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Proto:Yume Nikki/Version 0.08/Unused Graphics

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This is a sub-page of Proto:Yume Nikki/Version 0.08.

New to v0.08

These graphics were first found, or have only appeared in v0.08 thus far.

FACEtile

A unique character found only in this version. There are two variants of it: An animated version with a black background, and a motionless one with a green background. Interacting with it will make it open like a door.

Does it look familiar?

FACEtile Backgrounds
Yn008-FaceTileCharSet.png Yn008-Facetile.gif Yn008-Face tile open A.gif Yn008-Face tile open B.gif Yn-DoorRoomBackground.png Yn-BackgroundCharacter9.png

It's actually the same head of the background character seen in the Nexus and the stairway where KyuuKyuu-kun is!

It has been dubbed FACEtile by the fandom due to a number of hints that point to it possibly being the original door for the FACE event, instead of Madotsuki's bedroom door.

  • FACE was first added in v0.08, along with this character.
  • As mentioned above, it is the same head of the background character seen in the stairway prior to FACE.
  • The door leading to FACE is set to be continuously animated in v0.08 and later versions. Madotsuki's bedroom door has no need to be continuously animated.
  • Replacing Madotsuki's bedroom door in the stairway with FACEtile will animate it perfectly.

Thumbs.db Images

Thumbs.db Image Used Image (If available) Japanese Filename Translated Filename Folder Location Date Modified Notes
Yn008-26CharSetThumb.png Yn008-Event26CharSet.png 26 26 CharSet N/A (No timestamp recorded) An earlier version of the CharSet that has the FC World version of the Squish-Squish NPC.
  • Everything except the Squish-Squish's sprites are missing.
Yn008-85CharSetThumb.png Yn008-Image03Picture.png 85 85 CharSet N/A (No timestamp recorded) A zoomed out version of one of FACE's frames.
  • Since it doesn't have a proper filename, it's unclear if this is simply an earlier version of a frame, or an additional frame that was supposed to exist. Because of this, the closest equivalent was used for comparison.
Yn008-95CharSetThumb.png N/A 95 95 CharSet N/A (No timestamp recorded) A unique frame of FACE that doesn't have any close equivalent.
  • Like the other FACE frames listed here, it is zoomed out.
  • This green and black color scheme was never used for FACE in one of the final images.
Yn008-Image09Thumb.png Yn008-Image01Picture.png 06, 映像09.png 06, Image09 CharSet & Picture 7/7/2005 (13:48:40 UTC) A zoomed out version of one of FACE's frames.
  • It can be found in two folders. "06" is its name in the CharSet folder.
  • An exact match does not exist in any version, so the closest equivalent was used for comparison.
  • FACE only has 8 frames in the final game. This would have been the 9th frame.
Yn008-Image10Thumb.png Yn008-Image04Picture.png 16, 映像10.png 16, Image10 CharSet & Picture 7/7/2005 (13:48:38 UTC) A zoomed out version of one of FACE's frames.
  • It can be found in two folders. "16" is its name in the CharSet folder.
  • An exact match does not exist in any version, so the closest equivalent was used for comparison.
  • FACE only has 8 frames in the final game. This would have been the 10th frame.
Yn008-63ChipSetThumb.png Yn008-LampChipSet.png 63 63 ChipSet N/A (No timestamp recorded) An earlier version of Number World's ChipSet.
  • KyuuKyuu-kun used to be green!
  • The bleeding Zippertile is absent.
  • The numbers and あ floor tiles might be missing. (Unclear due to the blurriness.)
  • The eye tile appears to be missing. A grey object seems to be in its place.
Poor Neon World, so mistreated. N/A 腹の中neon2.png Within the Depths of Neon2 Panorama 7/21/2005 (12:17:46 UTC) A scrapped Neon World background.

That's right, Neon World was robbed of more than one background in its life.

Yn008-NeonDepths3.png N/A 腹の中neon3.png Within the Depths of Neon3 Panorama 7/21/2005 (12:22:26 UTC) A darker version of the scrapped Neon World background.

Shared with v0.07

These graphics were also unused in v0.07 or earlier versions.

Blindfold

The wake-up pinch sprites for the 8-bit version of the unused Blindfold effect still exist.

Yn009 FCBlindfoldWakeUp.png

Greyscale Madotsuki

Wake-up pinch sprites for Greyscale Madotsuki still exist.

Yn009 GreyscaleWakeUp.png

Blocks

The stone blocks in Puddle World's ChipSet make their final appearance in v0.08, as v0.09 would replace them with the unused torii gate.

