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Proto talk:The Legend of Zelda: The Wind Waker

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Some changes noted so far

(Ignore the previous version this works better) https://pastebin.com/Ez0UAxPi -- Macrepeh (talk) 18:48, 29 October 2019 (EST)

Some Things That Should Be Tested

In the following clip, Darknuts spawn right away in the Overlook island cave where they normally don't until later. However, this did not happen to me, so I would suggest that more people investigate this. Also, in the same stream, 6 darknuts were present in the Shark Island cave immediately and the barrier in the Ganondorf fight did not spawn. I think this should also be checked by a third party.


-- Macrepeh (talk) 16:07, 25 November 2019 (EST)

If some enemies are visible, it's because Link has already come to this place and has already activated certain things. For Shark Island, it's the same thing, except that Link lost or left during the fight. There is one thing to know, we do not return at the beginning of the very long fight against the enemies of this cave.
--Dark Linkaël (aka Crottou) (talk) 16:50, 25 November 2019 (EST)
That's not what happened in Shark Island though.
--Macrepeh (talk) 12:03, 9 December 2019 (EST)

Regarding the missing credits cutscenes...

Now, this topic may unnecessary at this point, since the prototype still may be datamined or has already been fully datamined, but i'm gonna bring it up anyways. The topic in question is related to SwankyBox's video "How Wind Waker’s Ending Reveals a Major Problem During Development (Zelda)" ( https://www.youtube.com/watch?v=cGAbqR6nBh4 ) While the video in itself is already pretty interesting and worth a watch, at some point he pointed out how all the pre-recorded credits scenes combined take up to 524 MB of disc space, making them bigger than the actual game files on the disc, which suggests that a lot of unused data may have been deleted in order to make room for these cutscenes. Now, according to the Pastebin document, the credits cutscenes are apparently not present on the demo disc. So what's on there now instead of the credits cutscenes? Is it just a whole lot of free space? Or are some of the newly uncovered unused objects filling the void?

--Super Mario Hack (talk) 16:00, 02 December 2019 (EST)

Empty space, proto ROM is 501 MB, final is about 1.1 GB, although there are some new unused objects.
-- Macrepeh (talk) 16:10, 02 December 2019 (EST)
Huh. I guess they were already making room for the cutscenes then.
--Super Mario Hack (talk) 16:38, 02 December 2019 (EST)