If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Proto talk:Sonic the Hedgehog 2 (Genesis)/Nick Arcade Prototype

From The Cutting Room Floor
Jump to navigation Jump to search
This is the talk page for Proto:Sonic the Hedgehog 2 (Genesis)/Nick Arcade Prototype.
  • Sign and date your posts by typing four tildes (~~~~).
  • Put new text below old text.
  • Indent replies by prefixing with a colon :
  • Add new sections with the 'Add topic' button at the top right.
  • Be polite.
  • Assume good faith.
  • Don't delete discussions.
  • Be familiar with the talk help page.

Raw Source Code

I just went through the raw source code (which by the way I put there), and it seems to be code for the debug item placement mode. Does anybody else agree with me? --DevEd 12:35, 28 May 2013 (EDT)

It's pretty obvious that's what it is, if you compare it to a disassembly. MainMemory 12:39, 28 May 2013 (EDT)

Ending?

Is there any ending still programmed into the game? What happens when you hack the final boss back in? --Dr. Yay (talk) 11:12, 19 October 2013 (EDT)

Well, I think the boss wouldn't work correctly, and if it did, chances are the ending wouldn't work. The demo that play during the credits won't work because the levels are different. -Mspeter97 (talk) 06:45, 28 September 2014 (EDT)
I suggested the idea that Sonic 1's Final Zone boss could be modded back into Nick Arcade, since Zone ID 06 will only work properly if it's loaded after Final Zone has been completed. --Nunof Yerbizness (talk) 23:42, 29 June 2021 (ADT)

Crash Debug Screen?

I just encountered this a few minutes ago, but apparently, there's a crash debug screen in the this proto! I tried the Pro Action Replay code FFFE10:0403 (Stage select modifier, 04 is Hidden Palace Zone, 03 is act 4, obviously does not exist) and it displayed the screen! Tried Sonic 1 with same code, didn't work. Should this be mentioned, or not? -Hexatendo (talk) 13:08, 23 October 2014 (EDT)

Final Zone Art-Load Que $1F?

I have seen that the final zone and boss are in the files still, but a pointer to load the art for the final boss ($1F) is doesn't allow you to access it because it references other data, and crashes to a purple screen. I have looked through the code of the game and found the one spot where "$1F" is referenced, and I have tried multiple things to bypass the que, such as removing it, changing it, and other things. If I remove it, the game will not load, and if I change it, the game still crashes the same way. Any ideas on a way to stop the que and get some screenshots of the area past the crash point? -DoctrMangoe (talk) 10:45, 29 October 2014 (EDT)

Unused textures, but...

I did not get any right color palettes, I have no idea if this is used in the final version. If anyone wants, can add in the article. http://imgur.com/a/z0tNp

The preceding unsigned comment was added by Porcino (talk • contribs)

Disassembly

I'm currently in the middle of updating drx's disassembly here, could be useful for finding any unused code/graphics. --Shadowboxer2005 (talk) 22:36, 30 October 2020 (UTC)