Yn004-06 PuddleWorldBlocks.png

FC World Stone

This stone block still isn't used.

v0.06 - v0.09 v0.10
Yn006 FCStoneUnused.png Yn010 FCStone2.png

Shared with v0.10

Many of v0.10's unused graphics are also present in v0.08, They are listed here for reference, with more details available on v0.10's page.

Effects

Blindfold

YumeNikki-Blindfold.png

Chair

Yn Chair-RidingMadotsuki.png Yn-UnusedChairAnimation.gif

Crick in the Neck

Yn-crickintheneck.PNG

Greyscale

Yn-greyscale.PNG

Yn GreyscaleMadotsuki.png

Traffic Light

Yn-StoplightUnlit.png Yn-FCStoplightUnlit.png

Will-o'-the-Wisp

Yn-willowisp.PNG

CharSet Grahpics

Madotsuki's Room

Yn-unusedchair.png

The chair is able to face two other directions on its own. The in-game version is in the middle for reference.

Yn-trash.png

Hat & Scarf

Yn-unusedhatscarf.png

The in-game version is in the middle for reference.

Eye Palm

Yn-unusedarm.png

Umbrella

Yn-unusedumbrella.png Yn-unusedOpenUmbrella.png

FC World Square

Yn-FCWorldSquare.png

Kinoko-san

Yn unusedKinoko.png

Light

Yn-unusedthing.png

The Mall

Yn010 Elevator.PNG

The elevator that is used is on the left for reference.

Yn-MallToriningen.png

The friendly toriningen in the Mall has sprites for facing other directions, but it only ever faces forward.

NASU

Yn-NASUCharSet.png

These CharSet graphics of NASU are only seen in the debug room.

Neon World

Unused Used
Yn-NeonFloorUnused.png Yn-NeonFloorUnused2.png Yn-NeonFloor.png

There are differently assembled variants of one of the floor patterns in Neon World.

Submarine Fish

Yn-UnusedSubmarineFishTiles.pngYn-fish.png

Train Passenger

Yn-passenger.png

ChipSet Graphics

Madotsuki's Room

Yn MadotsukiRoomAutoTile.png Yn-madotsukisroom.PNG YumeNikki-cracked-window.png Yn windowReflection.png Yn-MadotsukiRoomUnusedFloorTiles.png Yn-MadotsukiRoomUnusedWallTiles.png

Barracks Settlement

Yn-BarracksSettlementJellyStalk.png Yn-BarracksSettlementSmallJellyStalk.png

Dotted Tiles

Yn-EarlyHellTiles.png

FC World

Yn-FCGoblinTile1.png Yn-FCGoblinTile2.png

The Infinite Road

Yn-FloyagOutline.png Yn-RoadManhole.png

The Mall

Yn-MallHole.png

Yn-MallAutotile.png

Neon Tile Path Pyramid

Yn-SmallNeonPyramid.png

Number World

Yn-streetlight.png

Lamp World

Yn-LampWorldEyes.png

Pink Sea

Yn-PinkSeaSeparateTiles.png

Puddle World

Yn-PuddleWorldTiles1.png Yn-PuddleWorldTiles2.png Yn-PuddleWorldTiles3.png Yn-PuddleWorldTiles4.png

Sewers Graffiti

Yn SewersGraffiti.png

Static Maze

Yn-PurpleStaticMazeGate.png Yn-PurpleStaticMazeGateSingle.png

Table & Confetti

Yn-ForestWorldTable.png Yn-ForestWorldConfetti.png

Teleport Maze

Yn-TeleportMazeTile.png

White Desert

Yn-WhiteDesertDots.png Yn-WhiteDesertPlants.png

Windmill World

Yn-WindmillWorldTatami.png

The Witch's Island

Yn-WitchIslandBranchlessTree.png

Unused Pictures

3-Line Message Window

Yn 3LineMessageWindow.png

Leftovers from Older Versions

Squish-Squish

Yn buyo.png

The only sprites of the Squish-Squish NPC that are used in v0.08 are the flabby-looking sprites, though the rest of the sprites can be found in the debug map.

Dream World TV

Yn006 dreamTV.PNG

The image on the TV found in v0.06 is no longer used.

Pink Gate

Yn-gate.png

The pink gate found in earlier versions still remains in several ChipSets.

Static Maze Light

Yn006 LadderLight.png

The light at the bottom of the ladder in the Static Maze from v0.04 and v0.06 can still be found in FC World's ChipSet.