Proto talk:Metroid Fusion/0911 Prototype
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Other Music Beeps and Boops
Here is a list of numbers from the sound test menu that could possibly be added to the page:
012
019
022
028
040
041
055
069
070
071
072
075
076
084
098
099
I can't be certain that all of these are unused but I think at least a few of them are unused. --Cuber456 00:32, 31 July 2013 (EDT)
What do these do?
Probably BO3210 is layer ordering: background colour(?), objects (sprites), layer 3, 2, 1, 0. (Or maybe it means "background order: 3 2 1 0?") The rest I have no idea, I imagine some would rearrange the layers and maybe turn things on/off.
Probably SW stands for switch, so this turns "demos" on/off. "demo" often means "cutscene"; e.g. in the Zelda debug ROMs it refers to the scene that plays when you first enter an area. Another possibility is a demo recorder.
- Main-End OBJ
- Game Effect
- Map Scan L-R
- STAFF ROLL
Hard to guess what some of these would do. The first one might show some hidden objects? The second might turn some visual effects on/off? The third might enable scrolling with L/R? ⬡ 01:49, 14 August 2013 (EDT)
Nightmare Boss Speculation
So this is all just speculation on my part but I wanted to take note of it somewhere. This is based off of my recent finds with Nightmare I recorded on the main page here.
Long story short, Nightmare has another copy of his room that is filed under Sector Six of the debug config menu. Part of me wonders if the room was purely just some other copy that was misfiled or if Nightmare was originally set to appear in Sector Six. It isn't exactly a far-fetched idea. In the game, Sector Six is known as the Nocturnal Sector. The settings of the Sector are meant to be dark, nighttime-ish and cavernous. To be honest, the name Nightmare fits more in Sector Six than it does in Sector Five which is the Arctic Sector. The other thing to note is the placement of the room on the map of Sector Six shown below.
The white square is apparently the location of the room. There are a few possibilities here:
- The room was intended to appear at this location on the map
- The room was just some random copy and placed in a location that is impossible to get to by normal means.
- The room was just a random copy and it's map location data is really just garbage data which is why it loads in Sector Six.
There could be other possibilities as well. Again, I'm openly speculating but if the first bullet is true then that opens a whole new door of speculation since there is no path that comes even close to this location on the final map. In other words, Sector Six would have to have additional places/rooms on the map to reach this copy.
But yeah, I rest my case. It's really interesting to think about. --Cuber456 (talk) 00:33, 18 January 2016 (EST)