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Proto talk:Chrono Trigger (SNES)/Area Differences/65000000 BC
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This is the talk page for Proto:Chrono Trigger (SNES)/Area Differences/65000000 BC.
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A sprite of Melchior can be seen in the top left corner of the unanimated Dactyl area with a walk-through walls code. I don't know if this is in the final or not. — The preceding unsigned comment was added by Go Weegee (talk • contribs)
There's some kind of… thing on the overworld map that can be landed on with the Epoch/Dactyl. You can only see it by removing background layers via emulator. Go Weegee (talk) 10:03, 12 January 2015 (EST)