Proto talk:Dr. Mario (NES)/PlayChoice-10 Prototype
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Guys, when on earth do the viruses laugh? When you lose a game, it brings out the miss box and the viruses just stand there. --TheDoc (Talk) 10:52, 10 September 2013 (EDT)
- Probably extracted from the CHR. -Einstein95 (talk) 17:30, 10 September 2013 (EDT)
Erm...
Why was my mention of the proper graphics for the yellow virus being loaded removed? The error's fix (that goes unused) is true. The graphics are indeed there in the rom, but the graphic pointers must be off or the prototype graphics must be leftover in the final, rendering one of the changes unused and an error is made.
I dunno why this is left out, maybe I didn't have clear grammar...? It's hard to put it in words. You can load up the final version in FCEUX and go the the debug PPU viewer. The intended final graphics for the mouth are there, but the one frame is from the prototype.
Also, the prototype's not actually loaded there as far as I can see. Maybe it's tucked in a corner within the tiles...? I dunno. I just don't know why that edit was removed, it was indeed true.
Camwoodstock (talk) 22:24, 9 December 2013 (EST)
- I think you might be confused as to why the incorrect graphics are used. It has nothing to do with pointers; each virus always points to the same tile in the background pattern table, and the game animates them by swapping between two CHR banks (updating the pointer for each individual virus would take far too long). The problem is that the second CHR bank still contains the old prototype graphics, and the only way to fix this would be to copy the correct tiles from the other bank. --BMF54123 (talk) 22:41, 9 December 2013 (EST)
2-Player Game Over Tune
I want to let you know that the two-player Game Over tune in this particular build of Virus/Dr. Mario is the same as the intermission tune heard on Dr. Mario (both the prototype under that name, and the final version) that occurs after completing a one-player game on levels 5, 10, 15 and 20 on the Medium or High modes, but in this case it plays only the first variation of the entire song without any of the variations heard on the second and third loops in the two proper Dr. Mario builds. It also lacks the beepy "intro" that sounds reminiscent of the intro from Zelda II: The Adventure of Link.
But on both the two Dr. Mario builds, we get an entirely different tune for the two-player Game Over. The brief sting that occurs before it is the same as what we hear on the final version but it is pitched higher on the Virus (PC10) build.
It is made mention of on this page: http://dreamandfriends.com/2012/10/26/virus-dr-mario-prototype/
Hear the original version of the two-player Game Over tune (Virus PC10): https://www.youtube.com/watch?v=igAoHi-kG1o&t=3m13s
Final version of the one-player intermission tune (Dr. Mario prototype and final; level 5/10/15/20 on Medium or High): https://www.youtube.com/watch?v=uOUOlBtPmQg
Final version of the two-player Game Over tune (Dr. Mario prototype and final): https://www.youtube.com/watch?v=tvNLyLTTNwM
I submitted these in order to have a music comparison clip section between this build and the final two Dr. Mario builds. In case you want to know what song existed for the two-player Game Over in the prototype Dr. Mario build, it is exactly the same as the final version.
WikiPro1981X (talk) 18:24, 20 November 2015 (EST)