World Candle World Face Carpet Plaza
Dense Woods B Dense Woods B
The Docks The Docks
v0.04 v0.06 v0.09 v0.10
Yn004 Hell.png Yn006 Hell.png Yn009 Hell.png Yn010 Hell.png

Footprint Path

The two Footprint Paths are not connected.

  • In Footprint Path A, the music is the same as Mural World. It is slowed down to a 50% tempo in v0.10.
  • None of the Henkei Shita NPCs can be stabbed.
  • Heading west leads to Neon World, and the east path goes to Lamp World.
  • In Footprint Path B, heading west leads to Puddle World, and going south leads to Snow World.
  • The footprints in the southern part of Footprint Path B differ.
v0.04/v0.06 v0.09/v0.10
Yn006 footPrintB.png Yn010 footPrintB.png

The Wilderness

  • A pink gate is used at the entrance in v0.04 and v0.06.
  • There is less foliage in the map named Small Map 13A / Sand A.
  • The foliage in Small Map 13C / Sand C is arranged differently, preventing access to the path that would lead to the fence blocking an entrance to FC World in v0.06 and v0.10.
  • The Toriningen Party is very bare compared to later versions, with several graphical details missing. The quieter music in the room before the party also does not play.
    • A static boombox with a different design is also used in v0.04. This would be replaced with an animated boombox by v0.06's release.
  • The Towel effect is found right outside the Barracks Settlement in v0.04 and v0.06.
  • v0.04 has only 7 maps in this area compared to 14 in v0.10.
v0.04/0.06 v0.09/v0.10
Yn006 wilderness.png Yn010 wilderness.png
Yn006 wildernessA.png Yn010 wildernessA.png
Yn006 wildernessF.png Yn010 wildernessF.png
v0.04 v0.06 - v0.10
Yn004 WildernessC.png Yn010 WildernessC.png
Yn004 WildernessE.png Yn010 WildernessE.png

Barracks Settlement

  • The shack that would contain the Squish-Squish creature in v0.06, or the Seahorse in v0.10 is closed off.
  • Since the FC Overworld doesn't exist yet, the Pirori cannot teleport Madotsuki.
v0.04 v0.06 - v0.10
Yn004 BarracksSettlement.png Yn010 BarracksSettlement.png

The Sewers

  • The outside area where the Pirori are is listed as the first map of The Sewers. Despite this, you still enter The Sewers as you normally would. This could possibly be a remnant of a version even older than v0.04, where you might have started outside first.
  • The entrance uses a pink gate instead of a ladder.
  • The Faceless Ghost effect is found in the map directly to the left of the outside area. It is located in a map named Gutter_006 in v0.10, which did not exist until sometime after v0.06.
  • By exiting the left side of the map that the Faceless Ghost is in, you can get behind the Pain Blob. This is not possible in v0.10.
  • It is impossible to enter the small space between the pipe in the room before Big Red.
  • In the room you enter when returning from the Docks, there is a hole in the wall instead of stairs, and none of the Sewer drawings.
    • This room will provide a one-way trip to the Mall.
  • There are only 5 of the Sewer drawings in v0.04. Two more would be added by v0.06's release, and an additional two by v0.09's release for a grand total of 9.
v0.04/v0.06 v0.09/v0.10
Yn006 sewers.png Yn010 sewers.png
Yn006 sewersC.png Yn010 sewers3.png
v0.04 v0.06 - v0.10
Yn004 SewersE.png Yn010 SewersE.png

The Mall

  • v0.04 uses a simple black opening instead of an elevator as the entrance. Interestingly, unused graphics for the elevator exist in v0.04 and v0.06, but they weren't actually utilized until sometime after v0.06's release.
  • A taller traffic cone is used. Unlike v0.10, there are no situations where the traffic cone in the Mall's entrance is removed.
  • The escalator that would lead to Dense Woods B is blocked off with a traffic cone, as that location didn't exist yet.
  • The toriningen can only change the menu color scheme between the default and pink schemes.
  • The chair in Tokuto-kun's room is positioned differently, and cannot be sat in.
v0.04/v0.06 v0.09 v0.10
Yn006 mallEntrance.png Yn009 mallEntrance.png Yn010 mallEntrance.png
v0.04/v0.06 v0.09/v0.10
Yn006 Tokuto.png Yn010 Tokuto.png

Windmill World

Windmill World lacks a parallax background in v0.04 and v0.06, but is otherwise identical to its counterpart in v0.10.