If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Proto talk:Sonic 3D Blast (Genesis)/73 Prototype

From The Cutting Room Floor
Jump to navigation Jump to search
This is the talk page for Proto:Sonic 3D Blast (Genesis)/73 Prototype.
  • Sign and date your posts by typing four tildes (~~~~).
  • Put new text below old text.
  • Indent replies by prefixing with a colon :
  • Add new sections with the 'Add topic' button at the top right.
  • Be polite.
  • Assume good faith.
  • Don't delete discussions.
  • Be familiar with the talk help page.

Yellow shields

According to the article: "There is a bug which makes the Gold Shield a strange green/red color on some stages. They otherwise act normally."

I doubt this is a bug. The yellow shield sprite makes use of colors in the second object palette (fourth palette in CRAM, I think?). The zones that feature this shield have the relevant colors in this palette, but Rusty Ruins is not one such zone. In fact, the final version doesn't have any yellow shields at all, only blue and red ones.

Since the red shields are missing from this prototype, I'm going to guess that the yellow shield monitors were just placeholders. The red shield makes use of the same palette as the yellow shield, though it conflicts with some of its colors (meaning you can't have both shields in the same zone).

As for the monitor: those sprites are always using Sonic's palette, which is the same for all zones. That's why the monitor sprite has the right color even though the shield itself doesn't. Why didn't they use that palette for all the shields is beyond me.

If anybody agrees I may change the article accordingly (unless you do it first =P).

Sik 10:50, 8 October 2012 (EDT)